SaverOfTime
User Overview in Games
Games Scores
Mar 9, 2026
Cairn9
Mar 9, 2026
This game is breath of fresh air gameplay wise. There are very few true exploration/hiking/climbing games (individually), there are even less that feature all three in the same game. This game just hits all the right spots. The graphics are stylized and look great, the music is incredible, the design of the mountain is amazing. It's really impressive from a level design aspect how they put this mountain together, honestly. The sense of scale when you are climbing some of the bigger walls is not something replicated in any other game out there on the market. The story is interesting, and the endings are thought provoking. Do yourself a favor and play this, it's my Indie GOTY so far.
PC
Mar 9, 2026
Marathon7
Mar 9, 2026
its slow paced and TTK is too fast. The loot is also not very interesting, which is kinda the whole point of an extraction shooter; get in, loot buildings, AI enemies, and dead people, then get out alive... The graphics are very interesting and the art style is fresh, the music is also very good. Progressing through the factions and revealing more of the lore is fun to do. I think the vibes/presentation is a 10/10 for sure. Overall I think it would have been a better game as a Battle Royale, honestly. Or maybe a cooperative shooter, sort of like a Destiny 3 maybe. They could have kept multiplayer but make it TDM/domination/all the usual modes. Still worth the price I think, especially if you like heavy PVP or extraction shooters in general.
PC
Nov 11, 2025
ARC Raiders9
Nov 11, 2025
Multiplayer GOTY, easily. There is so much attention to detail and quality in every part of this game. Graphics, map design, music, sound design, the lore, gunplay, and the enemies were all made with Valve-level or old-blizzard level of polish. It really feels like one of those studios made this game. The emergent gameplay that occurs because of the nature of PvPvE and not knowing if an opposing player is nice or hostile creates countless stories. Every run is only made on one of a few different maps, yet every run is different even still. It's one of the best games of the last 10 years, and I've been playing video games since 1994.
PC
Oct 8, 2025
EA Sports FC 267
Oct 8, 2025
Overall feels like FC 25, but there's been some improvements. There are better, less arcadey animations this year. The ball doesn't feel like a beach ball anymore, it actually has appropriate weight to it. I only play offline season mode or just "Play Now", and then Pro Clubs online with friends, so I can't speak to the other parts of the game. But it overall feels pretty decent of a soccer game. The AI is bad, on offense and defense, and they haven't fixed it in years, which greatly brings the score down. If you liked the last few iterations of the game, you will like this one. If you didn't, wait till next year or try a different soccer game out.
PlayStation 5
Oct 8, 2025
Hollow Knight: Silksong8
Oct 8, 2025
As someone that didn't latch onto the first Hollow Knight really, something kept me more interested this time around. I think it might be Hornet's move set and just overall feeling she brings vs the Knight in the first game. The combat is a lot of fun, and you learn new abilities along the way that introduces different tactics you can take against regular mobs and bosses alike. The world is well crafted, exploring is interesting and the environments are well varied. The story and dialogue are interesting and well delivered. As for the bad, there is a good amount of grind in terms of getting money to buy stuff. The game isn't very clear about where you should be going outside of vague objectives marked on your map. Some of the run-backs when you die can be really rough and tedious, even once you learn abilities to dash and sprint through the levels faster. Once you get decently further in the game, regular enemies and bosses get sooo tanky. It's to the point of tedium, that I actually downloaded a double-damage mod to make fighting more palatable and enjoyable again. Overall it's a great game if you like metroidvania style games, one that you can easily spend 100 hours on for less then AAA priced game.
PC
Sep 29, 2025
NHL 266
Sep 29, 2025
It's EA hockey, same as it was past several years. The graphics and animations get better every year, but everything else really just stays the same. If you didn't like the last few games, you won't like this. If you liked the last few games, you will like this. Offline the game is pretty solid once you spend a half hour or so tuning the gameplay sliders. You can take out or improve a lot of the pain-points and overtuned aspects of the game, which makes it much nicer to play. You can also make the game less arcade-y feeling and slow it down some this way as well. Personally, nerfing one timers and buffing deflections and screens instead made the game more interesting and fun to play for me. Online is just not recommended, and a 4/10 game at best from that aspect. Everyone just chooses to exploit and glitch constantly. In Chel everyone uses the same couple builds with the same x-factor traits that are tedious and boring to play against after the 2nd or 3rd time going against it. Chel is fun with friends, but only when you aren't going against a team that just constantly exploits, as well as glitch their stats so they are the lowest height and weight, yet can still shrug off hits and absolutely crush your players even if your players are 6'5 240 pounds with good balance attributes. Hopefully the EA purchase by the Saudi's brings in some new developers to revitalize this franchise. Or if 2K can make a hockey game one day again, some competition will hopefully bring back real quality to this franchise again.
PlayStation 5
Jun 23, 2025
Rematch7
Jun 23, 2025
In summary, it's like if Rocket League had a baby with the old Fifa Street games. You control your one player and have a team of anywhere from 2 to 4 other people depending what mode you choose/group size you have. It's a smaller type soccer field thats entirely enclosed by glass, which allows you to play the ball off the walls (although you just stay on the ground). There's no offside or fouls, but slide tackling only works against people with the ball, so no room for griefing in that respect. Games are pretty quick and the action is well paced; not too slow and not too fast to feel too arcadey either. Playing with your own pre-made team is highly highly encouraged, as it's frustrating trying to coordinate a team of randoms who mostly just want to hog the ball. The shooting and ground passing feel good, as do some of the defensive moves and skill/trick moves you can do. But overall, the animations and the feel of how players receive the ball -- and especially when they are fighting over it -- just feels and looks really janky. It doesn't look like there is any rhyme or reason to what is happening or who will end up with the ball; just this weird de-sync type chaos. There are a lot of de-sync issues with all parts of the game actually, which can really ruin the vibe of the match and make a lot of the match just feel like its all random in terms of where or how the ball will end up. Overall, its a fun game and has good potential if they can fix the de-sync and network issues.
PC
Jun 19, 2025
Sekiro: Shadows Die Twice9
Jun 19, 2025
One of the most satisfying melee combat games of all time. I've been playing games since 1994, and this game is in my top 10 of all time. The combat is so good, it will literally ruin melee combat for you in any other melee-based game you play. It's so engaging and active, with you needing to balance defense and offense in such an immersive way. The animations in the combat are fantastic, the theme and art direction is spectacular. The level design and environments are a masterclass of design, it should be studied by anyone making an action game. The story is pretty interesting actually, with a couple twists and turns, and there are 4 different endings you can get depending on your choices and the quests you do or don't do. In typical fromsoftware fashion however, those quests can be very obtuse, and you will definitely need a guide to get the more complicated endings. The only real downside to the game is its relatively short, and there isn't a ton of re-playability because unlike its souls brothers and sisters, there isn't the opportunity for build variety. You have a katana and your ninja skills, and thats really it. Excellent game, absolutely play it. It will change your expectations for what video games should be in terms of melee combat.
PC
Jun 19, 2025
Dune: Awakening6
Jun 19, 2025
Underneath the facade, it's another generic grindy survival game. The combat feels and looks like something from 2015 or 16. The environment is pretty well crafted, and it actually isn't all just sand and rocks, but it mostly is. However, all the enemy encampments and dungeons are just copy-pasted from one another. Same with ship crashes, trade posts, and anything else you come across. The building system is very good, and later game there are a lot of opportunities to be quite creative and build some cool bases. Everything has the look of the movies to it, which is neat, and the character skins/armor you get look pretty cool too. The deep desert and the PVP at end-game is just annoying and not all that interesting. The story in the game is also uninteresting and also weird because the whole game exists in this "what if?" alternate universe where Paul Atreides never existed. Overall it's just an average survival crafting game with a Dune skin. I don't understand where or why people were calling this an MMO. It doesn't really contain any MMO components that I can think of at all, besides a giant sprawling map.
PC
Aug 2, 2023
The Legend of Zelda: Tears of the Kingdom9
Aug 2, 2023
[SPOILER ALERT: This review contains spoilers.]
Nintendo Switch
Aug 2, 2023
BattleBit8
Aug 2, 2023
Summary: Take the modern Battlefield setting games (2, 3, 4, Bad Company 1 & 2) and make it look like ****, and make it a bit more basic in its overall gameplay and you have yourself Battlebit. Overall a fun game to play. The Good: it maintains the spirit of the old, good Battlefield games that EA and Dice forgot how to make. Lots of players, vehicles, in all-out-war while trying to capture points and reduce the enemy teams tickets to 0 before your teams gets to 0. The gunplay is very good, movement feels snappy and isn't too slow or too fast. The audio fidelity isn't great; guns, explosions, grenades all sound pretty cheap, but the spatial audio is on point, which is most important if you don't care too much about immersion and more about accuracy to where sounds are coming from and their distance in relation to you. Nice customization options for your character and guns, mostly aesthetic, but there is a functional feature of changing your type of armor and helmet which lets you trade-off protection vs speed (sort of like Rainbow Six Siege operators in that sense) and how many magazines you can carry. The classes are all mostly useful, and are typical BF classes (assault, medic, sniper, engineer, support). The Bad: Only a few maps play out very well. Others are much too big, even for the chaotic 127 vs 127 mode that most people prefer to play, but especially for the 64 vs 64 playlist. And if they aren't too big, they are setup in such a way that there are a few chokepoints that don't really have a realistic solution to get around. The map with the giant bridge that goes over an otherwise very difficult to traverse valley is the biggest culprit. There is a big issue with gun balance, the meta revolves around 2 or 3 guns. Wouldn't be as much of a problem if you don't mind lack of diversity in which guns you can use/others use, except for the fact that unlocking the meta guns is a real grind -- in fact getting any gun is a pretty long grind, as all guns are locked behind leveling up your character in general, which takes awhile. This is debatable depending on type of game you are looking for, but the TTK is pretty low. A tad higher I think would feel a little better. It gets pretty old sometimes when you run and run and run just to die, don't have a spawn point on a teammate or a point captured, and have to spawn all the way back where you started just to do the same run again and hope not to get 1 shot by a sniper somewhere this time, or shot in the back by someone with a vector or mp5 who can unload 20 bullets and kill you in .002 seconds before you can even react.
PC