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Morring

User Overview in Games
3.8Avg. User Score
User Score Distribution
positive
4(15%)
mixed
6(23%)
negative
16(62%)
Lowest User Score

Games Scores

Jul 28, 2014
The Bureau: XCOM Declassified
2
User ScoreMorring
Jul 28, 2014
It is obvious that whoever decided to port it to PC didn't care about the game being playable. The controls are simply baffling, one of the worse cover shooters I have ever played. Tries to copy mass effect in different areas, without improving anything and usually accomplishing much, much less, also thanks to the appalling AI. Your soldiers will jump to their deaths as often as they can, forcing you to micromanage every second of a battle. Since the story is quite mediocre at best, this is a forgettable title I can't recommend to anyone. Also experienced a few annoying graphic glitches.
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PC
Dec 4, 2013
The Lord of the Rings: War in the North
4
User ScoreMorring
Dec 4, 2013
if you get this game for cheap, it would almost be acceptable. Sure, there's much better out there, but it would still be a fun little game with some drawbacks from the console-friendly inventory. Too bad this game is also very unstable. I'm one of the lucky ones: got to play it with many crashes, while some people can't play at all. It still became unbearably frustrating, since the game also not allow you to save your progress except for autosaves, which combined with all the stability issues can get you stuck at the same spot for a very long and frustrating time. Too bad, because I would have recommended it otherwise.
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PC
Aug 9, 2013
Dear Esther
0
User ScoreMorring
Aug 9, 2013
Any number known to man would represent an overrated score for this walking simulator. Dragging your excruciatingly slow character across the island is terribly uninteresting, and the tale being told does not make up for that. If this was actually art, as some would like to believe, you would see at least some creative use of the possibilities of videogames at work, but no, let's just walk around while hearing a story. I actually paid money to hear a poor audiobook while exploring a virtual place quite resembling the real world a few steps from home. Art can explore new ways to use a particular media, and the greatest works of art may change the way we see that media in a permanent way. This game doesn't even try to explore the possibilities of gaming. If this was a movie there would literally be no difference, except you wouldn't be pressing W. It is not fun, it is not creative, it is not an interesting story, but you can still buy it and tell everybody who says it isn't good that the game is just to deep for them.
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PC
Jul 26, 2013
Drakensang: The Dark Eye
2
User ScoreMorring
Jul 26, 2013
What a shame. This game had potential, but there are some huge problems that made this game unplayable for me. The controls are exceedingly bad, annoying while exploring and painfully wrong during combat. This literally killed the game for me, hence the low score. There are other problems tough. This game fails at properly introducing the player into its mechanics, and it fails at creating an interesting story and characters. Too many cliches, much too generic. I do not recommend it.
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PC
Jul 6, 2013
Gunpoint
8
User ScoreMorring
Jul 6, 2013
A very, very good game. Good atmosphere and good gameplay. There are many different ways to solve each level, and most of them are a lot of fun, also thanks to the brilliant rewiring feature. An interesting game as it shows that good atmosphere, art style and general feeling is much more important than polygon count and a huge budget. The dialogues and the story are surprisingly good, and I have to say this has much more stealth than most AAA so called "stealth" games. The only flaw is that the game is very short, but a level editor is included. Should this get on Steam workshop it would be a solid 10/10, worth every dime.
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PC
Apr 23, 2013
From Dust
0
User ScoreMorring
Apr 23, 2013
What a great disappointment. You can see that this game has some solid ideas behind it. We could have had an awesome God game, and we got a shallow puzzle game with clumsy controls, low replay value, no sandbox mode, and a poor console port to top it all. And this would have been a 5/10 or 4/10. However, not only ubisoft lied about the DRM, but after its initial removal right now the DRM is back, with their not-so-stable servers. DO NOT SUPPORT DISHONEST BUSINESS, DO NOT BUY THIS GAME.
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PC
Apr 8, 2013
Dishonored
7
User ScoreMorring
Apr 8, 2013
There are some very good and some very bad decisions behind this game. The good: The background, the environment, is top notch. You can clearly see bethesda at its best in the small details, a very good steampunk, grimdark environment gaining some depth with every book you find. The plot is believable, even tough nothing new, and thankfully it's about one city and its government, not another "save the universe" cheap crappy plot. Music and graphics are also very good, and you can see that a lot of work went into this game. In fact, while horrible messes like Mass Effect 3 are probably mistakes to blame on a corporate timetable imposed on the developers, the problems of Dishonored are mostly about the game mechanics themselves. The bad: The stealth is quite shallow, being built around skills that allow you to blink around and stop time. It is in fact a better game if you simply refrain from using such skills most of the time, but you will come across some section which will force you to do that. Going for a killing spree is just plain boring, and I wouldn't recommend that, in the same way I wouldn't recommend it in Deus Ex HR. The game also has pretty much no replay value. Maybe I'll pick it up again in some months, and then forget it forever.
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PC
Apr 7, 2013
Eufloria
8
User ScoreMorring
Apr 7, 2013
A very good game in its genre. It's based on its look and feel, on its art and its music. A slow and enjoyable experience I'm suggesting to anybody interested in the like. If you are not interested in this elements tough you will probably be disappointed, as this is not trying to be a strategy game with a particular art style, it's about the style first and strategy later.
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PC
Apr 7, 2013
Two Worlds II
7
User ScoreMorring
Apr 7, 2013
Good rpg with some minor flaws. A couple of quests are easily broken by using the same game mechanics you learn to use to play the game, like teleporting out. The magic system is complex, but lacks a certain dept: after a while you can just keep using the same three spells. That aside, I't a charming game, good voice acting, and may keep you nailed to the screen for a while. Most quests are fun, even if unrelated to the main story, and it was actually surprising to see that I was still enjoyng it after some hours of gameplay. I can't see how phisics are implemented toh, most of the time it isn't any different from not having any phisics engine at all.
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PC
Apr 7, 2013
Mass Effect 2
7
User ScoreMorring
Apr 7, 2013
Good game, with a few flaws. Graphics and sound are quite good, and while you may have less sidequests than ME1 if you're not interested in the DLCs at least this time you won't be exploring the same three maps with a few crates in a different position. The plot offers you a limited choice, to be fair most of the time you will just have different ways to get to the same result, but the characters, voice acting and the one plot you have are actually very enjoyable. If this approach is something you don't like then consider buying something else, like The Witcher 2, before ME2. The inventory system is quite different from ME, you will only have a few versions of each weapon and some upgrades, this again is a matter of taste. ME had a clunky, console friendly inventory which I don't mind at all forgetting, the old grid based diablo and nwn system would have been a better choice than what you had in ME so I can't see any reason to complain, while some people seem to miss it. Combat manages to be fun for the whole game. Based on your class you will have different ways to hack trough you enemy's defenses and go for the kill, by sheer firepower or trough one of the many abilities, freezing and **** them with an headshot or just push them up above or down into a pit with your biotic powers. The final boss is probably the easiest battle in the whole game toh. You can find something better in the "Lair of the shadow broker" dlc. Some very annoying flaws: you're going to find your character slide up on a few obstacles without any way to get back down. This only happens on a few obstacles, but it is quite frustrating having to reload your game for a bug like this. Another common problem is the game crashing at some points when you try to change the weapons equipped on your characters. If you bough some weapon dlc this adds some extra irony. All in all, for me it felt like playing a not too recent final fantasy game, with less grinding, good graphics and a fighting system that isn't annoying. It may not be your cup of coffee, but if it is then you're going to love this game.
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PC
Apr 7, 2013
Fallout 3
7
User ScoreMorring
Apr 7, 2013
This would have been a 10/10 BUT: Game for windows live is as painful as always, and lack of support for win 7. It behaves weirdly with some graphic cards, I keep having to reinstall the same drivers each time I want to play this game. Also some times you can feel the influence of the console version. Apart from these aspects the game is plain awesome: from the general atmosphere to each single weapon, everything is how it should be. Don't expect an important main story tough: as with many bethesta titles this game is more about freeroaming. While the main campaing is still better than, say, oblivion, it is quite short.
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PC
Apr 7, 2013
XCOM: Enemy Unknown
7
User ScoreMorring
Apr 7, 2013
f you are looking for a remake of the original, this isn't it. It still is a proper XCOM title though, and an amazing game. If you judge the game as it is, it is absolutely brilliant, one of the best productions in the last few years. From combat action to base management you're in for an addictive experience, you will get attached to your soldiers and feel the weight of their death, while you try to understand your enemy to gain the edge. This is not a 10/10 though: as amazing this game may be, there are a few flaws: the interface may get very clunky inside a few building, and there's still a few little annoying bugs here and there. However, if you're the king of guy who judges a remake on the basis of how much it resembles the original, don't buy it. In fact, there is a game very similar to the original X-COM: UFO Defense: the original X-COM: UFO Defense.
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PC
Apr 7, 2013
Tomb Raider
6
User ScoreMorring
Apr 7, 2013
I believe this game has some major problems. First things first: this is not a Tomb Raider game. Not just because this is a reboot. That would be fine. Problem is, this game has a completely different idea behind it. The previous games were about exploration, a sense of danger and wonder, and they played it straight: Lara was a female Indiana Jones able to walk in and out of every sort of adventure, and you got the sense that she, in fact, did that every day. The necessary tension to keep the game interesting came from the gameplay: limited life, limited ammo, scarce ammunition for most weapons. The puzzles were interesting and challenging, set in beautiful environments. Some of these elements kind of survive in this reboot, some do not. The puzzles are absolutely, boringly easy, and you also get an "highlight the objects I need" function, just in case. Some environments are still noteworthy, but as good as the graphics may be they fail to reach the same charisma of games like "the last revelation" or the recent remake of the original, and not even the platform elements remain intact. The "tombs" look like they were thrown in at the last moment just to be consistent with the name, and they usually contain one room with a single easy puzzle and a box. That's it. Now, I remember those challenging times when I did a few too many mistakes and kept going on, only to find myself with 1/4 of my life and 0 medkits in the old games. And getting past those moments was a rewarding experience. Now there is ammo everywhere and life regenerates (STOP TAKING THE GAME OUT OF MY GAMES). While the previous games created tension trough gameplay, this game tries to create tension mostly trough narrative. This is another mistake, as games are not supposed to be movies, but it could still work. However, they didn't play that right. If you want to create tension trough narrative, then the *spectator* (which should be a player, amirait?) should feel that there is something at stake, e.g. Lara's life. But Lara keeps being pierced, falling, and getting her feet in a bear trap, and falling, beaten, and then she just gets up and keeps on going! If you can see the main character basically brushing off almost everything that happens to her, then the tension is gone, no matter how much blood you want to show. Being too violent in this case spoils the effect, working against suspension of disbelief when the character just keeps on going. Later on in the game she is suddenly in need of medical assistance (even tough having been trough much worse), but the problem is solved is such an hasty way to make it as believable as the good ol insta-heal kits. But we accepted those kits in terms of gameplay, because it was in fact a different genre! Now, there were two road they could have taken: either go with the original formula, a female indy with over the top abilities we just take for granted, which does happily allow for much less realism, or a girl with little or no training except an archeology PhD that learns and refines her skills on the ground, forced to survive in a realistic and unforgiving environment. You would see her getting around clumsily at fist and gaining confidence trough her adventure. They obviously tried the latter approach, but excessive violence and a disempowered gamplay takes this game off the mark, not to mention how the added realism makes all the silly an unrealistic elements stand out, and there is very little character progression. Shes' already awesome to begin with, she just looks more insecure, again spoiling the tension. There is nothing at stake. Those two approaches are very different and you can't apply them both at the same time. Oh, I almost forgot: quick time events. Quick time events are a stupid excuse to make a long cinematic look like you're still interacting with a videogame. I'm fine with long cinematics, I hate "press E very fast to make the cinematic go on!!!". The number of too many QTE in your game is 1. It's not an exceedingly bad game tough, by all means buy it if you find a copy under 5 bucks, as there is much, much worse out there, but even if you're fine with it not being actually a tomb raider game, this is still a missed occasion.
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PC
Nov 2, 2012
DC Universe Online
3
User ScoreMorring
Nov 2, 2012
Poorly maintained account system (took over two hours to log in, dodging all kind of errors) to the control system and environments, this game is not worthy of your attention, don't even bother if you plan to play on PC with mouse + keyboard.
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PC
Aug 28, 2012
Red Faction: Guerrilla
4
User ScoreMorring
Aug 28, 2012
Quite a dull game in my opinion. Blowing up stuff is kida fun, but the slaughtering of countless generic enemies is a real chore after a while, and they will just pop up out of thin air as soon as you set off some explosives. Besides, it's really hard to suspend disbelief: the enemy throws at you as if on a suicide mission, with police cars flying all around the place and crashing into each other. The physics aren't that good either, you can blow up three quarters of a large tower's base and find it balancing on the last remaining bit, but thankfully this doesn't happen with every kind of building. The combat is why I couldn't bring myself to finish this game tough. It seems this is a game about blowing things up, that does everything to make you spend less and less time blowing things up. It also needed a stealth component in my opinion.
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PC
Jun 25, 2012
Deus Ex: Human Revolution
8
User ScoreMorring
Jun 25, 2012
This is MOSTLY a good game. Fine graphcs, passable story, very good gameplay and a very good setting. For the first time in my life, the hacking minigame does not **** either, and the soudtrack is good too. The real problem with this game are the boss fights. Most of the game is a pretty realistic experience: a few bullets are enough to kill you, and the same is true for your enemy. Some may wear hevier armor (as you can buy better implants), but the idea is the same, and often the best way to deal with a group of enemies is to strike from the shadows or just avoid them altogether, maybe finding an alternative route. You are also free to either kill or stun your enemies, with an arsenal of non-lethal weapons. As soon as a boss appears, forget all of this: you can shoot whole magazines right in their heads. You can stun them, but should you try to finish them off with the blades conveniently attached to your cyber arms they will be ready to fight back. This game has a strangely arcade approach to boss fights. One moment you're a cyberninja, the other you're jumping over the head of a boss blindly charging forward. And there is no choice between letal, nonletal and alogether non violent approach. I guess the japanese publisher takes the blame, but this quite conflicts with the spirit of the game. Too bad, this coul have been a real 10/10.
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PC
May 15, 2012
Diablo III
0
User ScoreMorring
May 15, 2012
When I played D2, I liked most of all the feel of the game. Sure, I went on to play online and grind my way to greatness, but that wasn't what made it awesome. The general feel of the game was still that of an horror action game, this cartoonish look developed to cater to the wow herd is appalling, especially if you consider that the graphics look worse than torchlight. Now this game is designed around the grind mechanics, boss runs and wathever, but that wasn't what made it awesome. Add the online DRM, and this is yet another big disappointment for 2012. On a side note: I'd really like to see blizzard come up with something new instead of milking its old successes.
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PC
May 13, 2012
World of Battles: Morningstar
0
User ScoreMorring
May 13, 2012
I didn't really like it as a free to play. Purchase prices are really high, and give too much of an advantage. Matchmaking is kinda poor: I often found myself paired with a few other newbs against seasoned players with 50 more units, with most unit being the upgraded version of what we had. The controls seems to have forgotten the total war series, and the graphics are really obsolete. This could have been forgivable if everything else was top notch, unfortunately it isn't.
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PC
Apr 23, 2012
EVE Online
2
User ScoreMorring
Apr 23, 2012
This game can be fun, if you have a LOT of time and a LOT of money (or even more time). You will need months before you can do anything interesting, as the skill system is simply membership based. Want to specialize in something? Good. Plan your skills, wait a few months, and there you are! In the meantime feel free to get bored as much as you like. People tend to value what they invest time in, so this is a good marketing strategy, but a boring videogame. Want to fight? Target the enemy, turn on your weapons and start to orbit, wait for the game to do the rest. All other professions revolve around making more ingame money for the sake of it, and are even more boring and repetitive. After a while I realized that I didn't enjoy the game by itself, but what I was imagining while playing it, which is something I can do for free. True: after many months spent waiting for your skills to develop, you may buy a PLEX, ingame time other players bought with their irl money and sell for ingame currency (another proof that this game greatly rewards basement dwelling rich people), you just need to grind a few days for ingame money. You also need that money to buy ships and weapons tough, which basically means you're going to spend a lot of time grinding for money anyway, unless you open your wallet and start selling PLEXes yourself. This game succeeds in creating a complex fictional economy, and before a battle you need to spend time thinking about how to fit your ship, so if your idea of fun is seeing a big, fictional bank account grow, or meticulously planning your ship's equipment and then watch as the game plays with it, and you have a lot of time on your hands, then by all means play eve online. Otherwise, go play a decent game. One thing I want to add, as a physics student: THIS IS NOT A SPACE SIMULATOR, even if some people may say the contrary. There is no gravity, you can literally warp trough stars and planets, collisions deal no damage, no solar wind effects, and god help you if you find yourself maneuvering near any large object, hopefully this is going to take less than a few minutes. The game is really bad at plotting a course around obstacles, and you can't steer your ship, you can only point it towards another object. Nothing in the right direction to maneuver to? Too bad, come back in five minutes, maybe your super advanced ship managed to understand how to avoid a big static rock.
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PC
Apr 4, 2012
Mass Effect 3
0
User ScoreMorring
Apr 4, 2012
The whole game, except the last five minutes, is above average. It has some GREAT moments and some considerable shortcomings, The technical department is poor, the few improvements over the previous game are balanced by many flaws, which become obstacles during gameplay. Action could be a lot of fun, too bad you only have one button to crouch, run, and jump over obstacles. Most of the times you'll die it's going to be because of this. Some good moments about the plot, but some errors and contradictions are very easy to notice. The soundtrack, that's probably the only thing that really went right. Given all this facts I'd give it a 7/10 BUT: the ending. The plot becomes meaningless, all your choices: discarded. The explanations are incredibly dumb at best, and even if you assume it was all just a dream, or an indoctrination induced vision, it keep not making sense. Even if it did, you still don't see what happens to the galaxy you learned to love in the course of three games. What you get is the same cutscene, with an explosion of a different color based on a choice you make in the last 30 seconds of gameplay. This is no hyperbole, it's actually what you get. The whole plot is based on something the devs explicitly said they would'n do: add a "kill reapers" button. They aren't even above adding the cliche child dying seeking some easy drama, and getting shepard out of character a bit more. I'd make it 4/10 then, even with no reasonable plot it's still a nice action game with some control issues and a few good moments with your old companions, right? No, because a game is not just the final product. Everything reeks of the scent of some money-craving horrible beast. You get day one DLC that is already on disk. That character was intended to be meaningful to the plot, and you can see why: it's a prothean. But they just accepted to sacrifice some of the plot meaningfulness so that it could be an optional you could sell. As you finish the game, a message appears: you are reset before you start the last mission, and you're invited to buy some DLCs to further shepard's adventures. This behaviour is unacceptable. Remember when DLCs were stuff they made months AFTER the game was released, and you got to play THE WHOLE GAME simply by paying its price? Maybe it's me, maybe I should't have standards. But I do, and so do many people. That's why after a second playtrough I'm modifying my review and giving this a zero. That's why this game has such a low score. I understand you may really want to play this, but DO NOT BUY. These people can only understand money.
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PC
Feb 11, 2012
Magic: The Gathering - Tactics
2
User ScoreMorring
Feb 11, 2012
As I played the game, a number of issues came up. All the matches are timed, with separate timers for each player, but the game is unbelievably laggy for the small amout of information it has to transfer. I won and lost a few matches just because one of the players lagged whole minutes at a time. UI is acceptable, but it visibly suffers from the existence of a console version and is a bit annoying for today's standars. The game won't even remeber my graphic settings at times, and worse of all only a few resolutions are supported. But these problems are something I'd be willing to overlook, as the idea behind this game is really interesting. The real problem is that this is a lame pay to win game. After finishing the 1 hour campaign you will receive your first talent point, which will give you an in-game advantage. Point is, there are other campaigns in the game and you have to pay to play them. Most F2P games maintain a balanced gameplay by offering aesthetically pleasing and/or time saving stuff for real money, this time you pay to have a strong tactical edge, like permanent buffs on the next creature you summon. Want a few more cards? Sell a kidney. You can buy any card in the in-game auction house or booster pack for real money, and I'm talking of cards costing 5$ each. If you want to spend so much money in cards just play MTG in real life, at least you will be able to resell them for real money when you get tired. There would have been may ways to make a good game out of this, but this is not one of them.
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PC
Jan 24, 2012
Star Wars: The Old Republic
0
User ScoreMorring
Jan 24, 2012
Plain awful. Skill trees copypasted from wow. Single threading, terrible graphics, and disgusting politics from the devs and publisher, including the misterious malfunctioning of the "unsubscribe" button a moment before the free month was over. I can't figure out why critics gave such high scores- Oh wait, I can. This game required an insane amount of money to be developed, and I can't see how they managed not to obtain ANY result. This is indeed a remarkable feat, the kind of talent I'd reward with a zero.
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PC
Dec 22, 2011
Sword of the Stars II: Lords of Winter
0
User ScoreMorring
Dec 22, 2011
I'd think this was a joke, if it didn't cost money. Before you hit a game killing crash, repeating itself each time you try to load the game, you will probably witness: one of the most clunky, user-unfriendly interfaces ever seen in a game, placeholder technologies with no real effect, some weapons not dealing any damage, or dealing a different damage from what stated, or being incredibly inaccurate as to be almost useless. Your ingame tutorial: a few screenshots of the interface with brief explanations of a few functions. Ridiculous AI. But wait! The realtime battles look great! Design your ships and go PEW PEW while battling for the galaxy! Too bad your fleet will often spawn so far from the enemy that you may spend all the time available for the battle trying to get in fighting range. You make choose to add more time to the battles: now you just have to spend five minutes being frustrated before getting started. You may also organize your fleet in a formation! Too bad as soon as the battle starts all the ships are just standing in line, regardless of what you chose. Now, the list of missing features and bugs in the existing ones is longer, but this is way more than I need to give this heap of failure a zero. The devs are working on it, while the game is still sold with no mention of its current state, as if this was a complete, working game. This is why I'm reviewing it as such. If someone chose to show some respect for the players by simply selling it as a paying beta to support the project, it would just be a game with a decent chance of becoming actually good, before or later. My advice: wait a few months, and if you like what you see get it for cheap at the next steam sales. Dont buy it now: it may get good, but some annoying stuff like the clunky interface seems to be here to stay.
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PC
Aug 18, 2011
E.Y.E: Divine Cybermancy
2
User ScoreMorring
Aug 18, 2011
This game is extremely overrated. This is supposed to be a cyberpunk of sort, but the best strategy still is "shoot everything that moves". Sure, you may hack your way into the enemy's mind, too bad the hacking minigame is too slow for a game where every enemy keeps respawning around you. So, let's say you're hidden in a dark dark alley and start hacking. I don't know if all respawning enemies are already aware of your presence or they just have a jedi like intuition, point is unless you're using the cloak ability anything can see you, even when they're too far for you to see them yourself. So now you're under attack. What would you do? Of course, close the hacking window and shoot back! TOO BAD pressing "esc" brings you back to the pause menu. You have to click on the X button in the upper right to close the window. But that's not all for clunky controls: you have to manually reload most of your weapons by hitting "r", even when they're completely empty, which is exactly the kind of useless mechanic that adds nothing to the gameplay and only makes it more frustrating. Some psy powers look a bit clunky as well, but at least they work. Speaking of clunky: this game could have used a basic tutorial corridor. You will of course see a few messages on screen, and these messages will point you to watch the video tutorials. It's also supposed to be an rpg. Enjoy your lack of any kind of map then! Oh, and did I mention that your "base" is a ridiculously huge, scarcely lit area? You will need 2 to 4 minutes to reach a vendor. Graphics: here is another flaw. Having either almost monochome environments or huge, dimly lit areas mostly painted in shades of orange and teal gets boring very soon, even sooner that being killed by instagib weapons every now and then. Beside, you can't actually hide in a dark corner unless you already are completely invisible, so there's no excuse for the chronic lack of actual light. Word of notice here: if you actually LIKE orange and teal rubbish, as some people actually do, consider this a 4/10. So here's the thing with this game: if this was an half life 2 mod, I'd rate it 6/10 which could easily become 8/10 if someone decided to improve this game and polish all those clunky mechanics. This however isn't a mod, I actually had to pay 20â
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PC
Feb 18, 2011
Dungeons
4
User ScoreMorring
Feb 18, 2011
This is not a bad game, it just isn't good. When you should entertain heroes for their precious points it is a poor tycoon game, too repetitive to be actually entertaining, and as a "build your evil empire" it lacks depth, your minions have the only purpose of standing on their spawn point waiting for someone to have fun killing them, and this someone is not the player. I didn't play any dungeon keeper, so I'm not going to make that comparison. The "action" component is still tedious, both for your dungeon lord occupying most of the screen and for the graphics not looking so good up close. You will spend most of the time rushing about from one point of the map to another, preventing you from actually enjoying building a neat dungeon, getting some breath only if you decide to just flood your heroes with monsters and disregard a lot of soul points. To all that, add some random bugs and crashes that keep being annoying. The idea behind it isn't too bad toh, and it still manages to be amusing at first, it just isn't a 45 â
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PC
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