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User Overview in Games
8Avg. User Score
User Score Distribution
positive
25(69%)
mixed
10(28%)
negative
1(3%)
Highest User Score

Games Scores

Nov 19, 2015
Animal Crossing: amiibo Festival
4
User Scoreasjklasjklas
Nov 19, 2015
The creators of Animal Crossing: amiibo Festival knew an inferior imitation of the Mario Party franchise for the Wii wouldn’t serve any relative purpose other than to sell more Amiibo figures. But it’s critically disappointing from one of the most critically acclaimed franchises from Nintendo, who have recently caved into more and more marketing gimmicks formerly exploited only by its competitors through third party co-developers, with Pokémon Shuffle and more coming to mind. If you were expecting amiibo Festival to be somewhat similar to the overall reaction to Animal Crossing: Happy Home Designer on the Nintendo 3DS, prepare to be miserable. At least HHD incorporated addictive, even enjoyable qualities that made me want to continue playing for a couple of days. But amiibo Festivals to deliver “fun” by any definition. The mini-games aren’t very challenging and the visual board game design is poorly executed, making for a boring, dull experience. Even the Amiibo feature doesn’t function as well as it’s supposed to, becoming an annoyance during certain mini-games. The only majorly redeeming qualities aren’t gameplay related—it’s certainly charming, especially during the non-playable sequences. Animal Crossing: amiibo Festival could have been an add-on to 2013’s New Leaf or maybe even an upcoming main series console game; however, I couldn’t imagine paying for amiibo Festival as DLC either and would only download it for free if it were essential to completing a task. It’s only moderately more entertaining if you have a friend playing with you and even then, just play Mario Party. I couldn’t bring myself to call this a “terrible” game, it’s simply short of being pleasurable to any extent, only designed to cash in on an Amiibo feature many of us only used to decorate our shelves. Overall rating: 4.5
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Wii U
Feb 4, 2015
Journey
10
User Scoreasjklasjklas
Feb 4, 2015
Though Flower evoked emotions through similar means of its visual and aural atmosphere, Thatgamecompany’s 2012 minimalist masterpiece Journey goes even further and although I immediately became emotionally invested as soon as the premiere of the E3 trailer years ago, I didn’t expect myself to cry at the end. It’s—in line with Thatgamecompany’s previous projects—not a conventional video game and it certainly acts more like an art project or cinematic experience than a gaming experience, however, there’s much, much more gameplay elements than we witnessed in Flower: the controls and camera are smooth—however, the inclusion of the motion control camera seems unnecessary and at its worst, distracting; it’s easy and has a duration of about 90 minutes if you play it straight through, but once you realize that every single cutscene, design, and overall detail is well warranted and the complete erasure of any filler, it’s definitely necessary and only makes the impact more well-deserved than it already is. And at last, it’s one of the most beautiful games I’ve ever played—and I’m taking into account games like 2001’s Ico, 2005’s Shadow of the Colossus, 2006’s Ōkami, and many, many more. From the animation of the sand to the vibrant design of the creatures made of cloth, it’s a testament to just how visually stunning a video game can be, comparable to that of an art film. And the soundtrack, composed by Austin Wintory, is couldn’t be any more **** fit, how it’s timed and how it syncs into every single moment like a puzzle piece, the Grammy nomination was obviously earned. It’s certainly not an experience everyone will find joyous, however, besides the emotional impact Journey left on me, I have revisited the game multiple times already—the multiplayer experience is a one-of-a-kind and just factors into the emotions, it’s one of the most rewarding co-op experiences I’ve ever witnessed. The Trophies are easily earned yet exciting to collect and once you collect your White Robe after earning the Transcendence Trophy, you’ll be jumping with joy if you’re anymore of a fan than I am. If I’m overrating Journey, it’s because of complete bias, but even outside of a personal experience, it’s not surprising how much acclaim it initially received and how much of a legacy it’s generated since its release. It’s also not surprising that it has its fair share of criticism, but it’s baron in comparison to the many, many positive factors implemented into the experience. It’s one of the shortest epics out there, but it’s damn sure one hell of a memorable one. Overall rating: 10 +Beautiful visuals +Beautiful soundtrack +Best co-op multiplayer experience in years +Excellent controls, camera, and no filler -Short -Motion control camera can be an annoyance
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PlayStation 3
Feb 4, 2015
flower
9
User Scoreasjklasjklas
Feb 4, 2015
Thatgamecompany have a solid reputation for developing video games that aren’t actually conventionally video games, however, more than 5 years later, Flower evokes emotions throughout its stunning visuals, lush colors, and joyous soundtrack. It’s not a surprise that it’s not for everyone and the motion controls can still be frustrating if you’re not adapted to them—and since very, very few games have taken advantage of this feature, that frustration is warranted for a lot of gamers—it’s still a must-play for anyone willing to spend their 7 bucks on it, whether it’s the PS3 or PS4.
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PlayStation 3
Feb 4, 2015
flower
9
User Scoreasjklasjklas
Feb 4, 2015
Thatgamecompany have a solid reputation for developing video games that aren’t actually conventionally video games, however, more than 5 years later, Flower evokes emotions throughout its stunning visuals, lush colors, and joyous soundtrack. It’s not a surprise that it’s not for everyone and the motion controls can still be frustrating if you’re not adapted to them—and since very, very few games have taken advantage of this feature, that frustration is warranted for a lot of gamers—it’s still a must-play for anyone willing to spend their 7 bucks on it, whether it’s the PS3 or PS4.
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PlayStation 4
Oct 4, 2014
Crash Twinsanity
5
User Scoreasjklasjklas
Oct 4, 2014
It's been one decade since Traveller's Tales took another go at the Crash Bandicoot franchise--their first try at it resulted in The Wrath of Cortex, which was less a successor and more or less an unflattering expansion of 1998's Warped--and to be honest, any redeeming qualities Crash Twinsanity had in 2004 have aged poorly since then. The cartoonish comic relief and mildly entertaining first quarter of the game aside, Twinsanity has more trial-and-error gameplay than it does saving points and there are an equal amount of bugs refraining it from being even remotely enjoyable. Especially in retrospective, the annoying soundtrack--which I'm assuming the creators believed to be apart of the charm of its looney toon-esque environment--and lackluster visuals and sound make for a sleepy experience for adult Crash Bandicoot fans revisiting their past. The 10th anniversary of Crash Twinsanity is about as irrelevant as the existence of this game in the first place.
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PlayStation 2
May 16, 2014
RollerCoaster Tycoon 3
8
User Scoreasjklasjklas
May 16, 2014
Atari buying the RollerCoaster Tycoon franchise has been its grandest downfall since the glory days under Chris Sawyer's ownership, especially when the company makes you wait more than a decade for a sequel, only to be overwhelmingly disappointed. But in 2004 and with the release of RollerCoaster Tycoon 3, everyone saw potential, especially after how surprisingly well it transitioned into the world of 3D graphics. But despite having a number of bugs that take more than one hand to count, RollerCoaster Tycoon 3 was an excellent entry for a game that's significantly unequal to its older siblings. Pros: Excellent new features, such as a sandbox mode that allows accessibility to casual players; excellent creative modes; variety of coasters, rides, shops, and scenery to build, not including its expansion packs; charming -- and surprisingly comical -- sense of humor; the 3D graphics are overall pleasant to look at; 10 years later, it's still an addictive and enjoyable experience for a wide variety of players. Cons: The cost of transitioning RollerCoaster Tycoon into the 3D realm is the buggy mechanics, extensive loading screens, and frequent slow downs or freeze ups; in sacrificing itself by distancing the franchise from Chris Sawyer and the Six Flags brand makes for an indescribable lack of charisma in comparison to the superior predecessors; hasn't aged QUITE as well as its predecessors have, despite having some significant improvements.
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PC
May 16, 2014
RollerCoaster Tycoon 2: Triple Thrill Pack
10
User Scoreasjklasjklas
May 16, 2014
RollerCoaster Tycoon 2 easily has to be the greatest one of the once commercially successful trilogy (no, I'm not even mentioning the 3DS and Mobile "deconstructions" of the franchise, except for in these parentheses). Even over a decade later, RollerCoaster Tycoon is still as addictive and charming as it was once upon a time to the general public. And the expansion packs -- bundled in this conveniently priced special edition -- don't make it any less time consuming. Pros: Extremely addictive; excellent gameplay mechanics; lots of coasters, rides, scenery, and more, especially in the expansions; inclusion of actual Six Flags parks and allowing players to build their own Six Flags park makes it even funner for players not interested in the more challenging parks; even after a decade of release, RollerCoaster Tycoon 2 has stood the test of time and remains the best entry in the series. Cons: It's not a sequel more than it is a refinement of the first game, not including its expansion packs; minor bugs, especially during the scenario designer; no sandbox mode; could have used some more rides, even during its time of release; challenging for anyone who's not 100 percent dedicated to the franchise.
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PC
May 15, 2014
Killer Instinct
8
User Scoreasjklasjklas
May 15, 2014
Unless you aren't into the disappointingly minimal and unoriginal -- even after DLC has been purchased, and there is a lot -- overall atmosphere in comparison to many other greater fighters, don't let its minor flaws negate the experience; Killer Instinct revives everything that made its 90s predecessors classics and refines it marvelously, it's especially done well thanks to some striking visuals and casual and competitive friendly controls.
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Xbox One
Apr 22, 2014
The ICO & Shadow of the Colossus Collection
10
User Scoreasjklasjklas
Apr 22, 2014
The HD hasn't made ICO or Shadow of the Colossus appear any newer, however, when it comes to Team ICO, age doesn't exist. The classics that helped capture the PS2 era and visualize it, in case you missed them, ICO and Colossus give gamers -- casual and traditional -- the opportunity to mine into their dazzling beauty and simplicity. And despite the demographic maybe missing your average action/adventure audience on a more rewarding scale, there's no denying the impact they'll leave during your experience. Pros? The HD helps introduce ICO and Colossus to the newer era, whilst retaining all the glory experienced during their debuts, respectively; cleaner, crisper pixels; widescreen; breathtakingly beautiful visuals, especially the Colossi sequences during Colossus; excellent -- and eerie -- sound design, specifically the whistling winds while exploring the dungeons in ICO and the vast expanses in Colossus; simple, yet emotionally involving concepts; excellent trophy system; great value. Cons? The camera and controls in Colossus are annoying at first glance; ICO and Colossus share a minimalist concept that might seem sketchy to some players.
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PlayStation 3
Apr 20, 2014
Mortal Kombat Komplete Edition
9
User Scoreasjklasjklas
Apr 20, 2014
For everything you're getting -- an excellent and exceptionally nostalgic fighting experience with DLCs included -- at a valuable price, Mortal Kombat: Komplete Edition has to be one of the easiest purchases in your collection. It's not a special edition as much as it is a thoughtful, tailor made buy for anyone who hasn't already purchased the game or the DLCs. For casuals or traditional kombatants, no one could go wrong with it, it's the best in the franchise. Pros? Enough single player and multiplayer content to maintain a gamer's attention span for longer than anticipated; one of the most cinematic story modes ever introduced into a fighting game; challenge tower has 300 challenges that'll have you up all night; excellent arcade mode with character endings; excellent controls; excellent implementation of X-Ray moves, which make the game even more bloody fun; excellent implementation of tag team fighting; excellent training mode; GOREgous graphics and blood and gore galore; excellent online experience, featuring lobbies and King of the Hill; variety of characters from the original trilogy have had a makeover and are all unique; Test Your Might, Strike, and especially Luck are addictive; can't go wrong with DLC. Cons? Distribution of unlockables; the Krypt could offer more than just primarily art; minor balancing issues, some characters are overpowered; minor cheap A.I., specifically Shao Kahn; minor online lags; the story mode has some corny dialogue and voice acting.
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PlayStation 3
Apr 19, 2014
SoulCalibur V
8
User Scoreasjklasjklas
Apr 19, 2014
If it weren't for its overall dull single player experience and removal of many, many majorly popular characters, Soulcalibur V had the opportunity to become one of the most highlighted games in the franchise, choosing refinement over "fixing what ain't broken". Any personal qualms with V should derive from the aforementioned and shouldn't be held against an overall potential fighter. Pros? Refined gameplay; excellent controls; excellent HD visuals and sound; excellent online experience and options; beautiful graphics; excellent detail in character and stage designs; less one-dimensional dialogue, "less"; the greatest Create a Soul options you'll ever see in another Soul game or in a fighting game in general; Critical Edges are a major improvement over IV's Critical Finishers in terms of, well, actually implementing them; Ezio Auditore has overall well-balanced controls and has to be one of the most functional in a Soul game. Cons? Limited single player modes; limited character backgrounds; shallow story mode; shallow main "protagonist"; cheap AI; replacing many, many fan favorite characters wasn't the refreshment the Soul series needed; not enough actual refreshing content to hold onto players for more than a few days.
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PlayStation 3
Apr 19, 2014
Marvel vs. Capcom Origins
8
User Scoreasjklasjklas
Apr 19, 2014
Let's commend Iron Galaxy for selecting two dusty Capcom fighters -- Marvel vs. Capcom and Marvel Super Heroes -- and remodeling them in HD and online play in spite of not being in any form of high demand, but we're not complaining either. It's an excellent port that reintroduces to an era before the Marvel Cinematic Universe when Marvel and Capcom were constant collaborators in the arcades. Pros? Excellent HD remodeling of the character sprites and stages, however, the additional arcade skin helps retain the retro aspect of the games; excellent online experience; nostalgic. Cons: Dated appeal to anyone outside Capcom and Marvel's most devoted gamers; an underwhelming experience in comparison to more successful Capcom ports such as Marvel vs. Capcom 2 and Street Fighter III: Third Strike; for $15 (USD), there's not enough to justify the price tag.
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PlayStation 3
Apr 19, 2014
Darkstalkers Resurrection
8
User Scoreasjklasjklas
Apr 19, 2014
Darkstalkers Resurrection continues on Iron Galaxy's latest trend in revisiting older Capcom cult classics -- Marvel vs. Capcom Origins was an unexpected one -- in HD and well, whether or not you liked the franchise's unique gameplay -- in comparison to Street Fighter -- and conceptually contrived cast of characters (sexy succubus Morrigan, cutesy underdressed Felicia, and whatever the hell Hsein-Ko is), your opinion may vary. And even if it might not mean a next-gen Darkstalkers is on the horizon after all (thanks for that broken dream, Capcom), Resurrection does what it's implied to do: dust off two arcade relics, spiffy 'em up, and add an online experience those few thousand Darkstalkers out there will be eternally grateful for. Pros? Excellent HD remodeling; cast of some of the cookiest, spookiest characters you haven't seen in another fighting game franchise yet; excellent online mode with plenty of options to help tune the experience; additional arcade skin, art gallery, and remastered soundtracks make for some fun bonus material. Cons? Minor online bugs; $15 (USD) for a fine port of two forgotten games seems cheap -- it's Capcom though; although unique, the gameplay won't appeal to everyone at first glance and without a proper trial mode, casuals might as well not even consider Resurrection; the disappointment after believing Capcom would give us minorities our right to a next-gen Darkstalkers, only teasing us then **** our hope.
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PlayStation 3
Apr 19, 2014
Street Fighter III: 3rd Strike - Fight for the Future
10
User Scoreasjklasjklas
Apr 19, 2014
The $15 (USD) -- and additional $5 for content you probably don't need -- might be intimidating for some. But in the same vain as their Marvel vs. Capcom 2: New Age of Heroes, Capcom have made another excellent port that creates an almost flawless -- if not moderately improved -- experience from the Dreamcast days of gaming with Street Fighter III: Third Strike Online Edition. By personal opinion, Third Strike has one of the most challenging and competitive experiences in the Street Fighter franchise and with online play, it's become even more valuable. Pros? Excellent HD remodeling; excellent controls; excellent soundtrack; excellent, well, everything that made Third Strike an immediate fan favorite back in the arcades, which holds up extraordinarily well in an HD era; excellent online mode with a variety of options -- I'll stop using the word "excellent" now, ahem; return of cool characters that have since been overshadowed by their more iconic predecessors; variety of other content, including a trial mode that helps adjust any casual or traditional fighter's unfamiliarity with the game's on-point controls and timing; additional artwork, arcade skins, and remastered soundtracks don't disappoint either. Cons? Minor character imbalances -- specifically Q -- still exist; unmatchable difficulty might turn casuals off; Capcom have never been immune to milking out a few extra bucks on DLCs only hardcore fanatics of the series will care about buying.
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PlayStation 3
Apr 18, 2014
SoulCalibur II HD Online
9
User Scoreasjklasjklas
Apr 18, 2014
An excellent port of one of the greatest fighting games of all-time -- in my opinion, at least. The generally mixed critical reception primarily aims at the buggy online content of the game. But as far as the game itself goes, whether you liked or hated the original games, that'll be your reception. Pros? Excellent HD overtones; excellent control; it's the cast of characters we all grew up with, including both bonus characters -- Spawn and Heihachi -- on the PS3 and Xbox 360 versions; still has one of the best story modes -- Weapon Master -- in the Soul series. Cons? Limited online options; online mode has a lot of bugs, especially lagging; other bugs; no Japanese voiceover option, which means you're stuck with the campy English dialogue; depending on whether the contents of newer fighters have changed your perception of the game, it's fairly dated in terms of gameplay and specifically its reward system.
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Xbox 360
Apr 18, 2014
SoulCalibur III
8
User Scoreasjklasjklas
Apr 18, 2014
The masterful Dreamcast classic and the multi-console sequel are the most memorable in the once valuable Soul franchise (IV and most certainly V are rather, um, underwhelming in comparison). But despite some minor bugs and PlayStation 2 exclusivity, Soulcalibur III can best be remembered as a promising transition, allowing the player newer characters, newer modes, and a subliminally stellar single player experience. Pros? The adjusted fighting system makes for a lot of depth; Create a Soul is an exceptionally excellent concept; variety of cool characters with unique fighting abilities; variety of content, creating for an unusual amount of replay value; beautiful graphics; excellent controls; excellent visuals, seeing as the stages almost have more going on than the fighting itself. Cons? Minor bugs; some of the content can be disappointing in spite of the developer's care for single player content; no online play, despite coming out in a time when online play was all the rage.
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PlayStation 2
Apr 17, 2014
Injustice: Gods Among Us
8
User Scoreasjklasjklas
Apr 17, 2014
Though it's no Marvel vs. Capcom in terms of appeal and it's definitely not Batman: Arkham City on a universal scale, creator Ed Boon continues with what he achieved with his 2011 reboot of the Mortal Kombat franchise, which is reinvigorate the flailing fighting game genre -- at least at a beginner's scale. Injustice: Gods Among Us looks good, feels good, and has a pretty good chance of garnering enough attention to make it a mainstay for the long run. Pros? The DC universe makes an exceptionally excellent entrance into the fighting universe; excellently executed characters and impressive roster, which features fan service at its finest with the variety of characters it offers, including DLC characters such as Mortal Kombat's Scorpion; fantastic visuals, especially during the cinematic special move sequences; overall great mechanics; an engaging story mode, in spite of being cheesy and underwritten, that you don't get much in the fighting genre. Cons? It's mainly geared to casual gamers, unless you're content with winning with cheap shots; some imbalanced mechanics as well; as always, there's a lack of ambition in the singe player experience, which creates for less replay value.
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PlayStation 3
Apr 17, 2014
Mortal Kombat vs. DC Universe
6
User Scoreasjklasjklas
Apr 17, 2014
The DC universe versus one of fighting games' most popular characters was an excellent concept, which eventually lead NetherRealms to developing 2013's Injustice: Gods Among Us. But my concerns aren't for the lack of M rated content -- before 2011's reboot of the franchise came out, Mortal Kombat wasn't even taken serious beyond blood and guts -- as much as it is for the imbalanced handling of the ESRB content, as well as the overall dullness you feel after running through it for a week. (I previously reviewed it as KendylKlownfish in 2011, I'm reviewing it again just because, well, I always want to restate my thoughts on a game, old or now -- and I have no social life, ahem). Pros? Although I once called it "lousy", it has an overall engaging story mode in spite of some cheesiness in the character's dialogue and execution, NetherRealms obviously cherishes canon details over Capcom, who usually focus on arcade mode and, well, that's it; great graphics; kombatants versing against DC legends is a comic geek and gamer's wet dream. Cons? The imbalanced handling of content, which ends up making fatalities (and um, "heroic" brutalities, *snickers*) look unintentionally comical; core gameplay hasn't reduced the clunkiness of the PS2 games; not much variety for fighters seeking out challenge; an overall dull experience.
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PlayStation 3
Apr 17, 2014
Marvel vs. Capcom 2
10
User Scoreasjklasjklas
Apr 17, 2014
In retrospective, Marvel vs. Capcom 2: New Age of Heroes reigns as one of the greatest fighting franchises of all-time and with the inclusion of online mode, the competitive status of the game has been raised another bar since it first came out on the Dreamcast over 10 years ago. Pros? Retro visuals; lots of characters from Capcom and Marvel; lots of colorful hyper combos; multiplayer mode and online make it as competitive as it used to be in the arcades and on the Dreamcast; original jazz influenced soundtrack. Cons? The visuals haven't aged all too well; occasional online hiccups; the soundtrack gets awfully repetitive after 5 minutes of gameplay.
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PlayStation 3
Apr 16, 2014
Paper Mario: The Thousand-Year Door
10
User Scoreasjklasjklas
Apr 16, 2014
Even 10 years later, Paper Mario: The Thousand-Year Door has to be one of the finest RPGs Mario has ever experimented with and it's certainly not paper thin -- okay, that's a poor shot of a pun. Pros? The originality in its visuals are its selling point; excellent use of 2.5D RPG and platforming elements; cartoonish humor; charming characters; lots of secrets. Cons? Annoying amount of reading -- anyone who button mashes through dialogue might miss something some characters only say once -- and requires the player's patience; annoying backtracking; occassional lack of hints, which is more frustrating than challenging.
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GameCube
Apr 16, 2014
Okami HD
10
User Scoreasjklasjklas
Apr 16, 2014
A beautifully stunning, overlooked classic in Capcom's case, Okami gets the HD re-release on the PS3 console -- since it originally came out during the PS2's final hours, it's been longingly deserved -- and it's aged marvelously well. Pros? The HD art design and cel-shaded graphics are as stunning as ever; Japanese folklore influences; incorporation of Zelda-esque action-adventure, platforming, and action-RPG elements; epic humor; epic quest; epic soundtrack; epic use of a paintbrush ever used in a video game; epic, well, everything. Cons? The combat can often become easy and repetitive; some minor camera issues; this is a neglected franchise.
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PlayStation 3
Apr 16, 2014
SoulCalibur IV
8
User Scoreasjklasjklas
Apr 16, 2014
Reviewing something so similar to the preceding three games -- and after releases like Super Street Fighter IV -- becomes monotonous. Especially coming from a franchise once treasured in the fighting game genre. Pros? The inclusion of Star Wars exclusives is an excellent concept; the introduction of online mode; stunning graphics; once again, Soulcalibur IV caters to veterans and casuals with its variety of strikingly unique fighting styles. Cons? Unfortunately, the Star Wars concept is defeated by largely imbalanced fighting mechanics; Critical Finishers, although visually stunning, take too long to reach and are largely unseen outside of multiplayer; lack of replay value; occassional online hiccups; the gameplay is all too familiar and in 2014, it hasn't aged marvelously.
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PlayStation 3
Apr 16, 2014
Mortal Kombat (2011)
9
User Scoreasjklasjklas
Apr 16, 2014
NetherRealm and creator Ed Boon have risen and revitalized the Mortal Kombat franchise and returned it to the gloriously GOREgous heights it once reigned hell upon in the arcade days. Pros? The incorporation of 2.5D and an overall refreshing gameplay experience; one of the deepest -- if not cheesiest -- story modes in fighting game history; returning characters from the classic trilogy; seventh-gen gore and guts, thanks to some of the franchise's most creative fatalities yet; pleasurable multiplayer and online experience. Cons? Lame unlockable content; stupefying AI; replay value stiffens after all the modes are completed in a short time.
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PlayStation 3
Apr 16, 2014
Deadpool
6
User Scoreasjklasjklas
Apr 16, 2014
Marvel's most popular "underdog" (of some sort) Deadpool is truly the star in his very first game. Because besides the Merc with the Mouth -- his voice actor, Nolan North, who delivers some of the funniest dialogue in a Marvel video game ever, and the writing staff -- are about the only starring qualities in this overall generic action-adventure. Pros: The cartoony, crude, often sexist humor should leave anyone that's been following Deadpool since his Cable & Deadpool days with cracked ribs. Cons: Limited campaign and multiplayer mode; limited unlockables; frustrating camera; generic level design; repetitive combat; short and shallow.
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PlayStation 3
Apr 13, 2014
Tatsunoko vs. Capcom: Ultimate All-Stars
8
User Scoreasjklasjklas
Apr 13, 2014
It's not a conventional console choice for a fighter, but that's one of the many unique qualities about the exceptionally obscure Tatsunoko vs. Capcom -- you know, besides the cast of characters, many of which non-Japanese audiences won't find any familiarity with, and its visually colorful, stunning, and seizure inducing hyper combos, some of the best in the vs. series. It's an essential for anyone collecting for their Wii and Wii U collection, for simply being the odd one out of the bunch. Pros: A truly successful successor to the Capcom vs. series that's in its own league; the cast of characters, specifically Tatsunoko, are whacky, weird, and lovable all at once; excellent soundtrack; insane hyper combos. Cons: The Wii remote controls are a challenge in their own right; single-player value and online play don't support replay value; if the unconventional console choice and virtually unknown-outside-Japan Tatsunoko characters don't turn off casuals, the lack of English voiceovers might.
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Wii
Jan 12, 2014
Pokemon Y
9
User Scoreasjklasjklas
Jan 12, 2014
Pokémon X and Y won't conform many who haven't fallen for the hype since day one, however, it's as stunning as the day the franchise first made its way into the hearts of everyone else who's been the opposite of a hater. Pros: The visuals aren't just an improvement, they're, as aforementioned, stunning and excellently executed; many, many new features such as Pokémon Amie, Super Training, character customization, and daily content help develop a deeper connection between players and their Pokémon; multiplayer value is also better than ever thanks to simplified access and Wondertrade; Pokémon from all gens make an appearance sometime or another; meeting Pikachu, Evee, the original starters, and Snorlax early in the game help create a nostalgic sense of familiarity that veterans and even newcomers alike will admire. Cons: The 3-D functionality isn't exemplified very often and when it is, frames-per-second run very, very slow very, very frequently; newer features such as Pokémon Amie and character customization, although adored, are limited; the storyline, stage designs, NPCs are flawed and/or forgettable; some newer features such as Mega Evolutions and "tipping" are virtually useless; too easy and a bit over-rewarding in terms of leveling up and making money.
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3DS
Jul 24, 2013
Animal Crossing: Wild World
7
User Scoreasjklasjklas
Jul 24, 2013
Probably the least likable installment in one of Nintendo's most charming franchises, Wild World simply lacks the variety its best-selling predecessor (and the exciting New Leaf, which came in 2013) and even for its time, is a disappointment for fans looking for more than just running around, catching bugs, catching fish, buying, selling, etc. However, that's not to say the game isn't enjoyable in general, the new spherical landscape makes for a far more original experience and the ability to connect with friends online makes it even more exciting. But beyond that, check out the newest installment if you're looking for an adventure on the go.
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DS
Jul 21, 2013
Project X Zone
7
User Scoreasjklasjklas
Jul 21, 2013
Project X Zone is targeted at very specific gamers and is overwhelmingly limited beyond that; while the crossover concept is overall excellent and has a variety of characters from franchise favorites such as Mega Man, Resident Evil, Street Fighter, Tekken, etc., the stories and dialogues of the characters become far too confusing to make it all worth viewing. And gameplay becomes horrendously repetitive with very limited tactic settings and special attacks that are all style, no substance. But that being said, the anime/16-bit style visuals throughout the game will pleasure many of the franchise's fandoms and maybe even some of those unfamiliar with the lesser known ones (ahem, Sega's).
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3DS
Jul 21, 2013
Animal Crossing: New Leaf
9
User Scoreasjklasjklas
Jul 21, 2013
For any doubters and outsiders of the Animal Crossing fandom, there is nothing new that'll change your minds. However, for veterans of one of Nintendo's cutest franchises, it is the finest installment to date. In the creative department, while players are finally offered the ability to choose the layout of their town at the beginning of the game and given chances to build on to their towns with a slew of scenery and shops, the mayor role in the game is very underwhelming and you'll often grow irritated with having a puppy dog (spoiler: your secretary named Isabelle) tell you what to do 24/7. But outside of that minor struggles, New Leaf refines and adds beyond everything that made the game addictive in the first place, taking even more of the time of your day to simply grow plants, catch bugs and fish, go to the tropical island and play mini-games, play with your friends via Wi-Fi connection, etc. Truly one of the funnest games on the Nintendo 3DS at the moment.
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3DS
Jul 20, 2013
Ultimate Marvel vs. Capcom 3
8
User Scoreasjklasjklas
Jul 20, 2013
Capcom is well known for their constant rehashing of their most popular titles, it's just a shame Ultimate Marvel vs. Capcom 3 came out only 6 months after the original, making for an all-new disappointing low. However, if you regard that minor set back (it's been 2 years since then and the price is only a mere $25 now), Ultimate tweaks many minor yet buggy flaws that crowded in the previous version, and the 12 new playable characters (including MVC veteran Srider Hiryu) simply make for all-new fun and will take even longer to master. But even with the inclusion of the moderately fun Heroes and Heralds mode, Ultimate is still lacking the variety it needs to attract a broader fan base. Still, as long as fans aren't too disappointed with Capcom's cold marketing game or haven't yet purchased it, go ahead and give it a try.
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PlayStation 3
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