
72
Fans of squad-level tactical strategy and small-arms battles who are looking for a serious challenge--and can forgive the game's appearance--will find that Wildfire offers as much depth and excitement as Jagged Alliance 2.
65
If you've never played JA2, it's still worth getting, despite its 640 x 480 resolution, for its intriguing combination of strategy and RPG, rich humor and ever-changing challenges.
7
An interesting mod for the original Jagged Alliance 2. The sectors have more detail and their design is good overall. Modifications were made to all the weapons and equipment. The European version has some new mercs replacing a few old ones. However the voice acting for these new characters is horrible and their bios are written in broken english. Here are a few extracts: "Her arrangement against unjust dictators she has from her parents"."Fatherless childhood, many experiences." "Unhappy childhood in Siberia, but made him Harder". The US version keeps the old roster. I enjoyed this title for the most part. Hoverer numerous glitches keep this game from being a winner.
10
Simply amazing. As a long time JA2 veteran, I'm surprised that I've never seen this game until now. The completely redesigned maps completely change the flow of the game - for example the road checkpoints are really hard to take. The new difficulty/to hit ratio makes it really hard to get headshots, but to compensate for that, the regular hit ratio is up by like 400% - across the screen shots that were previously only possible with a sniper rifle can now be done by a regular rifle with no scope. Burst fire = 100+ damage with AP rounds. This makes combat brutal, where a single interrupt typically means one dead merc. In terms of AI, it's not quite that good - it still ignores cover, does not climb roofs and typically tries to rush you. The new thing here is "blobbing" outside of your vision or illuminated radius at night. This means that turning the corner you can find 4-5 enemies just waiting there. I have not seen an option to train militia past first rank, and in any battle they die like flies. For some reason green militia is outfitted with handguns and shotguns, and they face enemies with long range rifles. I've seen only 2 instances where 24 militia were able to defend a sector. All together, long range accuracy, new maps and weak militia significantly slows down the pace of the game Overall, the pace of the game is significantly slower than the original JA2, and I'm loving it. It is still the best squad based tactical RPG 10 years after release.
Jagged Alliance 2: Wildfire
Released On:
Mar 4, 2004
Metascore
Available after 4 critic reviews
tbd
User score
Generally Favorable
8.7
My Score
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All Platforms
72
Fans of squad-level tactical strategy and small-arms battles who are looking for a serious challenge--and can forgive the game's appearance--will find that Wildfire offers as much depth and excitement as Jagged Alliance 2.
65
If you've never played JA2, it's still worth getting, despite its 640 x 480 resolution, for its intriguing combination of strategy and RPG, rich humor and ever-changing challenges.
User score
Generally Favorable
88% Positive
23 Ratings
23 Ratings
8% Mixed
2 Ratings
2 Ratings
4% Negative
1 Rating
1 Rating
Mar 2, 2014
10
Simply amazing. As a long time JA2 veteran, I'm surprised that I've never seen this game until now. The completely redesigned maps completely change the flow of the game - for example the road checkpoints are really hard to take. The new difficulty/to hit ratio makes it really hard to get headshots, but to compensate for that, the regular hit ratio is up by like 400% - across the screen shots that were previously only possible with a sniper rifle can now be done by a regular rifle with no scope. Burst fire = 100+ damage with AP rounds. This makes combat brutal, where a single interrupt typically means one dead merc. In terms of AI, it's not quite that good - it still ignores cover, does not climb roofs and typically tries to rush you. The new thing here is "blobbing" outside of your vision or illuminated radius at night. This means that turning the corner you can find 4-5 enemies just waiting there. I have not seen an option to train militia past first rank, and in any battle they die like flies. For some reason green militia is outfitted with handguns and shotguns, and they face enemies with long range rifles. I've seen only 2 instances where 24 militia were able to defend a sector. All together, long range accuracy, new maps and weak militia significantly slows down the pace of the game Overall, the pace of the game is significantly slower than the original JA2, and I'm loving it. It is still the best squad based tactical RPG 10 years after release.
Jul 9, 2016
7
An interesting mod for the original Jagged Alliance 2. The sectors have more detail and their design is good overall. Modifications were made to all the weapons and equipment. The European version has some new mercs replacing a few old ones. However the voice acting for these new characters is horrible and their bios are written in broken english. Here are a few extracts: "Her arrangement against unjust dictators she has from her parents"."Fatherless childhood, many experiences." "Unhappy childhood in Siberia, but made him Harder". The US version keeps the old roster. I enjoyed this title for the most part. Hoverer numerous glitches keep this game from being a winner.
SummaryWildfire, created by Serge "Wildfire" Popov, a well known pioneer in the JA2 community includes changes to all weapons, landscapes, structures, missions, enemies and the AI. All elements within the game were altered to make it more realistic bringing it closer to real-life. Wildfire takes you back to Arulco, its economy has completely co... Read More
Rated Tfor Teen
Platforms:
- PC
Initial Release Date:Mar 4, 2004
Developer:
- I-Deal Games Studios
Publisher:





























