eelegendo
User Overview in Games
4.3Avg. User Score
User Score Distribution
positive
20(32%)
mixed
7(11%)
negative
36(57%)
Highest User Score
Lowest User Score
Games Scores
Aug 12, 2018
Apocalipsis: Harry at the End of the World2
Aug 12, 2018
You guide the gaming history's most obnoxious, always-shrugging **** through a stylish drawn game world, solving boring stupid and not rewarding puzzles... The controls are slow and clunky. No double-click exiting, you walk through all the rooms slowly, boringly, waiting for the clown to get to the next room slowly, boringly (where do these devs live, in the 20th century?). Nothing rewarding, nothing to go on for. I left at the rising from the deep level - it reminded me of the worst games of C64. No one should make/buy these kind of "games". Why not release an artbook instead? Style way over content - I give 2 for style, but there is nothing much else here.
PC
Jan 14, 2017
Space Hulk: Deathwing4
Jan 14, 2017
Pro: great feeling, could have been the best fps(?) after Space Hulk 2 in the W40K universe. Creepy, hard and dark, just as is should be... Cons: ...if it wasn't for the piss poor optimization. I run Rise of Tomb Raider, full maxed out on CONSTANT 60 fps almost never droppint below that. Wide open areas, open world, many npc, animals, etc. Deathwing constantly lags and though it looks good, it should not be remotely that demanding on the rig with its closed spaces and scripted attacks. There are also many annoying stuff: the inverted cursor is inverted in the order menu, too :) Is it possible to be that stupid accidentally or you have to do it on purpose? The M opens the map, why cant it close it too? What the beta testers were doing instead of testing? Smoking weed and read the Moby ****? And worst of all, the saving system. Why there is no manual save. I don't want to spend my time doing some 20 mins of progress again. What is the problem? Why make this really good game so hateable? Manual save would not take away any of the challenge. Or put in a Nightmare difficulty for people with a lot of time on their hands. It couldn't be so hard to code it: you have 2 weapons and a few enemy + you position... Like 2 kb. It would have been one of my favourites, but like this, it is subpar. A 4.
PC
Jan 11, 2017
The Walking Dead: Michonne - A Telltale Miniseries0
Jan 11, 2017
When it comes to controls its probably the worst game I've ever played. I did not think it could be worse and then I tried the android version. Abominal. TWD1 was ok, TWD2 worse, but Michonne is just riddiculous. I've tried puting back her shoulder for like 20 times... Is this a game or a piss off machine?
PC
Dec 21, 2016
Bully: Scholarship Edition1
Dec 21, 2016
The controls are horrible on the PC. I don't understand how can be any positive review on this garbage. I left at the first lock pick - by then it was enough of useless controls, bad pc port, etc. Games like this should be banned, they just wasting your time. Refund.
PC
Jun 15, 2016
DOOM2
Jun 15, 2016
Tried the demo. Everything was fine until the minute I died. Because then I had start over the last 10 mins... WTF? No free saving? No F5? Everything is retro, but there are CHECKPOINTS? Why not QTEs? The biggest flop this year.
PC
Jun 10, 2016
Sherlock Holmes: The Devil's Daughter3
Jun 10, 2016
I really loved the series before and I have/played all of them. My main problem is that Devil's Daughter is not an adventure game any more, but a QTE abusing, console ****. And of the said genre there are a myriad out there that are a lot better... Frogware was making Sherlock adventure games before and built up a solid fan base in like a decade. Now they have new money men on their neck who want profit and for that you have to make simple (stupid) games, a five year old can enjoy. There you have it. No thinking involved here, just button smashing. Instead of quick money they should have stayed on their paved way, because this way they loose the old fans and won't get any new ones. This is a sad end for a great series. BTW the game wasn't released steam yet, still it had already 10+ positive votes and 1 "review" of a user with 1 review in all and copy paste text. Makes you think about the new Frogware style of game marketing.
PC
Nov 21, 2015
Life is Strange9
Nov 21, 2015
Dontnod has a talent for stories, characters and atmosphere, but not too much regarding making games. Therefore they copy/pasted a generic, dull beat/shoot-em-up as their first one: Remember me. It was a great letdown, I could not play it through. After a while I was asking myself: why am I doing this? Why am I spending half an hour to beat a boss by stupid button smashing only for a few bits of progress in the story. They also copy/pasted, with more luck the Telltale recipe in their second game: Life is strange. I really liked this one. Graphically better than the Telltale ones I've played, the characters and the story is great. It is also quite emotional, sometimes a bit cheesy, but never over the top. And I felt more here that my choices actually affect what will happen. That the consequences are not just byways that later join the main road, but actual branchings or ramifications. I read in some of the reviews that this game is a ripoff of Bioshock Infinite. I don't know what the reviewer was smoking, but it is nothing like BI (for the record: I think Bioshock Infinite is one of the best games ever come out on PC, a milestone in every way). Maybe it is rather close to the Longest Journey. I could get used to the pointing system relatively fast, though is sometimes not to easy to use it. It would be great if the game would give hints only when I want them and not after a certain time. One more thing: it would be welcome (for any adventure game or interactive movie) to have the conversations available to read back, as a diary sentence by sentence. After finishing I felt a bit empty, like after any good movie, book, series and only sometimes, game. The characters felt alive (hope to see them in future games), the story got me, it had a sad undertone, but it made me involved. I'm excited to see what Dontnod releases next time.
PC
Nov 6, 2015
Call of Duty: Black Ops III1
Nov 6, 2015
Why is on Metacritic the first few reviews are always positive and they always have 1/2 reviews and ratings? Is this a tradition or those are "payed" reviews? With frases like "buy it". A real reviewer would never write that: they have no interest in you paying for the game. Obviously anyone who played CODBO3 won't give a 10 rating. I have a 560 gtx, the minimum is 460 and it won't run above 10 fps. It is the same old COD for console fanboys, as it is for a decade now.
PC
Aug 12, 2015
The Book of Unwritten Tales 26
Aug 12, 2015
Has less humor and fun than the previous and more of the annoying type puzzles. After a while you get bored of trying to find out what the game wants you to do. What's more there are a lot of bugs (I have the 'finished' version, not the early access), so sometimes you don't know that what you try isn't okay because it's not the solution or because it is a program error... There are other bugs, clipping errors, very often when an ingame video is playing and it won't stop. You can't select anything or leave the scene, so you have to reload last save. Also the inventory hides a portion of the scene behind it and you can't move out of the way. What is the meaning of the early access if not fixing these bugs? Disappointment after the 1st game.
PC
Jul 23, 2015
The Incredible Adventures of Van Helsing II0
Jul 23, 2015
Neocore creativity summed up: put more monsters in the dungeons! More creativity: more monsters! But quantity not equals quality. If we die 500 times, all money goes to resurrection, feels like doing housecleaning and in the end we think: why are we even doing this? No problem, who cares about enjoying a game. Is it fun? No. Is it rewarding? No. Then why am I doing it? I got into the Giantwoods, the screen was filled with monsters, literally filled. I could not see or control Mr. V. H. There was so many that sometimes I could not even do a thing and I was dead. Who thought this would be fun? The stupid controls were not fixed from the 1st part, so if there are many monsters on screen you're stuck. It is FUBAR. I closed the portal and the monsters were still coming back. After around 10000 killed, I lost my interest. So I died a lot of times and respawned and than I quit the game. That was it for me. It is meaningless, and not fun in any way. This game is even worse than the first one. I don't even care about IVH 3 or any other game from Neocore.
PC
Jul 23, 2015
The Incredible Adventures of Van Helsing5
Jul 23, 2015
If there would be no gaming sites, I would have returned this games after 30 mins of gameplay. The beginning is just stupid. It feels like a chore: kill monsters, monsters kill you, you back to town, buff/buy, travel back and start again. In short: dying, walking back, walking back, walking back, dying, walking back, walking back. REALLY boring. If I did not read on a site that later it gets better, I would've left it screaming. The game itself is not bad after a while, it keeps you gaming for a while, the story isn't bad, the desing neither, still there are major problems with it. Most of them could have been avoided with a little care, a little attention to details. Let's see them. If there is a slapstick for games, then this is it... At least as the controls and wayfinding goes. The same button for going and fighting. Ridiculous. If you want to runaway from a crowd (50% of the game consists of this, like fkin Benny Hill), and you accidentally click on any enemy, it stops and stares and fights... And you die, most of the time. Whoever thought of this... Same goes for holding the LMB, that should mean constant going/running. Yes, just as long as your cursor is not above any enemy, because then Mr. V. H. stops and fights again. And you die. Again. God knows I don't like Diablo 3, but they could make it work. BTW if you have Second Chance, you have 4 seconds to run away as a ghost, sadly the mouse button holding running won't work here, hell knows why. It just stops and stays there. You can click only. You should use the arrow keys for walking, but for that you would need another hand. It feels like a bad port from a console. The wayfinding is maybe the most annoying thing in the game, and there are many other annoying things to count. You run away, again, and you suddenly blocked by the Mighty Huge Monster Streetlamp. And Mr. V. H. stops... Or be it the Humongous Blade of Grass Monster. Most of the time you run in tubes, be it in the forest or in the street. Still the devs couldn't make that tube flat. It has to have something to collide with you, and so you stop. Again. If you go up a stair and you hold the mouse over an area that is beyond the stair, the game thinks you want to come down and you come down. This should be an ACTION RPG, where you move/run constantly and fight (e.g. action), but in IVH the move is never continuous. Something always has to happen to break your impetus. Another wonder when an object in the foregroung hides the view behind it. Battle happens, you in it, but you see nothing of it. Slapstick, I tell you. IVH is filled with bugs. Not just the elevator problem, when Mr. V. H. flies up after the platform, or another when Miss Lady Katarina windles into a bush and freezes there, but more serious ones. Like a not working exit or when the exit won't even show up. And there is no help, nothing tells you that is it a bug or is it normal. Nothing is explained here. This is another miss on the part of the devs: they made a world, a universe as it is trendy to say nowadays, but they've forgot to explain it to us. There is no introduction to the game system, no manual, nothing. A few frases in pop-up windows and that is it... You left with trial and error or google. I played the french translation (no voices, of course), that is partly translated. The rest remained in english, item names, subs, etc. Sometimes even the coding variables show up instead of object/parameter names. BTW, is it Borgova or Borgovia? Ok, I understand the jokes, the quirky/teasing Lady, 42, Tesla, the imps, the Lugosi River and many other geeky reference and I liked them, but the game should work as a game nonetheless. Also the look of it is not on par with the specs needed. The 3d design is OK, but the 2d cutscenes are horrendous. They should have used the 3d for the cutscenes, too. It looks like a game from 2006, but runs on my rig from 2013 around 19-20 fps, far from maxed out... All in all this is not a bad game, but it feels like a beta version, something unfinished. Indy games should not be amateur games, but pro games on a lower budget. All the problems listed by me could have been fixed by paying attention, without extra expenses (except the dub, of course).
PC
Jul 11, 2015
Assassin's Creed IV: Black Flag0
Jul 11, 2015
For AC4 if you type in google "AC4 climb, the first thing to appear is "windmill" >> with the pc controls it is almost impossible to make it, the character, if on the windmill's vane, just lets go and falls for any button, the camera is in an odd angle and you can't see what you're doing. I wouldn't give a ****, because there were lot of stupid things in AC before, I would just skip, BUT this is a part of the main quest, so either you climb or you can't continue. Therefore I give this title a 0. If you put a glitch into the main quest and you not patch it, your game is worthless.
PC
May 20, 2015
The Witcher 3: Wild Hunt4
May 20, 2015
They've made the same mistake as with W2, going the console way. The controles are subpar (mouse/keyboard), sometimes they work, sometimes they just won't. The "boss" fights are **** as before... That was the main reason I hated so much W2. The game is not fair: you run around, no quests, no beast of your size, so you stuck, can't level up. But you have to beat the griffin otherwise you can't go further. What is the point in this? It is bigger, shinier than Skyrim, but you just can't enjoy it. You have no space to develop. It is not a shame to learn from the better: bosses in Skyrim or in the Arkham series were enjoyable to beat. In W3 it makes me hate the game (again).
PC
May 7, 2015
Grand Theft Auto V0
May 7, 2015
I bought this on the pc to make the game just as I like with mods. Now it is not working. Why? I wanted music for myself, a radio mod. Change the FOV. Be part of a community. It is all gone. Why should anyone buy this game on the PC? The controls are ****, driving is a chore and annoying. Mods could have made this game passable. Now they won't. I want my money back. I've been cheated. From now on I would not buy any game from Rstar. Never ever again. Period. The critic score should be updated accordingly.
PC
Mar 26, 2015
Pillars of Eternity5
Mar 26, 2015
Not a bad one, but over 90%? Are you serious? 10 years ago I would have drooled over it, but now? A bit better than the Enhanced Editions. No translations of voices? Really? 2015? Otherwise it is a classic one in any ways: the same old song. A Baldur's with sharper textures. So 0% is also stupid, it isn't that bad. With these ratings of 10 here I only see the marketing machine in work. The first few "reviewers" on top have only 1-2 ratings/reviews. And the negative ones are going to the bottom as always. Good for some nostalgia, but FOR THE SAME PRICE AS AN AAA GAME? Oh, I see: they need the money for the marketing...
PC
Dec 28, 2014
RAGE1
Dec 28, 2014
It was a console port, but it looked good and I enjoyed up to the point where a racing game was forced on me. A racing game I hate by default (I've bargained for an fps...) and even it that field it is a joke. Stupid controls that are not working, dumb physics and again: it is forced on you. If you put sh.t in your game, please let me skip it. Like in LA Noire. I left the game at the 1st race I could not win after 3-4 tries. That made me hate the whole thing. If I die in an fps, I do it over and over again, but not with racing (that is uncontrollable). If you sell a game for the pc, please port it to the pc. I would not call this a port, it's a console game that uses keyboard.
PC
Dec 5, 2014
Tom Clancy's Splinter Cell: Conviction0
Dec 5, 2014
I'm not a sneaky-purist so action games are welcome by me. I liked most of this game, in every way. This could have been a great game for me, BUT all is **** up by the checkpoint system. Why on earth lazy devs or psycho money men are forcing it on us. I leave most games because I don't want to see the same **** 20 secs or 2 mins of footage and starting the whole thing again. It makes me angry and I sooner or later leave the game. UPDATE: and it happened. After going throug the same sh.t for 20 times, listening the same stupid conversation that can't be skipped, I uninstalled this piece of crap from my computer and I won't install any other from the series till I know that there is a savegame feature. In this form this is just utter waste of time. As a game it is a 0.
PC
Nov 30, 2014
Dishonored10
Nov 30, 2014
This is one of the best games I've ever played. Great design and gameplay. My only critic is that it gives you the choice of sneaking or killing and then it punishes you for killing... So it won't give you any choice. Other than that I enjoyed the game that is a 10 and I'm looking forward to the next Dishonored!
PC
Nov 25, 2014
Crysis 32
Nov 25, 2014
It looks great, it plays great, still it is one of the most annoying game ever to come out on pc. The checkpoint system kills the fun. You don't want to discover, you don't want to experiment or have fun, you just want to survive so you don't have to replay 10-15 minutes again. Like a **** Groundhog day... It is not a miracle that with games like this Crytek is ruining itself.
PC
Oct 18, 2014
Ryse: Son of Rome2
Oct 18, 2014
This is a techdemo, nothing more. I won't touch history and credibility, this is a fantasy game, like the Gladiator movie, it has nothing to do with reality - and that would have been the slightest of errors. It came out since a week ago and we have 2 updates for it, but it is still buggy a hell. Sometimes it just loses controll - Marius stands there, he can't figh/roll just go around and take blows... If it is a techdemo, buggy as it is, it's not a miracle that nobody buys the **** engine and Crytek goes bankrupt. Controls are non-existent: sometimes you have to hit the key 2-3 times, so mr. Marius moves/jumps/fights. Ridiculous. By the time he moves, he got hit 2 times from any boss. Did Crytek care about making this playable? We are in 2014. BTW you can't skip movie sequences, you have to replay 5-10 mins from the last checkpoint, so you don't even want to discover or look around (what kind of techdemo is this?), because you might die. You just focus on going ahead. Your "soldiers" just stand there watching, while you fight. They don't free the prisoners or help, just shout. Believable :) Every boss can be killed in one way only and the game tells you how to do it. So you walk in a tube the whole game, then you kill even the boss with one trick (and these boss fights are damn boring, a chore - any of the devs played Arkham city? No? They should have...). So much about creativity. As I've told you: an empty tech demo. No way you can take serious a "game" like this, so I gave it a 2, seriously...
PC
Oct 17, 2014
The Evil Within0
Oct 17, 2014
I'm sure you all have played really old games, like from the 90's, nowadays. Games, where you can't set the resolution above 640x480, so you have a screen with black borders around it and it looks ugly. This is that game! AND I have 15 fps on the STARTING SCREEN - nothing happened, you see a black background and you get 15 fps! WTBF? My rig runs Crysis 3 fluently. And TEW looks horrendous on top of that! Is this a sick joke? I watch a strip of screen, (all configs turned to low), that is noisy, almost all black, ugly textures and I get around 20 fps. This is an insult :) Do people pay for this? And the don't RMA? Then you can do ANYTHING with them... They won't scream for anything. Besides this the gameplay itself is atrocious. Checkpoints, so you have to do 10 mins of repeat, everytime you die. You do everything with space, sit, jump, open, climb, **** etc. On consoles you have only 8 buttons, you have to live with that. But on pcs, you know, we have a lot more of them... This game wasn't ported to the pc, it is just sold to the pc. Back to the game: a trashy C or D movie's script, you basically know everything that wil happen before you install it. If you rate this above 0 you either a "friend" of the devs or you are an enemy of (any kind of) gaming.
PC
Oct 8, 2014
Sherlock Holmes: Crimes & Punishments8
Oct 8, 2014
I've been waiting for this since the last Sherlock came out. It was a great game, for me it would hav been enough to polish it a little, ad some new cases, more freedom and it's a 10 game. Sadly C&P took a new turn and a step back in many regards. I didn't finish the game yet, but I think my opinion would not change too much after have it done. The cons: - Sherlock gets to be more and more a console game, now we have checkpoints. **** checkpoints... Why can't I save my game as I used to? Is it really so hard to program it? - No translated voices - every game in the series was dubbed up to this point. This was almost a deal-breaker for me. (The only reason I still bought it is to support the devs, so maybe later they can make a perfect Sherlock game.) There was some "explanation" for the missing dub on their website, but it is pure BS. They say they didn't translate voices, because lip-syncing would be an enormous job... Who believes that? Every Sherlock game had been dubbed, besides hundreds of other games. This is no excuse. I think they lost many consumers there.... - Besides and this is the funniest the eng dub out of sync! Many games come out with only english dub and unsynced lips for other languages. No problem: the fans who don't understand english still can understand the game without reading subs. The devs could have just put the dubbed voices over the english lip-sync, no one would have noticed - now we have the unsynced result, but without foreign dub... Smart. - The game eats up tons of resources. On a rig that runs Crysis3 on high around 20 fps, C&P delivers 15-17 and C3 looks 5 times better, with grass, big areas and monsters fighting with you. - Looong loading times, I didn' experience such long ones since The Witcher 1, and that was the worst. Pros: - Long loads, but at longer travels you can use your notes to prepare yourself during the wait. A really good idea. - Overall good/great ideas for detective work, this is a great game, or at least there was the potential to be one of the best games ever, if they could just somehow not scr.w up almost everything around it. The puzzles are great, playing the detective is also fun. I've never would have written so much on the subject if I'd thought C&P was an average. So this is not a bad game, but it could have been soo much better. The devs should go back to the oldschool pc save, polish the framerates and have dubs again. There are literally hundreds of bad console games, don't try to make one yourself too. Now Sherlock is one of a kind. If you go on the console path, it will be a featureless, unremarkable, one of a thousand game. I still give it an 8 and hope there would be a better one next. UPDATE: Measurement puzzles are still a chore... What is the point of it? You measure the same 100 times and then it just clicks and you've found a clue you knew from the beginning, it just didn't measure it. Anyone betatested this? There is alway around 10 m2 where you can move around, after that you just stop - I mean it was loading for 2 minutes! What was it loading. In ACIV they load a whole town in 2 mins. BTW I have 16 gb of RAM - the whole game could fit into the memory, TWICE! Still it loads for ages. What kind of abysmally bad coding is this? Watson is ridiculous, dumb and always blocking the way - Sherlock's scornfulness and disdain for him is not surprising... He is just a pain in the ****. You can Alt+Tab out when loading to do anything else and the scene still loads - dissappointing solution for a game to be enjoyed, but works.
PC
Oct 5, 2014
Middle-earth: Shadow of Mordor1
Oct 5, 2014
Constant crashes. It freezes every 10 minutes, if during a bossfight (my character gets hung in the air) I lose that one, so the boss gets promoted... BTW: if I get killed by a caragor, why an Uruk gets promoted? It happened. Needs 6 gb of vram? For what? Is this a NASA project? If I turn everything to ultra, my character's face is still bland and lifeless. So again, why is the 6 gb? ACIV looks the same and runs better on my machine. The main story is really short and the bloatware (bloatgame?), the timed and collect missions are for kids, who have lot of time for doing nothing. Sorry. I've been playing a few ten minutes when I suddenly realized that I'm into the 5th mission of the 20 possible! That is 1/4th of the whole main storyline. Otherwise it is pick this up, collect that, killed 10 in 3 mins... Ridiculous.
PC
Sep 23, 2014
The Walking Dead: Season Two Episode 5 - No Going Back9
Sep 23, 2014
It's funny because this game has everything to be a really bad game. It is quite short. It is not a feast for the eyes. I'm not saying it's ugly, but at best, it's sometimes (sometimes...) feels like a moving comic strip. Otherwise has a cheap, cell shaded look from the last millenium. It has everything you don't want in a pc game: QTEs (to hell with them), check point system (for lazy devs) and episodes (never bought an episodic game before the last part came out and never will...). Besides it is not even a game! It has almost zero interactivity. And I still gave a 9 for it... WTF? I'm out of my mind or **** or something? No, I'm okay :) It's the story and the characters make you want more. The characters come to live like in a GOOD book, you start to care for them and fear for them and you forget the looks, the **** QTE system and you just sometimes think of the parents of the devs, when you have to replay 10 mins after a crash, because there is no savegame, but checkpoints. I'm waiting for season 3 :)
PC
Jul 7, 2014
Remember Me3
Jul 7, 2014
When I started the game, I thought: why didn't receive at least 90%. The setting, the design looked great. Later I realized why... I was a big fan, in the old days, of the " french touch", they had great creative ideas. The problem was they spent all their fuel into design, and none of it left for the game itself... In RM what was missing was the game itself. It is a dumb console port, with dumb console controls not translated into PC, with dumb checkpoint system. It is one of the many games that want to make itself longer by using checkpoints, so you have to do stuff, you already done, again and again. After a while this game became a chore. It gets harder and harder, and if you fail, you can start over (ingame videos included). By the time I got to the Madame boss, I was fed up with the endless buttons smashing, these developers call "fight". Somewhat later I gave up and the story just wasn't interesting enough to torture myself more. Remember me had great ideas, really good design, but as a game it fails miserably.
PC
Jul 7, 2014
Valiant Hearts: The Great War4
Jul 7, 2014
This game has two sides. The design, the story, the WW1 facts are just great. I liked the characters, there were soul put into them. Otherwise as a game, it has everything I hate in a game: checkpoint system, so you can do over and over again the same thing, hundred times, QTEs - a game with QTE in it is a bad game. Period. A job for a laboratory rhesus monkey, not game for humans. As game Valiant Hearts consists of only boring commonplaces. You keep on to see the story, but some parts are so unnecessarily hard, you grow to hate the repetition after a while. By the time of the last doctoring (not giving away anything), I was so full of QTEs, that I deleted the game and watched the ending on youtube. Lot of creativity on the design side and absolutely zero on the game design side. As an animated movie it could have been a 9, as a game it is a 1, so I gave the in-between.
PC
May 21, 2014
Wolfenstein: The New Order4
May 21, 2014
Could have been great if fun, but the difficulty level is wonky: sometimes you have to take it down to survive other times you've left with plenty of ammo/health. Was this game balanced? In any way? Other thing deal-breaker for me: EVEN THE 1ST WOLFENSTEIN HAD SAVE/LOAD BACK IN 1992... Why do developers always have to think on the level of the console-gamer? It's a shame.
PC
Apr 22, 2014
Batman: Arkham Origins0
Apr 22, 2014
Overall chunky, shtty console port. Some of the highlights: main screen space button wont work... Mouse not working on the map, you can't drag... Enigma "riddles" are sometimes fkin annoying. The grapple sometimes work, but mostly not. Annoying as hell. Sometimes you just can't climb up building, that are not too high, not too erhh, but you just can't go up... Why? The buttons not always working - bad pc port as usual - if you make it console only why sell it on the pc? The update deleted all saves - we are not in the nineties anymore... Lamers :) That is when I quit, I won't play this game again from the beginning just because some braindead developer can't fix their own bugs but by deleting my saves. And I will not buy anything from rocksteady anymore. And you are one of them if you gave a score above 5 for the PC.
PC
Jan 6, 2014
The Raven: Legacy of a Master Thief6
Jan 6, 2014
I liked very much this studio's last game, The Book of Unwritten Tales. One of the best of the genre. So I was looking forward for this game. Although it isn't a bad game, I miss the sense of humour of the aforementioned game. Still it has some puns in the game albeit this one is in a rather classic setting that leaves less territory for fun. Pros: Good, logical, clean puzzles, nothing surreal. In consequence it is rather easy (even for me... Sometimes if feels rather like an interactive movie (you decide it's a pro or con I have nothing against it). Good characters, OK graphics. Cons: IT IS SLOOOOWWW... There must be a better way to set the controls for an adventure game: I click, character goes to the spot and in most of the time I can't do anything else. Walking through the screen takes time, so it would be better if I could "look around" with the cursor... And also: the character has to go to a specific spot to begin a certain movement, the he makes some footsteps on the same spot to get in the position for the next animation... It's a drag, it's so cumbersome. Double click not always working for location change (steps, opening doors) and the characters can't run. Bugs characters disappear/reappear, or Adil walks through Mrs. Westmacott in Kairo Museum and the hotspot is on the wrong place... And there are quite a few bugs like that. The space button not showing sometimes the hotspots on their real locations. (Was this game tested?) I played the German version and the voices are sometimes off, or I have to wait for a few seconds for the next line of text. Not the characters are boring (as other reviewers stated), but the way they are presented, the pauses between every line. Sometimes the devs relied on mimics, but it's just not working. The ingame movies' pre-rendered facial emotions are mostly OK, but the real-time characters' emotions are pathetic (e.g. Miss Miller's teeth are independent from the rest of her face... ). If you miss a speech you can't listen to it again, only if you load back a saved game... Around 20% percent of this game is waiting for voices, loading, walking, animations, etc... Still I liked the game, not a revolutionary title, but one to spend a few hours with. Let's hope there will be a TBOUT3 on the level of the 1st one.
PC
Sep 28, 2013
Guild Wars 21
Sep 28, 2013
I wanted to try the free account offered by Guild wars 2, because I've heard of it many good things. Now I'm confused: the first thing was when I tried to download the installation file (25 gb) the net failed, and I had to try again from the begining I mean it's 2013, for God's sake. No pause, no nothing? After finally downloading it, I made an account, verified, and played a bit. Next day when I wanted to get on the servers, it asked me for authentication, an email that didn't arrive. I tried a few times, then tried logging into my account from a browser still no authentication email... I went to support, but I couldn't get a ticket, because I have no serial... So that was about it. Try it its free, but you won't get anything. About the game (to be correct, about the hour I could play with the game): This was my 1st MMO, I was always interested to play one, but I never had (or wanted to pay) the money for a subscription or the time. Now I think I didn't lose anything... Soulless NPCs walking around, I know that there would be PvP and stuff, with real gamers, but if I revive, heal or help someone a 'thank' would be a minimal effort. They get up and walk by like nothing happened. I have to climb up somewhere on a rock to get some egg, but the model is soo blocky. Quake 1 was way better. So it 'jumps', falls of course, and dies of course. Revive on resurrection point and walk back to try again. Gave up after 2 tries. It's like playing Gears of war after Skyrim or Assassins Creed, feels like you're a tank, not a human. If a baddie monster kills me I should do something to survive, but no indication what. What should I do, which button to press, etc, nothing. A little help would be great, but no. Although there's place enough to nag me to buy the full version. No, sir no! The controls are dumb. Holding the right mouse all the time. Maybe I could get used to it, if it was worth it... But given the fact that I couldn't go back AND won't buy full after these experiences, I will never know... Many user says here that this is the best MMO of all times. If this is true, then MMO as a game genre is just not for me.
PC
Aug 8, 2013
Assassin's Creed III3
Aug 8, 2013
You can't enjoy this game for more than 3 minutes without running into bugs and glitches. Not minor annoyances, but game-killing issues. I played v1.06, still it's a half-ready game filled with bugs... What could be 1.00 like? Was it even starting? If you need to know anything about this game, go to **** because here is nothing explained... You have to find out everything on your own. Like this game is made deliberately to be hated. SOME of the bugs/glitches: Map how to zoom back in? BTW AC1-2 and co. had some problems with the map it didn't centered on many times if you clicked on an icon. They fixed it. Yes, they removed... So now you can only drag the sorry map... Is it really that hard to make an interface that works? I mean, it's the 5th generation for God's sake... Thousands worked on them. Nobody cared? The climbing is still POS, try the Beacon hill climb. The game screws it up for you... It jumps automatically into bowl up there and thats it... If you want to climb up, you have to try once-twice to know the game's glitches... Sometimes you can't climb up to a rooftop, he just stands there meditating. And if you're being chased... I wonder if anybody tested the game before release. Sometimes, just walking around, you get suddenly chased by the guards... Why? And you kill them by the dozen, but they don't get less. What's the point? I'm in incognito, aren't I? There are so many lock picking minigames, Why didn't just copy one of them, because this is the worst. You get through the left/right phase, and then he just pulls out the tool and you can start over... Why Connor pulls the damn thing out? He just found the right angle. It's a drag like every minigame here. Atrocious, annoying, stupid. Work of lazy developers without imagination... This guy can climb things that no human can: windows, even a piece of plaster bears his weight. What he can't climb ARE ROCKS... Rocks, that most humans can with a bit of practice. So you spend hours on pressing the forward button, to round the rocks... Tree climbing is a pain. Not working as it should be or it just not working at all. You have basically the SAME tree for every lookout point. Still the basic commands aren't working. If you climb up, Connor looks around from BEHIND THE LEAVES, and because you cant see where you jump, you're dead. Atrocious game design and logic. The inventory is confusing. Nothing explained. It's just amazingly bad. Buttons not working (backspace, space). It's version 1.06, I've been waiting to download 6 patches, one by one and still they didn't fix this issue. If you touch the mouse it's frozen. It's not a bad port, it hasn't been ported to pc at all. Basic stuff not working. After a few hours of gaming when you have a task, e.g. to look for a treasure chest and you cant find it, you are not searching for it again, because you think it's a glitch again, that it's not there. You get use to the bugs... It's the 5th generation of AC so now it was high time to introduce (on a regular base) the plague, the cancer of the gaming world (at least the pc, the console gamer take it), the Quick time events. YESS. So now if you have liked the series so far, now they convince you that you were wrong... From now on you'll be on a level of a 3 year old toddler push this, and then push that. I was so missing this... And if QTE, why isn't it enough to click the damn button once? I hit the E once or 6 times, still I die...
PC