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Crying Suns
A challenging, visually vibrant sci-fi rogue-like following in the fine tradition of FTL et al - definitely worth checking out.
Crying Suns is a characterful rogue-lite that really sets its sci-fi tone well from the get-go; strong writing and a great soundtrack build the universe while the high stakes nature of every move is engaging and keeps every run as fresh as the last.
Intense SciFi tactics in the tradition of FTL with a surprisingly good story.
8
styrgianfoe
This one hooked me until the end unlike its close brother Faster Than Light (FTL) thanks to its great atmosphere, engaging story and many random events stitching themselves neatlessly into the fabric of the world. The slot machine like planetary explorations are always a joy at 3x speed and arriving at the different shops I always felt the game gave me always enough decision space to work with. There are indeed a few valid builds. Unfortunately, the text heavy events which play too often always the same, make the raw replayability low due to disrupting the flow on subsequent runs, and the pausable-RTS-Hex-Tile hybrid combat has none of the clarity of a turn based system and yet not the tension and grandeur of an RTS. It can become a slog when the build is barely competitive, losing units and half their health semi-permanently to Stealth Wraiths suddenly popping up and 4-weapon combos can feel cheap at times and slowing and stunning weapons are not fun to play against. Perhaps a more traditional combat system or at least asymmetric rules could have avoided some of these issues. I think the 7.5 score reflects the quality accurately. It is a good game, but not much more than that, but also going below doesn't feel fair, as it delivered me a unique experience and a quite a bunch of different abilities to play with after the bigger content updates.
6
Pika-200
This game at the start was really fun. But at the and chapter 4 and chapter 5 very boring and repetitive. Game graphics were good and art work was good. The problem is the gameplay its repetitive.
8
Demiurge11
This is a tactical game with 3 major modes: 1. a star-system level map where you decide where to move, 2. a ship's bridge view where you interact with random events and move around within a star system, and 3. a battle mode between two battleships. You wander the galaxy, exploring a series of randomly generated star clusters, and experience an evolving story as you go along. THE GOOD: - The game's pixel graphics are the most impressive I've ever seen. The ships, planets, and stars are *really* cool-looking. The art makes amazing use of 3D, bright, and dark. Wow! - Really fantastic and unique music that is very atmospheric. - The story is captivating up until the ending. It's overall a good cyberpunk plot--high-tech, low-life--with a central theme of the human dependence on technology and how technological advances benefit the rich but not the poor. - The story has really good plot twists that keep moving the goal post in interesting ways. - The ship-to-ship battles are engaging and interesting for the most part. THE BAD: - Crying Suns is advertised as a Rogue-like game but it isn't really. In principle, a Rogue-like should be played over and over with you learning the environment, enemies, resources, abilities, etc. and making it further each play-through thanks to your increased skill, or unlocked abilities. Instead, the game has an evolving story split into chapters, and you have to restart a chapter if you die. This is just a standard linear storyline with save points. If you're looking for a Rogue-like, you will be sorely disappointed. - The star maps are randomly generated and offer very limited opportunity for navigation. There is little to learn about the lay of the land, so little opportunity to gain expertise or make meaningful strategic choices. - The random encounter events offer very little freedom of choice. They usually give you a tiny handful of pre-scripted options, and often randomly decide how things will turn out without any way for you to ensure success or mitigate losses. Basically, how the event goes is about the story-writer's choices and not about *your* choices. - For example, let's say you encounter a mysteriously abandoned ship. The story-writer decides you can only send 4 troops over, no more, no less. You send them, and the game decides it was an ambush and all 4 troops die. Why didn't you have the choice to do something else? Blow up the ship? Send a specialist to scout it out? Send more troops so you would win? Etc. etc. I feel this is a major lost opportunity to allow the player to learn from experience, marshal their resources, and apply effective tactics to maximize their gains. - The away missions to the planet have a similar lack of freedom. All you can do is decide which specialist to send. You can't decide to send more troops, fewer troops, more specialists, or anything else really. - There's a lack of strategic depth to the skirmishes. The fighting was difficult to understand at first, but once I found a dominating strategy the game never introduced any opponents that forced me to adopt a different strategy. - I never died and thus never restarted a chapter even once. In spite of that, the game ran out of new random events long before the ending. Some random events happened three or four times! There could have been more variety here. - I thought the ending was lame. More under MAJOR SPOILERS, below. THE UGLY: - Conversation bug: I asked a character where the sector boss was and they said at end of cluster... which was literally next door! - Conversation bug: several events had my character saying they'd come back to life again, but I had never died! - There seems to be a problem with the Neo-N rolls where they virtually never go above 1. - Graphics bug: when sending away missions to a planet or doing intra-stellar travel the ships frequently travel *through* solid objects. MAJOR SPOILERS: - I thought the ending, a forced machine singularity god-intelligence and the inevitable destruction of humankind was lame. All the suggested end choices were bad. I don't believe that human beings could ever be made so helpless. Where were the smart options, like creating a democracy, or freeing the machines and working alongside each other? Humans are really much more capable of survival, and dependence on technology makes us strong, not weak.

Crying Suns

Released On: 
Sep 18, 2019
Metascore
Generally Favorable
75
User score
Mixed or Average
7.3
My Score
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Metascore
Generally Favorable
75
73% Positive
8 Reviews
18% Mixed
2 Reviews
9% Negative
1 Review
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Oct 16, 2019
85
PLAY! Zine
Alt Sift did it, we waited and it happened! They fused together FTL and Into The Breach into this awesome mix, that you will love to dance to, repeatedly!
Dec 9, 2019
80
GamingTrend
Crying Suns is a characterful rogue-lite that really sets its sci-fi tone well from the get-go; strong writing and a great soundtrack build the universe while the high stakes nature of every move is engaging and keeps every run as fresh as the last.
User score
Mixed or Average
7.3
54% Positive
36 Ratings
39% Mixed
26 Ratings
7% Negative
5 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
May 14, 2021
10
RenardChenapan
Perfect! Juste love this bloody game. Ridiculous Price and Replay value. Great atmosphere
Nov 26, 2019
10
Angelhelm
This is a wonderful game a spiritual successor to the mtl formula with a new layer of squadron based combat. Crying suns has a deep and moody story that I fell in love with instantly. I recommend this game to anyone who like FL or skirmish style combat.
Nov 26, 2019
80
4P.de
Intense SciFi tactics in the tradition of FTL with a surprisingly good story.
Sep 26, 2019
79
PC Gamer
It's too repetitive and easy, but Crying Suns story and frantic combat are worth experiencing anyway.
Sep 18, 2019
75
GameSpace
Crying Suns, a grim, sci-fi rogue-like adventure, leads us through Alt Shift’s version of a post-apocalyptic galaxy, complete with pirates, mutants, robot worshipping religious zealots, and other unsavory characters. The game features tactical combat, a strategic map with resource management mechanics, and a mystery for the player to unfold.
Nov 20, 2019
70
DarkStation
Crying Sun is stylish, fast-paced and simple to play but its content runs thin and it can also be often unfair because of its high reliance on random factor. It may be true that half of everything is luck but in the long run, it doesn’t always turn into meaningful gameplay. The game would also need broader grasp on content and allow more creativity. Still, it’s a perfect pick-up-and-play title for its speedy gameplay that keeps each session nicely bite-sized.
Nov 22, 2019
40
The Overpowered Noobs
An FTL-inspired rogue-lite, Crying Suns falls short of what made that game fun and exciting by being repetitive and boring.
See All 11 Critic Reviews
Apr 1, 2021
9
S3XU4LH34L1NG
Despite roguelites not being my favorite genre this one blew me away. The story is great, the graphics are perfect (2d pixelart with some 3d Modells), mechanics are great, depth and progression is great. Only negatives for me are the too heavy references to dune and front loaded difficulty.
Jan 9, 2021
9
Halo36933
I would give this game but the reasoning behind many of the mediocre reviews are sound, the gameplay is a lot of fun, but the number of viable strategies are somewhat limited, don't get me wrong, you can still play this however you want. Some events do begin to repeat themselves, which, while less than ideal, is still interesting as it offers the chance to pick one of the other paths. Good story, Engaging gameplay, Very bingeable, Maybe not a ton of replay value, but there is definitely a good bit. If you like the genre, I highly recommend it.
Feb 24, 2022
7
Dirc
In Crying Suns you play as a clone of legendary admiral who has been awakened by a powerful AI because contact with the galactic empire has been cut off for unknown reasons. You then proceed to do an FTL-like run where you encounter events, upgrade your ship's systems, recruit officers, and learn more about the story till you beat the chapter's boss or die, in which case the AI activitates the next clone and you try again. The story is quite good, inspired by Dune and Aasimov's Foundation. In some ways this game is excellent, I really like the art, story, atmosphere, lore, living the power fantasy of commanding a battleship and giving orders to your officers, making life and death decisions as you jump from sector to sector. The space battles, however, are resolved using a very underwhelming rock/paper/scissors RTS game. Fighter beats drone, drone beats frigate, frigate beats fighter. It feels more like a mobile game than an actual PC game. Thankfully easy mode is truly easy, so one can play through the game for the story without having to redo sectors over and over again. As a roguelite, this game lacks quality and polish. Its beautiful pixel art graphics and solid writing will be enough to please many a sci-fi fan out there though. I recommend giving this game a shot when it's on sale, but don't expect to get dozens of hours of fun from this.
Feb 14, 2022
7
Salt_addict
Great RogueLite, First full playthrough is enjoyable but very little interest in doing more than that.
Jan 19, 2021
7
RMDsilva
Fun for a couple of hours, interesting enough mechanics but... nothing trumps the scrapper suicide squad (:
See All 67 User Reviews
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SummaryCrying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire. In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well.
  • PC
  • iOS (iPhone/iPad)
  • Nintendo Switch
Sep 18, 2019
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