VoiceOfTheOdd
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Sep 28, 2014
Hack 'n' Slash10
Sep 28, 2014
I wanted to start of by saying Hack 'n' Slash has the incredible concept and art direction which I have come to expect from Double fine studios. When I first heard about Hack 'n' Slash, it was during Double Fine's in house "Amnesia Fortnight" game jam. The amnesia fortnight is a tradition of double fine which has brought on some really interesting games such as costume quest, the cave, and space base. While I will admit the tradition can be frustrating when it breaks up a team working on a larger game like "Broken Age"(which may have been inspired by past game jams), thus slowing production, however the fortnight event keeps the creativity in their studio flowing and provides motivation for the designers to keep making inventive games for us to enjoy (so we should promise not to complain). The Game itself is a legend of zelda-esque dungeon puzzler, but instead of the ever-present block pushing puzzles which are so indicative of the genre it is made up of puzzles based off of lua script coding. According to the developers, the game is still a little bit of a work in progress, given the complaints of difficulty on the later portions of the game I feel that this statement is corroborated. The latter half of the game has a steep increase in difficulty of code primarily due to the open-ended-ness of the game itself. While it may sound like lazy coding, the designers still wanted to keep the open endedness and difficulty to foster a community rather than hinder it. The intent of the game is to bring together veteran-coders, fledgling designers and script kitties to create a community similar to that of any game design group to foster creativity and modification to take what is already there and make something more. I personally feel that if t succeeds, this game will be an important point in gaming history when developers learn to let their audience collaborate with them on an even deeper level. I give this game a high review for aiming high, and suggest it to anyone even slightly interested in any form of programming. I want as many people as possible to play this game so that the community can grow and build something history-making out of something already beautiful.
PC