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pro1137

User Overview in Games
8.3Avg. User Score
User Score Distribution
positive
28(76%)
mixed
8(22%)
negative
1(3%)
Highest User Score

Games Scores

May 10, 2015
Super Smash Bros. for Nintendo 3DS / Wii U
7
User Scorepro1137
May 10, 2015
The least in-depth fighting game in the Smash Bros series. Catering to those who will actively assert that their Johns aren't fraudulent. It eliminates depth in many ways: New ledge mechanics get rid of reasons to recover high (or change recovery much at all), as it's practically a guaranteed sweet spot. Then there's the whole rock paper scissors edge stealing nonsense. Guaranteed combos EVERYWHERE (hoo-hah? double jab?) vastly reduces the priority of having good combo DI, since it won't do anything. Combos? Aside from the guaranteed ones, true combos are almost non-existent. You can air-dodge out of pretty much any non-guaranteed combo- even in hitstun! You don't need to plan your DI or contemplate what your opponent will do, no. Just air dodge. Or maybe not air dodge and try to trick them. How's that for complexity? Movement options are scarce. Perfect pivot is all that comes to mind for movement tech. Even Ness's signature double jump cancel has been removed. Pika's quick attack cancel can't be used on flat surfaces (pretty much making it useless if you're playing online/in a tourney). Just two examples of specific characters having movement options reduced. DACUS has been completely removed. I won't even get into Melee tech. In short- Smash 64 is more in-depth than this. Pros: Music Graphics small amounts of technical aspects exist No tripping Faster than Brawl 8 Player Smash Good online play options (glory, friends, etc) Massive assortment of controller options Cons: The majority of technical aspects are gone Slow/Floaty Obviously, I wasn't expecting another Melee, but to reduce it to what it is now in terms of depth is shameful.
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Wii U
Jan 26, 2015
Combat Arms
7
User Scorepro1137
Jan 26, 2015
I've been playing this game for almost 6 years, now. Nexon has made some miraculously stupid decisions regarding the game and how it works throughout its existence, but they've been able to make it quite good in recent time. With the introduction of the Combat Arms Reboot, this game has effectively moved away from the pay-to-win platform that it once was, to another platform that offers a lot more balance between paying players and free players. Weapons that used to only be obtainable through paid methods may now be purchased using in-game credits, but with certain restrictions that many may easily find negligible. Hackers used to be a much bigger issue than they are today. Of course, you'll undoubtedly see them every now and then. With Nexon's introduction of Black Cipher anti-cheat, hacking was reduced massively. AhnLab's Hackshield Pro (formerly the only anti cheat system in the game) is a total joke. The game's not perfect, but it's been fun enough to keep me coming back all this time. Plus, it really does have the largest arsenal for any first person shooter to date, and that continues to expand roughly every month. Should you play it? It takes some getting used to. If you're into Counter Strike, you probably won't like it. If you're into other free to play FPS's, like Crossfire, or Alliance of Valiant Arms, you'd probably be best off trying this one out. Ranks take time to achieve, and consistent in-game quitting will slow your progress. Patience is key with the learning curve in Combat Arms. Maybe join a clan; make a few friends.
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PC
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