
50
It's clear from the very first hour into the dark fantasy world of GRAVEN that this retro-flavoured FPS was not a victim of an incompetent developer, but one more example of internal problems that didn't let the team behind it complete its homage to titles like HeXen. The end result remains fun despite its many issues, like its unnecessary long length and unbalanced mechanics. Sadly, it's also very likely that players might stumble upon a game-breaking bug that will ruin hours upon hours of gameplay.
80
Graven is a quality addition to the FPS offering, it gives a fair challenge and will especially please fans of fantasy horror games and the dark ages.
65
Graven tries to swim against the market stream and offer something new, resembling games like Hexen and Heretic, but that’s pretty much all it does and eventually falls short in almost every other department.
4
Peak mediocrity. The "immersive sim" tag is laughably misplaced here. It's more of Doom-like game - run around, kill all you see. This game could've benefited from having some role-playing conversations or stealth mechanics, but it has too weak of a writing for the former and too weak of a level design for the latter. Obviously not enough thought was put behind Graven, resulting in a game that could have been great otherwise. You can barge into a random house and find some unique loot and it's like... just there. Why? Why not make it into an interesting quest? I'm not saying it has to be WItcher-level, multi-phased, 5+ hour questline, but an NPC here, a piece of dialogue there, maybe some interesting notes and voila - this would've been infinitely more interesting. Now, there are notes in this game, but they are so vague and nonessential you can pretty much just cut them out completely and it wouldn't change a damn thing. You burn down a pile of corpses and find a note underneath that says one of the dead people led a miserable life. Oh wow, that tells me... absolutely nothing. It's just put there because it's "meant" to be there, even though it adds nothing to the experience here. I liked some things about this game. I liked the visuals, as simple as they are. The difficulty is rather adequate, which is rare these days when almost everyone tries to either make a game that would rip your a*s or a completely handholding experience. It is clear that the developers had good intentions and a decent enough concept in mind, but lacked either the skill or the budget to really make the game shine. Or both.
9
I dont know why some people diss on this game. I think its fantastic and definitely a worthy addition to my collection. love all the features. i suppose its not everyone´s cup of tea but it reminds me a lot of hexen, heretic, etc. and those are games i grew up with.RECOMMEND IT
Graven
Released On:
Jan 23, 2024
Metascore
Mixed or Average
65
User score
Mixed or Average
6.9
My Score
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All Platforms
Based on 17 Critic Reviews
65
tbd
Based on 3 Critic Reviews
tbd
Based on 4 Critic Reviews
74
tbd
tbd
Metascore
Mixed or Average
24% Positive
4 Reviews
4 Reviews
76% Mixed
13 Reviews
13 Reviews
0% Negative
0 Reviews
0 Reviews
Feb 20, 2024
80
Graven is a quality addition to the FPS offering, it gives a fair challenge and will especially please fans of fantasy horror games and the dark ages.
Jan 23, 2024
75
Graven has enough puzzles, secrets, weapons, and spells to keep it engrossing and compelling throughout.
Jan 25, 2024
70
Graven is a difficult game that combines resource management with RPG-style adventure combat. You will fight hordes of undead enemies that force you to be creative and push your resources. It's a punishing game where lowering the difficulty might be a good idea, given how easy it is to get hurt or become lost. But if you fight past the frustration and get knocked around enough times, you can find a decent adventure that you are proud of completing.
Feb 7, 2024
65
Graven tries to swim against the market stream and offer something new, resembling games like Hexen and Heretic, but that’s pretty much all it does and eventually falls short in almost every other department.
Feb 1, 2024
60
GRAVEN’s shortcomings will hold you back from really enjoying it. Although the design and atmosphere are great, it’s not enough to overcome the frustrating gameplay loop. Fans of the genre will find plenty to enjoy, but for most, the overall experience is likely to tip more into the frustrating than the exciting.
Jan 23, 2024
55
Graven had some problems during its early access periodo and sadly the 1.0 version doesn't solve all of them, nor does it make it a really compelling game.
Jan 23, 2024
50
It feels like there were some very specific ideas the creators of Graven wanted to communicate. But while those ideas sometimes weave together with the game’s dark fantasy, old-school shooter style to form some immaculate vibes, that’s about as deep as it gets. The game seems confused about whether or not it wants to be an awesome action game, a thoughtful explorative puzzler, or some kind of mutant Soulslike gimmick. It sputters across the finish line not really achieving anything but a cool look, undermined constantly by boredom. It’s a shame, because Graven has a hell of a vibe. But there’s simply too much bonkin’ and not enough bangin’.
User score
Mixed or Average
56% Positive
5 Ratings
5 Ratings
33% Mixed
3 Ratings
3 Ratings
11% Negative
1 Rating
1 Rating
Apr 25, 2024
9
I dont know why some people diss on this game. I think its fantastic and definitely a worthy addition to my collection. love all the features. i suppose its not everyone´s cup of tea but it reminds me a lot of hexen, heretic, etc. and those are games i grew up with.RECOMMEND IT
Aug 1, 2024
4
Peak mediocrity. The "immersive sim" tag is laughably misplaced here. It's more of Doom-like game - run around, kill all you see. This game could've benefited from having some role-playing conversations or stealth mechanics, but it has too weak of a writing for the former and too weak of a level design for the latter. Obviously not enough thought was put behind Graven, resulting in a game that could have been great otherwise. You can barge into a random house and find some unique loot and it's like... just there. Why? Why not make it into an interesting quest? I'm not saying it has to be WItcher-level, multi-phased, 5+ hour questline, but an NPC here, a piece of dialogue there, maybe some interesting notes and voila - this would've been infinitely more interesting. Now, there are notes in this game, but they are so vague and nonessential you can pretty much just cut them out completely and it wouldn't change a damn thing. You burn down a pile of corpses and find a note underneath that says one of the dead people led a miserable life. Oh wow, that tells me... absolutely nothing. It's just put there because it's "meant" to be there, even though it adds nothing to the experience here. I liked some things about this game. I liked the visuals, as simple as they are. The difficulty is rather adequate, which is rare these days when almost everyone tries to either make a game that would rip your a*s or a completely handholding experience. It is clear that the developers had good intentions and a decent enough concept in mind, but lacked either the skill or the budget to really make the game shine. Or both.
SummaryAction, mystery, and a chance for redemption await you in the gritty action first person puzzler GRAVEN. Explore a dark fantasy world as a wrongly convicted man of faith. Battle the horrors of humanity, the wilds, and beyond using the environment, magic, and armaments.
Platforms:
- PC
- Nintendo Switch
- PlayStation 5
- Xbox Series X
- PlayStation 4
- Xbox One
Initial Release Date:Jan 23, 2024
Developer:
Publisher:





























