
70
Reverse: 1999 is a visually stunning gacha RPG where you'll rage against the backward flow of time. Characters are unique and incredibly well-voiced, but the writing can be a little awkward and pretty lacklustre. Combat is a fun test of your strategic prowess though, so if you're looking for a mobile gacha game where you can play a more active role in controlling your party, then you might want to give this game a go.
40
To be blunt, the current state of the game provides enjoyable combat, but it’s the only aspect that’s enjoyable. The crippling issue is the poorly executed script, which drags down Reverse: 1999 as a whole. As a seasoned mobile gamer, this is the first game I’ve reviewed that I actively don’t want to play because I see it as a waste of potential. In its current state, unless a player solely focuses on the aesthetic appeal of gacha characters and disregards the need for them to have personalities or engage in a compelling storyline, it’s challenging to envision anyone enjoying this game long enough to keep it alive. There might be a promising time-travel story with plenty of potential ideas, but it’s hard to follow when almost every voiced line of dialogue is distractingly subpar.
4
Reverse 1999 centers around a character named Vertin who is called the Time Keeper. The reason being is that she is immune to the effects of the "Storm." Despite the game being a year old, it still doesn't fully explain what the Storm is which goes to show how slow of a pace the main story moves despite there being plenty of chapters and plenty of side stories too. The Storm essentially erases all beings caught up in it and then reverses time. Each time a storm happens, all the characters get transported back in time. One of the biggest issues with the game is the obtuse and pretentious writing. It's as if it's written by a precocious philosophy freshman who loves talking in circles about philosophy. Heck, it's almost as if the game is aware of this since there's a chapter that features a subset of characters that talk in circles. The story is really hurt by this shallow way of writing. One thing that this game excels in is its voice acting. It's even done in 4 different languages which is great. The gameplay is simple and fun. You use the cards on the screen to cast abilities and combine cards to make stronger versions of your moves. Like the story, the more recent characters have their movesets be filled with word salads and a bunch of longstanding junk that makes the mechanics more complicated than it needs to be; it's similar to reading things like legalese or filling out government documents. You can't just play whatever character you want like in a normal video game. You have to collect resources which involved grinding every day where you get a small amount of materials which allow you to gamble at a chance of being able to gain a character to your roster. It is an inferior gameplay system when compared to literally any other genre or any other live service games. It's meant to psychologically trick and frustrate its players into paying money to gamble on the game's systems. Overall, there's just way better games live service games out there with better stories and better gameplay.
8
This game is kind of weird, but savory. It’s on the middle of the Bermuda Triangle between drama series, subculture games, and whimsical fantasy movies. The characters, and the flow of the dialogues aren’t as exaggerated as other subculture games. Instead, the story looms an its original atmosphere of the verge between magic and reality. Also it digs steadily, and calmly into the polygon characteristics, along the massive and anxious amount of dialogues. Hard to understand? Then just feel the main streamline of the story, and give yourself a long break time to get into it again. Underrated but unfortunate game to give modest recommendation, so I would give it 8 points instead 7.
6
Pros:
-Very diverse cast of characters.
-Beautiful art.
-Good music.
-Most everything is voice acted, in English, some being pretty good.
-Good game play, if you like card based systems.
-Reasonably generous with getting pulls for the gacha, relative to other gacha games, and relatively decent gacha rates.
-No PvP, which tends to be nothing but whale wars in gacha games.
-Has a PC client, which works pretty well. Cons:
-Farming previously completed stages, which you need to do a lot, takes more time than it really should.
-Levelling up a character takes far too much focused grinding, especially for a game that in time, would have a huge character pool.
-Event stages need to be farmed, but consume the same stamina used in the rest of the game.
-Events are the main on-going content, but they are over tuned towards you having both of the new 6* characters, and having your characters at a rather high level.
-The big event is in the second stage, which revolves around getting various cards that come in four rarities, are obtained through RNG, the selection of cards increases with each update, and you need to farm the cards again from scratch in each update.
-Like seemingly every Chinese developed game, the writing is intolerably wordy.
-While the game is still relatively new in China (version 1.6 at this time), it already looks to have general power creep, with one of the two new 6* characters each update tending to be viewed as even more busted than the one from the prior update.
-It started with only four chapters of the main story, and in version 1.3, that's still the case.
-While most everything is voice acted, many of the characters sound like they were done using a text to speech program.
Reverse: 1999
iOS (iPhone/iPad)
Released On:
Oct 25, 2023
Metascore
Available after 4 critic reviews
tbd
User score
Generally Favorable
8.0
My Score
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All Platforms
Nov 22, 2023
70
Reverse: 1999 is a visually stunning gacha RPG where you'll rage against the backward flow of time. Characters are unique and incredibly well-voiced, but the writing can be a little awkward and pretty lacklustre. Combat is a fun test of your strategic prowess though, so if you're looking for a mobile gacha game where you can play a more active role in controlling your party, then you might want to give this game a go.
Nov 2, 2023
40
To be blunt, the current state of the game provides enjoyable combat, but it’s the only aspect that’s enjoyable. The crippling issue is the poorly executed script, which drags down Reverse: 1999 as a whole. As a seasoned mobile gamer, this is the first game I’ve reviewed that I actively don’t want to play because I see it as a waste of potential. In its current state, unless a player solely focuses on the aesthetic appeal of gacha characters and disregards the need for them to have personalities or engage in a compelling storyline, it’s challenging to envision anyone enjoying this game long enough to keep it alive. There might be a promising time-travel story with plenty of potential ideas, but it’s hard to follow when almost every voiced line of dialogue is distractingly subpar.
User score
Generally Favorable
75% Positive
21 Ratings
21 Ratings
18% Mixed
5 Ratings
5 Ratings
7% Negative
2 Ratings
2 Ratings
Jul 18, 2025
8
This game is kind of weird, but savory. It’s on the middle of the Bermuda Triangle between drama series, subculture games, and whimsical fantasy movies. The characters, and the flow of the dialogues aren’t as exaggerated as other subculture games. Instead, the story looms an its original atmosphere of the verge between magic and reality. Also it digs steadily, and calmly into the polygon characteristics, along the massive and anxious amount of dialogues. Hard to understand? Then just feel the main streamline of the story, and give yourself a long break time to get into it again. Underrated but unfortunate game to give modest recommendation, so I would give it 8 points instead 7.
Jan 19, 2024
6
Pros:
-Very diverse cast of characters.
-Beautiful art.
-Good music.
-Most everything is voice acted, in English, some being pretty good.
-Good game play, if you like card based systems.
-Reasonably generous with getting pulls for the gacha, relative to other gacha games, and relatively decent gacha rates.
-No PvP, which tends to be nothing but whale wars in gacha games.
-Has a PC client, which works pretty well. Cons:
-Farming previously completed stages, which you need to do a lot, takes more time than it really should.
-Levelling up a character takes far too much focused grinding, especially for a game that in time, would have a huge character pool.
-Event stages need to be farmed, but consume the same stamina used in the rest of the game.
-Events are the main on-going content, but they are over tuned towards you having both of the new 6* characters, and having your characters at a rather high level.
-The big event is in the second stage, which revolves around getting various cards that come in four rarities, are obtained through RNG, the selection of cards increases with each update, and you need to farm the cards again from scratch in each update.
-Like seemingly every Chinese developed game, the writing is intolerably wordy.
-While the game is still relatively new in China (version 1.6 at this time), it already looks to have general power creep, with one of the two new 6* characters each update tending to be viewed as even more busted than the one from the prior update.
-It started with only four chapters of the main story, and in version 1.3, that's still the case.
-While most everything is voice acted, many of the characters sound like they were done using a text to speech program.
Sep 21, 2025
4
Reverse 1999 centers around a character named Vertin who is called the Time Keeper. The reason being is that she is immune to the effects of the "Storm." Despite the game being a year old, it still doesn't fully explain what the Storm is which goes to show how slow of a pace the main story moves despite there being plenty of chapters and plenty of side stories too. The Storm essentially erases all beings caught up in it and then reverses time. Each time a storm happens, all the characters get transported back in time. One of the biggest issues with the game is the obtuse and pretentious writing. It's as if it's written by a precocious philosophy freshman who loves talking in circles about philosophy. Heck, it's almost as if the game is aware of this since there's a chapter that features a subset of characters that talk in circles. The story is really hurt by this shallow way of writing. One thing that this game excels in is its voice acting. It's even done in 4 different languages which is great. The gameplay is simple and fun. You use the cards on the screen to cast abilities and combine cards to make stronger versions of your moves. Like the story, the more recent characters have their movesets be filled with word salads and a bunch of longstanding junk that makes the mechanics more complicated than it needs to be; it's similar to reading things like legalese or filling out government documents. You can't just play whatever character you want like in a normal video game. You have to collect resources which involved grinding every day where you get a small amount of materials which allow you to gamble at a chance of being able to gain a character to your roster. It is an inferior gameplay system when compared to literally any other genre or any other live service games. It's meant to psychologically trick and frustrate its players into paying money to gamble on the game's systems. Overall, there's just way better games live service games out there with better stories and better gameplay.
SummaryOn the last day of 1999, the "Storm" fell upon the world. You witnessed an era reversed beneath the rising raindrops. Defying all reasons, what unfolds in front of you is the world of an era long past. As the Timekeeper, observer of eras, you are free to travel through these eras after each "Storm." With the aid of Sonetto, a powerful... Read More





























