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The unfinished product is pulled back to the ground not only by its technical issues, but also the inconsistency or the fuzziness of the original concept. The game playability save its robotic probes and tremendous modularity.
40
LEVEL (Czech Republic)
Unfinished product is grounded not only by its technical errors, but also by the inconsistency and diluted original concept. The honor of the game is saved by the robotic probes and tremendous modularity. [Issue#274]
70
CD-Action
Complexity of gameplay mechanics and really decent immersion make up for the game’s repetitiveness and very slow pace. Despite its flaws I spent almost 20 hours with Take On Mars and didn’t even notice when all that time flew by. [04/2017, p.43]
8
XRarach
This game is a simulation at its best, it takes a long time to learn but rewards you with great immersion, story missions that basically simulate the Martian movie ... survival on the red planet by any means necessary ... moon missions and missions on the space station. It is sometimes painfully slow - but again ... it is a simulation as all bohemia games :) But I would recommend it. There are mechanics like cold solar radiation, harvesting of material and crafting of everything...
7
DrGrove
Probably the only Mars In depth Simulator out there its like arma on mars without guns. pacing is slow, tutorials are not great, too many bugs and it requires patience. its a 7/10 for me the game performance stopped me from completing the game.
7
akarnokd
I've played Take on Mars from early on and had a lot of fun with the rover missions. Unfortunately, the game took 4 years to develop and when it was about to be released, the rover missions were removed in favor of a fancy survival-astronaut mode for some reason (later they put back the rover missions). I found the manned mission to be mostly tedious. Time passes too fast and somehow the nights last way longer than the days. I had to build and manage equipment in pitch dark. Of course one can use thermal/night vision, but then the displays are unreadable due to the glow. Second, food and water run out too fast, which is bad if the mission wants you to preserve those. Third, grabbing and moving things around causes all sorts of physics glitching and jumping around, sending items fly all over the place. Fourth, those damn cylindrical containers that you can't put down properly and they start rolling downhill unless you can stand next to them to stop them. The physics is annoying. Unfortunately, there is not much official content, the game time is mostly spent on getting from A to B really slowly and I can't see much replay value.

Take On Mars

Released On: 
Feb 9, 2017
Metascore
62
User score
Mixed or Average
7.1
My Score
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Metascore
14% Positive
1 Review
71% Mixed
5 Reviews
14% Negative
1 Review
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Feb 22, 2017
77
4P.de
Once you get the hang of the core concept (which Bohemia lacks to explain for most of the time), you’ll start to enjoy this space sim that wants you to explore the red planet.
Apr 5, 2017
70
CD-Action
Complexity of gameplay mechanics and really decent immersion make up for the game’s repetitiveness and very slow pace. Despite its flaws I spent almost 20 hours with Take On Mars and didn’t even notice when all that time flew by. [04/2017, p.43]
User score
Mixed or Average
53% Positive
9 Ratings
29% Mixed
5 Ratings
18% Negative
3 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Feb 11, 2019
8
XRarach
This game is a simulation at its best, it takes a long time to learn but rewards you with great immersion, story missions that basically simulate the Martian movie ... survival on the red planet by any means necessary ... moon missions and missions on the space station. It is sometimes painfully slow - but again ... it is a simulation as all bohemia games :) But I would recommend it. There are mechanics like cold solar radiation, harvesting of material and crafting of everything...
May 25, 2014
8
StarTrekScience
Really enjoyable Simulator game. Graphics are stunning, and I genuinely feel like I am on mars sending probes. It delivers a suitable mix of realism, as well as fun-game play, to satisfy any space liker. The Tech tree is great, and the game play, while not fast - it is a rover simulator after all - is sufficiently interesting to keep me gripped; my Steam account says I've played for more than 12 hours on it, yet I have not finished the game (probably can be done for less, for those speed gamers). It is in Early Access, and they are going to continue to update the game (it does bear the hall marks of an Early Access game), so my recommendation is to hold off until it is released, if you're a little bit unsure. I love this game, anyway!
Sep 23, 2013
70
games(TM)
Highly entertaining, in its own unique way. [Issue#139, p.117]
Feb 20, 2017
69
PC Gamer
A varied, atmospheric space simulator with beautiful Martian sunsets, challenging survival, and frustrating controls.
Feb 17, 2017
55
Multiplayer.it
Take on Mars is a great space simulation, but also a mess filled with bugs.
May 24, 2017
50
Games.cz
The unfinished product is pulled back to the ground not only by its technical issues, but also the inconsistency or the fuzziness of the original concept. The game playability save its robotic probes and tremendous modularity.
May 15, 2017
40
LEVEL (Czech Republic)
Unfinished product is grounded not only by its technical errors, but also by the inconsistency and diluted original concept. The honor of the game is saved by the robotic probes and tremendous modularity. [Issue#274]
See All 8 Critic Reviews
Nov 5, 2018
7
DrGrove
Probably the only Mars In depth Simulator out there its like arma on mars without guns. pacing is slow, tutorials are not great, too many bugs and it requires patience. its a 7/10 for me the game performance stopped me from completing the game.
Sep 19, 2018
7
akarnokd
I've played Take on Mars from early on and had a lot of fun with the rover missions. Unfortunately, the game took 4 years to develop and when it was about to be released, the rover missions were removed in favor of a fancy survival-astronaut mode for some reason (later they put back the rover missions). I found the manned mission to be mostly tedious. Time passes too fast and somehow the nights last way longer than the days. I had to build and manage equipment in pitch dark. Of course one can use thermal/night vision, but then the displays are unreadable due to the glow. Second, food and water run out too fast, which is bad if the mission wants you to preserve those. Third, grabbing and moving things around causes all sorts of physics glitching and jumping around, sending items fly all over the place. Fourth, those damn cylindrical containers that you can't put down properly and they start rolling downhill unless you can stand next to them to stop them. The physics is annoying. Unfortunately, there is not much official content, the game time is mostly spent on getting from A to B really slowly and I can't see much replay value.
May 16, 2017
3
MetzKetz
Unfinished. Full of bugs. weird physic. very bad performance. outdated unoptimized engine. terrible user interface. the building system is halfway acceptable but the controls are messy. Could be a good game, but the flaws kill every little bit of joy.
See All 5 User Reviews
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SummaryTake On Mars places you in the seat of a Rover Operator, allowing you to control the various, fully simulated mobile Rovers and stationary Landers. With this scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each location, unlocking the secrets of Mars' distant past.
  • PC
Feb 9, 2017
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