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User Overview in Games
1.2Avg. User Score
User Score Distribution
positive
2(5%)
mixed
0(0%)
negative
39(95%)
Highest User Score

Games Scores

Nov 21, 2025
ARC Raiders
2
User ScorePaulGR
Nov 21, 2025
The honeymoon phase is officially over… it was fun while it lasted. It took only 18 days for the community to shift from 70% friendly players to a full shoot-on-sight mentality. I expected the decline to take at least a month. Granted, this applies mostly to the EU servers. The biggest issue the game faces right now is the fragile balance between PvP and PvE, which has completely collapsed over the past few days. Ideally, the game should sit around 70% PvE and 30% PvP to keep tension high without turning every raid into a deathmatch. Instead, it has become pure PvP with the occasional sparks of PvE. A major reason for this is that both systems feel half-baked. They work well enough at first, but over time PvP eclipses PvE in rewards, incentives, and overall impact. Sadly, the game offers almost no real motivation to play cooperatively and PvE only, except your own moral compass. Right now, PvP isn’t even enjoyable. It’s completely stormed by players who run free loadouts nonstop. It’s normal to kill four of them per raid, because they rush aggressively in hopes of a lucky kill on someone with actual gear. So here we are. Thanks to the sociopathic players from EfT, Rust, DayZ, Scum, Tarkov, that are well known for all kinds of **** behavior over the years. Community trust went down the drain. It started declining around November 10th and hit rock bottom between the 15th and 16th. Now the community adopted one simple rule: shoot on sight or be shot first. Cheaters are starting to show up, so the moment you spawn into a raid you already need to be on high alert, because wallhack users will rush anyone nearby instantly. On top of that, regular players are also trying to jump unsuspecting spawns, hoping to score easy gear with minimal effort. It’s especially brutal when you’re playing with someone on a slower PC. If they load in 30 seconds after you, they’re basically seconds away from being in a firefight after loading in. Soon the casual players will start leaving, followed by the rats and griefers who won’t be able to keep up with the PvP sweats. And once the PvP diehards move on to the next big thing, only the most diehard fans will remain.
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PC
Oct 23, 2025
Vampire: The Masquerade - Bloodlines 2
1
User ScorePaulGR
Oct 23, 2025
VTMB2 doesn't just fail as a Bloodlines title, since it’s not really an RPG. It fails as a Vampire: The Masquerade game in general, because half the writers clearly didn’t bother to understand the lore. It fails as an immersive sim, because there’s no real variety in how you can handle encounters. It fails as an open-world game, because the world is empty and lifeless. It fails as a narrative game, because the story and characters lack any unifying theme or cohesion. It fails as an action game, because the combat has no real depth or substance. Ultimately, it fails as a game overall, because it endlessly pads out the experience with meaningless, time-wasting content.
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PC
Oct 19, 2025
Pokemon Legends: Z-A
1
User ScorePaulGR
Oct 19, 2025
The Pokemon franchise just died with this release. On Switch one the game is a biggest. An absolute slop taking place within a confined city for some reason. It would be a city if buildings had interiors and 3D objects actually existed. Unfortunately, everything is a jpeg photo copy-pasted everywhere and empty vacant streets. Nothing feels alive. Combat is real-time trash that deviates from the adored turn-based fights we all loved. The characters are unmemorable and cringe. To steal diversity points you can tell they took white female characters and pumped skin contrast to the max to make them Black, resulting in ridiculous blackface that would receive wild backlash if it happened anywhere else. Overall a very poor attempt from a multibillion dollar company. They literally hate you.
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Nintendo Switch
Oct 18, 2025
Pokemon Legends: Z-A
1
User ScorePaulGR
Oct 18, 2025
The Pokemon franchise just died with this release. An absolute slop taking place within a confined city for some reason. It would be a city if buildings had interiors and 3D objects actually existed. Unfortunately, everything is a jpeg photo copy-pasted everywhere and empty vacant streets. Nothing feels alive. Combat is real-time trash that deviates from the adored turn-based fights we all loved. The characters are unmemorable and cringe. To steal diversity points you can tell they took white female characters and pumped skin contrast to the max to make them Black, resulting in ridiculous blackface that would receive wild backlash if it happened anywhere else. Overall I very poor attempt from a multibillion dollar company. They literally hate you.
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Nintendo Switch 2
Nov 22, 2024
S.T.A.L.K.E.R. 2: Heart of Chornobyl
0
User ScorePaulGR
Nov 22, 2024
Pure absolute slop filled with bugs and political propaganda. No real successor to the first game. Maybe that's why they changed the game's name.
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PC
Nov 22, 2024
S.T.A.L.K.E.R. 2: Heart of Chornobyl
2
User ScorePaulGR
Nov 22, 2024
Absolute mess that has nothing to do with STALKER. The game looks like a 2010 era game, like a texture enhancement mod of the original STALKER. The game is also filled with anti-Russian propaganda.
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Xbox Series X
Nov 26, 2024
V Rising
9
User ScorePaulGR
Nov 26, 2024
As a solo player, V Rising most definitely satisfied my Vampire Sandbox needs. Graphics are great and I haven't encountered any bugs/issues. In solo play you get to customize your experience as you see fit. I've spend hours upon hours creating a castle, the farming and resource gathering are satisfying and combat is amazing with a wide range of weapons to choose from. Highly recommended for solo/closed group play.
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PC
Nov 3, 2024
Dragon Age: The Veilguard
2
User ScorePaulGR
Nov 3, 2024
Everything is done wrong in Veilguard. From gameplay to story to the pointless political propaganda, this is downright an embarrassment to the gaming industry.
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Xbox Series X
Nov 3, 2024
Dragon Age: The Veilguard
1
User ScorePaulGR
Nov 3, 2024
Everything is done wrong in Veilguard. From gameplay to story to the pointless political propaganda, this is downright an embarrassment to the gaming industry.
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PlayStation 5
Nov 3, 2024
Dragon Age: The Veilguard
0
User ScorePaulGR
Nov 3, 2024
Everything is done wrong in Veilguard. From gameplay to story to the pointless political propaganda, this is downright an embarrassment to the gaming industry.
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PC
Oct 25, 2024
Age of Empires Mobile
0
User ScorePaulGR
Oct 25, 2024
Yet another clone of Rise of Kingdoms/Infinity Kingdoms. This has NOTHING to do with the AoE franchise. It's yet another gathca pay-to-win mobile game appealing to Chinese whales willing to invest thousands to win and hoard heroes.
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iOS (iPhone/iPad)
Oct 25, 2024
Unknown 9: Awakening
0
User ScorePaulGR
Oct 25, 2024
Yet another hot pile of steaming woke garbage. There is ABSOLUTELY nothing done right in Unknown 9. From the gameplay to the characters, EVERYTHING is UGLY. Hopefully, this game will remain "unknown" for life and the studio behind it will be shamed until they are out of business.
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PC
Sep 8, 2023
Starfield
0
User ScorePaulGR
Sep 8, 2023
They managed to release a space game without spaceship exploration, planets, or an open world. Starfield is the embodiment of 'tried to do too much and ended up doing nothing right.' It's like they handed Skyrim space gear and said, 'Fly, my Dragonborn!' but forgot to give it wings or a functional jetpack. Open World: Starfield is a stale, soulless “world,” that feels disconnected. Everything is locked behind a loading screen and the game doesn't have an "open world" to navigate and experience. You jump from objective to objective via the UI like some sort of CoD Campaign. You are not in control of flying your ship between systems, landing your ship, departing from settlements, attempting risky docking to board other ships. Everything is a fast travel cut-scene initiated via a key-bind or through the confusing UI. You read that right. There is no traveling, landing, or exploring to do on your own. When you are “in orbit” around a “planet” you can’t go anywhere; no matter how long you fly for you are no closer to the planet you see ahead of you than before. That’s because being “in orbit” around a “planet” only serves as a “placeholder;” an enclosed waiting zone to open the UI and choose where to fast travel next. There is no open space to navigate. Everything is done via cutscenes which only make you hungry for more. Why can’t I fly my ship wherever I want to in a System? Why can’t I manually find a spot on a planet and land there myself? One click on the map and you suddenly teleport to Neon city. Where is the awe of discovering it by yourself through exploration? This makes Starfield feel more like a collection of maps/dungeons with no clear link between each other, rather than a connected and breathing world. It's like playing Skyrim, but you are only allowed to teleport between dungeons through the map interface - without the open world in-between. Cities: Like space, cities feel disconnected and non-immersive. New Atlantis, for instance, is not even a unified city. Instead, cities are split into various parts requiring you to fast travel between each district. Other than soulless “citizen” NPCs walking aimlessly around with no schedule, nothing of interest is going on to justify having so many loading screens. In addition, almost every single building or shop has a loading screen to access, which is very weird since 90% of buildings with interiors are basically just an empty lobby with one shopkeeper. This makes simple fetching quests a nightmare. You have to go through 5 different loading screens just to deliver a package from one part of the city to another. Spaceship: It feels like they wasted all these resources for the Spaceship builder, yet neglected adding gameplay that will make your spaceship meaningful. Space traveling, planet exploration, landing/docking mechanics, and fuel planning - just to name a few. As it stands right now, your spaceship is just a storage locker between your UI fast travels. It is so tedious to fast travel that you may end up not seeing your spaceship for hours during a playthrough, since you instantly teleport to the selected locations and spawn outside your ship. To see your ship and add “immersion,” you would need to add 3 more loading screens to your fast travels. Pointless, since you have no control over anything. You only get to watch the game do everything for you via cutscenes. Combat: It’s… working. Like in any basic first-person shooter game. There are no “classes” or anything else that will make you think “Damn, on my next playthrough I am gonna play as X and Y.” You can tell by the Skill Points you get to allocate that all Traits offer small bonuses to combat (e.g., deal 10% more damage with Pistols) that add no distinctive gameplay or new combat mechanics. They are just… flat bonuses to damage, health, persuasion, ship damage. Class-wise, the only option you have would be to either play a ranged build or a (hardly viable) melee build. That’s it. Outpost Building: Barebones and clunky. We will most probably see paid DLCs adding props and things to expand building, like they did with Fallout 4 (they released 3 paid workshop DLCs). Land Vehicles: Yep, they did it too. The only way of traversing is by foot – no land vehicles/rovers exist in the future. Fast Traveled to a planet in a super-ship? Now you need to jog like clown for 1200m in a barren and empty wasteland just to reach an enemy encampment. Be careful not to go too far or you’ll hit an invisible wall. Story: As soon as you launch the game, you are given a ship, a place to stay, and suddenly a full organization blindly trusts you – which is very off-putting. This feels like a big “roleplaying” part of the game is cutout. Graphics: Starfield feels like a texture-enhancement Fallout 4 mod. There is little improvement between Starfield and Fallout 4.
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Xbox Series X
Sep 8, 2023
Starfield
0
User ScorePaulGR
Sep 8, 2023
They managed to release a space game without spaceship exploration, planets, or an open world. Starfield is the embodiment of 'tried to do too much and ended up doing nothing right.' It's like they handed Skyrim space gear and said, 'Fly, my Dragonborn!' but forgot to give it wings or a functional jetpack. Open World: Starfield is a stale, soulless “world,” that feels disconnected. Everything is locked behind a loading screen and the game doesn't have an "open world" to navigate and experience. You jump from objective to objective via the UI like some sort of CoD Campaign. You are not in control of flying your ship between systems, landing your ship, departing from settlements, attempting risky docking to board other ships. Everything is a fast travel cut-scene initiated via a key-bind or through the confusing UI. You read that right. There is no traveling, landing, or exploring to do on your own. When you are “in orbit” around a “planet” you can’t go anywhere; no matter how long you fly for you are no closer to the planet you see ahead of you than before. That’s because being “in orbit” around a “planet” only serves as a “placeholder;” an enclosed waiting zone to open the UI and choose where to fast travel next. There is no open space to navigate. Everything is done via cutscenes which only make you hungry for more. Why can’t I fly my ship wherever I want to in a System? Why can’t I manually find a spot on a planet and land there myself? One click on the map and you suddenly teleport to Neon city. Where is the awe of discovering it by yourself through exploration? This makes Starfield feel more like a collection of maps/dungeons with no clear link between each other, rather than a connected and breathing world. It's like playing Skyrim, but you are only allowed to teleport between dungeons through the map interface - without the open world in-between. Cities: Like space, cities feel disconnected and non-immersive. New Atlantis, for instance, is not even a unified city. Instead, cities are split into various parts requiring you to fast travel between each district. Other than soulless “citizen” NPCs walking aimlessly around with no schedule, nothing of interest is going on to justify having so many loading screens. In addition, almost every single building or shop has a loading screen to access, which is very weird since 90% of buildings with interiors are basically just an empty lobby with one shopkeeper. This makes simple fetching quests a nightmare. You have to go through 5 different loading screens just to deliver a package from one part of the city to another. Spaceship: It feels like they wasted all these resources for the Spaceship builder, yet neglected adding gameplay that will make your spaceship meaningful. Space traveling, planet exploration, landing/docking mechanics, and fuel planning - just to name a few. As it stands right now, your spaceship is just a storage locker between your UI fast travels. It is so tedious to fast travel that you may end up not seeing your spaceship for hours during a playthrough, since you instantly teleport to the selected locations and spawn outside your ship. To see your ship and add “immersion,” you would need to add 3 more loading screens to your fast travels. Pointless, since you have no control over anything. You only get to watch the game do everything for you via cutscenes. Combat: It’s… working. Like in any basic first-person shooter game. There are no “classes” or anything else that will make you think “Damn, on my next playthrough I am gonna play as X and Y.” You can tell by the Skill Points you get to allocate that all Traits offer small bonuses to combat (e.g., deal 10% more damage with Pistols) that add no distinctive gameplay or new combat mechanics. They are just… flat bonuses to damage, health, persuasion, ship damage. Class-wise, the only option you have would be to either play a ranged build or a (hardly viable) melee build. That’s it. Outpost Building: Barebones and clunky. We will most probably see paid DLCs adding props and things to expand building, like they did with Fallout 4 (they released 3 paid workshop DLCs). Land Vehicles: Yep, they did it too. The only way of traversing is by foot – no land vehicles/rovers exist in the future. Fast Traveled to a planet in a super-ship? Now you need to jog like clown for 1200m in a barren and empty wasteland just to reach an enemy encampment. Be careful not to go too far or you’ll hit an invisible wall. Story: As soon as you launch the game, you are given a ship, a place to stay, and suddenly a full organization blindly trusts you – which is very off-putting. This feels like a big “roleplaying” part of the game is cutout. Graphics: Starfield feels like a texture-enhancement Fallout 4 mod. There is little improvement between Starfield and Fallout 4.
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PC
Aug 23, 2023
Elite: Dangerous
0
User ScorePaulGR
Aug 23, 2023
Abandoned Game Filled with Microtransactions and a Toxic Dev Team The game has been left stale for years. I and many others said nothing, but the latest toxic behaviour from their moderators was the last drop for me. Someone asked which E:D DLC to buy/how DLCs work and I suggested they grab Starfield when it releases because it will most probably blow away all sci-fi spaceship-gameplay competition. My post was "Buy Starfield. ED is over." Literally 5 words. Surprise surprise the hateful E:D moderators issued a ban for this, with the excuse being "Spamming" and nothing more. I suggest you steer clear from toxic teams like that of E:D. The game is abandoned anyway. They only release paid cosmetics.
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PC
May 3, 2023
Redfall
0
User ScorePaulGR
May 3, 2023
Go woke. Go broke. WIll they ever learn? I doubt it. Let's just hope Starfield doesn't release in such a state. Otherwise, it's the end of Bethesda.
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PC
Feb 21, 2023
Hogwarts Legacy
3
User ScorePaulGR
Feb 21, 2023
Assassins Creed: Hogwarts Odyssey. It's not a bad game, but it most definitely is not the RPG the HP fans wished for. - Zero role-playing elements. - Choices hardly matter. - Your House choice just changes the Common Area and a few dialogues, nothing major. - No classes to attend, no schedule (other than the 1-2 at intro which feel more like private tutoring). - No proper day-night cycle. - No relationship building with students and faculty. - No interactions with NPCs. They are just (in)visible husks. They do not react to anything. - No House rivalries/drama. - No Quidditch. - No choices to decorate your Dorm. Contrary to what they made it look like at pre-release trailers. Your Dorm area/bed is just useless. - You can't even sleep at your Dorm. Can't sit or do other simple actions. - Character creation is EXTREMELY limited. You can only pick between presets. All MCs look the same. White complexion choices are limited. Majority are Black/Philippino/Asian/Indian. - The Character Creation character doesn't match the in-game character you see. It looks like the facial rig is bugged. All presets look the same in-game. Where is the "make any character you want" they advertised? - In-game character models look like PS2 era graphics. - Students and faculty disappear from existence at night. Students are not even at their Dorms. Hogwarts is just empty dead. - No curfew at night. You can enter the Restricted Section of the Library and nobody is there to stop you. It's just an abandoned castle. All NPCs disappear! It feels like you join 5th year as a transfer student just to ditch at the end of the questline. No attachment to the place at all
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PlayStation 5
Feb 21, 2023
Hogwarts Legacy
3
User ScorePaulGR
Feb 21, 2023
Assassins Creed: Hogwarts Odyssey. It's not a bad game, but it most definitely is not the RPG the HP fans wished for. - Zero role-playing elements. - Choices hardly matter. - Your House choice just changes the Common Area and a few dialogues, nothing major. - No classes to attend, no schedule (other than the 1-2 at intro which feel more like private tutoring). - No proper day-night cycle. - No relationship building with students and faculty. - No interactions with NPCs. They are just (in)visible husks. They do not react to anything. - No House rivalries/drama. - No Quidditch. - No choices to decorate your Dorm. Contrary to what they made it look like at pre-release trailers. Your Dorm area/bed is just useless. - You can't even sleep at your Dorm. Can't sit or do other simple actions. - Character creation is EXTREMELY limited. You can only pick between presets. All MCs look the same. White complexion choices are limited. Majority are Black/Philippino/Asian/Indian. - The Character Creation character doesn't match the in-game character you see. It looks like the facial rig is bugged. All presets look the same in-game. Where is the "make any character you want" they advertised? - In-game character models look like PS2 era graphics. - Students and faculty disappear from existence at night. Students are not even at their Dorms. Hogwarts is just empty dead. - No curfew at night. You can enter the Restricted Section of the Library and nobody is there to stop you. It's just an abandoned castle. All NPCs disappear! It feels like you join 5th year as a transfer student just to ditch at the end of the questline. No attachment to the place at all.
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PC
Nov 20, 2022
Pokemon Scarlet
1
User ScorePaulGR
Nov 20, 2022
We are beta-testing a Pokémon open world for them. Technical Issues: - Performance is atrocious for a triple-AAA company releasing on a stable console OS. - The game has serious fps drops on my new Switch OLED. I get drops that feel as low as 4-8 fps, and the game seems to barely be above 25 fps. It’s giving me a headache. - There are shadows flickering all over the place. NPC and Pokémon shadows are barely 10 pixels each. It feels like trying to run a PC game on low because you do not meet the recommend specs. - NPCs move around like robots at 3 FPS like a slideshow, unless you are very close to them. - Many times the camera clips underground and you can see the abyss below. This happens often in trainer battles that are on elevated ground. - On several occasions I have fell through the floor and had to hard-reset my Switch OLED because I was stuck in the “falling” animation. - Character movement is so weird and clunky. You move like a robot too, snapping into a locked position when ascending/descending. Movement isn’t fluid and realistic. - Lighting is as bad as it gets. Many times the time of day causes your character to look pitch black (even though you are white). Other times the lighting causes your character to look completely white like a ghost. Weird Graphics: - Graphics are atrocious in my opinion. I’d rather have the more cute, bright and “cartoony” style of SwSh than this more “realistic” style mode. It’s creepy because Pokémon now look like actual real animals. Empty "Open" World: - The world is big but barren and depressing. There is no depth and detail to anything. The world is as big as the ocean but as deep as a puddle. There is just nothing to see or do, other than traverse large distances that are empty of content. - The cities are hollow and devoid of content. The majority of the NPCs can’t be interacted with, and all the stores pop-up Trade UI menus to buy and sell. There are no store interiors any more. They didn’t even design a simple clothing shop. - The game is supposed to be "open" world saying you can do anything you want. That's a straight lie. There is a specific course set for you as nothing scales to your level/badges. What is the point of reaching a gym only to find out that your level 20 Pokemon have to face level 50 Pokemon, without ANY sort of indication that where you are going is the "wrong" place. This forces you to either follow the set path, or grind levels to beat an over-leveled gym, while returning back to previous gyms to find out your now level 50 Pokemon have to face level 10 gym leaders. Character: - Character customization is terrible. There are only 4 outfits that are just ugly. Tights pants that are orange with stripes? Who thought of that? It’s like you are wearing clown pants. Every player looks the same now. There is zero diversity. Zero role playing value. The accessories you can change (gloves/hat/bag) are a few recolors that feel pointless since the main attire is disgusting. SwSh had the best clothing options, especially with the DLCs. You could role-play as anything. Not any more. You are stuck wearing clown-pants with suspenders throughout the game. Pokémon: - The new Pokémon are mediocre. They are literally a pig, a flamingo (named Flamigo), and a few birds. It looks like Animal Planet. Not a Pokémon game. Verdict: This is definitely an early alpha version of the game released to the public. People need to start getting fired at Game Freak because this garbage is not a video game. This is really sue-able; especially if they do not offer refunds
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Nintendo Switch
Nov 19, 2022
Pokemon Violet
1
User ScorePaulGR
Nov 19, 2022
We are beta-testing a Pokémon open world for them. Technical Issues: - Performance is atrocious for a triple-AAA company releasing on a stable console OS. - The game has serious fps drops on my new Switch OLED. I get drops that feel as low as 4-8 fps, and the game seems to barely be above 25 fps. It’s giving me a headache. - There are shadows flickering all over the place. NPC and Pokémon shadows are barely 10 pixels each. It feels like trying to run a PC game on low because you do not meet the recommend specs. - NPCs move around like robots at 3 FPS like a slideshow, unless you are very close to them. - Many times the camera clips underground and you can see the abyss below. This happens often in trainer battles that are on elevated ground. - On several occasions I have fell through the floor and had to reset my Switch OLED because I was stuck in the “falling” animation. - Character movement is so weird and clunky. You move like a robot too, snapping into a locked position when ascending/descending. Movement isn’t fluid and realistic. - Lighting is as bad as it gets. Many times the time of day causes your character to look pitch black (even though you are white). Other times the lighting causes your character to look completely white like a ghost. Weird Graphics: - Graphics are atrocious in my opinion. I’d rather have the more cute, bright and “cartoony” style of SwSh than this more “realistic” style mode. It’s creepy because Pokémon now look like actual real animals. Empty World: - The world is big but barren and depressing. There is no depth and detail to anything. The world is as big as the ocean but as deep as a puddle. There is just nothing to see or do, other than traverse large distances that are empty of content. The cities are entirely dead, the majority of the NPCs can’t be interacted with, and all the stores pop-up Trade UI menus to buy and sell. There are no store interiors any more. The lazy failures didn’t even design a simple clothing shop. Character: - Character customization is terrible. There are only 4 outfits that are just ugly. Tights pants that are orange with stripes? Who thought of that? It’s like you are wearing clown pants. Every player looks the same now. There is zero diversity. Zero role playing value. The accessories you can change (gloves/hat/bag) are a few recolors that feel pointless since the main attire is disgusting. SwSh had the best clothing options, especially with the DLCs. You could role-play as anything. Not any more. You are stuck wearing clown-pants with suspenders throughout the game. Pokémon: - The new Pokémon are mediocre. They are literally a pig, a flamingo (named Flamigo), and a few birds. It looks like Animal Planet. Not a Pokémon game. Verdict: This is definitely an early alpha version of the game released to the public. People need to start getting fired at Game Freak because this garbage is not a video game. This is really sue-able; especially if they do not offer refunds.
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Nintendo Switch
Oct 24, 2022
Gotham Knights
3
User ScorePaulGR
Oct 24, 2022
Unoptimized mess promoting the "woke" agenda. What could have been a good game is, once more, overshadowed by poor optimization, clunky controls, grindy missions, and an unhealthy dose of "wokeness". There is no true Full-screen mode. No matter the settings, the game fluctuates heavily between 20 and 140 FPS. I'd rather it's a stable 30 than getting a headache from these sudden fluctuations dipping to 20, then rising to 100 with a simple camera turn. Graphics are mediocre at best without RayTracing on. Reminds me of old PS3 games (e.g., Infamous: Second Son). If you turn RT "on" the game is a stutter-fest (RTX3080Ti, R9 5900X). Side missions while on patrol become a big chore after the second time. It's always the same setup of enemies and things to do. Same locations. Same tactics. Same objectives. It gets old very quick. Combat doesn't help either. It gets monotonous very fast. Other than the nice finishers, there is not much to comment on. It's clunky and doesn't feel fluid. It's just spam "X" until the enemy sponge dies. You even forget that you have a ranged move (range is so short it doesn't matter anyway). Traveling also feels like a big chore: - The bat-bike mechanics are out **** released in the early 2000s. Physics are entirely off. To make the world feel "big," they tweaked the bike to go at 40Kmh, while simulating a "wind" effect around the edges of the screen so as to appear that you are going at 350Kmh. The scam is visible as you can barely overtake a bus. Getting anywhere is so sluggish and boring. - The hook that you grapple is hit-n-miss. You can use it on specified spots in the world which becomes very annoying when it auto-targets at a place that you are clearly not aiming at. Still, this is probably the only decent way to move around. - Gliding/flying is even slower than the bat-bike, which makes it a joke. It also forces your short cape to turn long, which is very ugly. - Navigating on foot is weird. There is no jump button and you can only move on objects that the game wants you to. The world is empty and dead. There are just copy-pasted versions of the same 5 NPCs sitting around, reacting to you by jumping and saying a line from a pool of 10 voice-lines. Customization is pure marketing. They allow you to craft suits, yet it's basically just 6 different models that simply recycle their stats each time you craft them. You have the option to change the look of some body parts (hands, boots, mask) between 3 options that are so similar you won't even notice. it's there just to promote "character customization". At least you can change colors, if you manage to unlock them before finishing the story. If you unlock the glide ability the game forces on you long capes. There is no option to change them and this has already been an issue on Reddit as people are frustrated not being able to revert it back. Many consider not even unlocking the glide ability to avoid the long cape. To top it off, instead of spending time polishing and serving us a finished product, they decided to spent time injecting their "woke" propaganda in the game. It has it all. "Pride" parades and rainbow flags. There are text-messages between the characters in the context of: "Omg the Pride parade is in town. We are bad people if we don't go. We are OBVIOUSLY GOING!!" Paraphilia is being promoted plenty once more. Your politics have no place in our games. Overall: The game needs serious patching to optimize it. If it is stable it might be worth half the asking price (~30$). Since nothing else will change (e.g., combat/driving won't change) I can't recommend this unless you get it at 20$-max in a few months if you REALLY want it. By then, it will hopefully be stable.
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PC
Oct 23, 2022
Gotham Knights
4
User ScorePaulGR
Oct 23, 2022
Unoptimized mess promoting the "woke" agenda. What could have been a good game is, once more, overshadowed by poor optimization, clunky controls, grindy missions, and an unhealthy dose of "wokeness". On PC: There is no true Full-screen mode. No matter the settings, the game fluctuates heavily between 20 and 140 FPS. I'd rather it's a stable 30 than getting a headache from these sudden fluctuations dipping to 20, then rising to 100 with a simple camera turn. Graphics are mediocre at best without RayTracing on. Reminds me of old PS3 games (e.g., Infamous: Second Son). If you turn RT "on" the game is a stutter-fest (RTX3080Ti, R9 5900X). On PS5: You are locked at 30 FPS. Enough said. Side missions while on patrol become a big chore after the second time. It's always the same setup of enemies and things to do. Same locations. Same tactics. Same objectives. It gets old very quick. Combat doesn't help either. It gets monotonous very fast. Other than the nice finishers, there is not much to comment on. It's clunky and doesn't feel fluid. It's just spam "X" until the enemy sponge dies. You even forget that you have a ranged move (range is so short it doesn't matter anyway). Traveling also feels like a big chore: - The bat-bike mechanics are out **** released in the early 2000s. Physics are entirely off. To make the world feel "big," they tweaked the bike to go at 40Kmh, while simulating a "wind" effect around the edges of the screen so as to appear that you are going at 350Kmh. The scam is visible as you can barely overtake a bus. Getting anywhere is so sluggish and boring. - The hook that you grapple is hit-n-miss. You can use it on specified spots in the world which becomes very annoying when it auto-targets at a place that you are clearly not aiming at. Still, this is probably the only decent way to move around. - Gliding/flying is even slower than the bat-bike, which makes it a joke. It also forces your short cape to turn long, which is very ugly. - Navigating on foot is weird. There is no jump button and you can only move on objects that the game wants you to. Customization is pure marketing. They allow you to craft suits, yet it's basically just 6 different models that simply recycle their stats each time you craft them. You have the option to change the look of some body parts (hands, boots, mask) between 3 options that are so similar you won't even notice. it's there just to promote "character customization". At least you can change colors, if you manage to unlock them before finishing the story. If you unlock the glide ability the game forces on you long capes. There is no option to change them and this has already been an issue on Reddit as people are frustrated not being able to revert it back. Many consider not even unlocking the glide ability to avoid the long cape. To top it off, instead of spending time polishing and serving us a finished product, they decided to spent time injecting their "woke" propaganda in the game. It has it all. "Pride" parades and rainbow flags. There are text-messages between the characters in the context of: "Omg the Pride parade is in town. We are bad people if we don't go. We are OBVIOUSLY GOING!!" Paraphilia is being promoted plenty once more. Your politics have no place in our games. Overall: The game needs serious patching to optimize it. If it is stable it might be worth half the asking price (~30$). Since nothing else will change (e.g., combat/driving won't change) I can't recommend this unless you get it at 20$-max in a few months if you REALLY want it. By then, it will hopefully be stable and run at AT LEAST 60 FPS.
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PlayStation 5
Oct 18, 2022
Overwatch 2
0
User ScorePaulGR
Oct 18, 2022
Disgusting F2P tactics deviating from the original OW formula in order to appeal to the 12yo Fortnite fanbase that can only afford "free" games while begging their parents for their credit card in order to buy ridiculously expensive skins and dances when hooked after licking the free ice-cream. There is absolutely no upgrade from the original OW. Everything looks and feels the same. They just slapped "2" next to the name as a marketing strategy because they decided to make the game F2P after the player-base died. I paid 60$ for OW1 and they removed it, so for owners of OW1 this is absolutely not a free game. We paid for it, and now we are forced to pay again through their awful and predatory battle-pass system if we want to get something as simple as an Emote. Everything is now locked behind ridiculous grinding and absurd weekly "challenges" that ask you to invest hours upon hours to complete them because they are based on luck (e.g., get 20 team kills). You need to pay 20 euro for a skin-recolor, or farm for 8 MONTHS to get it for "free." The supposed "free" rewards from the Battle-pass are joke-sprays and useless voice-lines. All the real things are locked behind the premium pay-wall that, upon completion, doesn't even give you your money/currency back (to invest it in the next Battle-pass). Essentially you need a bi-monthly subscription to play the game, as there is nothing to strive for in the "free" part of the Battle-pass. The new "free" players that joined are entirely oblivious to FPSs and make games very frustrating. They cannot DPS, they cannot flank, they cannot heal. They pick Moira and play her like its Call of Duty. The awful matchmaking system pairs these new users with existing veterans, making each match a steamroll. You either get destroyed and can't even leave the spawn room, or you entirely destroy the enemy team. There is no in-between. This makes games frustrating as you can lose 10 games in a row just like that. Overall, a disgusting re-release by Blizzard/Activision/ Microsoft (or whatever company they sold themselves to nowadays). They turned a paid-game into a Freemium cow ready to be milked before it dies under the pretense that this is some sort of "update" or a big "overhaul."
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PC
Oct 17, 2022
Overwatch 2
0
User ScorePaulGR
Oct 17, 2022
Disgusting F2P tactics deviating from the original OW formula in order to appeal to the 12yo Fortnite kids that can only afford "free" games while begging their parents for their credit card in order to buy ridiculously expensive skins and dances when hooked after licking the free ice-cream. There is absolutely no upgrade from the original OW. Everything looks and feels the same. They just slapped "2" next to the name as a marketing strategy because they decided to make the game F2P after the player-base died. Everything is now locked behind ridiculous grinding and absurd weekly "challenges" that ask you to invest hours upon hours to complete them because they are based on luck (e.g., get 20 team kills). You need to pay 20 euro for a skin-recolor, or farm for 8 months to get it "free." The supposed "free" rewards from the Battlepass are joke-sprays and voice-lines. All the real things are locked behind the premium pay-wall. The new "free" players that joined are entirely oblivious to FPSs and make games very frustrating. They cannot DPS, they cannot flank, they cannot heal. They pick Moira and play her like its Call of Duty. Overall a disgusting re-release by Blizzard/Activision/ Microsoft (or whatever company they sold themselves too nowadays) supposed to be free yet those who owned OW1 had paid money for it.
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PlayStation 4
Oct 11, 2022
FIFA 23
0
User ScorePaulGR
Oct 11, 2022
Half-assed unoptimized mess on PC once more. The game is an unplayable mess. I play on R9 5900X, RTX3080Ti. Already have 3 CTDs (during the main menu) in just 1 hour of playing! When the game moves to corners or penalties, there is stuttering and FPS drops dramatically. Everything looks as if the sharpness is way too high, too bright/too high color contrast. The audio is crackling so much it is scary, especially when the game stutters between camera transitions. The game recognizes a second ghost controller. After going wired it fixed itself but if I touch the keyboard or move the mouse, the game goes berserk and starts navigating the menus by itself. The players look terrible visually. In the main menu, their head is extremely large when compared to their body. Volta is a joke. All cosmetics are locked behind a big paywall. You can't even change or edit the members of your squad. After I force shut down the game it causes my memory to be at 100%, my PC freezes, there's audio crackling and I can’t do anything other than wait and hope that it will unstuck itself. I got scared the game might fry my hardware. I am afraid to launch the game again. I played at 1440p, uncapped FPS, and graphics on High (not even Ultra).
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PC
Oct 11, 2022
Overwatch 2
0
User ScorePaulGR
Oct 11, 2022
Disgusting F2P tactics deviating from the original OW formula in order to appeal to the 12yo fanbase that can only afford "free" games while begging their parents for their credit card in order to buy ridiculously expensive skins and dances when hooked after licking the free ice-cream. There is absolutely no upgrade from the original OW. Everything looks and feels the same. They just slapped "2" next to the name as a marketing strategy because they decided to make the game F2P after the player-base died. Everything is now locked behind ridiculous grinding and absurd weekly "challenges" that ask you to invest hours upon hours to complete them because they are based on luck (e.g., get 20 team kills). You need to pay 20 euro for a skin-recolor, or farm for 8 months to get it "free." The supposed "free" rewards from the Battlepass are joke-sprays and voice-lines. All the real things are locked behind the premium pay-wall. The new "free" players that joined are entirely oblivious to FPSs and make games very frustrating. They cannot DPS, they cannot flank, they cannot heal. They pick Moira and play her like its Call of Duty. Overall a disgusting re-release by Blizzard/Activision/ Microsoft (or whatever company they sold themselves too nowadays).
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PlayStation 5
Oct 30, 2021
Riders Republic
0
User ScorePaulGR
Oct 30, 2021
Unfortunately, the Steep formula failed miserably with Riders Republic. An arcade-y game with no direction whatsoever. Terrible voice acting, floating NPCs, janky robotic character movements, non-existent character creation and customization. Riders Republic feels like a game from the early 2010s. The graphics are borderline passable for today's standards. Possibly downgraded to the ground due to the online nature of the game. Fully maxed on 2.5k on an RTX3080Ti, everything feels and looks washed-out and no more than 720p in resolution, partly saved by a few beautiful nature shots that, when getting up-close, reveal how awfully detailed they are in reality. The trick mechanics get old very quick, as you can only perform a limited amount (spin vertical or horizontal). To add on that are the ridiculous physics that allow you to land perfectly a 150Mph speeding bicycle while falling from a 100m cliff without a scratch, while barely touching a tree can send you face-down in the dirt. Character creation is laughable. With 5 head presets and 6 similar hairstyles, prepare to see your character clone everywhere around you. The game, even if you paid for the 120$ edition, is fully locked behind paid cosmetics that are released daily, meaning that you cannot customize your character freely, unless waiting like a slave for the daily 4-item customization drop that either requires ludicrous amounts of grinding to buy, or a hefty amount of real cash for the in-game premium currency. It's Ubisoft. What else did you expect?
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PC
May 16, 2021
Watch Dogs: Legion
8
User ScorePaulGR
May 16, 2021
Kinda buggy but the latest update was amazing, allowing us to further customize Operatives in more depth. The recruit anyone is actually a pretty nice addition, however it is as swallow as you can imagine it would be. There are only like 3 voices for male and female making choices obsolete. The diversity comes down to clothing only and 1-2 minor "skills" that might be unique to some NPCs, pretty much meaning every NPC is a clone of another, just a different skin tone rotating between 3 different voices. Wide as the ocean, but deep as a puddle. Hopefully they will keep this formula but upgrade it for future titles. If you are gonna allow every NPC to be playable, you need more voices, more body builds (thin, muscular, fat etc), more hair, more perks and so on. Not a bad game overall, gameplay-wise is fun. Avoid Permadeath Mode since you will lose Operatives forever due to being killed by silly bugs.
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PC
Jan 30, 2021
Evil Democracy: 1932
0
User ScorePaulGR
Jan 30, 2021
Overpriced, shallow game full of bugs. There is left-wing bias both in-game and in the forums. Incompetent developers and moderators ban and silence anyone who dares say something remotely negative about the left and the Dems. Keep your political agenda out of our video games.
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PC
Jan 15, 2021
Fire Emblem Heroes
0
User ScorePaulGR
Jan 15, 2021
Casino Simulator: Heroes Probably the most DISGUSTING Nintendo title out there for iOS. I spent around 250 Orbs (which would cost more than 200euro if you bought them with money) and opened ONLY duplicate trash heroes. From the 250 Orbs that I gathered F2P for more than 6 months I only got 4 Gold 5-star heroes. The rest were all 3-star duplicate useless trash. From the 4 Gold Heroes, 2 of them were the same, meaning one is instantly useless. Such casino tactics should be sued.
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iOS (iPhone/iPad)
Dec 18, 2020
Cyberpunk 2077
3
User ScorePaulGR
Dec 18, 2020
Limited Character Customization: In a game whose futuristic culture is that anyone can be anything, the customization options are extremely limited to a few preset body parts. There are no synthetic parts and no body types to choose from. Worst of all, there is no option to change your appearance. Nowhere does it say that making your character is final and cannot be changed. Chose a crappy hair color due to the bad lighting in the Character Creator room? You are stuck with it for life. Seriously, in a game that advertised adversity and extravagant futuristic styles, you expect an option to change appearance. There is absolutely no point as to why we can't change looks. Changing looks wasn't a technical difficulty, but rather a stupid omission by CDPR. No Character Freedom, Background or Story: Your background has zero effect on... pretty much everything. The only thing that changes is the first few minutes of the Introduction and a few dialogue options that lead to the same outcome anyway. So, you wanted to make a Nomad and reach Night City. Be someone from the "outside," with no connections, who is trying to make his luck in this megalopolis? It doesn't matter. As soon as you finish the Intro, you instantly become best buddies with Jackie Welles and every sneaky "fixer" in the city suddenly trusts you with very sensitive missions. You are given a nice apartment, a car, a unique gun and money. There is absolutely no RPG element in this kind of scenario. No matter who you choose to be, a cutscene commences that bypasses all RPG elements (building trust with other characters) and throws you in a linear story path. After the Intro, whether you chose to be Corpo or a Streetkid, you are exactly the same. You wake up in the same apartment and proceed to the rest of the game the same. Beautiful yet Soulless World: Night City is amazing visually. Flashing screens with crazy ads, flying drones, futuristic cars, amazing interiors, extravagant people walking its streets. The basis is there. Unfortunately, that's all there is to it. Nice to the eye. The NPCs can't be interacted with. They also don't interact with their environment. Just slashed someone with a Katana? Well, the sushi seller next to him keeps selling Sushi, and the beggar casually repeats the same "begging for money" dialogue. No Immersion!! Which leads to the game having little to no immersion. No matter what you do, nothing responds to you. There is no feedback from the environment. You park your car on the sidewalk, and because you slightly touch the road, cars pause and form a gigantic line behind you. Nobody attempts to bypass you. They just stay there like soulless dolls. They stand in the middle **** fight, they don't run, they don't take cover. NPCs have nothing to say or do. - Food Stalls and other shops are just passive inventory vendors. Bars, Clubs and Restaurants are obsolete since they only have an inventory NPC-Bartender to transfer items. There is no interacting, no sitting, no drinking, no eating, no relaxing and taking in the environment at a bench. There are NO animations of drinking, eating, going to a ripperdoc. EVERYTHING is just "Transfer" UI. There's no CRAFTING bench. You just craft things with 1-click. Where is the immersion in this? - In such a dark themed world where plastic boob ads and half-naked people are everywhere, there is absolutely nobody to hook up with. Just 2 Joytoys that instantly transfer you into a 10 seconds clip of you having sex with them. It feels like they are there just to say that you can "have sex" in the trailers. - Drug dealers sell literal candies, sodas and fruits. Where is smoking? Where is snorting crazy expensive drugs? (with animations)! -There's no vehicle customization or dealerships. Seriously? Where is the futuristic tuning? In depth car modification? - No apartment choice. There's also no customization in your apartment at all. On their trailers they showed a clip where you actually get to choose a rich villa if you want to live the high life. Lies. - No gang reputation, nochoosing a gang and killing for them, no affiliations with dangerous people. No karma system. No appropriate to your choices reactions by people. - No sense of fear walking in the City. You can punch a muscle-bound freak NPC and they run like scared chickens. Or cybercrouch and cower indefinitely. - No minigames! Is it so hard to play some slots? Game machines are EVERYWHERE. Is it so hard to play some Poker in a small room behind a bar? Where are darts or a pool table. These minigames could add hundreds of hours of gameplay. - Driving is on "rails" - Taking the camera away and looking back, it spawns different NPCs. - Police system doesn't exist - Stealth doesn't work This lack of interactiveness ultimately makes the world feel hollow. It feels dead. It feels unfinished. It feels like a linear action shooter. Like Call of Duty in the future.
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PC
Sep 14, 2020
The Sims 4: Star Wars - Journey to Batuu
0
User ScorePaulGR
Sep 14, 2020
The Sims 4 Star Wars : Journey to Batuu is nothing more than an advertisement for the Disney theme park. This was one of the least requested DLCs in their Surveys, meaning they knew exactly what we wanted, and decided to disregard us and spit on us. There were so MANY options you could go with. Stay away from this "DLC", it will teach them a good lesson; that such shady tactics don't work with the playerbase.
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PC
Oct 5, 2019
Fallout 4
1
User ScorePaulGR
Oct 5, 2019
This needed AT LEAST an extra year of full development. Only PROS: It actually runs on day-one, unlike other games (*cough* Batman: Arkham Knight *cough*) Here are the MAIN problems briefly: -Graphics out of a 2000's game. Sometimes they are so badly done they look cartoonish, like Telltale's Walking Dead/Wolf Among Us. -Nice that everything is voiced, however you are limited to 4 answers per dialogue including the classic (Witty, Kind, Evil, No ty) - How innovative! -You basically get the Power Armor 15 minutes into the game, taking any challenge out of it. -No real Survival theme. More like a First Person Shooter -The towns are tiny. Even the supposingly "Jewel" of the game, the big, main settlement - Diamond City, is as small as Dawnstar in **** feels like its been rushed - like a copy-paste of megaton from Fallout 3. -Still use the same weird "hacking" of computer terminals in which you have to guess 4-5 times and then wait to try again. -Skill not high enough? Forget trying. Unlike Skyrim in which you could ATTEMPT to break a Master lock (even with level 1 lockpicking), in Fallout 4 you simply are locked from doing so if you don't have the appropriate perk unlocked. -Dialogues are plain childish - no imagination or creative thinking behind them. -Story is boring and uninteresting. Nothing that makes me want to investigate and find out what is going on (bad graphics add to that). -On dialogues, now you can fully be in 3rd person and look around. However, the camera goes nuts and shows blank walls, or it fully zooms on NPC's hair, etc. -Holstered weapons dissapear - nothing at your sides. -Enemies get stuck, jump around, run in T-pose. Quest NPCs bug and roam to places unknown, making quests unable to complete. -No RPG soul in it. More like an FPS like CoD. -Landscapes are simply bad. Nothing breath-taking like Skyrim - hell, I could just sit in front of a river and watch the scenery in Skyrim! -Wax museum character models - although character creation looks dope, the poor graphic quality and the same base, copy-pasted face for NPCs ruins it all. ALSO: Bethesda didn't even bother changing the hand meshes. Play Male or Female character, your hands use the same (male) model. I played 10 minutes on my female character accidentally this morning, and I realized it when I went 3rd person that I play a female. The hands textures are the same FOR CHRIST SAKE. -You need three hands to play (REALLY? WASD, MOUSE, AND ARROWS? SERIOUSLY BETHESDA?) -Keyboard keys are hardcoded, for example you can't switch the F-key back to 1st/3rd person like it was in Skyrim - forcing you to use "V" More, but it's adding to the inevitable: Let's hope that the modding community can fix this mess.
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PC
Oct 4, 2019
Tom Clancy's Ghost Recon: Breakpoint
0
User ScorePaulGR
Oct 4, 2019
Complete garbage. Graphics remind of a 2007 game (I play on GTX1080 Ultra settings): Everything is so low detail and has that wet effect even if it is sunny. Character models are disgusting up close (zooming with scopes you realize your fingers have no details like fingernails etc). Anything not on the menu screen is low-res. It seems like they only paid attention to the weapons only when you view them through the menu, not in-game. The world is low detail and a disaster. A copy of Division: They copied the Division formula and everything is online, there is a HUB you see others (all look the same because character creation is limited to 6 presets). Atrocious character customization: There are only a few presets to choose from. All look ugly. You can't change anything on them except hair style (not even colour!). Voice acting is laughable. Lip sync is non existent and all over the place. Story starts garbage and is highly uninteresting. All characters are unmemorable and look like a joke. Microtransactions are EVERYWHERE. Anything you see has a paywall in front of it. The game is a joke costing 50euro for the Standard Edition (and ludicrous 100euro for Ultimate) and yet you have to spend a fortune in-game for weapons, cosmetics, boosts. A HUGE disappointment by Ubisoft. If Wildlands was 8/10, this one is definitely a 2/10.
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PC
Mar 27, 2019
Generation Zero
0
User ScorePaulGR
Mar 27, 2019
A big BIG letdown. No Survival Element: To get it out of the way, there is no survival mechanic in the game. No food, no thirst, no sleep. There's no building or crafting! You simply shoot shoot shoot stuff until they die. I knew this from the start but was hoping that the rest of the gameplay would make up for it (it didn't). It essentially is a first person shooter, period. You shoot stuff, stuff shoots at you, you die, you respawn. The Environment is a Copy-Paste: Do people in Sweden ALL HAVE the exact same house interiors? Do they all buy the same bathrooms from IKEA? Every freakin' house I've been into is exactly a copy pasted version of the previous one I visited. Some don't even have an extra misplaced chair or table at the living room - they ARE EXACTLY the same INTERIORS. This makes it extremely boring to scavenge houses since every time is the same drill. As you enter, kitchen is exactly on the left including a main table with chairs and a few counters around; on the right is a living room. Straight ahead is a set of stairs leading to a small bathroom on the right and a small bedroom straight ahead. Sometimes there's an extra bedroom on the left. It really becomes boring very fast. The Story: I only played for 2-hours (for the refund obviously) and so far all you get is: Reach house > reach the shelter you read about > a new note says some people went to a farm, go there > everyone moved to a new town, move there > a group of people headed that way, track them... you get the idea. Nothing exciting or of value to experience. What also doesn't make sense at all and breaks immersion is the fact that somehow you just return to Sweden after being "secluded in the archipelago with a boat" and find everyone missing. There is working electricity and phones, yet you can't contact anyone. In all this time I've played, I have visited a few small towns and several houses and have only found 1 human dead body. Like, where is everybody? These killer machines are supposed to be killing people on site, yet there is no single drop of blood anywhere, or any sort of indication that a fight happened and everyone is gone. Was there an alien invasion that took everyone away? Rapture? What the hell? Sad Character Creation: Character creation is very poor for a game that emphasized on how you can make your character as you want. You get the male and female choices, and 6 or 7 preset models. You can't change anything on them. There are a few cool clothing options but that's about it. Many of them look really bad as well, that is, your hairstyle depends on the cap you are wearing. For example, if you wear a backwards baseball cap, you get short hair on the back. If you wear a beanie you suddenly become bald. If you wear a bandana you get puffy afro hair. Why couldn't the hairstyle be part of the character, and subsequent clothing go on top of it? Why do you have to get a hair transplant just to wear a bandana? Further on customization, for some reason both genders look exactly the same. Picking the custom "Nerd" outfit to start with, you can hardly tell if you are playing a male or a female protagonist (they both get a male haircut in that outfit too). This is possibly due to the fact that if they changed the body type much to reflect each gender better, they would need new animations. And of course, they chose the easy way of making the chassis/body shape of each gender the same. Graphics and Immersion are Mediocre: Not much to comment on. I played this on Ultra, the FPS was great (~60-80) on my GTX 1080. The outside areas can look beautiful at times when the lighting is not all weird. For the details in the environment, although they did use props around to make the place feel more alive (good work on that!) like a misplaced bicycle, a football, a grill and so on, there is a lack of detail on the actual props. For example, just look at the inside of a vehicle. It looks like a fake plastic toy-car. Also, the environment is completely dead, in the sense that, you can't interact with anything except doors, loot boxes, and (some) light buttons. The content seems to be there to create immersion, but at the same time it kinda breaks it by being hastily done and lack detail, while also making everything "dead" since it is impossible to interact with anything. Finally, it might be the mist and I might be wrong, but the whole outdoors area does feel kind of "blurry," as if there is too much "static" motion blur (I have it off). The graphics can be considered good in my opinion, but could definitely be much much better, and they could definitely do better work on that immersion feeling. Other flaws: THE LOOT RESPAWNS non-stop after quitting/joining. Guns are only a few and shooting is weird. There is no stealth at all - you are visible behind walls, fauna, and when behind the enemy. Solo play is rough. This game is made for Coop, period. All in all, Generation Zero, is sloppy work.
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PC
Dec 29, 2012
Gran Turismo 5
2
User ScorePaulGR
Dec 29, 2012
Weak graphics, the gameplay is exactly as the previous series with the same maps being present. The load times between menus are ridiculous (it takes forever to go through simple menu to menu). Visuals ****. Damage is only visible on "premium" cars - which are only 200 out of the 1000 the game supposingly has - and is barely noticeable and extremely unrealistic. You can crash a supercar straight into a wall at 250mph and just listen to a weak, gentle, "boop" sound and leave it with only a scratch - you call this "Advanced Visuals" Sony? Now on the gameplay, I will be brief and point out the major problems, among the many it has, impossible to write them all down. So, the gameplay: it ****. In the "Licenses" Mode most of the 'licenses' are almost impossible to complete with a 'Gold Trophy.' I've spend, totally, more than 5 hours trying to reach for the 'Gold' and it was near impossible, having half of them on Silver, repeating them again and again, the same routine, like the game was design that way so that you couldn't hit the Gold (I am not new to this kind of games, I'm playing since Gran Turismo 1.) But, that's not all, another monstrosity: some Licenses and some Special Events require you to not touch other drivers or you are disqualified. A good idea, I won't argue, but when you drive in a narrow road with 20 others cars, it is IMPOSSIBLE not to touch someone, even slightly. Ok, say I may be a loser and bump on someone, the fun part is that when OTHERS bump on to you... YOU get disqualified... WHAT THE F*CK Sony?! I did a 15 minutes course and found myself losing, after all my hard work, and hundreds of tries to avoid others when a f*kin driver bumped on to me at a corner near the end... this is ridiculous (I slammed on the floor and broke a PS3 controller because of my anger, the game is terribly made, looking more like unfinished.) Visual effects ****, sounds are terrible, the game follows the same model as previous GTs... I loved Gran Turismo but this is enough... I am playing since GT1 and couldn't wait for GT5... a HUGE disappointment. I do NOT recommend the game... in one word, it is 'disappointing.' A big shame really. The company had more than 5 years to make it look good and they couldn't even finish it... I am definitely NOT buying upcoming series, and seriously, if they are like this, it is better not to release anything...
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PlayStation 3
Dec 19, 2012
Hitman: Absolution
1
User ScorePaulGR
Dec 19, 2012
A disaster... if you are a fan of the previous games, this is completely different.. like a completely different title; this is NOT the Hitman we knew. The Single Player is very short, something obvious as the team spent time creating a multiplayer option - a HUGE fail - neglecting the SP mode actually. I finished the game in about 8 hours and 1/4 of them was loading previous saves to get a better score. You are not even allowed to hit someone unconscious without losing points - the only thing you are allowed to do is sneak, anything else ruins your score... you are an ASSASSIN FFS! Yes, you must be able to kill, hide bodies, and use disguises without this ruining your score completely... YOU ARE an A-S-S-A-S-S-I-N! Guns are useless (I swear I didn't even fire 1 single bullet in the whole game - oh and you can't even customize your guns!) I used the fiberwire (my most used and favorite in previous Hitmans) like 3 times maximum in the whole story, as if you kill someone, you lose... great job (The Fiber Wire is Agent47's trademark tool FFS!) Additionally, the game fails on options such as sneaking - it is really frustrating to be able for someone to see you through walls (major bugs.) Not what i expected, I do NOT recommend it - DONT LET its fancy graphics fool you!
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PC
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