
72
Etherlords II, on the one hand, benefits from having an excellent combat mechanism lying within the game. Unfortunately it takes a nose-dive because the game that surrounds it isn’t worth a toss.
80
If you like "Magic: The Gathering" and "Heroes of Might and Magic", then you should get a kick out of this - if you're willing to devote serious time to an occasional, nonsensically difficult battle.
70
You have to sort of force yourself to play in the beginning. Putting in that time pays off in the end, though, much like some of those art-house flicks that go from head scratcher to heartstring tugger in just a couple of hours.
10
Compared to the first game, this one switched genres and there isn't really an overworld strategy part to it anymore. It does however now have an interesting story and lore and it still has pretty challenging fights and interesting build your fighting deck mechanics. A bit of a hidden gem, really.
6
Not great, not bad. RPG aspects are very nice making you stronger through the game as you level and colect more cards, but most of the time you end up using the same overpowered combos because you can't really get all the cards for lack of reseurces. That limits your decks variations and makes your live hard when you just want to try something out and get stuck on a simply stronger opponent. Graphics are fine, camera rotating can get annoying after while. Sounds are basic. Story is basically beat everyone and move on wich is fine for someone like me who likes card games and can skip every dialog. Overall mediocre game.
6
Similar to HoM&M games, with minor differences. Maybe more close to the Disciples I think. Average one for me :)
Etherlords II
Released On:
Sep 30, 2003
Metascore
Generally Favorable
78
User score
Generally Favorable
8.3
My Score
Drag or tap to give a rating
Hover and click to give a rating
All Platforms
Metascore
Generally Favorable
53% Positive
9 Reviews
9 Reviews
47% Mixed
8 Reviews
8 Reviews
0% Negative
0 Reviews
0 Reviews
100
With crisp graphics and addictive turn-based gameplay, Etherlords II is an unexpectedly strong adventure/RPG/strategy title. [Dec 2003, p.92]
80
Easily recommendable not only to anyone with an interest in collectible card games, including fans of the original, but also to those who enjoy turn-based strategy games with a twist.
User score
Generally Favorable
77% Positive
51 Ratings
51 Ratings
17% Mixed
11 Ratings
11 Ratings
6% Negative
4 Ratings
4 Ratings
Jun 4, 2021
10
Compared to the first game, this one switched genres and there isn't really an overworld strategy part to it anymore. It does however now have an interesting story and lore and it still has pretty challenging fights and interesting build your fighting deck mechanics. A bit of a hidden gem, really.
Jul 16, 2018
9
One of the best mixes of TBS, RPG and Collecting Card Game genres. It is a bit too reliant on random like any CCG, but still provides a lot of challenging and tactical gameplay.
80
Sound effects and music are well done as is the extra environmental samples that play during combat and as you travel around the map.
75
It has all of the trappings of a bad RPG: extremely linear gameplay, over-the-top voice acting, frustrating camera angles, and a ho-hum storyline. What saves it, and what ultimately makes it a fun game to play, is the terrific combat model combined with stellar graphics.
70
I really enjoyed this game. The string of battle after battle can get a little tedious after a while, and the lack of any compelling story line keeps you from getting completely sucked into the game. But it's a great antidote for those who were disenchanted by "Magic." [Dec 2003, p.130]
70
At first glance, Etherlords II looks pretty much like an RPG title, but take a few moments to play and you’ll soon discover an absorbing turn based strategy game similar to "Magic: The Gathering."
55
The premise of Etherlords II can be diluted down to a simple card game concept; one person plays their cards and then the other until somebody wins. By nature, it is a repetitive game and I think the game designers overestimated the fun factor.
Apr 15, 2015
9
In my opinion, the best card-game on the PC, because it actually has a LONG and GOOD campaign mode where you gather ingredients and fight enemies. It is basically a mix of a strategy game and a card-battle simulator (the closest game I can think of to this game is King's Bounty) The only problem I have with this game is that at the beginning of each campaign, the game is really hard until you get more cards. After that, it's a great fun from start to finish!
Jan 7, 2020
6
Not great, not bad. RPG aspects are very nice making you stronger through the game as you level and colect more cards, but most of the time you end up using the same overpowered combos because you can't really get all the cards for lack of reseurces. That limits your decks variations and makes your live hard when you just want to try something out and get stuck on a simply stronger opponent. Graphics are fine, camera rotating can get annoying after while. Sounds are basic. Story is basically beat everyone and move on wich is fine for someone like me who likes card games and can skip every dialog. Overall mediocre game.
Nov 15, 2019
6
Similar to HoM&M games, with minor differences. Maybe more close to the Disciples I think. Average one for me :)
Apr 21, 2014
0
You know there's a problem when even walkthroughs list some of the starting battles as "impossible without cheats". Simply put, this is an obvious cash-in with 0 effort put towards balance, story, characters, etc.
SummaryDelve into a fantasy world beyond your wildest dreams in Etherlords II: Second Age, a turn-based strategy adventure where four races vie for control of the world in dynamic one-on-one fights. Combat is based on the premise of a fantasy card game, in which you must select cards from your deck and each time a card is used, a new round is i... Read More
Rated Tfor Teen
Platforms:
- PC
Initial Release Date:Sep 30, 2003
Developer:
Publisher:





























