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Dicefolk
Every run in Dicefolk brings new adventures, and it’s a sign of how well it’s put together that you’ll definitely want to go on run after run after run.
Dicefolk is really all about the battles. If you’re looking for a full RPG experience, you’ll probably be disappointed. There’s not much to the story and very little world-building. However, strategy gamers are in for a treat. The unique battle mechanics provide for plenty of tactical depth, and there’s enough of a random element to keep you on your toes and make the battles more than just puzzles to be solved. The rogue-like elements and the randomness between runs work to keep things fresh. If you enjoy tactical games, but are a little burned-out on the turn-based RPG battle format, take Dicefolk out for a roll.
Dicefolk puts an interesting twist on classic ideas. Controlling both dice sets in combat creates cool challenges and gives players options to deal with powerful enemies. There’s also plenty of variety, powered by tokens and items, to create personalized strategies and find novel ways of engaging with bosses. While the chimera idea is interesting, the game failed to draw me into its universe. Dicefolk knows the genre it's working in and has the innovation required to draw in veterans looking for new ideas but it might struggle to keep them interesting in the long run.
5
mugen_is_here
This was an okayish game. There was a pretty simple yet deep strategy involved. Not too deep. But not too simplistic. I would call this a casual strategy game. The parts that ticked me off were that most of the random items I encountered were very useless. And quite repeated. I was hoping to find a greater variation in the loot. The gameplay is also extremely repetitive. I wish there were more ways to level up your characters. You basically keep fighting with 3 pets and... that's it. Sometimes you meet merchants with outrageous prices (the kind of amount where you can only buy 1 item from the gold you earned in the entire floor). Also, some of the enemies are like 10 times of your health which feels somewhat unfair. Hence, what could have been an enjoyable game is now an average one.
6
Defen
This game should be made for me, but i don't feel the need to replay it every run feels too similar, really sad because the beta looked so promising but not a lot has been done since, still the base idea is so strong that the game winds up being ok but yeah a lot of wasted potential.

Dicefolk

Released On: 
Feb 27, 2024
Metascore
Generally Favorable
79
User score
Mixed or Average
7.4
My Score
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Metascore
Generally Favorable
79
81% Positive
13 Reviews
19% Mixed
3 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Feb 23, 2024
95
God is a Geek
Dicefolk is a wonderful Roguelike monster fighting game, with inventive and engaging combat and shed loads of content to dive into.
Feb 26, 2024
84
Hooked Gamers
Altogether, Dicefolk is a successful amalgamation of multiple concepts layered on top of each other in a satisfying way. The only real issue this reviewer could really bring to the table is the game loop feels a bit more repetitive than it does satisfying, but that could just be this particular reviewer's thoughts on roguelikes and as such may not be a reliable view on the loop. Along with this the story and music feel a bit lacking in scale, but again this was likely more of an expectation of an RPG type game rather than a roguelike one. But with that being said If gamers are fans of any of the concepts that Dicefolk is made up of, from deck building to roguelikes to creature collecting, it is certainly worth a look, if not an outright pickup!
Mar 4, 2024
80
Softpedia
Dicefolk puts an interesting twist on classic ideas. Controlling both dice sets in combat creates cool challenges and gives players options to deal with powerful enemies. There’s also plenty of variety, powered by tokens and items, to create personalized strategies and find novel ways of engaging with bosses. While the chimera idea is interesting, the game failed to draw me into its universe. Dicefolk knows the genre it's working in and has the innovation required to draw in veterans looking for new ideas but it might struggle to keep them interesting in the long run.
Feb 26, 2024
80
Digitally Downloaded
Dicefolk gets a lot right, and the developers clearly thought hard about how to take a fundamentally dice-based game, and make something that players could enjoy as a tactical roguelike, where randomness does not result in frustrating failures. However, Dicefolk is, ultimately, a pastiche with very little of its own creative identity, and I do think this is going to limit its audience to only the most hardcore Slay the Spire fans. But, then again, it’s not my job to worry about the commercial viability of a game. For those who simply cannot get enough of roguelikes, Dicefolk is yet another one for you to play.
Feb 23, 2024
80
Multiplayer.it
Dicefolk is a roguelite that gives us power over randomness. We roll the dice, analyse the available moves and choose what our team will do as well as the opposing team. By playing on both sides of the fence, we can create more elaborate and fun strategies to field. Dicefolk is suitable for those who want to be challenged but also those who prefer not to play dozens of hours without gaining a single victory.
Feb 23, 2024
72
The Games Machine
Dicefolk is a valid alternative in the search for a good roguelike with mechanics linked to dice management that are interesting, but very unbalanced and managed by luck.
Feb 23, 2024
60
TechRadar Gaming
Dicefolk is a fun turn-based roguelike with a decent variety of environments and characters to stay entertaining, but the content itself becomes repetitive. Although excitement is added through boss encounters and the gamble of random rolls, the repetition holds Dicefolk back from excelling.
See All 16 Critic Reviews
User score
Mixed or Average
7.4
60% Positive
3 Ratings
40% Mixed
2 Ratings
0% Negative
0 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Jul 24, 2024
6
Defen
This game should be made for me, but i don't feel the need to replay it every run feels too similar, really sad because the beta looked so promising but not a lot has been done since, still the base idea is so strong that the game winds up being ok but yeah a lot of wasted potential.
Aug 24, 2024
5
mugen_is_here
This was an okayish game. There was a pretty simple yet deep strategy involved. Not too deep. But not too simplistic. I would call this a casual strategy game. The parts that ticked me off were that most of the random items I encountered were very useless. And quite repeated. I was hoping to find a greater variation in the loot. The gameplay is also extremely repetitive. I wish there were more ways to level up your characters. You basically keep fighting with 3 pets and... that's it. Sometimes you meet merchants with outrageous prices (the kind of amount where you can only buy 1 item from the gold you earned in the entire floor). Also, some of the enemies are like 10 times of your health which feels somewhat unfair. Hence, what could have been an enjoyable game is now an average one.
See All 5 User Reviews
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SummaryDicefolk brings a unique tactical roguelite based on monster-catching mechanics for Roguelite players, but only Dicefolk gives you control of the dice and enemy turns! You'll embark on a thrilling adventure to collect and recruit new chimeras for your squad. Unlock all the talismans to discover the real truth behind the chimeras, and ... Read More
  • PC
  • Nintendo Switch
Feb 27, 2024
  • LEAP Game Studios
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