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Feb 20, 2026
Monster Hunter Now1
Feb 20, 2026
I have over a thousand hours in this game. I wish I never started playing. This game is a cash grab and an absolute chore to play. It is atrociously bad for how much potential it has. It could easily be a 9 if they made some basic changes but they never will. The game runs ok sometimes, but mostly it feels like cloud gaming, or worse. While hunting It misses inputs constantly, freezes, crashes, or lags often, and stutters often, even on high end devices with perfect network connections, so it's clearly a server and game engine issue. This is because it's poorly optimized and the devs prioritize the anticheat over a good experience. In PvP games this makes sense. It **** to lose to cheaters. In this game there is no PvP. They force an active connection while hunting to ensure you aren't cheating, but their servers can't keep up. The result is a laggy dumpster fire **** where precise timing is of paramount importance. When it runs well it's fun, but unfortunately that is the exception rather than the rule. Despite this focus on anticheat ruining the experience of legit players, cheating is still rampant. Cheaters themselves don't affect the gameplay experience of legit players at all though, thankfully. This anticheat over player happiness philosophy extends into the menus and map interface as well unfortunately, as they are also forced active connection and extremely laggy and cumbersome. Buttons often must be pressed multiple times, scrolling is like moving through molasses, and crashes are frequent. So why ruin the core gameplay experience of legit players in favor of trying and failing to prevent cheaters from cheating? That is a great question! And, surprise, the answer is the usual culprit: corporate greed. Surely the devs care about their game and it's players right? Surely they want them to have fun and not waste time or be frustrated by bugs and lag right? Assuming that's true, then the publishers probably think people who would cheat are more likely to be the types of people who would pay for the multitude of microtransactions contaminating the game. They may be right. It has made tens of millions of dollars per month since release in microtransactions alone. So it seems we may have a classic case of publishers not caring about the player experience at all, so long as they are addicted enough to keep playing and keep spending money. Speaking of spending money, this game has more ways to do it than the average gacha game. Between that and the absurdly oversaturated UI with more menus than the 2026 edition of Microsoft Word, you'd think you were playing a gacha game. And in many ways, you are, just with different weapons and armor instead of characters. The most egrigious offender of the lot, is the fact that you must pay for potions to heal. You can wait for your health to replenish slowly, but it takes a long time, and since you need an insane amount of materials to craft anything, you need to hunt all the monsters you can, which means you really don't have time to wait. The end game consists of hunting the same monster over and over trying to do as much damage as possible. The highest scores are a result of getting a group of 3 friends to paralyze the monster while you hack away. Or, for solo players, which seems to be far more common, at least in the "West", you must play perfectly and pray for perfect monster RNG. You must take risks you wouldn't normally, doing a certain attack, hoping the monster will do a certain move, and if the monster RNG isn't in your favor then you must chug a potion and roll the dice again. You can get decent scores without doing this, playing normally, but getting the highest scores as a solo player requires four things: perfect gear, perfect gameplay, lots of free time, and lots of repitition to get that perfect sequence of monster attacks, which requires an unlimited amount of potions, which requires spending obscene amounts of money. If people could spend money just to get gear faster, I wouldn't care at all. It isn't PvP after all, but the potion system effectively makes it pay to play AND pay to win. As if all that wasn't bad enough, they lock QoL features behind paywalls. A game like this rewards longtime players with a variety of builds to hunt monsters with. That's pretty much the whole point of the game, trying different weapons with different bonuses that promote different playstyles against different monsters. However, you only have a limited number of slots to save different loadouts, and if you want more you have to pay a $20 monthly fee, once again punishing their most loyal (and most addicted) players. All of the loot mechanics involve some form of RNG, and items allow more loot to be acquired through this RNG, effectively creating a loot casino with no pity system. Storage is paid. This review is 5000 characters and I still didn't have enough to list all the problems with this game. Save yourself the trouble and don't touch it.
iOS (iPhone/iPad)