Ophenix
User Overview in Games
4.8Avg. User Score
User Score Distribution
positive
8(32%)
mixed
2(8%)
negative
15(60%)
Highest User Score
10
Lowest User Score
Games Scores
Sep 14, 2025
Hollow Knight: Silksong1
Sep 14, 2025
Too difficult to have any fun with. I’m at the second miniboss, 30 attempts in and I’m tired of
This game. I might as well go play impossible Mario mods, those are cheaper. For anyone reading, I played Hollow Knight till I was sick of the game, which was a good 30 hours, I don’t regret buying it or spending time on it. Silksong, on the other hand, I gave up on after 2-3 hours.
PC
Jun 3, 2024
Animal Well3
Jun 3, 2024
I was having lots of fun till I got to the cat/wolf boss. That was either bugged or just very poorly planned and after around 20 attemptsI just gave up on the game.
If it’s ever patched out to be playable, I’ll amend my review, otherwise, 20$ down the drain.
PC
Jul 15, 2023
Gravity Circuit4
Jul 15, 2023
Damage on contact with enemies is an outdated mechanic that shouldn’t be in any modern game. I’ll give the game another try once they allow you to remove that, either via difficulty settings or some other way. Absolutely not fun at it’s current state.
PC
Jun 24, 2023
Final Fantasy XVI6
Jun 24, 2023
The game isn’t bad but it isn’t worth paying 70$ for. The combat is boring, like, really boring one button combo, and the story is fun but nothing special. The game just doesn’t have a lot to offer in terms of story so it’ll throw bosses at you in groups of 5 hoping you don’t notice there’s not much happing there. Graphics are gorgeous in terms of graphic fidelity but the design is very gray, brown and black. The lack of color in the game is hard to miss, it’s like the decided we should have a throwback to the PS3’s brown days. I’d wait till they patched in more content, maybe fleshed out the battle system before paying for the game, and even then I would wait for a sale.
PlayStation 5
Mar 5, 2023
Fire Emblem Engage3
Mar 5, 2023
The story is trash, the character and the world have had zero thought put into them, a lot of the mechanics are an absolute bore and the economy is really bad. Like, realllllly bad. You need to grind 4-5 maps to upgrade a late game weapon levels of bad. But the combat is a step in the right direction so I’m not giving it a lower score. I think a lot of my complaints can be fixed (why can’t I see absolute levels? Why are resources so grind heavy?) and it might raise the game to a 6. However, it’s a disappointment and I’m happy I got it second hand so I don’t give my money to IS. I’d be happy to pay for another game as good as Three Houses but I’m not paying full price for the Hiya-Papaya Zappies!
Nintendo Switch
Oct 13, 2020
Hades10
Oct 13, 2020
** Joined Hades on the last patch of Early Access, I am now about 100+ hours in. ** I love this game, it's so much fun and it just keeps being fun. Not only is the game loop really great, the builds are so distinct and work so differently with the weapons that each run feels like a different game. The art is amazing, the combat is smooth and fun, the characters are really fun to interact with and the OST is phenomenal. I honestly can't find a fault in this game that isn't a minor gripe. Sure, some of the poison enemies are annoying and the last biome is built to punish you if you make a boss-killer build. But I am so enamoured with the world and enjoying the combat so much that none of it really matters. Keep in mind that the game also lets you play it in your own pace, with a reduced difficulty mode and the credits being separated from the post-game for people who don't like grinding. The difficulty being adjustable after you progress enough through the game is also something I loved. If you looked at the gameplay online and thought "this looks interesting" you'll love this game. As simple as that. Just keep in mind that if you are looking for a Diablo-esque experience, this is a bit different. Much more action oriented and built for shorter runs. This Binding of Isaac, but with a lot more control over powerups.
PC
Jan 3, 2020
Pokemon Sword4
Jan 3, 2020
I’m not a hater, nor a person who truly cares about the PokeDex, I just like RPGs and Pokémon is at heart an RPG I usually enjoy. The games are never a 10/10 but I usually rate them much higher that 4. My main issue with SWSH is that I just feels dated and like it wants to waste my time. I just don’t understand why everything around the combat and the UI is so clunky. The combat text takes forever to move and is sometimes just downright idiotic. Do I really need to know “the battle field got weird” after killing the enemy’s last Pokémon?
I know this might seem petty to people but those texts, and the serialized animations (one animation for drain moves, another for the healing after the first ends) add up and while I have clocked over 20 hours on this game at least two of those were spent on animations and texts that are completely redundant. Has no one at game freak played a modern RPG? This isn’t the GBA era, games like SMT solved this issue with fluid animations ages ago. The rest of the issues I have with the game are pretty much written elsewhere and better by others. While some animations (trainers, gym leaders, etc.) are amazing, most are trash. Most Pokémon have one or two animations, making them look funny as hell when the kick for the magic move but jump up for “Double Kick”. Wild area is a really fun concept but is rather small and empty in practice, and with the exception of a few battles (love the new gym leaders) most of the combat is piss easy, even by Pokémon standards. I don’t hate the game or GameFreak, I just want them to sit down, play some Persona 5 and take notes on how to not waste my time on textual padding.
Nintendo Switch
Dec 27, 2018
Cosmic Star Heroine8
Dec 27, 2018
I'm enjoying it. It isn't a masterpiece, nothing groundbreaking has happened and probably won't happy but the game is solid and very enjoyable. Graphics and music wise, the game is great, but rather standard. In the mechanics field it seems to shine, or at the very least deviate greatly from the norm. The battle have a few interesting mechanics that keep most fights from being same-y while giving you all the options you need. Battles are not random, you can see enemies coming, and there are very few of them, but you can always grind by initiating battles from the menu. Items tend to be less stat-oriented and give you unique features that help you adjust your strategy. The story and characters are mostly forgettable but the overall experience is fun. I recommend this to anyone who's looking for something unique to fill the void between major releases.
Nintendo Switch
Aug 10, 2018
Iconoclasts6
Aug 10, 2018
This game is a mixed bag for me. For every brilliant feature there's a bad design choice. Platforming is mostly fun, the lack of accuracy on the wrench add some skill to the whole thing... Till it gets used in a boss-fight as a gimmick and leaves you hating the game. A lot of the bosses are fun and original, while the rest are pure **** That part where you are stuck in the elevator and one pixel to the left or right means 25 of your health? fun :| World building is phenomenal, but nothing is explained in depth and half the plot threads go no where. You get extra characters to add some diversity! But they handle like ass, are slow and one of them is literally crippled and plays like it. Fun :| Dialog is mostly great but the phrasing and the wording leaves you very confused when it isn't, like someone didn't proof-read the whole thing to see if every sentence had a noun to tell you what the **** are they talking about... I honestly feel bad for giving a mediocre review to a game made by one man and this game is unique in every aspect, from the tone to the world to the dialog. But it is a very uneven experience with entire segments ("lets split up so we can fight 3 characters that were introduced this very second! Why? To pad the game out of course!") being completely redundant and most of all frustrating. The best thing about this game is that at any point you can turn on the casual mode and just stroll to the ending while enjoying the story.
Nintendo Switch
Aug 10, 2018
Code of Princess EX2
Aug 10, 2018
Do you like being stun-locked for 20-30 seconds while two enemies hit you for 30+ hit combos? Do you like horrible boss fights (seriously, wrong gear makes bosses impossible, right gear and you end the fight in 10 seconds. What the hell...)? Do you like fighting wave after wave after wave of spongy tanky enemies that don't bother attacking you and just stand there soaking up damage? I have a lot of positive things to say about the dialog and the humor and the character design, but this is a game, not an anime and if the gameplay is crap than the game is crap.
Nintendo Switch
Mar 1, 2018
Aegis Defenders3
Mar 1, 2018
This game is a lot of wasted potential. There is some good gameplay and a lot of fun ideas, great character and world design, but it just never gets past the fun you have in the first few levels. Not only does it never surpass the first few levels, it actually gets much much worse. I hate myself for bashing an indie title but on the Switch this game controls really badly. The number of times I died because the dash or jump button failed to register is shameful. Commig to this after Celeste just feels bad, it feels like my controller went back to NES days and can’t handle two simultaneous button presses. As you progress what was fun tower defense in the first few levels slowly transforms into gimmicky levels with a redundant difficulty curve. By level 5.1 I realized that despite my desire to finish this game, I am not having any fun. Maybe it’s cos I’m not playing co-op, maybe it’s cos I want this game to be a tower defense and it isn’t (you don’t get enough resources to play it TD style, you need to spend most of your time shooting) and maybe it’s cos this game tries to be a platformer but doesn’t have the control,s for it. Either way, I am not having fun, which is a shame since the potential is there and the game is interesting, just amateurishly made. I will come back and revise my review if the game gets the fun patched back in, they did fix some of the **** difficulty issues, but I doubt it. TL;DR Don’t bother. It just isn’t good enough.
Nintendo Switch
Feb 25, 2018
Bayonetta + Bayonetta 210
Feb 25, 2018
I love me some Bayo. This game is so much better on the Switch and even on the WiiU it was a fantastic game. If you have not played the original or Bayo 2 you owe it to yourself.
Nintendo Switch
Dec 3, 2017
Xenoblade Chronicles 24
Dec 3, 2017
Tl;dr : The game isn't as good as it should have been. It has a blatant disregard for the player's time and the mixed bag that's design/characters/story keeps it from being fun. I was a fan of the first XBC, I never finished it cos it was wayyyyyy too long for me but the time I spent with the game was fun. XBC2 however seems to throw away most of what XBC was about. The world is still gorgeous but a lot less polished. The combat is still MMO-ish but you have a lot less to do in combat and a lot more useless mechanics. The story is, so far, run-of-the-mill Shounen **** Go here, do 3-4 fetch quests, watch a cutscene, do 3-4 more fetch quests, and I'm talking about main story quests, not optional side quests. Lets add some examples so people reading this can decide if this game is for them or not. I died around 30-40 times to roaming flying mobs that are higher level than me. The initial area has around 5 of them, with another area off the side where you have another 4. You puling mobs cos they look interesting and you wanna fight them? A flying mobs joins and kills you. You grind to become strong enough to kill it? You get the mob low and another on of the **** joins in. Like, seriously, who is the idiot who designed the enemies in that world? I'm at the point where I don't want to explore because every area has 5 of these **** killing whenever I try to engage anything. It's like the game doesn't know if it wants me to explore the beautiful world they built, or it wants to **** me over for **** and giggles. Story is boring so far, I'm around 12 hours in, it might get interesting but I doubt it. The main protagonist is a blank slate nice guy with no personality and an annoying voice. Pyra, the second protagonist is more interesting and better voiced but her design makes her impossible to take seriously. She looks like she not only doesn't belong to the world but was also designed by a 13 year old boy who wanted to make Tron porn. E.g. at night she glows, which makes her fake looking huge boobs shine with green neon lights. I have no idea who designed her, he obviously never saw boobs in his life, or why he decided that this is the feature he wants to emphasize, but whatever. Lastly, the game's combat is, for the most part, boring. You need to time your skills to see the shining blue ring (still don't know what it does) and you need to combine skills for elemental trees (which is arguably the best part of combat) and you need to use skills to make enemies drop potions(?!?!?!?!) but the whole thing only comes together in boss fight where you have the time to build up combo chains. The usual combat isn't just a grindfest, it's a boring grindfest where you wait for icons to fill up. Also, did I mention you have 3 skills per character? Yup, you have 3 skills. 3 on each blade but the transition between blades is on cooldown as well. So you just wait... Some of the griped I have with the game are not design flaws but issues that can be patched out (like the **** enemy placement) but a lot of it is part of the way the game was built. They want you to grind and they want you to wait and they don't want you to have any fun. I'll try and finish it so I can get my money's worth but I don't recommend others play this.
Nintendo Switch
Apr 1, 2016
Hyper Light Drifter1
Apr 1, 2016
I was an early backer and very excited for this but I'm not happy with the end result. The game is stunning and the soundtrack is also really good. Overall design and aesthetics are stellar, like, Bastion level of art and design. But the difficulty is made of **** You have health packs that don't really heal you since they lock you in place for around 2 seconds (which is forever in an action game) and every hit knocks you down, like a rubber doll, while not giving you invulnerability. So one hit can mean you get hit by 2-3 more projectiles that you would have otherwise evaded. This makes the bosses with their obvious adds a nightmare. Basically, come in expecting a challenge and a buttload of repetition or don't bother. The game is beautiful and mesmerizing, but what good is that if you can't get past the middle :|
PC
Aug 31, 2015
Bravely Default4
Aug 31, 2015
This game isn't worthy of the 8.5 it has imo. The graphics is stunning and the battle system is cute but the plot is so horrible it pained me to play it. The characters are so one dimensional they boarder at satire. It isn't funny but it keeps trying and the princess, the second party member you get, is the most lazily written POS I've seen in a long long time. Vanille from FF13? She's worse. She makes no sense and keeps harping on about nothing with a voice that makes you want to throw your 3DS out the window. I couldn't get past the 4th or 5th city, it was just THAT bad. If you need something to play on a flight or just don't care about the plot at all you can give this a try, otherwise pass.
3DS
Mar 25, 2013
Sine Mora3
Mar 25, 2013
This game is beautiful and the sound design is really good. The art, from the background to the characters is phenomenal. But I'm not having ANY fun playing it. The game is insanely cheap. Level starts, people talk, train in your face insta-death. What?! WHY?! Because F U that's why! There is close to no skill in most levels, with insta-death boss rays and insta-death floors. Insta-death ceilings too. Go play Jamestown. It is a Shmup, and though it may not be as stunningly pretty, it doesn't feel as cheap.
Xbox 360
Sep 23, 2012
Diablo III0
Sep 23, 2012
Review reduced from 1 to 0 after playing Torchlight 2. This game is bad, but in comparison to TL is it down right horrible. Torchlight... Thank you...
PC
Sep 23, 2012
Torchlight II10
Sep 23, 2012
Well, this is pretty much what I wanted Diablo 3 to be. Fun fast paced gameplay. Awesome loot system. Offline and online play. Interesting and versatile classes. Everything you could want from an ARPG can be found in TL2 and then some. So, if Runic can deliver us this amazing game for 20$ why can't Blizzard make something remotely interesting for 60$?
PC
Aug 25, 2010
Starcraft II: Wings of Liberty0
Aug 25, 2010
This is what I waited 12 years for? Multiplayer is top notch, but so was the original SC. Single player is technically fun, but... so badly written that I can't bring myself to even enjoy it.
blizzard should kill thier writing staff or fire thier editor. No company with half a brain would let things like "No! This vision! Stop!" be published.
PC