Sorcerer88
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Dec 16, 2014
The Old City: Leviathan4
Dec 16, 2014
uninformed pseudophilosophy, tedious gameplay, environments pretty but uninspired with lack of interesting and meaningful objects. 3 basic, pseudophilosophical ideas the game centers on: contentness, satisfaction, perfection = stagnation, nothing to do, always need new goals belief should be open ended, you can't know for certain, shouldn't hold on to ideology (= anker), the world is bad and we don't know much, but we can improve step by step, but need to deconstruct everything first. These ideas aren't bad. But they aren't brilliant, deep or new either and instead of making them sound complicated for 2 hours, one could have added to them differently. i feel like the creator didn't read a lot of literature, because these ideas have been done hundreds of times before and much better. It's not even well-copied for lack of ideas. dialogue = simple ideas made to sound complex with naive complication of terms and syntax also, depressing setting, especially in the beginning, with no justification, needs to be good to be worth it. also, tons of game design flaws: horror athmosphere in the beginning, but nothing ever happens to you, so you ignore the scary feeling. a train that takes long to go through only to need to turn back, no reward for exploration. too many long texts scattered throughout the levels that want you to stop to read for a while. especially with Solomon's notes, that's too long and not that interesting. this is not a book, but a game. crab in the last chapter does nothing, you go a long way into a dead-end. takes you a while to realize there's nothing happening there, then you have to backtrack. Dear Esther is the much better game of this exploration story-driven type. I'm sorry to give this such a scathing review, there's surely quite some inspiration and motivation behind Leviathan, but the result just doesn't hold up in any way.
PC