Horrendous worst ever played open world with laziest NPCs and basic story. Music is written with AI help! Broken open world - you randomly crash into the objects. Quests are given by random people in the open world and the story dialogues are like randomly generated conversations. Design is ok as they took it from Star Wars universe. Gameplay is repetitive over and over again with 2 or 3 mechanics for the whole game.
Generic UE walking simulator with strange change in gameplay towards the end of the game. No NPCs, no story, no variety in gameplay. Very lazy and uninspiring. Don't waste your time.
Another UE5 AAA wannabe game, which lacks in every aspect. The level design is terrible - primarily you run a corridor maze, which for some reason includes levels where you should go up the mountain or another man made obstacle. Design is ok, but lacks variety. Only main characters got good attention here. Gameplay is running and battling same ghosts over and over again. The story while written well, was destroyed by the actual result: voice acting ruins atmosphere completely, especially Antea. How could it be that not even one soul smile or joke during the game!? The love story is destroyed by the same approach to voice acting and scenes direction. For some reason the game is overly long and feels filled with added repeating sequences. The world around is dead and copy-paste is at maximum. The could go as average with 5 points rating, however lacking in every aspect and irritating when you try to finish it, it deserves one point deduction.
Absolutely overrated horror game made for for VR, and them adopted for usual monitors as well. Has nothing to do with Resident Evil series, and it is a shame. No reason actually to play this game. No aspect that would make you remember it. For VR - maybe, but is it is - no.
I think this one sets a new standard for horror games like Silent Hill. This iteration is the most brutal part of the series. In gameplay aspect it is the same as other parts, but no guns. Additional point for the story, music, atmosphere, design and new standard setting for the genre.
Thereis much space for improvement for this game, however I repeat my rating for the original as basically it is the original with several tweaks. You may like the changes or not, but overall it is the same experience.
Wow so unexpected masterpiece copy of elder soulslike games. The graphics on PC are incredible. Additional points for gameplay, design work and design of bosses. Overall atmosphere and music also deliver.
So great atmosphere, design and sound work. The story is also impactful, but was not something special for me personally. A must play walking simulator.
I think the game would impress back in the day. By today standards it is an okay game. There is no something that would influence you today. The game is on the good level, but comparisons with MGS series are laughable.
Sorry guys, but the game is just broken compared to the original. So boring and broken. Nothing works well and it ages poorly. Not recommended after the original.
Average racing kart game based on the long-standing well known crash bandicoot franchise. The balance, visuals, gameplay, design work fine for several sessions of play.
Great game - a breathe of fresh air and a vision of how the story and deep charachters should be shown in the game. Music is another great aspect. Story and characters demonstrate seep narrative and sincere attitude from thr developers. Gameplay is addicting and balanced.
Great game - a breathe of fresh air and a vision of how the story and deep charachters should be shown in the game. Music is another great aspect. Story and characters demonstrate seep narrative and sincere attitude from thr developers. Gameplay is addicting and balanced.
Nice fairy tale without any standing out aspect except for the musical part. Songs are nice, but too short and only about 6. Design is good, but with questioning decisions of slow-motion for every NPC's animation. Battle system is good, story is ok. The world is dead and primarily you run the corridor. Additional point only for musical part and NPC design in aggregate.
Unfortunately the game has not aged well. Playing it I understand why it was something special back in the day demonstrating animated fonts and nice CGIs. However, today nor visuals, nor mechanics give you positive impression. The story is basic and its development is very questioning as it is difficult to follow the logic. I give it above average as a relic that should have a good place in the games history museum.
Average game in every aspect. The world is of course dead decorations like all modern UE5 games. RPG variety of quests is limited and you understand quickly what is the twist. Battle mechanics are good, but not innovative. Unfortunately it becomes repetitive and boring very quickly.
I did not find anything interesting or intriguing in the game. Everything is on average level and gets repetitive after 2 hours into the game. The difficulty is unjustified and unexplained. It is a game like GTA 3 when everyone whould start it and inititate a hell for 15 minutes while in our school years, but not progressing the story.
Unfortunately there is no anything in the game that makes you want it play again. The only feature is giant bosses that are somewhat interesting, but even they become repetitive. Too many grinding and copy-paste, they make you go to same locations over and over again. Levels are all identical thanks to Unreal Engine. Too long, should have been like 50% shorter and would benefit from that.
Great game on par with Uncharted series. Lacks innovation, but puzzles are more immersive and interesting. Additional points for gameplay mechanics which is light and feels easy and characters design.
Wow, this was something. How long since I played a game that is not AAA and delivers in every aspect. Great atmosphere, great music, original bosses, unique design, self-defining game mechaniques, deep self-driven lore and story, intriguing NPCs. Unfortunately, all these point does not complement each other due to bugs or clunky mechanics. If this was polished it had potential of much higher score.
Lost potential and 15 years of hell in development. This game could be 9 or 10 out of 10 if polished and having better story. There are many broken aspects in the game. Not only internal bugs, but even destroying your saves. Despite that I have finished the game on Stalker difficulty. What gives additional points to the game is atmosphere of the Zone and music/sounds design. The overal design is good, but does not stand out due to limited variety. The story is ok and lacks backstory of the main characters. Overall the game is very good. This is a rare example when for some people this may be much higher like 10 out of 10. However the game required patches and this may take very long time.
The game is average. In some aspect it may be irritating - how the story is delivered and the amount of nonsense dialogues is difficult to stand. The story itself is somewhat average, but interesting from time to time. The battle system is good and diverse including different characters. Music is good, but not memorable. Overall it looks like a game from early 2000s designed and developed for PS2.
This is one of the best games in videogames history. For people who appreciate story-driven games this is absolute 10 out of 10 must play. You just don't go on with assessment of different aspects of the game - its perfect.
Very good shooter. Additional point for diverse gameplay and balanced campaign (only 2 last mission are somewhat average). Additional point goes for design work which is satisfying in glossy environments and high dynamic cinematics during the campaign. Great addition to the series. We have several best mission in the whole Call of Duty series here.
Unexpected masterpiece based on the original masterpiece from PS2 era. Wow, it is a big question how they managed to deliver atmosphere to you and how everything adds up to the complementary experience. Musis is great of course. Sounds are gorgeous and make you look over your shoulder. Designs are great with the new look of the fog in the city and the addition of the night also was great. We know the story and the game follows the roots. Characters are somewhat different, but feel live and vivid, they even developed Maria to some extent.I was dissappointed with the final boss and clunky animations, but this does not affect the score. I have completed the game on Hard (except final stage of the final boss).
Unexpected masterpiece based on the original masterpiece from PS2 era. Wow, it is a big question how they managed to deliver atmosphere to you and how everything adds up to the complementary experience. Musis is great of course. Sounds are gorgeous and make you look over your shoulder. Designs are great with the new look of the fog in the city and the addition of the night also was great. We know the story and the game follows the roots. Characters are somewhat different, but feel live and vivid, they even developed Maria to some extent.I was dissappointed with the final boss and clunky animations, but this does not affect the score. I have completed the game on Hard (except final stage of the final boss).
Interesting in its flow, but ends abruptly with no sense. Gameplay is walking simulator with occasional battle intercourses. Battles are sometimes scripted and strange. The overall approach to the gameplay is unique and it would be great to develop this kind of approach in other quest alike games. The design is very unique, but for most part you feel the world around you is not interactive. Music and sound are great. The game is short and unfortunately the most disappointment is the lack of any story and idea, which leaves you empty after the finale. The potential was much bigger for this game.
Interesting in its flow, but ends abruptly with no sense. Gameplay is walking simulator with occasional battle intercourses. Battles are sometimes scripted and strange. The overall approach to the gameplay is unique and it would be great to develop this kind of approach in other quest alike games. The design is very unique, but for most part you feel the world around you is not interactive. Music and sound are great. The game is short and unfortunately the most disappointment is the lack of any story and idea, which leaves you empty after the finale. The potential was much bigger for this game.
Now I understand that the story in the 1st part is average. The new looks sometimes are strange specifically Nicole and George. Charachters, music, sounds are great. The twists are also somewhat unexpected and the humour is satisfying. However it is difficult to say to what extent this game is playable in 2024 for newcomers.
I rate the Campaign which was very short. The story is almost non-existent and comrise 1 twist. It feels like the entire game story is 1 cinematic from the MGS series. Gameplay does not stand out either and feels repetitive without intersting diverse episodes. Music and sound are ok for the CoD series.
Strange game looking like 16-bit era adventure RPG, but with nice graphics. Also difficult for no justified reason. Difficult to say what mood this game really fits and how to motivate youself to progress without any story and intrigueing lore.
Yet another metroidvania with nice design. Nothing stands out. Gameplay is not as complicated as in other games, but does not feel frash. Music is good.
This game earns additional point for unique design. As a platformer its average and standard. The story is not something with great imagination. However it leaves a nice flovour and enjoyable memories.
Inferior variation of R-Type but with a character running the levels. Very repetitive. The gameplay is generic. I think you can get a ton of such games today on your mobile phone.
Average in every aspect, but solidly average game. Gameplay is standard shooter with magic shooting, very repetitive after 30% of the game. After this point the game becomes arena battles and story cut scenes viewing. Design is generic, the main characters are cut well in their looking, but with no back story. NPCs are patheticly ugly. World design is very similar to all UE games. Music is surprisingly good, but can not earn additional point without harmonic addition to other apects of the game. Story is idiotically plain and straight, but does not make it bad to negatively affect the rating. There is nothing that will surprise you or make you believe.