
70
A great, naturalistic alternative to Anno, though it doesn't quite reach the level of the greatest strategy games.
100
Exquisitely designed with astonishingly deep gameplay mechanics, Farthest Frontier is the second masterpiece in the simulator genre this year that will impress fans for years to come.
tbd
Farthest Frontier is a deeply complex and rewarding city-builder that lets players learn through experience, even if its challenging progression can sometimes feel steep. [Recommended]
1
The entire game is unfinished, you can get to 500 population and level up your town to max with just ONE marketplace. But the radius of theater and temple are insane so it's clearly intended to build multiple marketplaces. You already "win" the game by just building a monument in a very unclimactic way. The entire endgame is totally discarded and slept on. And that in a game that is basically just a sandbox building game with no difficulty. And YES, this is exactly what the game looks like, tower on-off switching, the same stupid boring predictable a piss easy raider attacks, unless you taunt them on the military monument ... And the game lacks basics key and shortcuts its pathetic. No ENTER to confirm dialogs. Like after every fight 10–20 fences/gates broken, and I need to run my mouse one my one on my ultrawide screen from one edge to the other of the screen 20 times because these devs in all their wisdom spawn the windows on the opposite side and their position is NOT remembered. No button to "rebuild all buildings", no key to cycle through buildings, no overview screen for buildings, no shortcut for the happiness screen ... THIS GAME IS EARLY ACCESS STILL, they just LIED when they claimed it's ready! No key to put all towers on production on off, tediously with mouse only input to go through every **** tower all the time really kills the already boring endgame. The devs do not even understand the difference between FPS and refresh rate, do not expect anything from them. They also can not program a efficient game. The fact that you need a high-end CPU to play with a large population is insane for a city builder game where is pretty easy to get there, so you need to artificially limit because. No campaign, no challenges, nothing interesting happening, the same reparative stupid 5 different traders ... the same raider attacks like clockwork every 5 years or whatever the duck it is. But yeah all the plebs praise half-assed unfinished trash like this anyway. Gamers standards are to pathetically low, and It's proved once again. Glad I do not own this game. The devs claim you are not supposed to switch towers on-off the claim there is no machanic in the game to do this to "punish" players, yet they let them do it, its totally failed games design and it makes ZERO sense to have 80 guards sitting in towers doing nothing for 5 years until the next attack comes, operating at a loss and not having enough workers for no reason makes ZERO sense. Yet the devs claim you are not supposed to on-off switch towers and you supposed to just maintain them at all times. They have no clue about game design, no clue about game optimization, in fact they do not even know what the difference between FPS and refresh rate is, I notified them of this and they still not have changed it. I guess Unity lets you limit FPS and that is what you can do in the menu, but they call it "refresh rate" that is the Hz of the screen and I doubt Unity can control this or there is a mixup with fullscreen and windowed mode, the setting for sure did not make sense in EA and still does not in this "finished" game.
7
Farthest Frontier is a strong city-building game in terms of system depth and economic simulation; however, the complete absence of a story or guiding narrative makes the onboarding process unnecessarily difficult. In the early hours, the player struggles to understand why this settlement exists or what the long-term goal truly is. Since the mechanics are detailed and punishing, mistakes made without a narrative framework feel exhausting rather than educational. This creates a disconnected and cold introduction, especially for new players. While the game can be rewarding for patient players, its lack of storytelling significantly limits its accessibility.
9
As a medieval city builder, the game is perfect, but the combat system needs refinement.
Farthest Frontier
Released On:
Oct 23, 2025
Metascore
Generally Favorable
83
User score
Mixed or Average
6.8
My Score
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All Platforms
Metascore
Generally Favorable
83
89% Positive
8 Reviews
8 Reviews
11% Mixed
1 Review
1 Review
0% Negative
0 Reviews
0 Reviews
Dec 10, 2025
100
Exquisitely designed with astonishingly deep gameplay mechanics, Farthest Frontier is the second masterpiece in the simulator genre this year that will impress fans for years to come.
Oct 27, 2025
90
Farthest Frontier is a game that can be both relaxing and challenging if the players want it so. The lovers of measured city building gameplay can find it very appealing, as each action is rewarding in both visual and gameplay sides. However, for a strategy game it doesn’t have enough varieties for military or offensive building, thus hardcore fighters shouldn’t judge it harshly. Overall, the game has potential to win over even more players than it already did in Earle Access, taking the place among other famous representatives of the genre. It has a lot to offer and even more potential to grow further.
User score
Mixed or Average
6.8
55% Positive
11 Ratings
11 Ratings
30% Mixed
6 Ratings
6 Ratings
15% Negative
3 Ratings
3 Ratings
Oct 22, 2025
85
An engrossing survival city builder with intricate production and farming systems.
Oct 22, 2025
82
Farthest Frontier impresses with its well-designed survival gameplay and detailed graphics, but it also requires a lot of patience.
Oct 23, 2025
80
Surely, this one’s not the ‘farthest frontier’ of what this genre is capable of. But Crate managed something arguably better: presenting you with a city-builder that feels like coming home.
Oct 29, 2025
75
If you're looking for a complex building strategy that pays close attention to detail, this is an excellent choice. However, be aware that progress is relatively slow and there is no full-fledged campaign.
Jan 26, 2026
70
A great, naturalistic alternative to Anno, though it doesn't quite reach the level of the greatest strategy games.
Dec 22, 2025
7
Farthest Frontier is a strong city-building game in terms of system depth and economic simulation; however, the complete absence of a story or guiding narrative makes the onboarding process unnecessarily difficult. In the early hours, the player struggles to understand why this settlement exists or what the long-term goal truly is. Since the mechanics are detailed and punishing, mistakes made without a narrative framework feel exhausting rather than educational. This creates a disconnected and cold introduction, especially for new players. While the game can be rewarding for patient players, its lack of storytelling significantly limits its accessibility.
Jan 18, 2026
1
The entire game is unfinished, you can get to 500 population and level up your town to max with just ONE marketplace. But the radius of theater and temple are insane so it's clearly intended to build multiple marketplaces. You already "win" the game by just building a monument in a very unclimactic way. The entire endgame is totally discarded and slept on. And that in a game that is basically just a sandbox building game with no difficulty. And YES, this is exactly what the game looks like, tower on-off switching, the same stupid boring predictable a piss easy raider attacks, unless you taunt them on the military monument ... And the game lacks basics key and shortcuts its pathetic. No ENTER to confirm dialogs. Like after every fight 10–20 fences/gates broken, and I need to run my mouse one my one on my ultrawide screen from one edge to the other of the screen 20 times because these devs in all their wisdom spawn the windows on the opposite side and their position is NOT remembered. No button to "rebuild all buildings", no key to cycle through buildings, no overview screen for buildings, no shortcut for the happiness screen ... THIS GAME IS EARLY ACCESS STILL, they just LIED when they claimed it's ready! No key to put all towers on production on off, tediously with mouse only input to go through every **** tower all the time really kills the already boring endgame. The devs do not even understand the difference between FPS and refresh rate, do not expect anything from them. They also can not program a efficient game. The fact that you need a high-end CPU to play with a large population is insane for a city builder game where is pretty easy to get there, so you need to artificially limit because. No campaign, no challenges, nothing interesting happening, the same reparative stupid 5 different traders ... the same raider attacks like clockwork every 5 years or whatever the duck it is. But yeah all the plebs praise half-assed unfinished trash like this anyway. Gamers standards are to pathetically low, and It's proved once again. Glad I do not own this game. The devs claim you are not supposed to switch towers on-off the claim there is no machanic in the game to do this to "punish" players, yet they let them do it, its totally failed games design and it makes ZERO sense to have 80 guards sitting in towers doing nothing for 5 years until the next attack comes, operating at a loss and not having enough workers for no reason makes ZERO sense. Yet the devs claim you are not supposed to on-off switch towers and you supposed to just maintain them at all times. They have no clue about game design, no clue about game optimization, in fact they do not even know what the difference between FPS and refresh rate is, I notified them of this and they still not have changed it. I guess Unity lets you limit FPS and that is what you can do in the menu, but they call it "refresh rate" that is the Hz of the screen and I doubt Unity can control this or there is a mixup with fullscreen and windowed mode, the setting for sure did not make sense in EA and still does not in this "finished" game.
SummaryProtect and guide your small band of settlers to forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce crafted items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside... Read More
Platforms:
- PC
Initial Release Date:Oct 23, 2025
Developer:
Publisher:




























