
60
Superfrog HD tries really hard to be a warm and entertaining re-imagining of the Amiga classic, but there are a few bumps along the road. From a gameplay perspective, jumping is quite floaty and requires a lot of patience to wrap your head around.
70
Twenty years after the Amiga classic our fourth favourite super frog (just behind Frog from Chrono Trigger and the Battletoads) returns with fancy new visuals. And, guess what? Besides some control issues, the game is not that bad. [September p.91]
69
The content is vast and lovely to look at but the generations since have provided loftier platforming heights. [Oct 2013, p.73]
3
Around the age of 19, in my university years (and probably inebriated), I sent an e-mail to Team 17, the makers of Superfrog. It was something to the effect of "Wouldn't it be great to bring back Superfrog to the modern generation of gaming?". Superfrog was a hit platformer of the early 90s that (in the UK at least) could have ranked as highly as Mario and Sonic. It also was one of my fondest memories of my formative years. I write that because I wish to, in advance, apologise for sending that email. Some things are best left in the past. Gone are the charming introduction animatics, replaced by an awkward slideshow that looks like it was made as a school project in flash. And gone is a major point of Superfrog, the humourous product placement of Lucozade (a British drink similar to Gatorade in the US) and the failures of said frog to match up to the stereotype (He is unable to fly, but instead uses his cape to glide slightly like a parachute). We even see the camera turn to the "director", another frog presumably so uninterested in this project that he couldn't be bothered to switch a fan on to make Superfrog's cape appear to flow in the wind. Lucozade is now replaced with an orange "potion", missing the point entirely. I understand copyright, but could they not have at least rebranded the drink Superzade or something in the game? Also while on the subject of the graphics; everything has a very flat feel, almost like the icons were made out of clip art. Also the character animation is awful. There was a certain charm in the original, cute looking and slightly chubby character graphics which didn't quite match the more detailed design in the introduction cut scenes. Yes, now in game he looks much more consistent. But it is all very clunky, and looks and feels like a web game. All of the charm that and distinct Britishness that was part of the game is gone; and replaced with a bland platformer presumably made for the lowest common denominator of Android and iPhone. Wasn't the whole point that, despite not being able to fly, relying on Lucozade like a sugar junkie and not even having the support of his "crew", Superfrog was actually a very well rounded, good looking and fun game to play?
10
Fantastic platformer. It's great that you can play orignal and a new levels. I had a lot of fun 20 years ago when I played this game on Amiga and have a lot fun now on PS3. Team 17 rocks!
Superfrog HD
Released On:
Aug 6, 2013
Metascore
Mixed or Average
61
User score
Mixed or Average
5.9
My Score
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Metascore
Mixed or Average
31% Positive
4 Reviews
4 Reviews
54% Mixed
7 Reviews
7 Reviews
15% Negative
2 Reviews
2 Reviews
Aug 28, 2013
83
It may not be as famous as the Worms franchise, but Team 17's HD edition of the classic game from the 1990s is as great and addictive as it always has been.
Jul 21, 2013
80
Superfrog HD means the return of an old hero and this is a comeback to remember. The game consists of old and new levels and is rendered in full-on HD. The story is a lot of fun and the same can be said of the atmosphere and the presence of a cross-buy feature. We loved that you are able to create your own levels, though it is a bit of a shame that you can't upload them to the PlayStation Network.
Sep 27, 2013
70
Twenty years after the Amiga classic our fourth favourite super frog (just behind Frog from Chrono Trigger and the Battletoads) returns with fancy new visuals. And, guess what? Besides some control issues, the game is not that bad. [September p.91]
Sep 1, 2013
69
The content is vast and lovely to look at but the generations since have provided loftier platforming heights. [Oct 2013, p.73]
Aug 7, 2013
63
Some classics are better left untouched. Although it is nice to be reminded of the Amiga era, the audiovisual translation into the present is rather disappointing and stays miles behind games like Rayman Origins.
Aug 8, 2013
30
Nostalgia hounds will find plenty to excite them but viewed under the cold light of modern day Superfrog is not, and never really was, a very good platformer.
User score
Mixed or Average
33% Positive
5 Ratings
5 Ratings
33% Mixed
5 Ratings
5 Ratings
33% Negative
5 Ratings
5 Ratings
Oct 4, 2013
10
Fantastic platformer. It's great that you can play orignal and a new levels. I had a lot of fun 20 years ago when I played this game on Amiga and have a lot fun now on PS3. Team 17 rocks!
Nov 9, 2013
3
Around the age of 19, in my university years (and probably inebriated), I sent an e-mail to Team 17, the makers of Superfrog. It was something to the effect of "Wouldn't it be great to bring back Superfrog to the modern generation of gaming?". Superfrog was a hit platformer of the early 90s that (in the UK at least) could have ranked as highly as Mario and Sonic. It also was one of my fondest memories of my formative years. I write that because I wish to, in advance, apologise for sending that email. Some things are best left in the past. Gone are the charming introduction animatics, replaced by an awkward slideshow that looks like it was made as a school project in flash. And gone is a major point of Superfrog, the humourous product placement of Lucozade (a British drink similar to Gatorade in the US) and the failures of said frog to match up to the stereotype (He is unable to fly, but instead uses his cape to glide slightly like a parachute). We even see the camera turn to the "director", another frog presumably so uninterested in this project that he couldn't be bothered to switch a fan on to make Superfrog's cape appear to flow in the wind. Lucozade is now replaced with an orange "potion", missing the point entirely. I understand copyright, but could they not have at least rebranded the drink Superzade or something in the game? Also while on the subject of the graphics; everything has a very flat feel, almost like the icons were made out of clip art. Also the character animation is awful. There was a certain charm in the original, cute looking and slightly chubby character graphics which didn't quite match the more detailed design in the introduction cut scenes. Yes, now in game he looks much more consistent. But it is all very clunky, and looks and feels like a web game. All of the charm that and distinct Britishness that was part of the game is gone; and replaced with a bland platformer presumably made for the lowest common denominator of Android and iPhone. Wasn't the whole point that, despite not being able to fly, relying on Lucozade like a sugar junkie and not even having the support of his "crew", Superfrog was actually a very well rounded, good looking and fun game to play?
SummarySuperfrog HD is a 2D amphibian platformer that is an HD remake of Team17's classic Superfrog, which was released in 1993 on the Amiga. It will feature all-new graphics and will be appearing on the PlayStation 3 and PlayStation Vita.
Rated Efor Everyone





























