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LD9000

User Overview in Games
6.7Avg. User Score
User Score Distribution
positive
37(42%)
mixed
39(44%)
negative
13(15%)
Lowest User Score

Games Scores

May 5, 2019
MORDHAU
6
User ScoreLD9000
May 5, 2019
Primitive. Fancy graphics, but the gameplay is about the same as 2004 era shooters - that's 15 years ago. Run around in circles and swing your stick. Armor is cosmetic and all it does is reduce damage by percentage amount. No glancing blows, no "damage resistance" - a throwing knife penetrates full plate, just dealing 15 damage. There's no movement direction or step restrictions, meaning everyone strafes randomly all the time to avoid archers. There is no proper stamina management, not even unblockable "power attacks" - you can block everything with any weapon. I've had more intense knife fights on "pistol and knife only" FPS servers than this game.
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PC
Dec 12, 2015
Legends of Eisenwald
7
User ScoreLD9000
Dec 12, 2015
I got Eisenwald in early access, and it shown great promise. Now that the game is finally out and I got through several maps, I found that I lost interest fairly quickly. The premise of the game is not new - move around the map in semi-real time, fight encounters on a hex grid battlemap. Collect loot, level up, eventually get a couple castles, while continuing through the story. The game takes an unorthodox approach to storytelling - everyone is a bad guy, but does not think they are and rat out their neighbors. This pattern repeats throughout the game where the player is left to decide who's the lesser evil. Tactical combat has potential for the first couple maps, but after this you will settle into more or less same combination of units, where you train them (from militia to footman to knight). This gets old after a while. Tactical map rules are quite cut and dry - you can only attack the closest enemy. The AI is still pretty poor, and the game attempts to balance this "challenge" by filling enemy ranks with spearman and pikemen. Seriously, you will see ridiculous amounts of enemy spearmen, guards and pikemen - characters that have first strike ability. They are fairly useless for the player who is forced to attack all the time, but make a lot of fights very annoying and increase grind times as you pay through the nose to heal your troops. The strategic map action is pretty boring - bandits will recapture your villages or outposts dozens of times, you will go to the same areas to grind the same bandits. Apparently enemy levels up over time, so if you leave some bandits in a corner of the map, they will eventually start to wear plate armor and have warlocks with them. There are better titles with more fun game mechanics, for example Kings Bounty series, which offers a lot more variety of units and better special abilities, as well as more interesting exploration.
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PC
Dec 12, 2015
Chaos Reborn
6
User ScoreLD9000
Dec 12, 2015
I don't get this game and stopped after playing though the tutorials and completing the first map conquest. The game is ridiculously random and this is not a good thing. All of combat seems to be "who can cast gooey blob the other guy first". That's it. Seriously, gooey blob kills enemy mages in 1 turn, making tactics kinda pointless, it's run up, cast gooey blob, wait for the enemy to die. After I complete the map, I don't really see much point in continuing - it does not appear like I can actually build my deck. I can pick some staves that have certain decks linked to them, I can add amulets that add certain cards to the deck, but other than that, it's purely random cards.
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PC
Dec 12, 2015
Shadowrun: Hong Kong
6
User ScoreLD9000
Dec 12, 2015
Mediocre. A lot of time has passed since the first shadowrun game, this is like the 3rd installment, and it's really sad to see the same issues that plagued the first game exist here. The runs are short, there's very limited options on how to accomplish tasks. Still strength + charisma + some biotech options, very few conjuring, astral or willpower options in dialogues. Few interactive objects on levels. If something is glowing, you pretty much have to click on it. Corporate and Security etiquette are still the best AI is still ****, does not know how to use cover and runs around like a chicken with a head cut off. Running around means it cant use multi AP special abilities. New cyberware implant, the one that you can get at the start of the game is very overpowered, makes all weapons
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PC
Dec 7, 2015
Blackguards 2
3
User ScoreLD9000
Dec 7, 2015
Ridiculously frustrating. Without an ability to grind AP, the player is tossed into some **** fights which will do nothing but frustrate the player. I'm talking about the "get 30 crystals" mission and the Adamant fight. I honestly don't know what kind of **** game designer would come up with something like this: lets make sure all enemies would be fully healed each turn. Lets make sure there are infinite respawn of enemies, and lets give the enemy caster a bunch of slow/paralyze spells. Now run through this gauntlet and make sure you dont get surrounded by enemies that you cannot possibly kill. That would be fun- about as fun as being r*ped in the *ss!!! How about - lets repeat the same kind of **** full heal at each turn fight, give caster a bunch of slow spells and put an infinite respawn of sand monsters that can one hit kill (knock off) your heroes off the map as you run through some maze? That would be fun!!! Seriously, this could be a good game, and I enjoyed it until I was forced to go through these missions...
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PC
Oct 25, 2015
The Witcher 3: Wild Hunt
7
User ScoreLD9000
Oct 25, 2015
A good open world game with plenty of written dialogue and story. I'm sure you have seen a lot of positive reviews about these. Where the game falls flat on it's face for me is the RPG system and clunky combat. In an RPG with equipment, a player must desire the next piece of gear and see it's improvement over the existing gear. Here I don't feel it. The item level system kills all the fun. I cant wear or craft most of the items I find. The items that I find are rarely better than what I already have. The result is that I don't care about loot. An RPG where I don't care about loot fails, because after a while a player stops caring about world exploration or dungeons. This happened in skyrim and other TES games, and this happened here as well. Random loot generation is the exact opposite of a well written dialogue - I can loot diamond dust, silver and other "relic" components from a ransacked peasant hut in a war torn land... Peasants talk about darning socks and have emerald dust stashed in a loot sack. Which brings me to crafting - the system is unmanageable, with more than a hundred components. Sounds good on paper, but in reality I stopped caring about crafting, just grab plants when I see them and occasionally buy extra from vendors. The crafter levels required to make items is a HORRIBLE idea - I'm fast travelling all over the world to find a blacksmith AND armorer to make my level 11 set of witcher gear. Don't get me wrong, both previous witcher games had clunky combat, but here I feel like most of the time I'm button mashing, with the Witcher spinning on screen. The health numbers are incomprehensible - I have 3700 health, yet a couple of level 4 drowners can land a couple lucky hits on me for somewhere between 1000-2000 damage on "blood and broken bones" difficulty. The combat is extremely random - at one point I can slaughter 6-7 drowners without a scratch, other times I get stunlocked and even exploding quen does not help me walk out with more than 5% health remaining. Finally the dialogue does not really offer any choice - throughout many story and other quests, I have an option to agree or ask a question then agree to a quest. I can listen to bloody baron then help him or tell him to shove it, then help him.
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PC
Dec 4, 2014
Dragon Age: Inquisition
3
User ScoreLD9000
Dec 4, 2014
You won't believe how bad the tactical camera in this game is is until you actually use it. I've played dozens of games where a player controls multiple characters from a top down camera, and never had any issues before This game is a travesty when it comes to controls - the camera cannot be zoomed far enough, it cannot be angled to look up (as when I have to close a rift hovering 30 feet in the air). Ability targetting is so bad that I have trouble managing 12 abilities between 4 characters, while in other games I could easily manage 40. When a battle takes place in the woods, or in a cave or under a bridge, it turns into a clusterf*ck, where I can't really see who is who, and definitely cannot pull 4+enemies from my party using a single character with a taunt. Without tactical camera, this game can be played on easy, maybe normal difficulty, otherwise the party AI is **** - it would rather blow all of it's load on a friggin sheep that got aggroed by an AOE blast than on actual enemies. But what is the point of all these RPG character advancement if I have to play a game on easy? Exploration seems good so far, faction management shows promise, dialogue is ok, but the combat system is dreadful
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PC
Nov 30, 2014
King's Bounty: Dark Side
8
User ScoreLD9000
Nov 30, 2014
Pretty good continuation for the series, and a chance to play with full demon/ork/undead army right from the start. Your choice of character determines which units will be available to you throughout the campaign - demoness does not have many orks or undead available at the shelter. The beginning of the game is rather repetitive - a lot of human troops, I must've killed 4000 guardsmen before level 14, and hundreds of knights. There are new talents, new spells, some of which are quite overpowered, for example diversions places up to 3 traps on the map, and this stacks with the traps medal, meaning there are a lot of traps on the battlefield. Now being level 31, I find that my army did not change much from the beginning - I still have cerberus, scoffer imps, red dragons and executioners. Later on I added archdemons or executioners. There isn't really much need to experiment with anything else. While there are "traitor" troops, they are exact copies of the light side troops (archers, guardsmen, inquisitors, etc). I liked the quests, they require quite a lot of running, and even some googling for solutions.
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PC
Nov 16, 2014
Lords of Xulima
6
User ScoreLD9000
Nov 16, 2014
Tedious. I'm a fan of turn based RPGs, and this one is getting on my nerves - I find myself thinking - why am I clicking on these monsters for hours, cant I go play something better? Wizardry8, Jagged Alliance, King's Bounty and more recently Divinity Original sin - all of these are examples of superb turn based games, where the core of the game - turn based combat was fun and challenging. In this game battles are too long and too tedious to be enjoyable. Sure, the game promises 100 hours gameplay, but you will soon realize why it is so - you will be repeating the same boring fights over and over and over again. For example the forest of Nabros has the same patrol of 10 soldiers, which you will be running from until you can defeat them. Guess what? Once you can beat one patrol, you can beat all of them, and it becomes a grind. Then you will be running to town to buy your +5 speed blessing every 24 in-game hours. While you can push towards new lands and get more challenging fights, you will still be pestered by hordes of invisible roaming encounters which offer you an option to run/camouflage, but no autoresolve, meaning you WILL evenbually be forced to fight these. The game deserves a credit for exploration - this is the true strength of this game. Dungeons are pretty cool - there are 4 castles, 8 temples an 8 towers to explore plus a number of smaller dungeons. These are well thought out with traps, secret doors and various hints dropped around. Puzzles are decent, there's a number of "type answer here" kind of riddles. The game offers some non-linearity - you can go as far as you can, as long as you can defeat the guards at zone transitions. Unfortunately the power levels of these game are rising steeply - you simply won't kill a group of 200hp guards which hit for 30 damage if your toughest tank has 100hp and 20 damage. Large portions of the game are blocked off by these "Titanic" challenges that you cant beat until much later. If you made a mistake of attacking guards in the first town too early, you will be locked into a very small game area where you will have to grind for 3 hours before you can defeat the 10 man patrols that box you in from the northern lands. This brings me to the next gripe - ridiculously beefy enemies which offer no challenge. 400hp treants, 800hp dinosaurs, etc. 3 of my damage dealers can do 20-40 damage per attack. There's no challenge to these fights -tank and spank, repeat. The RPG system is OK - your characters can learn new skills as they level and spend skillpoints on improving existing skills. There are skill books and mushrooms that reward exploration by improving character stats. The equipment system is rather poor. Too often I found chests with like 100gold x 5 - all slots in the chest are filled with gold, there's rarely any equipment drops. The two vendors I found don't restock frequently, so at level 14 I'm continuously sitting on 6000 gold that I have nothing to spend on. Most of the equipment is both skill level and stat locked, so a sword might require 8 sword skill and 18 strength and agility. Overall, I doubt I will play this game through the entire 100 hours of gameplay.
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PC
Nov 10, 2014
Total War: Rome II - Emperor Edition
10
User ScoreLD9000
Nov 10, 2014
AAA epicness all around. I loved the original Rome and played it a few times over, yet even on the hardest difficulty it was too easy - flaming arrows, pin enemy from front, hit in the back, rinse repeat and you can route even the largest army. I'm really liking the improved combat system, first of all, the operation above while still works, takes a lot more time I've seen ordinary units stay in battle for 2 minutes while surrounded. Additional game mechanics, such as restrictions on the number of armies, agents and fleets are awesome - it focuses on quality rather than quantity. Character advancement mechanics are superb - generals, spies and even entire legions get experience and useful traits. Simplified province and army management screen, which I originally saw in Shogun2 (and did not like) really works well here. An entire province shares it's recruitment, culture and food buildings. Performance wise, I have not had a single hiccup or crash, and even in a gate battle involving 5k units at the gate, I'm still getting 15FPS on "ultra" quality using 3 year old computer (i3 with GTX450). Overall, one of the best games I've ever played, cant stop playing it :)
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PC
Oct 12, 2014
Project Zomboid
6
User ScoreLD9000
Oct 12, 2014
"No F***ing Axe" - this should be the title of this game. A fun looting system makes or breaks a zombie survival game, and this game's looting system ****. Sure, there's a HUGE, detailed map with houses, farms and shops. But every container within these buildings is controlled by the same looting system. This means you will be looting same sweaters from dressers, bananas from fridge, nails from storage sheds. An occasional hammer, an occasional bat. But no F***ing axe! I've ran over half the West Point city, looted dozens of storage sheds, farm sheds, big and small and have not found a single axe. This means I cant chop down trees, cant make planks, cant barricade, cant build fences and cant repair my weapons because I cant level up carpentry... The zombie mechanic is decent, unlike many other zombie games, like state of decay zombies are static and don't seem to spawn near the player. They can migrate long distances to respond to helicopter sounds or alarms. They are pretty dumb, and can be outrun easily. Smashing zombies is decent - there's blood splatter and gore. The game seems to be very, very focused on melee, I found a single gun and 10 bullets while scavenging a few dozen houses. Once I realized how bad the looting system was, most of the fun went out of the game. Try Neo Scavenger - it has great loot and wounds system. State of decay has fun GTA like open world.
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PC
Sep 22, 2014
Wasteland 2
5
User ScoreLD9000
Sep 22, 2014
While this game has a decent story, the RPG mechanics and lack of polish are a turn off in the long run. The good: post apocalyptic setting in the southwest US, similar to Fallouts. A group based game, decent story, initially some gameplay choices (which town to save), some hidden caches and encounters on the map. The bad: Initially the bad things arent very obvious, but they start to grind at you and after several hours of play they become really apparent. RPG system is a joke. Most of the "Attributes" are dump stats, and every single ranger should have 10 int, because it controls skill points per level AND action points, the rest in 4 strength and whatever else in other stat that controls AP. There are no stat checks in dialogues or skill uses. A charisma 1 character with 6 in dialogue skills would pass most dialogue checks. A strength 1 character with 6 brute force will break all fences. The difference between weapon skill of 5 and weapon skill of 6 is about 6%chance to hit and 4% crit chance, which is far more than any other stat will give you. Random encounters - horrendous copy/paste. You will be fighting the SAME group of 3 bandits x11hp each, then 3 bandits at 80-125hp each, then 3 bandits and a dog for a very long time. Random encounters like "Dangerous raiders" pop up every 30 sec on the map, and without having outdoorsman to avoid them, it would be a very frustrating gameplay experience to load them all. Each random encounter drops 100% identical loot - no joke, first 38mm semiautomatic, then M4. To add an instult to an injury, each random encounter map is a variation of a "corridor with a single cover object in the middle"- typically one car on a highway, and you are lucky if you can run up to it. Enemies do not have levels, they are copy/paste versions of each other, just with different hp - starts at 11-15-20, then rapidly jumps to 80, 125 and 150 Enemy AI - the worst I've yet to see in a "Tactical RPG" game. There are some nice "tactical" environments in game, but they go to waste because enemies spot you at 25 meters away and instantly aggro everyone within 60 meters or so. The very first turn every single enemy runs point blank to your characters, covering the same 25-30 meters. It's ridiculous to see a "Heavy Gunner" slowly stroll across the screen and end up standing 3meters from your sniper. Dreadfulness of AI does not stop there - like in other Unity games, it fails to focus fire a single character, instead a melee monster would run up, bite one character, move, bite another, move, bite another. The game does have random Radio banter, but it dies out after 45 min of travelling the map or so, and you are walking over a dead silent map, clicking "Run" to the same random encounters (or farming them for the same items over and over again). There are vast jumps in power levels between weapons that use the same ammo. So much in fact, that at any given time your choices of weapons is absolutely certain - you will not be using a 6-10 damage M4 when 14-25 or so Famas becomes available. You will not be using Famas when 30-45 M16 becomes available. Do you like Critical Hit mechanics? I do, but on top of critical hits, Wasteland has "Jamming" chance, which ranges between 9%-3% for most guns, so between 5-6 characters, shooting twice a round, it is very likely that at least one of your shooters will have a gun jammed each round, which is ridiculously frustrating after it happens again and again and again and again, ad nauseum. Overall the game has potential, but needs another 6 months to be polished. PS. It's ridiculous to see a 50$ DLC on day one. I've NEVER seen a 50$ DLC in any game...
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PC
Sep 5, 2014
Star Conflict
4
User ScoreLD9000
Sep 5, 2014
Horrible. I'm glad I tried it out before spending money on DLC or premium ships. The game is a **** of red dots floating amid some debris. It's difficult to pick out players from bots at low levels, and I found that the game frustrated me to no end. Back to War Thunder for me.
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PC
Aug 30, 2014
Heroes & Generals
3
User ScoreLD9000
Aug 30, 2014
Mediocre Pay2Win shooter with a couple large maps and several small ones. There are two factions - Allies (US) and Axis(Germany). Each faction can send an "Assault Team" of 20 players to capture a region. An assault team is essentially a certain number of spawn tickets. Once there are no more spawns, the assault team is defeated. While the game could've been a 5, it has horrible network issues. Playing on a server with "green" ping, I routinely see my tank shots fly straight through the enemy tank, as if it is not there. No "Armor too Thick" or "Impact angle too high" messages, just does nothing. These issues might not be visible for infantry, where you just assume you miss, but seeing a nice shell tracer go straight through makes the issue obvious. The Pay2Win system consists of a lengthy grind to progressively unlock more powerful weapons. Players earn 10 levels of badges through gameplay, and one of the last badges (like 8-9 unlocks next tier item). For example, light tank 7 or so unlocks Stuart tank for the US, while light tank 9 unlocks first medium tank. There's a crapton of grinding in an AWFUL M2 tank. While it looks like a regular tank from a side, it actually has 2 MG turrets that rotate about 80 degrees, meaning as a driver, you simply cannot look right. There is a shortcut of paying about 8 dollars per weapon and 13 dollars per premium weapon (ex: sniper rifle). The grind is LONG, really long. Unsurprisingly, the German faction is significantly more populated and is fairly overpowered in terms of tanks and MG42s. Even the login screen says that there are too many germans. The game looks about the same as battlefield 2, - rather flat terrain without grass rendering more than 50 meters away, shadows are pretty nice though. The game features several vehicles for each side - 3 types of tanks (light, medium, heavy), tank destroyers, planes and transport. None of these really stand out, and the tanks feel really clunky, I have not found the zoom button, so light tanks have better zoom than medium ones. There's practically no bullet drop of any kind - you point your gun and the shell lands exactly where you are looking at. In order to spawn with vehicle, the player needs to buy a tank crewman, or grind a rifleman to tier 3. For a pilot, the grind is to tier4, for a sniper to tier 6. Each soldier has to unlock same items, which is where my biggest gripe with the game is. The spotting system is fairly good - after placing crosshairs on an enemy for a few seconds, a static marker appears in that place for 10 seconds or so. This means it's really hard to "shoot red things" through cover. Lack of maps really starts to show, even after a few hours of gameplay - you will be fighting over the same city, same villages, same factory, and the same single airfield OVER, and OVER, and OVER, ad nauseum, with Germans winning 90% of the games. While some maps are large, they are not complex enough to warrant different tactics. Tanks camp the same hill on airfield, people shoot out of the same windows. There's minimum destructible environments- tanks can crush wooden and wire fences. Overall, a mediocre Pay2Win shooter, there are much better ones, like PlanetSide 2 (where you get a whole continent of a map), WarThunder, where planes actually fly like planes
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PC
Aug 29, 2014
Company of Heroes 2
7
User ScoreLD9000
Aug 29, 2014
The game is definitely improving from the very poor launch. New multiplayer lobbies with annihilate is the most welcome addition. The in-game feedback popups also show that devs are trying to make the game better. There's still imbalance, most notably with the OKW from the new expansion, but the game is much better than it used to be
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PC
Aug 21, 2014
Risen 3: Titan Lords
9
User ScoreLD9000
Aug 21, 2014
Very good game so far. A variety of islands to explore, a number of factions to join, different companions. Overall, the game seems like a good successor to the Gothic-style open world games. Just like in previous games, xp is awarded for killing creatures and completing quests, but this time it can be freely distributed among a number of attributes, such as close combat, thievery or magic. Increasing the attributes takes progressively more xp. Based on the skill level, character can purchase additional perks, typically for 500-2000 gold, which makes money very valuable. I don't remember much about Risen2 - never finished that game, and this time you are given companions too. Admittedly, they make combat a bit too easy. Bons, the first companion not only heals you, but is also dealing major damage and tanking. I've seen him killed once by 3 minions. The game has full voice acting, and dialogue is decent. I don't get why people don't like it - it's exactly the same style as all the previous Gothic style games. Gruff main hero, cursing, swearing, mostly male voices. The bons companion is rather funny, as he keeps reminiscing of ritual sacrifices and likes dark scary places. There's maybe 8 different islands to explore, and they are all pretty large, with diverse landscape, caves, hills, etc. The new "parrot" spell makes some locations only accessible via limited flight. Some areas are clearly more dangerous than others. The game has a crafting system with a number of crafting stations - forges, artificing, jewelry, brewing, alchemy, scrollmaking and vodoo. From what I've seen so far, crafting requires a recipe and ingredients. Just as in previous games, the amount of armor and weapons available to the hero is pretty limited. There are some pirate clothes, but they are outclassed by the "wanderer" uniform I found myself wearing right after the first island. The majority of swords were inferior to the sword I bought on the second island I visited. I don't know why people call this story a cliche, I think it is rather good - I was thinking "why am I given a character which seems quite advanced right off the start of the game".... What happened next was quite surprising. Overall, I think the game is worth the 50$, even if it is to support the "open world" PC games. PS. I'm liking this more than Skyrim.
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PC
Aug 6, 2014
Hearthstone: Heroes of Warcraft - Curse of Naxxramas
3
User ScoreLD9000
Aug 6, 2014
Curse is a 20$ expansion for Hearthstone that doesnt offer much in terms of replayability or fun. Essentially you pay to be able to grind and get a set of cards which are notably overpowered as of August 2014. If you do not pay, you will face players with those cards and they will annoy you greatly. Arachnid Quarter, Plague Quarter, Now Military Quarter. All of these are attempting to present unique fights, but instead of using strong, balanced decks, most of the fights and bosses feel like gimmicks. There's no fun in those fights, they are either pushovers or ridiculously frustrating (as in the case of invulnerable death knight). At no point does it actually become "Fun". The AI is not good, it just has no idea how to play those decks successfully. It would be much more fun if players were allowed to roleplay bosses "Arena style". The "Epic" challenges are just ridiculous exercise in "concede>concede>concede" till you draw your perfect deck. And guess what? Defeating those bosses does nothing, there's no reward To conclude, for 20$ you get 4 wings (1 free), each one less than an hour content that you are unlikely to ever touch again after getting the reward.
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PC
Aug 3, 2014
Pixel Piracy
5
User ScoreLD9000
Aug 3, 2014
While I want to like this game, I don't. The game's start is too slow, with only a handful of encounters you can defeat. While I appreciate the RPG element of this game, I put it down after less than a couple hours of playtime.
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PC
Jun 30, 2014
The Incredible Adventures of Van Helsing II
6
User ScoreLD9000
Jun 30, 2014
Mediocre. After playing for a couple hours I have no desire to go back. Given that I've never played the first one, a lot of story seems disconnected - who is Katarina? Why do I have a bunch of soldiers under my command ?
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PC
Jun 28, 2014
XCOM: Enemy Within Expansion
10
User ScoreLD9000
Jun 28, 2014
This game is the definition of the AAA title. Fun all the way through, great visuals, sound and nice plot twists. Saving the earth has never felt that good before :)
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PC
May 26, 2014
Tropico 5
9
User ScoreLD9000
May 26, 2014
Pretty awesome for a sequel, even though the gameplay mechanics are similar to other Tropico Series. Most buildings now have an "efficiency" value that can be boosted by upgrades, managers, and the Presidente skills. This is especially noticeable in relation to farms, where multiple nearby farms may boost each other's productivity, while nearby cattle farms may apply additional boosts to all nearby farms. Goat farms on other hand receive boosts from the number of nearby farms. This system seems to make agriculture a much more viable option, I had some farms working at 250% efficiency. A lot of game buildings got simplified, for example mines are placed in a cave in a hillside (no more free placement), farms come with a large rectangle of land defined where crops would be grown. Fishing now collects fish from distinct fish nodes located around the island. Probably the biggest change is the need to discover different technology during one of 4 eras - for example you cannot build mines right from the start, but need to research them after building a library. Same with different edicts - stuff like Social Security requires quite a lot of research during world war era. I feel like research adds more depth and specialization to islands in this version of Tropico. In terms of single player, it seems that the game is focused around two islands, one agricultural, another industrial that are taken through different eras (colonial, world war, etc). I have not completed the campaign yet, but I think it's a better alternative than starting 10 different islands from scratch - your previous decisions count in subsequent missions. Overall, a fun game with a lot of humor preserved.
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PC
May 25, 2014
The Mighty Quest for Epic Loot
4
User ScoreLD9000
May 25, 2014
This game is pretty fun before level 15 or so - you get raid castles, get useful loot frequently, there are new enemies to fight every couple castles. This part of the game deserves a score of 8. It is fun. However, once you get to level 20 or so, here the game deserves a score of 2. It is simply frustrating, unbalanced and too easily exploitable. Abuses of the spring trap, jelly wall, OP archers all over the place. As others have pointed out, the idea as of May 25th 2014 is to simply make approach to your throne room as frustrating as possible, then clump most of your monsters in the throne room. It's impossible to beat the clusterf*ck within the throne room and impossible to kite them all out through the traps to the entrance. Once a hero dies in your castle, he can no longer loot your chests at the end. With this said, as of level 20, all the fun is gone. You need epic or rare loot to stay competitive, so the first 2 loot tiers become vendor trash. Within this epic loot you only want certain traits (confusion, stun), while not others (xp, gold or item quality bonus, reflect damage). It's painful to clean out inventory of trash so frequently, as there's no inventory sort or auto sell option. The in-game crafting system allows you to combine lower tier items into higher, however the costs of this quickly become extreme (4000k to make a lvl 19 epic, 4500 to reforge a lvl 19 epic). Considering how item creation seems to make items for all classes, it takes truly spectacular amounts of gold to get the gear that is actually useful. In the end game, everything suddenly become 10x more expensive - castle upgrades start to cost 25-50k gold, while a typical castle may have 3000 available to loot. The NPC castles have about 1700. This forces repetitive grind for truly meager returns. At least Clash of Clans (this game rips all of it game mechanics from there) allowed the user to buy gold and life crystals for real life dollars. So for a couple bucks I can avoid hours of grind. I have not seem such option in this game - it only seems to sell xp/gold boosters that do not really do much. As people on the forums have pointed out, the new crafting system has depleted the in-game economy of higher tier stashes of gold - people just spent them on upgrades to equipment, so there isn't anything truly spectacular left to loot at higher tiers. Overall, I"m putting this game on the shelf until some of these exploits get fixed.
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PC
May 22, 2014
City of Steam
6
User ScoreLD9000
May 22, 2014
This seems to be a WoW clone with a lot of things to do. If I had this much time to waste, I would explore this game further, but for now it seems to be just an ordinary MMO - run around, use abilities from a hotbar, deal damage to enemes. Unlike WoW, this game seems to have way too many flashy effects, which I swear may give some players epilepsy, there's so much white flashing on screen. The combat appears to be a frantic mashing of buttons, since I have no idea what's going on screen half the time - it's just a mess of health bars and pretty visual effects that all get blended together into one big blob of swirling stuff. The game seems to progress quite exponentially, with a new character having 500 hp, while some health potions I saw in store heal 500,000. I think I saw some screenshots on steam with damage numbers in 100,000s. One thing that seemed weird is that the game goes far beyond the typical ! and ? quest marks - the game can almost play itself - clicking on a quest objective moves your character there. Zones are transfered automatically, loot except rares is auto picked up. The steampunk art style is nice though, but this is clearly not a game for me.
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PC
May 21, 2014
War Thunder
9
User ScoreLD9000
May 21, 2014
As far as P2W games go, this is one of the best - quick, adrenaline filled battles and affordable premium currency. The core game mechanics of high intensity air combat is fun across all tiers. After playing arcade battles for a few months (and spending like 50$), I'm starting to like this game more and more. The skill gap between players is HUGE, with 3-4 top players getting 90% of kills each match. Luckily, I'm one of them. Chances are if you have some experience with mouse flying from other games, you will like the game too. MOUSE FLYING IS AWESOME and joystick is not really needed for arcade battles. The scoreboard for most matches lookes like 8-6-4-2-1-1...0-0-0-0-0, with some planes(P39,P63) clearly performing better than others. A lot of players in tiers 1 to 3 seem completely blind and oblivious to the radar, so they get sniped by autocannons from the side at 0.77km. My review is based on Arcade mode, as I found Realistic or Simulator battles to have too few players, long waiting times and 5 minute flights to get to the objective. Arcade battles drop two teams of 15 players head on, with pretty nice furballs developing within a couple minutes or so. This is much more fun than World of Tanks or World of Warplanes. In terms of country balance, it seems that each nation has good planes and mediocre placeholders. Americans have P-39 and P-63 which seem to insta-chop-off-my-wings very frequently. Russians have IL-2 and I-16. German entire line of heavy fighters is awesome (BF-110 to Do-217 to ME-410). The only country I don't understand is Japan, as their planes seem too fragile and poorly armed. The game has a couple of arcade play modes, mostly capture the airfield or bomb out enemy base. Both have ground units that move and can be destroyed with bombs or rockets. There's bunkers, tanks, ships and it seems like in the future each may be player controlled. The in-game currency seems reasonably priced, with a month of premium account costing about 15$, comparable to most other MMOs. I personally found that spending just 10-20 golden eagles is enough to raise a plane to 100-150 crew level, required to turn a plane's crew into "expert". Doing so offers in-game bonuses of slower gun overheating, less blackouts during high-G turns and quicker reload times.
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PC
May 21, 2014
Ascend: Hand of Kul
6
User ScoreLD9000
May 21, 2014
An OK game, the whole "giant" thing is quite new, there's quite a lot of smashing things like huts and pillars, etc. The gameplay seems to be pretty repetitive (mashing LMB, occasionally RMB or space). Swords and axes are fast, two handed maces deal AOE damage. My fingers started to hurt really quick from all the button mashing. It seems that the game is very heavily focused on grinding for gear, which... comes almost broken when you find it. This is the first time in an RPG where finding loot feels more frustrating than fun (cause I have to repair EVERY item I find). Somehow with 3 factions I've expected PVP, but it's not in the current release (marked as BETA). Currently factions seem really imbalanced, with dark having almost twice as many players/achievements as either of the other factions. Overall, when compared to other P2W games, I would prefer to spend my money on other games, and not this one, even though the style of this game seems promising.
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Xbox 360
May 18, 2014
Total War: Shogun 2 - Fall of the Samurai
7
User ScoreLD9000
May 18, 2014
A decent game, but as others have pointed out, guns don't really belong in the total war series, and this game is an example of that. Guns don't offer arching and can't shoot over units, so it's really easy to rush a line of riflemen with any melee infantry, even spear levy. The result is a very quick rout. Singleplayer gets tedious really fast, Japan gets divided in two - Shogun up north, empire down south, and one has to attack over very long distances. This is where enemy's use of ships to blockade trade routes gets really annoying- the enemy keeps spamming stacks of 1-2 ships, and it's a hassle to chase them all, especially since they can magically retreat really far away most of the time. In terms of clans, there's really minimal differences between them. The shogun/empire divide is only visible in the early game, as capturing enemy settlements later on allow a player to field both samurais/ninjas and best riflemen, like US marines. Castle sieges were disappointing, as the enemy is utterly ****. It can neither attack nor defend properly, and seeing AI try to climb the same tallest wall in my castle with 5 squads of 150 men at once is just too much. Overall, I don't see myself playing this for long, and it seems like a waste of 30$
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PC
May 14, 2014
Aerena: Clash of Champions
5
User ScoreLD9000
May 14, 2014
Frustrating and mediocre tactical game. There isn't much to this game, as after completing tutorial the player is given two choices - fight against AI using the same 3 bots or play versus real players in the arena. Battles consist of moving your heroes on a 7x7 board. Most map designs I've seen are unimaginative - just some obstacle in the middle that splits the map into 2 lanes, about 3 tiles each. Heroes can move 2-3 cells, have a certain pattern of attack (1-2 cells away), have fairly similar damage and health. There's a small number of champions (like 8) and maps (like 5). This game does look pretty, and it's fun to play until the Pay 2 Win model kicks in. A player starts with 3 good, beginner friendly champions who are available for 10 games or so. After this, the player is given random champions up to 3 total. It is possible to end up with a really gimpy deck. Here the game starts to stink and becomes a super-repetitive grind. Unlike other games, you HAVE to play the same map for several games in a row. The game's lack of balance becomes evident very quickly. Knockback is godlike, while everything else, like teleport, self-sacrifice just plain ****. It seems that a combination of Rouge,Crank and Butcher will dominate games for the next foreseeable future. A player earns less than 100 credits per victory, with champions priced at 7200 credits. An average game is 8 minutes or so, that's close to 10 hours of grinding to buy another champion. That's 30 hours of grinding to get champions you want. The game isn't very fun at this point, and I don't see myself grinding for this long. Checking the in-game store, it seems that champions are priced at about 10$, while ships are at 20$. Once again, I don't see enough potential in this game to spend money on it. After about 5 hours of being stomped in the ground by OP combinations, I gave up. There's only so little tactics I can pull off with a painfully underpowered deck.. The only reason this game deserves a 5 is because I like the tactical RPG genre. Maybe future updates will add more content, but in the current state the game has a couple hours of fun before becoming a tedious grind.
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PC
May 12, 2014
FORCED
8
User ScoreLD9000
May 12, 2014
Pretty fun puzzle game with RPG elements. It's easy to learn - you apply marks to enemies and one of your team can use special abilities to trigger a special effect by consuming marks. The gameplay seems to be focused around controlling a floating ball and killing enemies. The only downside I see is lackluster singleplayer - it's obvious that the game is designed for coop play.
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PC
May 10, 2014
Bound by Flame
9
User ScoreLD9000
May 10, 2014
Awesome for an action RPG. Typically I dislike the genre, because most games are too light on the RPG side. Here I found a quite in-depth RPG system, augmented by crafting. There are 3 paths available: warrior, rogue and mage. A combination of these is needed to fight through most encounters. Equipment can be upgraded, there are plenty of skills and traps to deal with enemies. Enemies are tough, so mastering the combat system results in satisfying fights While the game does not have an open world, and the levels feel like console, I found that enemies and battles are pretty fun.
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PC
May 4, 2014
Hearthstone: Heroes of Warcraft
5
User ScoreLD9000
May 4, 2014
A virtual casino with Pay 2 Win elements. There are tons of P2W games out there, and in part I've accepted them as necessary evil. Then I saw Hearthstone. Beneath the pretty and polished exterior hides a machine designed for one purpose only - to squeeze money out of its players for years. Hearthstone ruthlessly exploits the "unfair" feeling within the player, as after half a dozen tutorial games they are thrown to play against other players who either have beefy decks or are exploiting the "flavor of the month" rush deck. This causes newbies to seriously consider buying decks or arena runs. The most devious invention of Hearthstone, is the "Arena". Unlike premium account, each arena entry costs real money (or requires hours of grinding). An arena run is why I call this game gambling - you spend real money to get random cards and fight random opponents. Win and you want to win again. Lose and you want to win. It's an endless cycle that will cause people to spend real money just about every day they play the game. Unlike a traditional P2W game, like World of Tanks, where you buy premium account and in-game currency to spend on concrete purchases, everything within Hearthstone is completely random. You NEVER know what you get for your money. A pack contains random cards, arena runs are random. Draws within a match are random. Buying packs provides a number of random cards split among 9 classes. The "guaranteed rare" card can be for any class. This means that even if you buy dozens of packs, it's really hard to get the cards you really want. You are left with the choice of disenchanting dozens of rare cards to "craft" the cards you want, or keep drawing. The in-game "quests", offering a chance to win 1/5 to 1/3rd arena entry most frequently require winning a number of games with a random class. This means that you cannot just focus on one deck or class. Instead, you are tempted to play all classes, thus increasing the investment you need to play this game. Seeing the features like paid arena entry makes me seriously concerned about the future of P2W games. There are already dozens of WoW clones out there. What happens when Pay 2 Win companies get wind of the kinds of profits Blizzard will make with these new money making schemes? After playing Hearthstone, I started to believe that games like these should be regulated like gambling.
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iOS (iPhone/iPad)
May 1, 2014
Salvation Prophecy
5
User ScoreLD9000
May 1, 2014
This game seems very mediocre. After trying all 3 factions to start and running through the first "take planet" mission, the game seems really shallow. Sure, it tries to be FPS/ Space piloting and RPG, but all of these are spread so thin that I started looking for something else to play within a couple hours
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PC
Apr 26, 2014
The Elder Scrolls V: Skyrim
7
User ScoreLD9000
Apr 26, 2014
Huge game with bad RPG system. This game is enormous and detailed. Apart from other elder scrolls and Fallout 3 series, I think this is the only game that allowed me to interact with the game world at such level of detail. I can pick up a mug in a tavern or enter some random NPC's house and steal everything. The world is living and breathing, with NPCs striking random dialogues with each other, bandits grumbling about the hardships of bandit life, etc . Voice acting, visuals are all top notch. There's basic physics. Sure, there is lot's to do, and after 3 playthroughs, I don't think I ever finished the dragonborn or civil war plotlines. And here comes my biggest gripe with the game - the bad RPG system. I played just about every western RPG since 1998, and Skyrim is just bad. Having only health, stamina and magicka along with armor means that just about every melee or ranged character feels the same. Dodge-block-hit, thousands of time throughout the game create a very dull feeling of combat. Without the 10 primary skill system from Oblivion, the character levels up too fast, where a single dungeon may mean 1-2 level ups. This means that a lot of content, like goblins (do they exist)? or Skeevers is just gone. Very quickly all dungeons are populated with bandits with elven weaponry, then Adept necromancers, then vampires in ebony armor. The entire world levels up just because I have sold some items to a vendor and levelled up my speech skill. With no way to degrade or lose armor, the player quickly acquires the best pieces of armor and weaponry available, which creates a dungeon crawling experience where I don't care about the loot. There's nothing in this dungeon that can come even close to my own crafted/enchanted/improved armor and weapons. Everything is vendor trash, and apart from the trainers there aren't really that many money sinks in this game for me to spend end game gold. Very soon my character becomes godlike in it's ability to slay everything that stands in its way. Sure, I can bump the difficulty all the way up to legendary, but this only makes combat feels worse. Instead of killing an enemy with 3 hits, I can dance around it for 2 minutes, slowly chipping away at it's health. Not really that fun.
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PC
Apr 26, 2014
The Elder Scrolls V: Skyrim - Dawnguard
6
User ScoreLD9000
Apr 26, 2014
Mixed feelings. Part way through this DLC, I realized that the gameplay is not much different from the original Skyrim. The addition of a uber-powerful crossbow for the vampire hunters makes the all ranged / stealth archetype much more feasible. However, after a few dungeons I realized the same thing that happened with original skyrim - it's pew pew with crossbow while exploiting horrible enemy AI which can get stuck in random places or gives up searching for player after 20 seconds, while standing next to it's dead comrade's body. "It must be my imagination" says the AI while walking over a dead companion and sitting back in the same chair. While the vampire archetype looks awesome, I quickly found that it runs out of magicka really quickly and is overall luckluster after that. Maybe a mage character would find vampire path to be more satisfying.
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PC
Apr 20, 2014
Banished
7
User ScoreLD9000
Apr 20, 2014
An Ok game, held my interest for a couple days. After you learn how to grow enough food, all you do is expand your settlement. Once in a while, a trader arrives, and once you get your chickens, sheep and cows, there isn't really that much excitement about the trader anymore. It does not seem like villagers have any particular skill focus, the same guy can be a woodcutter one day, a farmer another day. This is important because of the route villagers take to their job site from the houses. Unfortunately this also means that if you have a large agricultural population, you have to reshuffle your population every year once the harvest is done. In the course of doing so, it's possible to end up with a population that has to go all the way across the map to their job site. Fixing this gets tedious and kinda boring after a while. Overall, an OK city builder, although Tropico 4 is so much better.
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PC
Apr 14, 2014
Warlock 2: The Exiled
8
User ScoreLD9000
Apr 14, 2014
A good game, I especially enjoyed the exiled single player mode, where I have to conquer a number of small floating islands before getting to the final "Ardania" island. Each island after the 2nd one has progressively tougher opponents, and having multiple gates between the islands means that on several occasions I found myself fighting on 2-3 fronts. This was both good, and frustrating, as it's easy to get tied into a long stalemate. The AI is way better than Age of Wonders 2, in my case an enemy AI has backstabbed me twice, and then actually pleaded for peace on multiple occasions. (While Age of Wanders2 opponents never seemed to make any diplomatic deals with me. Whatever I sent them was rejected). So it's good to see diplomacy that's actually works. In terms of empire management, the new "city limit", which starts at 5 and got to 11 in my case is a two edge sword. For one, it makes cities a lot more important, but later on I found myself wanting to try out different temple units, so I had to get rid of some cities (turn them into free cities) to build temples on holy ground. Overall, there's plenty of depth in this game, from 5+ nations with different units to the spell research tree to the multiple specialized units from temples.
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PC
Apr 7, 2014
Konung 3: Ties of the Dynasty
6
User ScoreLD9000
Apr 7, 2014
Got this on steam and played for a couple hours to get to the second village and one map past this. In 2014 this game simply does not offer anything new to the genre. Maybe it shines later on, I could not tell. Quests are fairly simplistic, there arent many NPCs in the first village, and those NPCs have just a couple lines of text. There were a few options for joining the militia. The combat (simple option) involves left clicking on an enemy and waiting for their health to go down by auto attacking. I think there are passive skills, that can proc. There are 2 potions I can drink. The game has some kind of alchemy/crafting system where you can make potions, then dilute these potions.
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PC
Apr 4, 2014
Age of Wonders III
8
User ScoreLD9000
Apr 4, 2014
A Civilization like game with magic and better unit abilities. Reminds me of Warlock Master of the Arcane. Overall, this is a good game, and I'm sure once they fix all the bugs and improve the AI it may even be a 9. Right now, looking at the elven campaign on hard, it seems that the enemy AI is really bad. Most of the time it does not do anything, no new settlements, no major offensives (saw it only once). The enemy seems to be able to instantly spawn 3-4 stacks of 6 units in their capital when you get within the borders, but it does nothing with those units. They just sit around the capital, about 18 units. I can park my army of 6 within the borders, and the enemy would do nothing. A normal course of action would be to kill off my guys. The campaign has good story, and one of my biggest complaints is the poor character resurrection system - the faction leader can die and will be resurrected in X turns, but secondary heroes that "must survive" cannot be resurrected. This creates a lot of situations where a random succubus or a bunch of flank attacks cause me to lose a scenario. This is really annoying when after spending 30 minutes in a capital battle, some succubus flies over the wall, charms my hero and causes me to have to replay the battle. In terms of civilization upgrades, all races have exactly the same buildings, and there isn't much depth to the buildings, maybe 20 different buildings, all leading to the grand palace. Each of 6 classes has a class specific building to produce 4-5 class based units. I think there's only 4 tiers of units. There is not that much difference between the races, they all have an archer, infantry, pikeman, cavalry, etc. Overall, a good game once the bugs get polished out.
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PC
Apr 1, 2014
Creeper World 3: Arc Eternal
9
User ScoreLD9000
Apr 1, 2014
Fun tower defense kind of game. You are fighting self-replicating organisms that slowly fill the map. There's a small number of turrets that you can place and move around the map to push the "creeper" back. While I'm not typically big on story in tower defense games, this one is the most impressive one I've ever seen. The story spawns billions of years and countless civilizations that got wiped by this organism. You are discovering what it is and why it exists. No two maps are alike, and while I found the difficulty level to be pretty low, it still makes for fun 30-60 minute games.
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PC
Mar 28, 2014
Hearthstone: Heroes of Warcraft
2
User ScoreLD9000
Mar 28, 2014
Games like this should be regulated like gambling. If a person under the age of 18 is not allowed to gamble, because their judgement is not considered mature yet, why is Blizzard developing a virtual casino for 9-13 year olds? Sure they will ask their parents or just buy prepaid cards to buy decks. Some will get seriously addicted, as they chase the next "rush" of random battles. Arena requires you to grind for hours and hours to get a free entry (150 gold to enter, 10 gold per 3 wins, at 50% win rate you need 90 games to get free entry. at 10 minutes per game that's 15 hours of grinding. Once you are in the arena, it becomes apparent just how broken it is - the "random" draft lets you stay and fight for long if you have a good deck. But you soon realize that weak decks get eliminated quickly, and you are left fighting players who are either using OP builds, or just have a bunch of OP orange cards in their decks (ex: Ragnaros). Introducing PVP is the driver of the pay to win system. Once you see how many people at low ranks have rare and legendary cards in their decks, the feeling of "unfair" will make you buy decks. Once you buy decks, you realize that because they give you cards for all 9 classes, and lots of common cards, you need A WHOLE LOAD of decks to get your favorite class on par with the rest of the players. Or you can build one of the rush decks and just overwhelm the enemy. Got frothing berserker? Got void horror? Got buzzard, hyena and unleash the hounds? After a while, this game made me sick to my stomach because of how such flashy and seemingly user friendly game exploits the human brain.
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PC
Mar 26, 2014
Plague Inc.
2
User ScoreLD9000
Mar 26, 2014
One of the worst games I've ever played. Got it cause it was featured on steam. The gameplay consists of you being a bacteria, virus or parasite. You slowly evolve and infect the world's population, then you evolve lethal features and kill the world's population. While presented as a "Strategy" game, this is just a mathematical simulation, and I must say a boring one. All you have to do is make sure that your rate of infection is greater than the rate of death for all countries. You have absolutely no control over where you go, every 4 minutes or so you get to make an evolution decision. For an hour or so, you are staring at a few screens as some news tickers appear. In Every 40 seconds or so you click on a popup with some genetic material to break the boredom. After 30 minutes the news largely stop, and you are just looking at red bar and the blue bar for countries and devolving features to make sure your virus does not kill too fast. While the concept is new, the gameplay is unimaginative and I can't see myself replaying this again. I'm typically not big on morals in videogames, but this one left me thinking "Wtf am I doing this?" as I was reading all the gruesome symptoms that my plague has like "blisters, rash, vomiting, diarrhea, coughing,etc"
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iOS (iPhone/iPad)
Mar 17, 2014
World of Warplanes
5
User ScoreLD9000
Mar 17, 2014
I'm having a lot more fun in War Thunder rather than this. After grinding to ME-410 in WoWP, the game just stops being fun and becomes a grind. There's a very small number of very small maps. Yes, WoWP is addictive, but War Thunder is so much more fun. Save yourself frustration and play War Thunder instead of this.
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PC
Mar 17, 2014
Thief
8
User ScoreLD9000
Mar 17, 2014
What I did like the original thief games was the actual stealing - being able to go into people's houses and grab stuff, pickpocket passerbys, etc. But if I remember correctly, there hasn't really been that many opportunities to do so, as the games quickly devolved into crawling steampunk ruins and killing some robots. Forgive me, it has been years since I played those games. So the new thief kinda delivered more of what I liked about the original games - the ability to explore the city at my own pace, loot houses, pickpocket, etc. I like the city design, it is rather complex with different levels from the sewers to streets to upper levels. Plenty of stuff to explore. I like this aspect of the game. After a while I discovered that the F - focus mode lets me see loot, interactive points, etc, and it kinda ruined a lot of freeform looting experience. The game degenerated into running around and mashing F. There's no reason to look at anything in the environment, unless it is glowing blue. Overall, I liked the game, it has decent voice acting, good localization into Russian, although I never had much hope in the story of thief games - I know that after a while it will turn into a steampunk dungeon crawl, and sure enough, chapters 3 and 4 were rather linear delving into ancient dungeons and towers. Many people mention terrible AI, and I have to agree, playing on the 2nd "Thief" difficulty, the AI seems deaf, dumb and blind - I can walk, shoot arrows 5 feet away from the enemy, and they will not hear me. I can stand 5 feet in front of an enemy in the shadows and they won't see me. I can knock out one of 2 patrolling guards, and the 2nd one will never wander where his buddy went. Overall, the game is good - graphics are fantastic, and performance is very good when running low settings on a 3 year old rig.
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PC
Mar 14, 2014
Tropico 4
10
User ScoreLD9000
Mar 14, 2014
Plenty of stuff to do in this town building sim. Because the population of your islands is really small (under 1000), each citizen is unique in it's political affiliations and preferences. The game consists of making money while keeping your citizens happy. There's plenty of humor, from the sexual innuendos of your high school teacher to your advisor constantly defending your actions. Great voice acting all around. After playing on over 10 islands, I still have not built every single building, there's over 50 of them, and the expansion strategy seems to be really deep. The best city building game I've seen yet.
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Xbox 360
Mar 11, 2014
Shadowrun: Dragonfall
8
User ScoreLD9000
Mar 11, 2014
A lot of people mention that the game has improved over it's predecessor, I have NOT noticed that. It seems, the game offers very little novelty over the original. It's still a good game, but not a great one. The gameplay consists of a set of several runs (less than 10) in different locations, most of which are very linear and really do not require any creative thought to solve. You go through a location, click on white thingies which are either always visible, or are highlighted with ALT. For each one of these interactive points, there can be some "special" option, most likely decking, biology or strength. Corporate and security etiquettes got me through most of the game, haven't really seen the need for others. All the fights I've encountered on "Hard" difficulty were much easier than the first game, and the AI to put it bluntly is ****. AI does not know how to use directional cover, and wastes half (1 out of 2) AP each turn on pointless moving around. This literally halves it's effectiveness, as I can heal the most recent wound easily, and there's little need for medkits. The only really hard fight was a side mission involving ghouls. In terms of decking, there appears to be more simultaneous "fight while your decker hacks" encounters, but I found decking to be totally lackluster. Playing as a non-decker, all decking was done for me by an party member who was always high enough to pass all skill checks. Within the matrix, he won every single fight easily, using the same set of 4 skills. Most of the encounters in the matrix involve 3ICs guarding a node. I think the original game had more challenging and diverse decking scenarios with black ICs and more varied special ICs. Story was decent, and the amount of dialogue is more than in a typical RPG nowadays, although a lot of this dialogue was predictable and exists only to outline the set and setting. 10 minutes on the shadowrun wiki and you already know most of the things that NPCs will try to tell you about:. Overall, a good game, worth 15$, but not much more.
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PC
Mar 7, 2014
South Park: The Stick of Truth
6
User ScoreLD9000
Mar 7, 2014
Mediocre and not worth 60$. This game plays like a point and click adventure set within South Park. You can go through people's houses and find mementos from the TV show episodes. Stuff like sarcastaball trophy, and each one of these items has a description. However, there's just too many items, all of which are labeled as trash, and after a while I stopped caring, my reaction being "uh-huh, I vaguely remember this item". There's a good amount of the TV show character voices - you get to meet most of the cast, and they have 2-3 phrases they say, plus they can send you some messages on the in-game facebook equivalent. Gameplay wise, this is a lite version of RPG, and while there's a lot of outfits you can wear, all of them are level locked, meaning that you cannot wear all the stuff you find, and after you level up, some stuff becomes totally useless. In terms of combat mechanics, the game tries to be an action RPG, but kinda fails at it. You get to use skills and can tap some keys to make your skills better, you tap keys to block. There's armor, shield, maybe 8 different buffs and debuffs, but all of them feel rather extraneous, and even on hardcore mode, most bosses and enemies die in just a few rounds. There's a fairly small number of side quests you can complete, and sometimes that requires the use of party members and their special abilities. After a few hours, the gameplay gets repetitive, and the challenge disappears. This game is not worth the hype and 60$ price tag. Maybe for 20$ this would be a cool game to play over a weekend.
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PC
Mar 2, 2014
Jagged Alliance 2: Wildfire
10
User ScoreLD9000
Mar 2, 2014
Simply amazing. As a long time JA2 veteran, I'm surprised that I've never seen this game until now. The completely redesigned maps completely change the flow of the game - for example the road checkpoints are really hard to take. The new difficulty/to hit ratio makes it really hard to get headshots, but to compensate for that, the regular hit ratio is up by like 400% - across the screen shots that were previously only possible with a sniper rifle can now be done by a regular rifle with no scope. Burst fire = 100+ damage with AP rounds. This makes combat brutal, where a single interrupt typically means one dead merc. In terms of AI, it's not quite that good - it still ignores cover, does not climb roofs and typically tries to rush you. The new thing here is "blobbing" outside of your vision or illuminated radius at night. This means that turning the corner you can find 4-5 enemies just waiting there. I have not seen an option to train militia past first rank, and in any battle they die like flies. For some reason green militia is outfitted with handguns and shotguns, and they face enemies with long range rifles. I've seen only 2 instances where 24 militia were able to defend a sector. All together, long range accuracy, new maps and weak militia significantly slows down the pace of the game Overall, the pace of the game is significantly slower than the original JA2, and I'm loving it. It is still the best squad based tactical RPG 10 years after release.
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PC
Feb 19, 2014
Heroes of Dragon Age
0
User ScoreLD9000
Feb 19, 2014
Horrendous gameplay pretty visuals for an iPad game. From the looks of the models, scenes and graphics, quite a lot of effort went into this game, and it's amazing just how bad the actual gameplay is. For the first 15 minutes or so, I have no control over the game. Whereever I tap, it just advances the tutorial. Looking at battles, this does not seem like there's any input required from me whatsoever, the creatures just fight each other. No tactics, and I cant even explore what the game has to offer before the tutorial lets go of my hand. Once in the game, looking around it quickly becomes apparent that this is just another "wait to play" kind of game, as the amount of energy you have dictates how many battles you can participate in before you have to put the device down. It's a shame to have BioWare and Dragon Age in the title of this game.
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iOS (iPhone/iPad)
Feb 3, 2014
Blackguards
8
User ScoreLD9000
Feb 3, 2014
Fun turn based tactical RPG. While the array of abilities available to your heroes is not as big as in some other games, what makes this game unique is that each fight is different. It's hex tiles, but the shape, arrangement, interactive items and enemies are all different. I can't recall repetitive grinding of the same enemies. A couple maps and you are fighting something else. The character system is good, I like multiple stats, derived attributes and the ability to shift your weapon skill between attack and defense. What I don't like is that trainers, especially magic trainers are few and far between, and are frequently not accessible if you have advanced the story. This means that if you don't have 500AP saved for your magic characters, chances are you will never learn some of the cooler abilities, like magic regeneration. The equipment system is cool, but is somewhat confusing - too many different kinds of resistances, and it's kinda hard to see which item is better. The store inventory is also really limited. While I see some NPCs wear some really cool stuff, I haven't found anything better than leather exploring past the arena fight. Overall, a good game.
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PC
Feb 2, 2014
Might & Magic X: Legacy
5
User ScoreLD9000
Feb 2, 2014
Mediocre. The good news is that a lot of annoying tedium seen in the early access is gone - endless spawns, tons of mobs around lighthouse, endless equipment breakage. Now having played the release for a few hours, this game seems mediocre - there are no really good parts to keep me engaged. Oh, and don't forget the voice acting: "They must've smelled us ... who forgot to take a bath?" Over an over and over, ad nauseum, any time the monster indicator turns yellow. After 30-40 times hearing that in different voices, I just turned all "character barks" off
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PC
Dec 23, 2013
King's Bounty: Legions
6
User ScoreLD9000
Dec 23, 2013
Somehow it feels wrong. I loved the original King's bounty, played all the expansions and those were good games. This is the multiplayer version, supported by the P2W? model. It has the same graphic style, largely the same units, yet it feels wrong. First the units have too many HP, in the 100s to 1000s, which makes incremental upgrades easier, but my brain refuses to do this kind of math. While I had no problems with the Kings Bounty series before army management was intuitive, here I find too many parameters to manage. Half a dozen resistances, special abilities, unit levels, special unlocks, auras, equipment creation, dozens of different scraps of materials that mobs drop. Simply too much for me, and not enough novelty to keep me engaged. Of course if you are looking for a grinding game, this one may keep you occupied for a very long time.
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PC
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