Didn't enjoy the "puzzle" gameplay. Also didn't really feel like it was particularly ecological - just a series of numbers and data that vaguely translated into quite abstract species. So I couldn't get the appeal of this. Gets a 4 as it might just be my current lack of patience.
Visual novel, very enjoyable, just the right speed. For a game about love, there is a LOT of potential for violence, but it surprises you again and again.. (':
Enjoyable enough souls-like with a Jedi twist.
Nothing extraordinary, but entertaining enough at top difficulty. Writing is a bit atrocious, but the story does enough to push you through. But urgh, the secondary dialogues are so boring and take so long to get through, I ended up staying away from the cantina. Exploration is fun, but collecting cosmetic stuff gets boring quick.
It's a cute, snacky game.. but I couldn't help but feel a bit bored. All the mechanics are okay, but it just lacks challenge and complexity to make it interesting. I imagine it's at the right level for a very casual gamer, but overall: simple puzzles, simple combat, simple story, simple character growth and inventory management. It's nice to have an European feel though.
Pretty setting, fun but simple mechanics. What bothers me is that eventually, to get any real depth out of the game, it all hinges on the "gardening" part which sometimes feels like a puzzle... but then ends up being just boring.
Unusual mix of roguelite dungeoning with dating - simple enough on the combat and exploration to accelerate your dating routine - while the writing and characters are genuinely interesting and it pays off to get to know them better - and it's satisfying to see that "love" can just mean an intimate **** could do with a LOT more content, though! My craving for challenging combat and dating management is sated if I try to speedrun the thing - but it would definitely be nice to have more combat challenges that relate to the challenges of the people I'm going on dates with.
Fun little game, interesting fast paced mix of base management + roguelite slash'em'up. Base management gets a bit boring by the end, getting a bit too much in the way of the crusades - which are fun, but without much reward except **** 8/10 for the first couple of hours, then 6/10.
Is it really a game? you're trying to figure out why you're going through videos and hoping that piecing the story together is good for something. It isn't.
Cute tactical/puzzle game with some interesting (but basic) mechanics. A good snack for a few hours, but that's it. The 100% completion challenge is the only thing stopping us from making it even faster - but it's also not that appealing.There's not really any story or anything else to keep you going.
Slightly entertaining take on narrative driven by player choice, but not entertaining enough to justify the time invested. The puzzles themselves are neither challenging nor interesting - same as the characters.
Cute, fun, varied game. First, the gunbrella platforming mechanics are cool: shooting while zooming past with your umbrella, bouncing off walls and reflecting projectiles.Exploring and talking around town is okay - but not super fun because these bits tend to be long.Overall, a nice snack **** - but definitely could imagine playing a lot more of the action elements - the last bosses were definitely too easy!
Entertaining enough for one playthrough, given the basic shooting mechanics, it's more interesting if you take it as a game to optimize your killammo rate - rather than either horror or action. The story is a lot more enjoyable once you accept how ridiculously bad it is.
Ach, I really wanted to like it, but ultimately boring. I enjoyed the original very much, with playful worlds from troubled minds. But I can't bear doing more mindless, unchallenging platforming for some snippets of dialogue.
Nice snack. Entertaining story, manages to be well written and have just enough words to be deep yet not boring.
The (management) game aspect of it does it job for a couple of hours, then it gets old - it feels like an exciting survival race at the beginning, but then it gets a bit too predictable after. Choice is mostly an illusion, but it doesn't detract much from the experience.
Just finished it, still have no idea what just happened - but this was great - everything a videogame should be.
If you enjoy deckbuilding card games, that is.
Otherwise, it's a bit of a drag to play that many card games.
Game that rewards you if you're willing to invest into it.
With that said, I found Divinity Original Sin 2 to be better in almost all aspects..
Character development and interaction is much more superficial than I expected - and lots of story hiccups, poor available choices and consequences... sometimes lead to not really caring about the outcomes.
Combat also is only interesting for 1/3 of the game - the first levels are just a grind, trying to survive with crap characters; and quickly you hit max level and then there's barely a challenge.
It also felt there was a lot of production value and effort put into "looking good", but ends up feeling just clunky and superficial.
Anyway, still had fun.
Fun snack. While dishonored feels very slow if you pace yourself for completionism or just staying stealthy, this one allows you to change your plans and strategies when you feel like it, as the loop mechanism really rewards you experimenting. Definitely an interest take on shooters.
As a story, 9 out of 10. Beautiful, moving and engaging enough to be trying to figure out as many pieces as possible, to leave a legacy of understanding that allows you to figure out what's been bothering the NPCs that feel more and more human with each act. As a game, 7 out of 10 - I find it admirable that the suspension of disbelief lasts for long enough (that your choices matter) and it pleasantly drove me to try to do as good as I could, even knowing it didn't really matter. Much better than any telltales/game of thrones (:
New system is solid, provides enough entertainment for at least some 20-40h, progressively optimizing your tactics. The choices/story/setting/variety are entertaining enough, even if nothing is truly groundbreaking. A solid 8 out of 10 if you're into the genre.
Cute game, fun mechanics for a few hours, lots to balance out if you're seeking to optimize your time as well as figure out how things work. Simple enough and the story is interesting enough to pull you to the end. Gets a bit repetitive after 10h and the story doesn't get too deep, however.
Nice little snack mechanic, very addictive but also gets old quickly. Good for a couple of intense micromanagement sessions, but after a week or two you're done.
Very fun, addictive, original setting and fun mechanics. Scenario modes are fun and encourage repetition for a bit. Main gripe I have is with the "laws", with not so interesting choices and forcing you to pick a way to impose your will on your people.
So... the flattest, most drab story and characters. The only thing that allows it to be mediocre is that the ambience is kinda cool and pretty, if you ignore the rest. Then, gameplay is fairly mediocre as well. Basically stealth plus slingshot, which is mostly autokill if you have the right projectile equipped. If you figure out how to change stuff quickly, you're immortal. This mediocre system, although it deserves merit for originality, quickly gets old. So then, you're left with mediocre story, mediocre gampley on repetitive scenarios. So yea. It IS entertaining, which is why it doesn't get a lower score.
High level production resulting in a vaguely interesting combat system... and a story and ambience that tries very much to be something, but is really just a generic shooter with a poor plot trying to justify whatever. I'm not even sure there was a good idea there at some stage.
Very entertaining, good level of difficulty, beautiful scenarios and a pleasure to explore - even if it gets just a tiny bit repetitive. Definitely not groundbreaking but it's a decent game, good for one run through.
Story is passable, combat is mediocre, everything else is a disaster. Character development, blah. Side missions and choices, meh. Immersion, world, etc - bad, very bad. Let's not even get into the bugs and technical glitches which honestly, don't bother me too much, except as a reminder of how everything is quite badly done. Just really feels like an unfinished game that started with way too much ambition and then had to be transformed into a standard shooter. Keanu tries, but doesn't save it.
Poor story, poor mechanics. Mediocre ambience. Cthulhu themed used quite badly. Plot is very non-sensical. Character development irrelevant. You just go through the motions. That's about it, thankfully it's quite short.
Cute, fun mechanics but ultimately a simple game - and the divine graces (random items that give you random powers the longer you survive in a dungeon) just make it too easy.
Although I like the dev team and recognize this is a product made with love... it's still not a good game. The story has always been basic, but this was pretty bad. Most characters and factions don't make any sense and it's hard to sympathise with any of them. Secondary and main characters have zero depth and personality. Combat system is too much of a mess. Somehow my sniper does as much damage as my revolver user, and I just have to rely on crits to survive, while even with top armor, most opponents can one-shot me. Not particularly strategic or fun. The more you get into specifics, the worst it gets. Some skills are super important, others have zero relevance.... all depending on what items you find. Zero strategy, again, my team essentially all did the same but with the same weapons. Ah, and somehow assault rifles and "big guns" are the worst weapons? AI is crap, followers always get stuck in your way. Lots of tiny bugs everywhere... I almost quit several times, but I made it to the end, just because I like finishing things. But solving the final fight with a couple of persuasion checks... really? After so many generic fights that I was forced to do for no reason?
Interesting mechanic, but not much else. Becomes a chore rather quickly. The tone and ambience of the game are interesting. Since it's short, it was enough to get me going until the end, but the game mechanics were really dragging me down.
What a disappointment. The potential was there, but everything falls short. The story could have been fantastic, but the delivery is crap, just doing simplistic missions where you really feel zero engagement. Combat? Absolute crap. Both ranged and melee have zero feel to it, damage is completely disproportional, just feels like a basic shooter for kids. Ambience, side quests, theme, exploration... so much potential, all of it left at superficial level. There's no depth, whatsoever, to this game. It's like you take a bunch of good ideas and give it to someone who's never done a game before. Execution matters. Execution failed.
Great little game. Card game mechanics used in an interesting way, almost to the full potential. Story is nice and motivating, nice pacing, etc. Good trip.
How can such an amazing concept go so bad. Assassin's Creed are only getting worse. Bland, bland, bland. Repetitive missions. Combat getting worse and worse. The level system is so terrible. The story is so meaningless. The characters so unlovable... No redemption it seems.
Platformer done right - accessible BUT challenging until the end - with plenty of fun side challenges for those hungry for more. Mechanics work just right, with 3 buttons needed only. Also great music and cute visuals help.
There's a lot to like in RDR2. The story takes a while to warm up, but it gets to you, as it changes from wild west superficial shooter to an existencial crisis. The world is beautiful and feels alive, with animals scurrying about and settlements with people wandering around, plenty of random interactions. It is fun to spend a lot of this time running around with our horse, shooting and lassoing people. But... Gameplay is really not amazing. Maybe I'm getting old, but shooting just felt clunky. And the whole mechanics of it were OFF. Sure, it's not the game to be hyper realistic, but it made shooting be a race for headshots rather than a proper competition between you and other gunslingers. You can take at least 20 times more shots than all your other enemies, yet you're always outnumbered 1 to 20, 30, 40... Which honestly makes it feel like a super hero game, rather than a wild west shooter. If you have less than 10 enemies, it's even possible to knock them all out just using punches. At least that made it a challenge. Then, horse riding and hunting is kinda fun... for 5 minutes. Then hunting is apparently just a decoration with no real use. And horse riding, well, since that's your main means of transport in a region with sparse fast travel points... It becomes a chore. Then, what another reviewer pointed out nicely, the missions are mostly crap. Not only because of the shooting, but really the flow is always the same: get to some place, get attacked by 50 people, run away and kill some more on the way out. What is really a shame for me is that the story would be enough for me to keep playing (I did finish it!) - so it's really a waste of potential to not go deeper into ALL the characters. They all had so many interactions between each other and hanging out at camp... so why not have more missions with them, where something meaningful might or not happen? Why not give them more leading roles in the story? And above all, I'd really appreciate a tiny bit more realism - less mass genocide would go a long way in both gameplay, story and missions.