Saying this is both what a Silent Hill game has always been while also being totally different from everything that has come before might seem like a cop out but it's the truth. It goes places with its plot and might be the most personal story yet.
Silent Hill f is the entry fans have been waiting for since 2004’s The Room. The shift from small-town America to rural Japan gives the game a distinct identity, allowing the developers to craft a unique experience that still captures the spirit of the series. Ryukishi07’s storytelling shines, with your journal steadily filling with information and mature themes explored in subtle yet impactful ways. While combat has seen improvements over its predecessors, it still pales in comparison to the game’s atmosphere and puzzle design. After two long decades, and a remake of a genre classic, Silent Hill is finally back.
Silent Hill F is a very good Survival Horror and it carries within it the DNA of Silent Hill even if it takes us elsewhere, in this Japan which undoubtedly recalls the atmosphere of the Project Zero series... It is a very nice mix for this title which does not give away and offers an extremely neat universe. We regret the general heaviness of the gameplay which makes the fights quite painful and puzzles not always clear, but the overall experience is up to par.
In Silent Hill f, scenario writer Ryukishi07 has crafted an overwhelming story, yet the repetitive gameplay required to reach its conclusion diminishes the overall experience. The game's ambitious narrative structure – designed to overturn the player’s perception with each playthrough – clashes with game design that cannot fully support it, while its awkward distance from the traditional motifs of the series further complicates its evaluation. And yet, the story and characters themselves are undeniably genuine, carrying a value that deserves to be remembered and retold for generations to come.
It may not be set in the titular town, but Silent Hill f undoubtedly encompasses the essence of the series with a dark, twisted, and emotionally weighty tale of psychological horror. It also takes plenty of imaginative and creative risks that are fantastic and flawed in equal measure. It would be an even more special game if only it weren't plagued by an inconsistent atmosphere and some of the most miserable combat I've ever experienced.
Easily the best game in the whole series. It completely redefines what a Sh game can be. Fun action and the game is so deep I understood this less than beating Sh2 for the 1st time. I love Sh2, been a huge fan since 2000, but lets be real, it's super straight forward and overhyped by content creators and it's a terrible game with bad combat and storytelling and not scary at all. How can you say it has subtlety when the Abstract Daddy fight has pistons in it? PISTONS! I can't even finish it because it makes you use tank controls with no option to turn them off. Don't listen to the pretentious purists, this game is everything true fans have been waiting for! It's a super experimental artistic A24 movie while the team Silent games are like a grind house B-movie. Ryukishi07 is the 1st time a legendary writer has ever been attached to the series and it really pays off. It doesn't pause to explain everything to you like Sh2 does. Sh1 2 3 and 4 will have the main character look directly into the camera and tell you what everything represents but f is more nuanced. There's a reason it sold over 1 million units on release day, it's just that good. Sh fans will never accept anything, they think Sh is like Lynch but it's just like Resident Evil, a blockbuster made for maximum profit and dumb entertainment. Alex Sherpherd does cartwheels in Homecoming, how is that Lynchian??? Blooper Team made Pyramid Head break threw a wall like the kool aid man and Sh is subtle??? The Sh phenomemomonom is the most fresh comcept the series has had in 30 years.
Some may say this game has nothing to do with silent hill I Strongly disagree, it has an evil cult, a creepy foggy town, psychological symbolism, it has all the pieces that make a silent hill game, but it fails in one of them in particular: the game isnt scary enough also the monster design is lackluster, combat is over used.
The story and ending feels really like a silent hill game, the plot is rather intriging and the game's perfomance is great,it runs alot better than SH 2 remake.
Didn't enjoy this as much as I thought. The sequences out of the town and its surrounding buildings were rough and uninteresting to explore with a repetitive look and design to them. I didn't come into this expecting the combat to be its strong suit but it was worse then I ever imagined.
mediocre dark fantasy action with some mildly interesting story elements. i actually don't mind that the silent hill name is badly justified (if you want to know, the so-called "reasons" it fits are paper thin and running on fumes, you can watch some gameplay segments before playing and quickly see why it doesn't. the fans can be annoying but they have a point on this one sadly) but trying to market it as a horror game was a huge mistake. it also doesn't have enough monster variety to carry the combat loop but credit where it's due for including story and casual modes.
I have to give them props for adding a casual mode, because the annoying action and density of creature was a major issue so this goes a long way. It unfortunately doesn't really fix the game though. It doesn't change that this style of combat creates a tonal problem (especially in the Otherworld sections but really in general) in a franchise that always emphasized true horror and every-man protagonists over action, it doesn't change that the game dumbs down its story for you but disguises it by dividing the story up, forcing you to replay 30 times to get important scenes, it doesn't change that the horror is unsubtle as Jar Jar Binks in a porcelain shop, very flashy instead of psychological and twisting normality into horror, the Otherworld is just a fantasy setting and monsters have clichéd designs with knives and tentacles, it doesn't change that having a full fog world and Otherworld in 60s Japan makes no sense continuity-wise and the explanation they give doesn't work. There's so many to-the-bone problems deeply embedded in the bedrock foundation of the game that can only be solved by removing the Silent Hill branding, which is no longer possible. Hopefully Konami does better in the future (and no, we don't want Silent Hill 2 copycats, in fact, some elements of f are too similar to 2).
SummaryIn 1960s Japan, Shimizu Hinako's secluded town of Ebisugaoka is consumed by a sudden fog, transforming her home into a haunting nightmare. As the town falls silent and the fog thickens, Hinako must navigate the twisted paths of Ebisugaoka, solving complex puzzles and confronting grotesque monsters to survive. Immerse yourself into Hinako...