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Description: Can You Save the Dwarves from Self-Destruction? While the dwarves of eastern Tarq squabble among themselves, the savage Taldors from the mountains ravage the dwarves' newly-built towns and newly-planted fields! Ages before the time of "The Magic Candle," the first civilizations of the west are in dire peril! Among savages and barbarians, tyrants and warlords, is there anyone with the wisdom and vision to bring peace to the lands of Tarq? You play the role of a young dwarf, orphaned in battle, searching for magical treasures from the days of legend, when the gods walked in the world with their children. With trusted companions you wander Tarq and its islands, gaining prowess, gaining knowledge, seeking wisdom-and Khamalkhad, the axe of power! Dwarven civilization is dying. You may be its only hope!
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