
Xbox 360 Critic Reviews
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Xbox 360
Xbox 360
41
Metascore
Generally Unfavorable
positive
0(0%)
mixed
7(39%)
negative
11(61%)
Showing 18 Critic Reviews
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Metascore
Jun 8, 2012
65
Dragon's Lair retains its charm, and it's in no way a bad game, but unnecessary Kinect controls make it a hard sell to someone like myself who's already bought the game a dozen times for multiple platforms.
May 22, 2012
62
The game will be delightfully nostalgic to gamers of old, and should be tried by anyone who is too young to remember it. It's an important part of gaming history, one that will make a fine addition to your Xbox LIVE Arcade game collection.
Jun 28, 2012
60
Yet another release of the classic Dragonʼs Lair game. This version remains as charming as ever for older gamers, but it is highly unlikely that it can attract new crowd.
May 29, 2012
50
When it comes to re-releases of classic games, the most important aspect is ensuring that the original experience is preserved. While Dragon's Lair gets it mostly right, the sloppy Kinect controls and odd issues with the UI make it feel rushed. At 800 MSP ($10 USD), it's not the most expensive purchase, but it's also not a definitive version of the game. There are better ports out there
May 31, 2012
50
Dragon's Lair is a heralded classic that, in some forms, still stands the test of time, but Digital Leisure kind of flubbed this version by overpricing it at ten bucks and trying to make it "new tech" by adding useless Kinect controls.
Jun 8, 2012
50
Nostalgia is the sole reason I can fathom someone would want Dragon's Lair at this point and, admittedly, the Xbox Live Arcade version is as solid as a HD release as either the iOS or PSN release. Regardless, Dragon's Lair is a quest best remembered in kind aged memories rather than on your Xbox 360.
May 25, 2012
40
This new port of Dragon's Lair brings Kinect support and leaderboards to the classic game, but its gameplay is increasingly dated.
May 31, 2012
40
Without the nostalgia factor, it's just a very short and dated experience with a glimmer of the wonder that once gripped the arcade world. That's really not enough to compete with what's out there now.
Jun 12, 2012
40
If only it had added some more content (for example, the second installment or Space Ace) it would have worth the 800 MS Points it costs, but adding Kinect compatibility doesn't justify its price. Its nostalgia value can compensate for it, but its gameplay is almost nonexistent.