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Combat Mission: Barbarossa to Berlin
SummaryCMBB is the sequel to the award winning "Combat Mission: Beyond Overlord" game. CMBB is a 1 or 2 player, hybrid turn-based/realtime 3D simulation of WWII tactical warfare on the Eastern Front, from June 1941 through May 1945. It combines unparalleled game depth, stunning graphics and sound with a proven and easy to use interface in a true 3D envi... Read More
Rated T
Rated Tfor Teen

Developer:Battlefront.com

Combat Mission: Barbarossa to Berlin

Released On: 
Oct 29, 2002
Metascore
Generally Favorable
89
User score
Mixed or Average
7.3
My Score
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Metascore
Generally Favorable
89
92% Positive
11 Reviews
8% Mixed
1 Review
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
95
PC Gameworld
If you’re looking for an infinitely replayable wargame, then look no further. CM2 will provide you with hours of fun.
91
GameSpot
All the innovations and improvements in Barbarossa to Berlin... take a great game and make it even greater.
90
PC Gamer
It forces you to think more like a real-world commander and less like a "wargamer." [Jan 2003, p.102]
90
Computer Gaming World
With a superb game system, unrivaled detail, great graphics for the genre, and outstanding multiplayer, CMBB is more than enough to please any wargamer. [Feb 2003, p.70]
90
GamerFeed
The game is about as deep as they come, boasting advanced unit AI, a multitude of options, all the unit details anyone could possibly want, an astounding ballistics physics engine and literally hundreds of hours of play time.
85
FiringSquad
Quite simply, Combat Mission: Barbarossa to Berlin has smashed preconceived notions of what defines the wargame genre.
70
TotalGames.net
Through four years of massive commitment and seasonal hell with over 300 vehicles and 600 infantry types, this a game to challenge the serious gamer.
See All 12 Critic Reviews
User score
Mixed or Average
7.3
75% Positive
12 Ratings
0% Mixed
0 Ratings
25% Negative
4 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Aug 19, 2011
10
MichaelDorosh
Still the gold standard for WEGO, squad-based, company level "strategy" games set in the Second World War. Panzer Command is coming along nicely, but lacks a decent map editor. It's unfortunate BFC put this one in the rearview mirror with a couple of minor bugs still on the workbench, but it shouldn't deter players from still enjoying this one, even years after release.
May 3, 2017
9
dinin70
I don't think it deserves 10/10 for a simple reason: chain orders are not properly executed by tanks. But that's it. The rest is absolutely perfect. So... What is this horrible looking game? Basically, for newcomers, it's a turn based strategy game. Both players provide, at the same time (paused game) orders for their troops. Those orders are rather standards: move, attack that unit, crawl, run etc. After both players provided their orders, the game runs for 1 minute and both players simply watch their units (trying to) execute the received orders. When the minute is over, you can keep the orders provided from the previous turn or provide new orders. Then again, once everyone provided their orders, game runs for an extra minute and so forth. This way of doing is so gratifying as you watch, with an increasing heartbeat, your troops firing, panicking, hiding, not executing the orders. You will exult as your Stug explodes a T34 and rage behind the screen as your cannon misses or your troops start panicking. The game may look at first sight hard to handle, but it isn't. Deploy your troops, make sure your squads aren't too far away from their officers and officers aren't too far away from the HQ or else orders will be executed with a more or less substantial delay. The game itself is FAR more realistic and strategic as it may seem, and infantries react actually in a very realistic way to which players are not used to. Example, from the woods to a Trench you order your squad to run across a wheat field. As a gamer you would expect them to simply run and jump in the trench, even if under fire. Here, it won't. If a MG is suppress-firing the squad, even though not hurting anyone (they are hidden in the wheat field), the MG will prevent them from running. And that's actually how real soldiers would behave. Once you are used to this kind of behavior, you understand the huge strategic decisions you must undertake. Suppose you are the player who owns the MG. Maybe there is another squad nearer, easier to kill. But that squad running across the fields may represent a danger if it reaches the trenches because you want to get first to a house nearby. If that squad reaches the trench, it will prevent your troops to reach the house and secure the entire area. You see the point now of this game and how important very small decisions may be. Furthermore, as the orders are provided at the same time, as a real general, you must foresee what your enemy will try to do. And as a real general, once your orders are provided, there is nothing you can do to cancel it quickly. And, as a real general should expect, the reality of the terrain and situation well may prevent your soldiers to accomplish their duties. Graphics aren't nice. Interface is not very well done. You don't have any feedback-feeling from the animations providing you a high sense of immersion (see soldiers dying, running, recharging etc). But, if your mind is open enough to conceptualize the situation, not only you will find a completely immersive and tense game, but you will find one of the best WW2 strategic game ever released with Sudden Strike Forever. Believe me.
See All 16 User Reviews
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  • PC
Oct 29, 2002
Battlefront.com
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