S1RO
User Overview in Games
7.9Avg. User Score
User Score Distribution
positive
7(70%)
mixed
2(20%)
negative
1(10%)
Highest User Score
Lowest User Score
Games Scores
Jun 28, 2026
007 First Light9
Jun 28, 2026
A highly cinematic and dynamic spy thriller that delivers the ultimate Bond fantasy, holding back from absolute masterpiece status only due to a dragging final act and heavily scripted chase sequences. On a technical level, the game is certainly demanding on hardware, but overall performance is solid. The experience runs smoothly without suffering from poor framerates, disruptive bugs, or glitches. The game shines by encouraging a fluid mix of playstyles rather than forcing you down a strict action or stealth route. If you blow your cover, you can try talking your way out of the situation; if a shootout is inevitable, you can leverage environmental hazards like explosive barrels or use your watch to short-circuit your surroundings. The glaring mechanical flaw, however, lies in the driving and chase levels. They are heavily scripted, cinematic rollercoaster rides featuring excessive hand-holding where your inputs barely matter. I sincerely hope future iterations abandon these button-prompt sequences in favor of actual, interactive gameplay. Artistically and narratively, the DNA of the 'Hitman trilogy' is evident in the world design and art direction, but it never detracts from the game's unique identity. As someone whose exposure was previously limited to Daniel Craig's films, I found this to be the perfect entry point. The game serves as an excellent introduction to the character; early training segments brilliantly establish the lore and world for newcomers. The story expertly delivers everything you expect from the franchise: scenic locations, beautiful women, tense investigations, double-crosses, and betrayals. Holistically, this is easily the best James Bond experience I’ve ever had. The mechanics, narrative, and cinematic flair possess all the ingredients of a masterpiece, dragged down only by an uneven, weaker ending and pacing issues in the final chapters. Despite that, it is a phenomenal foundation and a genuinely great time.
PC
Jun 2, 2026
The Alters10
Jun 2, 2026
The Alters, ~24 Hrs Playtime A masterpiece that brilliantly blends base-management, survival, and light RPG elements into an entirely unique sci-fi experience. On a technical level, the game runs perfectly. The entire playthrough was completely free of performance drops, visual bugs, glitches, or game-breaking issues. The gameplay loop centers on a constant ticking clock. Stranded on a mysterious planet after your team is killed on arrival, you must explore on foot, mine critical resources, and upgrade your mobile base before a deadly sunrise wipes you out. While strict time limits usually frustrate me, The Alters strikes a perfect balance—it avoids hand-holding without ever feeling punishing or like a slog. To survive the radioactive nights and manage essential resources like food, you rely on engaging, functional RPG systems to create "Alters." Forged from a mysterious element called rapidium, these clones are generated by simulating your alternate life choices, yielding distinct companions with the specific skills and memories needed to help you survive. This design provides incredible replay value; once you master the ticking clock on your first run and figure out how to escape the planet and complete your mission, you are given the breathing room to experiment with different base builds, upgrades, and Alter combinations on subsequent playthroughs. Narratively and atmospherically, the game is incredibly immersive. The world-building, high stakes, and the lore consume you completely. Without venturing into spoiler territory, the narrative masterfully unfurls a complex range of emotional, psychological, and philosophical themes as you interact with these alternate versions of yourself. Honestly, I never expected to love this game as much as I did. The Alters is a breathtaking, one-of-a-kind experience that genuinely feels like it gives you far more than your money's worth. I cannot recommend it enough.
PC
May 31, 2026
Mafia: The Old Country4
May 31, 2026
Mafia: The Old Country, True to its name, this mafia tale is "old" not just in its setting, but in its dated visuals, barebones mechanics, and abysmal optimization. On a technical level, the optimization is remarkably poor. Despite running on modern RTX 30-series hardware, it chugs along as if it were a PS3 title at the end of its lifecycle. Frankly, older PS4 and Xbox One releases both look and perform significantly better. Mechanically, the game lacks any real depth. The linear design is thoroughly dated, relying on a barebones gameplay loop: tailing a friendly NPC through heavy exposition before culminating in either a basic shootout or a stealth section. While one-on-one blade fights and the occasional car chase are sprinkled throughout, the core mechanics remain undeniably shallow. Story-wise, it delivers a decent, albeit cliché narrative; a poor lad rescued by the mob climbs the ranks and falls for the Don’s daughter. While the plot manages to engage you every now and then, the finale severely tests your patience. Honestly, this would have functioned much better as a movie than a video game. Overall, this game is a tough sell. Unless you are a die-hard fan desperate to try it out, I cannot recommend it. Much like the in-game car rides, I highly advise skipping this one altogether.
PC
May 30, 2026
Clair Obscur: Expedition 339
May 30, 2026
If you're a fan of JRPGs like Persona, Expedition 33 might be right up your alley. The game blends traditional turn-based combat with rhythm-based QTE mechanics that keep you engaged and on your toes throughout each battle. There's plenty of rewarding exploration, optional mini-bosses, and an intriguing narrative setup that should appeal to RPG enthusiasts. That said, it’s not without flaws. The skill tree lacks depth for most characters, and there's no New Game+ mode, which limits replayability. The world itself doesn’t offer much incentive for repeat exploration. Additionally, the parry and dodge timing can feel off—slow-motion effects and audio cues often don't sync well with the rhythm players become accustomed to, making defensive moves feel inconsistent. Despite its shortcomings, Expedition 33 is a strong recommendation for anyone who enjoys turn-based combat with a unique twist. If you're looking for a fresh spin on the JRPG formula, it's definitely worth checking out. A special mention to it's soundtrack, Fantastic work.
PC
May 24, 2026
PRAGMATA9
May 24, 2026
Pragmata is a no-nonsense, highly engaging sci-fi action-adventure that brilliantly merges modern Capcom DNA with classic linear design. Played on PC (Raytracing, Medium-High settings), the game ran flawlessly with zero crashes, bugs, glitches, or performance issues. Mechanically, this focused third-person action/adventure shooter mixes the cinematic weight of The Last of Us and God of War (2018) with the sci-fi atmosphere of Prey and Dead Space. The blend of action, puzzle-platforming, and boss battles is deeply satisfying and never feels derivative. Though the campaign is slightly short, its pacing is incredibly tight with no boring moments. It offers a balanced initial challenge, alongside extra modes and New Game Plus for those seeking punishing difficulty. Artistically, the visual design plays it safe rather than striving to stand apart. Story-wise, the narrative is highly rewarding; you always sense what is coming, and it delivers exactly what you expect. Pragmata channels the magic of those great, back-to-back PS4 exclusive action-adventures. The entire experience treads familiar territory, embracing a comfortable "if it ain't broke, don't fix it" approach. It is simple, fun, and exactly the type of game I never tire of playing—highly recommended to any gamer.
PC
May 5, 2026
REPLACED8
May 5, 2026
Replaced, Playtime: 11.8 Hours A nostalgic, Blade Runneresque sci-fi adventure that feels like a breath of fresh air, even when its retro art style and sluggish combat occasionally get in the way. Playing on PC via Game Pass Ultimate, the game ran perfectly with absolutely no performance issues or glitches to note. Mechanically, the game is part platformer, part puzzle-solver, and part brawler, with boss fights and chase sequences sprinkled throughout. However, playing on hard difficulty highlights some frustrating issues. There is a significant delay with inputs at times, and you cannot try to dodge or parry if you have already initiated an attack animation. Because of how the combat and animations are handled, it can feel a bit sluggish and dated—though they may have actually been going for the retro vibe here. The art style is a retro SNES pixel platformer aesthetic that delivers a great mood. It pairs well with a story that is interesting and philosophical enough, giving off strong sci-fi, Blade Runner energy. However, that same nostalgic art style sometimes acts as a deterrence. The weird 2D/3D perspective unintentionally blocks ledges and enemy troopers from view. Furthermore, visual cues are inconsistent; it often isn't clear enough whether you can use your pickaxe to hold onto a wall, adding unnecessary frustration to the platforming. Despite these little inconsistencies with the visual cues and the dated combat, Replaced is a breath of fresh air. It feels incredibly nostalgic and is ultimately a good time.
PC
Jan 11, 2026
The Outer Worlds 27
Jan 11, 2026
May be try if it's up your alley, not for everyone! I went into The Outer Worlds 2 with low expectations because I really didn’t like the first game, and honestly, that made this a pleasant surprise. I ended up preferring this over other recent Obsidian games I’ve played. The game ran smoothly from start to finish with no performance issues, bugs, crashes, or major glitches, which is genuinely refreshing, especially for an Unreal Engine RPG in the current landscape. In terms of presentation, the art direction, atmosphere, and humor are very much in Obsidian’s comfort zone. The tone and writing feel familiar, though it never reaches the sharp or memorable humor of their best work. The core premise is easy to follow, with three factions heading toward conflict: one clearly villainous and two that you can side with, unite, or completely ignore by going solo. While functional, the world itself failed to grab me visually. It looks fine but feels very “gamey” and lacks that sense of awe or strong environmental identity that many modern RPGs manage to pull off. The music is mostly forgettable except for the main theme, which I genuinely liked. Gameplay is where the game does a lot right, but also stumbles. Shooting feels good, which is a big compliment for an RPG, and player choice actually matters in gameplay rather than just dialogue. Skills open up alternate paths in quests, character traits are useful, and builds feel meaningful. The flaw system still doesn’t work for me, but it’s at least optional. Loot and crafting matter early on, and for a while it feels great to engage with upgrades. Unfortunately, as you level up, that depth fades away, and eventually you’re so well-equipped that ammo, armor upgrades, and weapon choices stop being interesting. Weapon categories are distinct, but within those categories, many guns feel too similar. Companions are easily the weakest part of the game—some show potential, but most are bland and underdeveloped, which is disappointing given how important companions usually are in Obsidian RPGs. Side quests are decent overall: none are mind-blowing, but they’re rarely boring and did a good enough job of keeping me engaged. By the end of it, I had a decent time with the game. It’s not going to wow you, and it clearly has room to improve in world design, companions, and long-term systems, but credit where it’s due—this is significantly better than its predecessor. I’d recommend it cautiously: if you’re bored and in the mood for a solid, choice-driven RPG that runs well, it’s worth a try, even if it’s not for everyone.
PC
Oct 24, 2025
Ninja Gaiden 45
Oct 24, 2025
Ninja Gaiden 4 offers 2008-style gameplay and visuals; both in good and bad ways. It delivers decent hack-and-slash combat, but the gameplay quickly becomes tedious and repetitive as the game constantly throws waves of enemies at you in the name of “challenge.” At times, the effects and enemy clutter are so overwhelming that it’s hard to even understand what’s happening on screen. As a newcomer to the series, I know Ryu Hayabusa is the OG, but for most of the game, you play as Yakumo; who gets almost no backstory or character development. The story itself is barebones, following the typical loop of “kill waves of enemies, move forward, repeat.” Occasionally, you’ll face mini-bosses or final bosses, with some Ratchet & Clank-style dimension-shifting rail gliding segments mixed in. Overall, Ninja Gaiden 4 might have been a great game back in 2008, but it doesn’t hold up to today’s standards. Mindless fun? Yes. A great game or must-play? Not at all.
PC
Oct 23, 2025
DOOM: The Dark Ages8
Oct 23, 2025
Beginner-friendly, fast-paced, and pure fun. Doom: The Dark Ages delivers an arcade-style, sandbox-like FPS experience that’s enjoyable through and through. Exploration feels organic and rewarding, while the gameplay keeps you engaged with its thrilling mix of action and unique Pacific Rim–style elements. Though it offers nothing revolutionary or genre-defining, it does what it needs to do; offer pure, arcadey fun. Highly recommended for FPS lovers.
PC
Oct 23, 2025
Persona 5 Royal10
Oct 23, 2025
The 'Persona' series is meant to be played twice because, you are bound to miss something or the other in your first play-through and it's meticulously difficult to get to the 'true' ending. 90 hrs in & I hit the Vanilla ending and tried the new game+ to get to the true 'Royal' ending. It's obvious that I enjoyed the game so much that i sunk in 172 hrs in it. I'm happy that this is the first video game I bought on steam, I recommend it to any gamer that's interested in Anime/turn based strategy games, especially the ones that are newer to the J-RPG genre. The game works great on my RTX 3070 + i7 12700h laptop. No bugs/glitches occurred except the game always opens in 'windowed' mode and I had to set it to 'Full Screen' every time I launched the game.
PC