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Aaru's Awakening

PC Critic Reviews

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59
Metascore
Mixed or Average
positive
3(17%)
mixed
9(50%)
negative
6(33%)
Showing 18 Critic Reviews
Mar 6, 2015
100
Twinfinite
Aaru’s Awakening is a phenomenal piece of art, and a solidly built game to boot.
Feb 24, 2015
75
God is a Geek
Aaru’s Awakening is a beautiful frolic into a world of nightmares and imbalance: championed by its hand-drawn art style, compulsive level of difficulty and thrilling sense of achievement.
Mar 9, 2015
75
Ragequit.gr
Aaru's Awakening is a fiendishly hard game that harkens back to an era where side scrolling games were made for patient and persistent gamers. Fans of the genre will appreciate the nostalgia trip but it's possible that some of them will be put off from its high difficulty and unforgiving gameplay. If you think you' re up to the challenge, then you should check it out, especially at a discount.
Feb 24, 2015
70
Destructoid
A fine game which presents a grueling challenge, Aaru's Awakening is perfect for the player who thinks 2D platform games today just aren't difficult enough.
Mar 9, 2015
68
Impulsegamer
Inconsistencies aside, Aaru's Awakening does make for a relatively enjoyable experience, even with its control flaws.
Mar 2, 2015
67
IGN
It’s lack of accessible controls or incentive for laboring through arduous stages, combined with the sloppy presentation of its story suggests that Aaru woke up a little prematurely.
Feb 27, 2015
65
Game Informer
As it stands, Aaru’s Awakening is more entertaining to watch than it is to play.
Feb 28, 2015
60
PC Gamer
Beautiful and creative, but controls and design issues often drag it from challenging to frustrating.
Mar 5, 2015
60
Gamestyle
Aaru’s Awakening is a competent if unspectacular game, that with a little more time in the oven could have been much better as an overall experience.
Feb 26, 2015
55
Post Arcade (National Post)
Despite being instantly engaged by Aaru’s Awakening‘s artistry and intrigued by its innovative teleportation mechanic, I came away frustrated. I had no desire to keep playing, no need to better my times or scores. Each completed level led to a sense of relief rather than satisfaction, and if all I was after was a sense of relief I could achieve that by taking an Aspirin rather than subjecting myself to scores of irritating virtual deaths.
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