
PlayStation 3 User Reviews
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8.7
User score
Generally Favorable
positive
1.5k(85%)
mixed
169(10%)
negative
84(5%)
Showing 321 User Reviews
Jun 30, 2026
9
Classic game; got it for my fist PS3 and I remeber being very confused, but I beat it!
May 19, 2026
10
The start of an amazing series! My first Souls game, and its still on my PS3 constantly!
May 1, 2026
10
Great game. Fantastic little experience with some genuinely immersive setups.
Nov 25, 2025
7
7,4/10 ótimo jogo pro ano, bons chefes e inimigos mas a exploração é ruim, level design estranho..
Mar 30, 2026
10
The controls pisses me off in a good way, it wasn't that hard, the story was good and parrying is also easy
Jan 30, 2026
10
Absolutely one of the greatest games of all time. I vividly remember buying this at a store, no idea what it was, no idea what FromSoftware was (remember, this was before Dark Souls had ever released, and the internet was not what it is now back then). It was the special edition of the game, which included a thick physical "strategy guide" booklet, and suffice it to say, it was a life-altering experience playing this game. It really instilled a mindset that is incredibly important for all people to have about patience and resilience, about dealing with and accepting failure, and how to become even better and stronger as a result. There are untold video essays and written essays about Demon Souls and Dark Souls which explain this much better than I ever could in a short review, but suffice it to say - this was a incredible game at the time.
Jan 16, 2026
9
Demon’s Souls es el germen de una de las arquitecturas más influyentes del videojuego contemporáneo. Un título que, sin necesidad de explicitarlo, redefine la relación entre dificultad, aprendizaje y significado. Aquí ya están todas las piezas fundamentales del lenguaje Souls: el peso del cuerpo, la lectura del espacio, el castigo como pedagogía y la muerte como parte estructural del sistema. No hay concesiones ni ornamentos innecesarios; el juego es severo, opaco y profundamente honesto con lo que exige del jugador. A nivel sistémico, Demon’s Souls funciona como un RPG extremadamente sólido, con una lógica interna clara y coherente. Cada decisión importa, cada error se paga, y cada victoria se siente ganada. Sin embargo, su estructura por mundos cerrados revela su mayor limitación conceptual: Boletaria es un conjunto de escenarios extraordinarios, pero no termina de respirar como un organismo unificado. El mundo existe para ser conquistado, no para ser comprendido en su totalidad. Aquí no encontramos todavía el peso ontológico que alcanzará Dark Souls, donde el espacio, la historia y el sistema se funden en una continuidad casi metafísica. En Demon’s Souls el jugador avanza por áreas, no habita un universo. La narrativa ambiental es poderosa, pero fragmentaria; sugiere más de lo que articula, y aunque eso funciona en términos de atmósfera, limita la sensación de mundo vivo. Aun así, el juego es una obra fundacional. Su diseño es valiente, incómodo y profundamente influyente. No necesita ser total para ser esencial. Demon’s Souls es el experimento que funciona, el RPG que entiende que el jugador no necesita ser guiado sino confrontado. Le falta el aliento de un mundo interconectado para alcanzar la perfección, pero todo lo demás ya está aquí.
Dec 27, 2025
10
Demon's Souls, the start of the Soulslike game genre is as good as it was in 2009.
Dec 18, 2025
8
Not the best graphics ever, but the game is very solid and funny. It's very hard, especially on PS3, but I didn't regret to play it again here.
Dec 3, 2025
10
A very good start for an amazing series. I love this game even if it shows its age
Sep 9, 2025
10
Cara, esse jogo é incrível. Ele é absurdamente difícil em alguns momentos, mas é tudo questão de prática e farm de almas. Fiz uma build de pura força e depois que upei bastante o jogo ficou um pouquinho mais fácil. Mas é incrível o mix de sentimentos que esse jogo causa, é ódio e felicidade praticamente andando lado a lado. O design dos Bosses é coisa de outro mundo, lindos demais. Se você tem paciência para farmar almas e upar seu personagem, vai fundo nesse game, ele é incrível, mas com certeza não é pra todo mundo.
Sep 7, 2025
6
Demon Souls was the first in the soulsborne series as it has hard gameplay medieval combat and elements and upgrades that help you progress through and through however big criticisms are that the movement such as rolling or running feels slow another thing the weapons are not that insanely op but are challenging and rewarding in the end another thing is the game has terrible ways of going to the next objective but the game isn’t terrible it’s just a bag of trail mix without the M&ms and all anyway this is my full review on Demon souls if your read this thank you.
Apr 18, 2024
10
Fantastic little gem. From was still ironing out alot of the kinks but it's a really good start for a fantastic series!
Jul 13, 2025
10
Good from game! A little outdated when you compare it to the other games, but its a classc for a reason
Jun 4, 2025
9
The begining... where everything started. For the time, the game was challenging.
And that was great.
May 13, 2025
6
Peaks and troughs like a rollercoaster is the best way to describe Demons Souls.Unique for its time being the first of its kind but hampered by awful controls, dodgy hit boxes, average to poor boss design and gameplay mechanics that feel like they are there just to waste the players time. The most interesting thing about this game is the art design. In short, just go play the Dark Souls trilogy instead.
May 2, 2025
7
As far as the 'SoulsBorne' franchise goes, their first entry, debuting exclusively on the PS3, is a strong game for its time
It has enough difficulty to be hard, but has too much quality to rage quit.
Although, there were bound to be annoying areas and weird bugs. As they were trying something different, AND this is from before 2010.
But as far as the technology and gameplay goes, this game is good.
Mar 13, 2025
6
Прошёл Demon’s souls 2009 года на эмуляторе rpcs3. Я большой любитель дарк соулс и решил приобщиться к классике, игре породившей этот жанр. К сожалению, демон соулс обладает огромным количеством откровенно ублюдских механик и отвратительным геймдизайном. Более того, тот факт, что от всех них в последующих играх fromsoftware отказались, свидетельствует об этом. Например, весь хил в игре нужно фармить, это полная дрисня, это зазря тратит твоё время и в итоге на и без того лёгких боссах ты оказываешься с необъятным запасом хила. После смерти отнимается значительная часть здоровья, зачем это тут присутствует я не понимаю, бредик. Инвентарь ограничен, и ты вынужден перекладывать каждый раз кучу барахла в стэш, очень раздражает. Мир поделён на несколько сегментов в которые ты с самого начала можешь идти, это создаёт противоречие, так как абсолютно непонятно куда идти, чтобы не отхватить пизды, поэтому все эти сегменты более-менее усреднены. И это плохо, так как создаёт ситуацию, когда ты в очень короткий срок (короткий, но очень душный) становишься перекач-носорогом, который выносит всех одной левой. В последующих частях всё иначе, а это означает что сами авторы признают свои ошибки. Лэвел дизайн бесит, он крайне задроченный. Боссы невероятно лёгкие, последний, который должен быть самым сложным, отлетел как щенок с первого раза. Однако, поскольку это первая проба пера, то все эти недочёты можно простить, тем более мы знаем, что в последствии их исправили. Однако, даже простив эти огрехи, я не могу поставить выше 6.5/10, это самый бестолковый соулс от fromsoftware, но всем любителям играть надо обязательно. Эмулятор работает отлично.
Jan 12, 2025
8
If you love everything FromSoftware has made since 2011 and you missed out on Demon's Souls for the PS3, you owe it to yourself to go back and check this one out. Knowing this was the first game that Hidetaka Miyazaki directed, the sheer amount of confidence in the design of this game is staggering. It eschews virtually every trend that was common in fantasy action games and RPGs at the time and literally invents a brand new genre. By now we're all familiar with the concept of "losing your souls" and the precise, methodical combat. But in 2009, there was nothing else like it. Today, in a post-Elden Ring world, none of this is novel, but it is still absolutely worth your time. Personally, I found it more approachable than Dark Souls II, which felt frequently obtuse and off-putting. Despite being the first and roughest of the SoulsBourne games, Demon's Souls rewards persistence and curiosity as much as Dark Souls 1 or Elden Ring. The world is as grim and oppressive as you'd expect, but you'll still have an avid desire to push forward and discover what lies ahead. Is it as good as Dark Souls 1? No, but few games are, and Demon's Souls does enough unique things that it still stands on its own despite all the many and more successful games that FromSoftware has made since. The 2020 remake is a testament to this, since it's mechanically almost identical to original. I personally prefer the artistic choices of the original, but if you have a PS5, it's better than not playing it at all. If you like Dark Souls, please play this game in one form or another.
Dec 15, 2024
8
«Demon’s Souls» — это консольная ролевая игра в жанре тёмного фэнтези, разработанная японской компанией From Software эксклюзивно для игровой приставки PlayStation 3. Игра была выпущена 5 февраля 2009 года. Действие игры проходит в мире, вдохновленном средневековой Европой, но при этом полностью вымышленном. Игрок, управляющий вручную созданным персонажем, попадает в царство Болетарии, которое было разорено про́клятым туманом, вызывающим демонов, жадных до человеческих душ. Эта игра позиционируется как идейное продолжение серии King's Field, созданной тем же разработчиком. В прошлых играх этой серии акцент делался на развитии игрока, а не персонажа. Геймплей: Игра состоит из 5 больших локаций, хотя обелисков в ней 6. Жаль, что не было дополнительного контента. Миры в игре можно условно разделить на пять уровней сложности: 1, 2, 3, 4 и 5. В первом мире, где, как из рога изобилия, выпадает местный эстус, трава, в следующем мире — камни для улучшения оружия, что уже сложнее. В третьем мире появляются фласки со специями, которые могут быть полезны для магов, но, поскольку я играл за рыцаря, они оказались для меня бесполезными. В отличие от серии Dark Souls, в этой игре есть интересная механика, усложняющая жизнь. Умирая, вы меняете тенденцию мира: с одной стороны, получаете больше опыта, но враги становятся сложнее. Если же вы умираете в Нексусе и побеждаете боссов, то тенденция будет белой, и становится выгоднее придерживаться либо чисто белой, либо чисто чёрной тенденции, открывая тайные проходы. Если вам удастся победить первого босса, то вы получите ценные бонусы. Однако без подготовки это сделать сложно, так как он необязательный, и после первой же неудачи переиграть будет нельзя. Секция платформера не произвела на меня впечатления, особенно когда нужно было добраться до Соглядатая. Бог драконов, маскот игры, оказался не таким сложным боссом, как ожидалось, а скорее заскриптованным, не все архидемоны оказались трудными. Механика поломки оружия в этой игре просто великолепна, особенно во второй локации с толстыми жуками. Я потратил 3,5 минуты, чтобы его убить. Боссы в игре очень разнообразны: кто-то слепой, кого-то нужно бить особым оружием, как Йорма из Dark Souls 3. Графика: Для консольного эксклюзива графика в игре неплохая. Особенно хороши пейзажи в мирах 1.3 и 1.4. Во втором мире царит тьма, и в нём не будет пещер. Третий мир тоже тёмный, но красивый, поскольку там находится магическая башня. Четвёртый мир — это горы и свежий воздух. Пятый мир напоминает чумной город из Dark Souls, и в нём мало приятного. Локация 3 напоминает мне глубины, где если не быть осторожным, можно упасть. Здесь то же самое. Звук: Конечно, музыка в хабе не сравнится с божественной музыкой из Dark Souls 2, но для меня она стоит на втором месте сразу после Манжуры. Кроме того, на некоторых боссах звучит приятная и бодрящая музыка. Например, мелодия на боссе Рыцарь башни напоминает мне о Metafor Refantasio, в ней есть схожие ноты. А мелодия на босе Дева Астрея просто восхитительна! Сюжет: В царстве Болетария, разоренном проклятым туманом, который призывал ужасных демонов, жаждущих человеческих душ, жило королевство, не самое слабое на вид. Всё было хорошо, пока король Аллант XII, не решил действовать. С этого момента и начались события, которые меня заинтриговали. Завязка истории и её дальнейшее развитие понравились мне больше, чем в Dark Souls. Итог: Ещё в 2020 году, когда вышел ремейк, я посмотрел прохождение от Бейла и был так впечатлён, что через четыре года решил пройти оригинал и с нетерпением жду выхода ремейка на ПК. Я думал, что пройду его первым, но настройка эмулятора заняла так много времени, что я решил начать с серии Dark Souls. Чем ещё интересен этот Souls? Штрафы за смерть здесь более суровые, чем в первых трёх частях, но боссы и враги проще, потому что люди играли в основном на геймпадах. Я же играл на клавиатуре и мышке, и, возможно, это помогло мне легче справиться с трудностями. Как всегда, я использовал меч и щит, считая эту комбинацию более универсальной и удобной. Самое лучшее оружие — огненный длинный меч. Играл за рыцаря, что было классикой для серии Souls. Из сложных моментов вспоминаются псы в переходе в мире 1.2, босс Соглядатай в 2.2, древний дракон, а также интересная обстановка с рыцарем башни, где можно встретить множество лучников. В последней локации 1.4 вас проверят на прочность против противника, похожего на Хавела, которого трудно пробить. Также нужно будет стрелять в дракона в течение нескольких минут, чтобы он умер, используя 200 стрел. Но можно просто пробежать мимо. На прохождение ушло 16 часов, и это был самый лёгкий и быстрый Souls из всех. Также можно вспомнить колокольчиков в третьей локации, особенно их фантомные версии. На пути к боссу в 3.2 фантомы на узком мостике были особенно сложными. Я проходил один мир за другим, но, как мне кажется, оптимально проходить по одному обелиску на каждом уровне. Так вы не будете перегружены локациями, а сложность будет адекватной.
Aug 23, 2024
7
Demon's Souls bounces between being great and being poor constantly. Some of the settings in the game are absolutely gorgeous. Others, while neat, fall quite short. Enemies are only dangerous in numbers, except for the spear wielding red eye knights (which I soon found myself avoiding as much as possible). Boss designs range from sub-par to interesting; most boss fights are supremely boring. Combat feels fast paced yet sluggish. Hitboxes decide to show up for work only when its in your deficit-- but then again that's a core part of Souls games. Fun, but flawed
Aug 21, 2024
9
Best than Elden Ring, From software fist gem, still enjoyable despite the time
Aug 18, 2024
9
Great for the time, would be a 10/10 if there were no jank issues like maneater boss, also some boss run ups are quite annoying when learning the boss. My first souls game, instantly got addicted and finished it in 4 days. The true gamer soul starts here
Jul 14, 2024
6
Too much boring stuff nobody cares for. Why would i repedeatly farm resources in such game? Its too dark as well, has some questionable moments and what not. Not great.
Jun 19, 2024
9
This is probably the weakest From Software souls game, but this does not mean it's bad. My favourite parts of Demon's souls are its visuals and how punishing it is. Maybe it does not look like it came out yesterday but it has this very thick atmosphere and it has a similar feeling to those TikTok AI dark fantasy slideshows. The ending sequance is probably my favourite looking place in any video game i've played. Honestly none of the other souls games ever gave me any trouble, but Demon's Souls definely gave. At one point when I was in the poison swamp level I thought I would never beat it. By the way, that poison swamp is probably the worst video game area I've played. Somehow Demon's Souls almost plays better than Dark Souls 1 and 2. I think its probably due to the fact that there isn't that horrible mid roll from Dark Souls 1. But by no means is the combat great, it's mostly just kind of ok.
Jun 4, 2024
9
A brilliant and difficult game that has exceeded expectations and done wonders with ideas expanding on New Game plus.
The game whose identity inspired a whole new genre of games we now know as SOULS-type.
Jun 1, 2024
10
Great gzame! Fromsoft knocked it ouf of the park at the start, so I feel like this must be said!
Apr 10, 2024
0
Terrible and archaic and SLOOOOW gameplay with stunning visuals and environments, made useless by the unresponsive and clunky combat system. I tried to like this game but there is really nothing that makes me understand why it is so loved. Fighting minions is boring, they are slow and too easy to kill, every boss has a weakness and you just have to find it and if you don't you die, which means that you have to waste time fighting useless minions again and again, because checkpoints are useless, right? How they managed to make a game of this kind boring is beyond me, but this is by far the worst souls game I've played.
Feb 24, 2024
9
While overshadowed by its more refined and higher budgeted successors, Demon's Souls itself still stands on its own as terrific action-RPG. Its punishing but deliberate gameplay, interconnecting level design, and original progression mechanics started its own subgenre, and like Wolfenstein 3D to Dark Soul's Doom, despite being overshadowed, Demon's Souls has forever cemented itself in video game history for what it started.
Jan 8, 2024
10
El juego que cambió la industria.... He jugado el remake y el original y los dos son geniales
Nov 7, 2023
8
Игра понравилась. Хотя я и играл в нее после серии темных душ, она все равно не скучна, в нее приятно играть как остальные части душ
Oct 12, 2023
8
The game that started it all. Though not perfect, it is a pretty good game and for the start of from software Souls series that would change the gaming industry.
Oct 2, 2023
8
jogo muito bom, é o souls da fromsoftware que mais passei dificuldade, o level design é excelente, a gameplay é muito boa.
Sep 30, 2023
8
Empecé la saga souls con Bloodborne, me encantó tanto que me animé a probar los otros juegos de la saga, demon´s souls fue el siguiente y la verdad me gustó muchísimo a pesar de ser el primero de la saga, por lo que tiene sus cosas mejorables, pero que no entorpecen la experiencia desafiante del título.
Sep 10, 2023
9
I played the remake before this and was not planning on finishing this game, im halfway thru and im kinda loving this. Its a little bit too easy but i dont mind since im just really good. I died a million times in the remake and i felt like i already knew what was coming. Its really good because its like dark souls 1. Basically it.
Sep 5, 2023
8
I finished this game after DS 1,2,3 and ER. DS 1 is by far my favorite of the series because of its atmosphere, which is why I instantly felt at home in Demon's Souls. The whole artstyle is basically identical along with the ambience. It was a great way to get more Dark Souls, although it's noticeably less developed than its successor. There's very little optional things to discover and the bosses are sometimes incredibly easy. In general, the difficulty balancing is very odd. Flamelurker was a serious challenge for my melee character, but afterwards it felt like I was too strong for the remaining areas and bosses. That said, Elden Ring, in comparison, is so huge and the bosses are so mechanically demanding, it's nice to go into the other direction for a change. Demon's Souls is significantly more strategic than the fast paced, reactive playstyle of the modern Souls games. I'd recommend it to Dark Souls 1 lovers, but if you're more a fan of the recent titles it may be too slow for you.
Aug 21, 2023
8
Souls-like konseptinin en ilkel hali. Ancak buna rağmen boss kalitesi şahane tek sıkıntı aradaki mesafe bazen gereksiz uzun hissettiriyor. Onun dışında Demon's Souls hala taş gibi oyun.
Aug 5, 2023
9
This game is what made me fall in love with gaming. Even though, at 8 years old, I couldn't get past the first level, it captured me in its bleak charm. Yes, I acknowledge that this game has quite a few flaws, but I really don't care. It is by far my favorite game of all time. I mean, just look at my damn username. I've put in over a thousand hours and no-hit this game multiple times, even doing it twice in a row on one occasion. I know just about everything there is to know about this game, which makes me best qualified to point out some of its glaring problems. The gameplay can be clunky, the enemies are mechanically simple, the framerate is inconsistent, but at the end of the day, I just don't care. I love this game too damn much.
Jul 31, 2023
8
Graphics: 7/10; Storyline: 7/10; Gameplay: 8/10; Atmosphere: 10/10; Music: 10/10; Summary rating: /10
Jul 22, 2023
6
It has taken me a long time to play this game, I have passed the trilogy of dark Souls, Bloodborne and elden Ring, honestly, go for the remake, this game is too outdated and I have not been able to enjoy it. The game lag is horrible, it's too dark. The gameplay is very good, although the bosses are too easy, the levels are challenging, although perhaps too unfair. It's way below Dark Souls 1, he had very good ideas but he didn't give them the budget. Only recommended for true fans of Souls.
Jun 10, 2023
9
Few games can give. emotions like Demon's Souls. I've never been a fan of Souls-like games, but decided to try it from the first part of the series. And it's just amazing. It's a pity, of course, that Demon's Souls remained exclusive to PS3, so more players would meet it. Great gameplay and a wonderful atmosphere of dark fantasy. The complexity of the gameplay is frightening at first, but then you pull. And now you already accept every death as a challenge. A great start to the series.
May 23, 2023
10
If you have a ps3 you must try this game even if have the remake version on the ps5
May 14, 2023
0
ميازاكي انت قحبة ياباني احول ولد يابانية قحبة وش هذا العطب اللي قاعد تسويه بجي انيكك في بيتك يا مازوخي يا مخنث
Mar 7, 2023
9
Este juego aún no lo eh jugado o completado, así que pondré una reseña y nota diferentes cuando lo haga.
Feb 27, 2023
7
SOULLESS FATHER STARTING THE DEATH CYCLE: Demon's Souls, as the progenitor of modern Souls-Like, launches the foundations that will later be taken up by its heirs. The player is launched as usual within an evocative cutscene that summarizes the entirety of the game world. Due to its simplicity and conciseness it manages to make clear in a few minutes the setting of the world, the main enemies, and the protagonist's ultimate goal, to kill all the demons and take their souls. As soon as the cutscene is over, the player will have to dabble in figuring out the mechanics of the game in order to manage not to die in the first few seconds of gameplay. Since there is no explicit tutorial, the early stages of the game are deliberately complex and aimed at making the player understand the target audience and the difficulty they will face. Once the initial gameplay phase is over, one will find oneself in the main hub, from which the real journey begins. ENDING THE DEATH CYCLE: The gameplay of Demon's Souls is iconic and has created a real genre, the Souls-Like. It is all based on an old-style RPG, relying on a variety of weapons, spells and armors that can give players an immense variety of combinations. This makes the game very replayable and diverse according to the player's style. One of the iconic features of Souls is the difficulty; this is based on a focal point, the dodge, built to be the main method by which a player can go from being annihilated by an enemy to annihilating it. Thanks to the dodge the player can go through virtually any attack, and the amount of invincibility frames vary according to the weight carried by the player; this varies thanks to a mechanic of transportable objects and weight, which will vary according to the amount the speed of the player's movements. Speaking instead of exploration, the game presents 5 routes available upon reaching the central hub, which will provide access to areas completely different from each other. There are also some mechanics exclusive to Demon's Souls, such as the ability to climb over small obstacles, or the tendency mechanic, a value that will vary depending on the player's actions; this value varies between pure white and pure black, and triggers in-game events, such as NPCs, weapons and invaders, depending on the two sides. PEERING AN ENEMY FROM AFAR: Graphically, Demon's Souls comes across as very dull; the use of unsaturated colors such as gray, green and orange makes the gameplay experience very exhausting and very lackluster. The use of the above colors certainly tends to give an even more pronounced impression of the game's setting, but it often makes the game heavy and tiring, even to the eye. Graphically it is not a gem, there being games released in the same vintage with far more staggeringly detailed graphics. In addition, the design of some bosses often turns out poorly. Animations often result in unnatural and clunky, and it is not uncommon to find many of them repeated for weapons even of different categories. “YOU DIED”: Audio side the game has two main points, the sound effects and boss OSTs. The sound effects remain iconic to this day and often reused in sequels. As for the OSTs on the other hand, they are still in the early days of what will be seen in Demon's Souls successors, except for a few that are very catchy. BUT WHY 7? CONS: It proves very difficult to be able to critique the father to the Souls genre after completing first the successors and then the original. The feeling one gets from playing it turns out to be that of a test to see if the genre could work, a text that is obviously successful, but that comes across as meager in many of its points. The gameplay often feels monotonous because of the colors used, the very small game areas, with few alternative routes that make exploration more interesting. The use of many of the same or similar animations and the lack of special movesets in weapons makes the choice of one's weaponry a mere DPS value. In-game bosses with more than 3 attacks can be counted on one's fingers and the few bosses with good aesthetics rely on gimmick mechanics (That is based on repeating a monotonous mechanic such as pulling a lever or completing a path by dodging attacks). The game's OSTs, as already discussed, are few and unmemorable, being very short and sparse. Finally, two game-breaking mechanics are present, namely the tendency and the cure grass. As the grass is farmable, it unbalances the game. Tendency, on the other hand, unbalances bad players too much by making them take more damage and good ones to cause more damage. PROS: Certainly the game's greatest pro is that it has given life to a new genre and tried what no one else had tried before. In addition, the already vast amount of weapons, armor, and the infamous souls lore already makes it a valiant, unfortunately immature title. RATING Gameplay: 8 Music: 5 Story: 8 Soulness: 7 _
Jan 27, 2023
10
Cuando lo probé por primera vez (hace algunos años) me sentí un poco frustrado al no poder avanzar, pero esa misma sensación se transformó en emoción y orgullo al ir, poco a poco, avanzando y descubriendo la historia. Uno de mis juegos favoritos hasta la fecha. Llevo ya cinco vueltas en el remake para PS5.
Jan 15, 2023
10
a true gem it did not age well after 13 years but still i enjoy playing it among all the soulsborne series it was the easiest