Where Winds Meet is an ambitious and impressive project with the potential to become a standout title in the coming years. It combines a stunning world, deep combat, nearly endless customization, and refreshing innovations in NPC interaction. While the game demands a significant investment of time and patience, it rewards players with a uniquely immersive experience and a rare opportunity to walk the path of legendary sword heroes from ancient China. In an industry of RPGs that often feel generic and try to please everyone, this game is a bold statement that a true role-playing experience is rooted in the freedom to shape your world as you see fit, treating its MMO aspects as a feature, not a genre.
Where Winds Meet is one messy and unapologetically dense online game. It tried to mix all the good and the bad of open-world games and staple features of live-service releases -- whether it actually works or not. But it's the first time a wuxia game, or even an MMO in general, has truly felt like a living, breathing world -- not just a theme park of instanced dungeons and fetch quests. Anyone hunting for their next timesink, whether solo or with friends, will find Where Winds Meet surprisingly easy to get hooked on.
I went into this game thinking it be bad and was met with a masterpiece and a love letter to the Chinese Wuxia culture, it's filled with random side activities and while, yes, there is AI involved, it isn't used in a bad way, and sololy for a side thing where you chat in a text box with certain NPCs while trying to befriend them, not in any other game play (aside from the English voice acting maybe? It sounds AI to me but it could not be)
Where Winds Meet is a decidedly atypical free-to-play game, which, unlike many of its counterparts, has embraced a philosophy devoid of any pay-to-win mechanics. Not only does this system work, but it is also supported by a combat system and exploration that do their job well and are enjoyable, regardless of whether you decide to play alone or with other users. The only real flaw in this production remains the menus, whose complexity is excessive and could discourage many players who, without this kind of defect, could enjoy the wuxia adventure much more.
Where Winds Meet is a massive triumph, mixing genres and embracing the complex world of Five Dynasties and Ten Kingdoms. It's a fun game filled with all sorts of interesting things to do, people to meet, and mini games to play. The world is massive and feels real and full, and the combat is varied, flowy, and fun. Unfortunately, it does have a lot of issues with bugs and translations. It is a gacha game, but basically only for cosmetics and a season pass.
Where Winds Meet is a game that has incredible highs and extreme lows. It has wonderful boss fights that make the combat shine, showcasing that with the right mechanical skill, you can make an intense fight an amazing spectacle. The combat and exploration are the highlights as a whole, but when you’re not in a boss fight, you’ll be exploring, doing puzzles and experiencing the main story. All of which are serviceable, especially as a free-to-play game, but they could have most certainly been handled in a way that makes them more enjoyable. The co-op modes are limited, requiring you to get through a decent chunk of the game before they are something that you and friends can play through and enjoy. Even with all the issues, it isn’t a bad game by any means, and it's fun when you get to the in-depth and interesting portions. It does end up being somewhat limited by the format chosen by the developer, making it difficult to enjoy every minute that you do end up playing.
We can't help wondering if a narrowing of scope, instead of crowbarred-in construction mechanics or a baffling option to interact with NPCs that function like in-world AI chatbots, may have given this fiction real room to breathe. For now, there are too many winds blowing in different directions. [Issue#418, p.108]
Where Winds Meet impresses with a strong Wuxia atmosphere and a vast, vibrant world. At the same time, it feels overloaded: multiple in-game currencies, cluttered menus, and bugs slow down the flow. Still, somewhere beneath it all lies a satisfying free-to-play experience.
Most fun I had in a game for a while. Amazing storyline, vast areas to explore and so many activities that surprise and spark interest. My game of the year!
Where Winds Meet is a strikingly ambitious open-world wuxia adventure. Its vast landscapes are breathtaking, filled with life, history, and secrets that reward exploration. Combat is fluid and dynamic, blending martial arts flair with tactical depth. The animation of the wushu is great! The storytelling and atmosphere evoke a poetic, cinematic charm, making every journey across its ancient kingdoms feel immersive and unforgettable, even thought the story itself is a bit shallow in the end.
A pretty decent casual open-world RPG with MMORPG elements. It's very simple in every way — combat, exploration, and interaction. The only thing is, it takes some time to get used to the settings and interface. It's a bit overwhelming and confusing. This game is suitable for casual players and those who just want to relax in an open world.
I review A GAME, not the fact that it's free and the politic behind it ! There is a fantastic Wuxia atmosphere, the combat is fun... and that's about it. The rest is completely off. - UX/UI: The UX is catastrophic; it's a total mess to navigate, to know what does what, it's almost like a game on its own (clearly designed for PC). - Audio that turns on/off in the middle of a conversation with an NPC, a translation done by AI with all the mistakes that implies. - Graphically outdated. - They take everything that is popular in live service games, shake it up a bit, and put it in the game. And so on.
The Graphics are okayish (for a F2P game, although if you get close to objects the textures are low res). I just don't like the rest. Tons of currencies to be able to establish paywalls. Of course they want to make money. But Why should I put myself through that when I can play without paywalls (in paid games)? The story is weird, there's no real coop and no real mmo. It tries to be everything but fails. Also Toxic and hateful comments about wars in the chat. Gambling is existent too and there are way too many menues. Half the game you are in menues. Overall it's Not worth my time. There are tons of better games for little money. I rather continue playing Enshrouded. PS.
I can't take the people serious who rate the game a 10 or 9. In reality It's definitely nowhere near a 10 or 9. But it's also not a 0 and 1 too. Just try it for yourself, you can have fun with that game or you just ignore it and you will not miss a thing.
SummaryWhere Winds Meet is an interactive open world game featuring action, adventure, and martial arts developed by Everstone Games. It takes place during the twilight of the Ten Kingdoms, the very era when an entire dynasty could crumble in a blink of an eye. As a swordsman, the player has grown up amid this era of war and conflict and must...