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Resident Evil

PlayStation User Reviews

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8.7
User score
Generally Favorable
positive
950(87%)
mixed
99(9%)
negative
41(4%)
Showing 110 User Reviews
May 21, 2026
9
fromcolossus
Resident Evil invented the survival horror playbook. The Mansion oozes dread with fixed cameras, tight ammo management and clever puzzles. Tank controls take getting used to, and the campy voice acting is iconic. With dual campaigns, multiple endings and that tense ink ribbon save system, it’s a timeless landmark. Rough around the edges, but essential retro horror.
May 28, 2026
7
GuyWhoPaysRent
Voice acting is incredible. I love cheesy voice acting. The tank controls are god awful, but still a good game.
Mar 29, 2026
6
elDiego_0
[SPOILER ALERT: This review contains spoilers.]
May 2, 2026
9
deaffox
Resident Evil isn’t the smoothest or most polished entry anymore but it’s the foundation of survival horror. If you can accept its age, it delivers a kind of slow, oppressive fear that modern games rarely replicate.
May 1, 2026
9
F4ll3n_Ech0
Un clásico absoluto que marcó un antes y un después en los videojuegos de terror, cuya influencia sigue vigente hasta hoy. Fundó el survival horror moderno. Atmósfera tensa y memorable. Diseño de la mansión icónico. Gestión de recursos estratégica. Múltiples personajes y rejugabilidad. Puntos débiles: Controles duros. Actuaciones y diálogos simples. Ritmo lento para jugadores actuales.
Apr 21, 2026
9
Daviii201
*Resident Evil: Director's Cut (1997) — Análise* *Nota: 94/100* Resident Evil: Director's Cut permanece como uma das obras mais influentes do survival horror. Mesmo com quase três décadas desde seu lançamento, o título mantém uma atmosfera densa e mecânicas que definiram o gênero. *Narrativa* A história acompanha agentes do S.T.A.R.S. investigando uma mansão na floresta de Raccoon City, onde descobrem experimentos biológicos ilegais e uma conspiração liderada por Albert Wesker. A trama é funcional e entrega momentos marcantes de suspense e traição. Apesar disso, apresenta inconsistências narrativas típicas da época. A motivação de certos personagens, como Barry Burton, só se torna clara após rejogar com cenários diferentes e coletar todos os arquivos. A ausência prolongada de Wesker durante a campanha o torna um suspeito óbvio para jogadores atentos. *Jogabilidade* O sistema de controle "tanque" e a câmera fixa são datados pelos padrões atuais. Ambos impactam negativamente a movimentação em espaços estreitos e os combates contra inimigos ágeis. Contudo, após o período inicial de adaptação, os controles se tornam memorizáveis e passam a integrar a dificuldade intencional do jogo. *Puzzles* O design de puzzles é um dos pilares da experiência e, em sua maioria, bem equilibrado para o período. Exigem leitura de documentos e exploração cuidadosa da mansão. Há exceções que prejudicam o ritmo, como o puzzle do leão na sala de troféus. A busca pela joia vermelha, escondida no quadro da sala de jantar, é excessivamente vaga e resulta em backtracking desnecessário. A recompensa por completá-lo é a Magnum, arma de alto poder de fogo que não é obrigatória em nenhum confronto do jogo, incluindo a batalha contra o Tyrant T-002. *Desafios e Bosses* A dificuldade geral é justa. Os confrontos contra chefes apresentam qualidade irregular. Yawn, a serpente gigante, e Plant 42 são encontros lentos que testam mais a gestão de recursos que a habilidade mecânica. O Tyrant T-002 serve como clímax adequado, especialmente quando o jogador dispõe da Magnum ou da bazuca entregue por Barry no heliporto, caso este esteja vivo. *Duração e Replay* A campanha possui cerca de 3 horas de conteúdo direto. Para jogadores iniciantes, a duração média fica entre 5 e 7 horas devido à exploração e solução de puzzles. Jogadores experientes conseguem concluir em menos de 1 hora com rotas otimizadas. O título possui alto valor de replay graças aos dois protagonistas, múltiplos finais e sistema de ranking. *Conclusão* Resident Evil: Director's Cut é um clássico fundamental. Seus principais problemas são a câmera fixa limitante, os controles arcaicos e alguns puzzles obtusos. Em contrapartida, entrega atmosfera impecável, design de som marcante e uma estrutura de jogo que permanece envolvente. É uma experiência nostálgica e desafiadora, essencial para compreender as origens do survival horror. *Pontos Positivos:* Atmosfera e tensão exemplares. Puzzles majoritariamente bem elaborados. Alto fator replay. Trilha sonora icônica. *Pontos Negativos:* Câmera fixa prejudica combate e navegação. Controles datados. Puzzles específicos quebram o ritmo. Design irregular de chefes. *Nota Final: 94/100*
Apr 17, 2026
10
AlinaCR
Uno de los videojuegos más importantes de la historia, cambió la industria del survival horror y de su género; a la fecha en este 2026 lo recomiendo al máximo, sigue dando demasiado miedo, pura adrenalina.
Apr 10, 2026
7
Gullidion
*walk 15 feet* *5 second unskippable door opening cutscene* *walk another 15 feet* *oh my god bruh*
Mar 24, 2026
9
zelaxi
Going back to the roots of a franchise this long-running is always a mixed bag, but playing the PSX original right after finishing Requiem was an absolute treat - peeling back the layers and seeing that yes, indeed: *this house has good bones.*The horror and camp are perfectly balanced, from the hilarious live-action opening cutscene to Barry's gloriously cheesy lines. The world-building through scattered letters and documents is a staple that defines the series for me, and it's done really well here.Started with Jill for the easier run - the extra inventory slots are huge, but her lower health is no joke. She became a *Jill sandwich* more than once. Switched to Chris after finishing all four of Jill's endings, and without the grenade launcher, hunters went from a 2-grenade kill to a 4-5 shotgun shell struggle. *You better learn to get good with them.*The original PSX version is missing auto-aim and the quick 180 turn added in later titles, which is mostly fine against zombies but becomes a real problem against mobile bosses. Easily 80% of my healing came from those encounters **** tension design is **genius** - early on, save rooms and ink ribbons are plentiful, but both dry up as the game progresses, forcing you to conserve and think ahead. I finished my first run with one ribbon to **** NA PSX version may be the most difficult release of RE1, but it's completely fair. Play with respect for the environment and enemies, and you'll find a challenging but fully doable playthrough.
Mar 18, 2026
10
DanielSigaud
É um jogo muito bom. Minha nota é 8.7 de 10, mas arredondei para 9. Para mim, esse jogo é maravilhoso pela sua gameplay, ambientação, personagens, trilha sonora, as skins dos personagens e os 8 finais. A exploração também é muito boa, juntamente com os puzzles. Minha duas principais críticas : 1. A falta de uma história cânone ( o que não é corrigido pelo remake). Não há como definir ow aconteceu de verdade na mansão, quem salvou quem, quem se perdeu, se rebecca sobreviveu, se Barry sobreviveu. 2. Chefes poucos explorados ( com exceção do Tyrant-002). Os bosses não tem cenários amendrotadores e são poucos carismáticos. Embora eu goste do Yahm, seus cenários não combinam muito com sua temática. Black Tiger é um chefe bem desnecessário e esquecivel. A planta 42 é legal apenas a parte do puzzle. Resident evil é um jogo muito maravilhoso, não envelheceu mal na minha opinião ( mesmo com o controle tanque) . Mas uma coisa que desanima de joga-lo, tanto o original quanto o remake, é a impossibilidade de mensurar uma história compreensível e coerente.
Mar 7, 2026
9
antoniofpss
Where it all started. I remember playing it as a kid, and it made me fall with the franchise. The gameplay is a bit stiff, but for a game released 30 years ago, it was truly revolutionary.
Mar 3, 2026
8
jazalinko
We are so back baby. The residents are eviling. This is truly a return to roots for the series and I am so happy to see it.
Mar 2, 2026
10
brenersnogueira
Excelente jogo!!!!!! Jogo 10/10!!!! Um dos meus jogos preferidos de Resident Evil!!!
Mar 2, 2026
8
Krazee8
...........................................................................
Mar 1, 2026
7
anonimato1974
Un clásico que definió el survival horror con gran atmósfera y diseño de mansión, pero que hoy se siente tosco en controles, ritmo y actuación. Histórico e influyente, aunque algo duro de rejugar sin nostalgia.
Mar 1, 2026
10
Titan_CRZ
My personal favorite is RE1, I will never get that first feeling back of the genius suspense and horror. The first zombie scene in my friends basement in the pitch black sticks with me for life.
Feb 28, 2026
10
Shahmeer512
I love the game everything the story , graphics and horror . The combat of leon is brutal and the scariest part of grace is just astonishing. I Love how they keep indulge the player in the game .. well done Capcom ️️ . The hype was absolutely justified it shows they put alot of additions in the game and did there best
Oct 26, 2025
8
Phil8707
Resident Evil: Ein Meilenstein des Schreckens ​Anno 1996/1997: Resident Evil erscheint für die damals stärksten Konsolen – den Sega Saturn und die PlayStation. Ich war damals noch sehr jung, und wenn mein Bruder spielte, durfte ich manchmal zuschauen. Damals sah man das mit der Altersfreigabe noch lockerer; es war fast normal, dass auch jüngeres Publikum mit härteren Filmen und Spielen in Kontakt kam. Geschadet hat es uns nicht, auch wenn die Medienlandschaft heute deutlich sensibler reagiert. ​Resident Evil (in Japan als Biohazard bekannt) war eines der ersten Spiele, das Horror und Gore so explizit und „realistisch“ wie möglich darstellte. Für uns war die Grafik damals bahnbrechend – jedem ist die Kinnlade heruntergeklappt. ​Genre-Pionier, aber nicht Erfinder ​Man muss ehrlich sein: Resident Evil hat das Rad nicht völlig neu erfunden. Horror-Spiele gab es schon Jahre zuvor, wie zum Beispiel Alone in the Dark. Doch grafisch und atmosphärisch war Resident Evil Lichtjahre voraus. Das Spiel hat das Genre des Survival Horrors nicht nur massentauglich gemacht, sondern den Begriff durch den berühmten Startbildschirm-Slogan überhaupt erst geprägt. ​Die PlayStation und die Möglichkeiten der CD-ROM waren ein Segen. Spiele waren plötzlich nicht mehr durch Modul-Speicher begrenzt; orchestraler Sound und echte Video-Sequenzen (FMVs) wurden möglich. Das legendäre Live-Action-Intro mit echten Schauspielern ist heute Kult – auch wenn es damals schon herrlich trashig wirkte. ​Nostalgie vs. Technik ​Heute hat diese Grafik vor allem nostalgischen Wert. Viele frühe PlayStation-Titel sind heute schwer zu ertragen: Textur-Wobbeln und Pixelbrei machen sie fast unspielbar, sofern man sie nicht auf einem alten Röhrenfernseher genießt oder eine restaurierte Fassung spielt. ​Das Gameplay – ein Mix aus Metroidvania-Struktur, 3D-Umgebungen, Rätseln und striktem Ressourcen-Management – war damals eine Offenbarung. Vor allem aber war es eine Mutprobe. Wer erinnert sich nicht an den ersten Zombie oder die Hunde, die durch das Fenster sprangen? Viele haben die Konsole vor Schreck einfach ausgeschaltet. Heute sind wir oft abgestumpft, doch Resident Evil 7 hat es Jahre später geschafft, diesen Ur-Schrecken (besonders in VR) wiederzubeleben. ​Wiederspielwert und Speedrunning ​Was mich besonders positiv an diese Zeit erinnert, ist der enorme Wiederspielwert. Die Wahl zwischen Jill Valentine und Chris Redfield bot nicht nur unterschiedliche Schwierigkeitsgrade (Jill hatte mehr Inventarplätze und den Dietrich), sondern auch verschiedene Story-Fragmente und Enden. ​Fakt: Wusstest du, dass das Spiel ursprünglich als First-Person-Shooter geplant war? Die festen **** wurden erst später übernommen, um die cineastische Grusel-Atmosphäre zu erzeugen. ​Heute ist die Reihe eine feste Größe in der Speedrun-Community. Ein Spiel, für das man beim ersten Mal acht Stunden braucht, wird von Profis in unter einer Stunde beendet – ein Beweis für das fantastische Leveldesign. ​Fazit nach fast 30 Jahren ​In Vorbereitung auf Resident Evil 9 habe ich mich erneut an das Original gewagt (in der Version für moderne Konsolen). Es macht immer noch Spaß, auch wenn das Gameplay mit dem Kistenschieben heute etwas antiquiert wirkt. Die Dialoge sind nach wie vor das „Plumpste“, was Videospiele zu bieten haben („You, the master of unlocking!“). Die deutsche Übersetzung war damals reine, oft fehlerhafte Handarbeit – weit entfernt von heutigen KI-Tools. ​Das Remake (2002) hat diesen Dialogen später mehr Tiefe und Ernsthaftigkeit verliehen. Auch das Backtracking kann nerven, gehört für mich aber zum Charme der Reihe. ​Meine Bewertung: ​Damals: 9/10 ​Heute: 8/10 (da Teil 2 und das Remake von Teil 1 alles noch ein Stück besser machen).
Jan 17, 2026
9
NeoxB
Esse game me apresentou a essa franquia com altos e baixos, joguei ele depois de ter jogado o 2 e o 3, mas mesmo assim foi muito bom para sua época.
Jan 16, 2026
7
ImGeorge
When i was first played this i highkey felt like a Ancient ass fossil bruh🫩
Dec 28, 2025
10
Usernameuser1
One of the best games ever made. If you haven’t played this I recommend playing it on the couch with friends, the lights turned off, and the door locked.
Dec 27, 2025
8
Kojot23
I played this on the PS1 years ago, and the feeling has stayed with me ever since.
Aug 26, 2025
8
Gabear4rt
I tried playing RE1 in 3 different occasions, first two on the NDS version, this last one on the PSX. Third time is the charm, i really enjoyed it and once i decoded my resident evil brain, the game got quite smooth.
Jun 27, 2025
0
SourGrapes
[SPOILER ALERT: This review contains spoilers.]
Jun 14, 2025
9
Agent008
The first "Resident Evil" is a true PlayStation classic. Inspired by George Romero's "Living Dead" film series, it is both creepy and campy. Set in an empty mansion filled with hidden rooms and puzzles, the game offers two different ways to experience it. At the start, you're given the choice of selecting either Chris Redfield or Jill Valentine. Each character has unique abilities and their story plays out differently. While the GameCube remake was an improvement, it's still worth playing this very first release. I would rate it with a 9.1 out of 10.
Apr 25, 2025
9
Bynski
I don't know why it has taken me this long to play a Resident Evil game, but I'm glad I waited. I don't think my adolescent brain would have appreciated it as much as I have. The PS1 is a bit old for my generation. I grew up with my earliest consoles being the PS2 and DS Lite, but spent most of my childhood on an Xbox 360. Because of this, I expected much less for a PS1 game. The world was plenty large enough, the narrative was prominent, the items were great. I even noticed some quality-of-life implementations (e.g. the map colouring the rooms you've entered) which definitely surprised me for a game of this age. The innovation and technical ability of the console and the developers from 1996 for a 3D game blew my expectations well out of the water. There is something very eerie about this game. I knew nothing of Resident Evil before playing this one, so I was expecting it to be much 'scarier', I suppose, than it was. There was only one occasion I can remember where I was jump-scared. But that was it. Even for a game this early, they were relying on the creepy nature of the art style and sounds to freak you out instead of resorting to cheap jump-scares. Brilliant. Exactly what I wanted from a thriller/survival horror game. The puzzles were excellent. I knew it was heavy on puzzles before playing and was sort of expecting to have to google some at some point, but actually, I managed to complete the game start to finish on my first playthrough with no research at all. I'm not saying it's easy, but I am saying it is totally doable if you take mental notes throughout your playthrough. Each time I solved a puzzle and got to the next significant part of the game it felt really good. The voice acting is absolutely terrible, I love it. I need to know more about these people. Were they trying to be that bad on purpose? Were they actors? Did the development team have volunteers, then decided to select each employee that didn't volunteer? Were they being forced at gunpoint to read from the script? Lastly, why did it improve my interpretation of the game drastically? I found myself in moments of frustration due to the very old school save system. I totally understand having limited saves. It makes the player much more careful throughout their experience, forcing the player to take more time in each of their decisions. BUT, when you've saved the game at the nearest possible point near a part that you're stuck on, it is annoying having to repeat the un-skippable cut-scenes and/or the route each time you inevitably fail. All in all, this game was an excellent experience. I enjoyed (almost) every second. If you're thinking about starting out your Res Evil journey, do it. This game made it to my top 10 (25/04/25).
Feb 28, 2025
0
S3f1d
Never played the original game but metacritic won't allow me to remove the rating made by accident! I'm sure it's a great game though, the remakes are stellar
Nov 2, 2024
10
cofreGamer
# Resident Evil: El Nacimiento del Survival Horror*Resident Evil*, lanzado en 1996 por Capcom, es un videojuego que marcó un antes y un después en la industria, dando origen al género del survival horror. Ambientado en una enigmática mansión infestada de zombis y criaturas mutantes, el juego combina magistralmente momentos de sustos, acción intensa, desafiantes puzzles y sorprendentes giros de **** atmósfera opresiva y el uso inteligente del suspenso mantienen al jugador en constante tensión. Cada pasillo y habitación esconden peligros inesperados, lo que incentiva una exploración cautelosa y una gestión estratégica de recursos limitados. Los puzzles están integrados de forma orgánica en el entorno, ofreciendo desafíos que estimulan el pensamiento y añaden profundidad al juego.## NarrativaLa narrativa es uno de sus puntos más fuertes. La historia se desarrolla de manera envolvente, con personajes memorables y revelaciones impactantes que mantienen el interés hasta el final. Los giros de trama están bien ejecutados, enriqueciendo la experiencia y dejando una impresión duradera.## ConclusiónEn mi opinión, *Resident Evil* no solo creó un género, sino que estableció un estándar para los juegos de terror y supervivencia. Su combinación de elementos de miedo, acción y puzzles ofrece una experiencia única y emocionante. La historia es sencillamente de 10, y sigue siendo un referente en la industria años después de su lanzamiento. [Cofre ****)
Oct 23, 2024
8
Crus88
Родоначальник великой серии сурвайвал-хорроров. Помню, как играл в неё ещё на пс1, но прошел только через эмулятор на псп.
Jul 7, 2024
10
shumatt
10 of 10. It remembers me really GOOD TIMES and it was a WONDERFUL GAME to play with!!!!!!
Jun 23, 2024
10
levoxyl
The game is crazy for it's time. It has an involving storyline , it has a nostalgia to **** graphics maybe aren't the best ,but the coloring is enough to involve you into the story. It's madly interactive and interesting. You could sit and play it for hours.
May 3, 2024
5
Paradox1
The game has a good story but has annoying controls and a bad camera angle such a shame that this hasnt gotten a remake instead it gets a remaster which always ****
Mar 10, 2024
9
Alex_Ozzy008
This first entry in the legendary franchise is a PS1 horror classic. Partially inspired by the George Romero zombie films, RE is a highly-inventive ride that is both cheesy and scary. It established the foundation of survival horror that is still emulated to this day. Set in an empty mansion filled with hidden areas and puzzles, the game offers two different ways to experience it. At the start, you're given the choice to select either Chris Redfield or Jill Valentine. Each character has unique abilities and their own story plays out differently. While the GameCube remake was an improvement, it's still worth playing this very first release. I would rate it with a 9.1 out of 10.
Jan 1, 2024
8
BadGamer1992
The story is fantastic the vibes from this game are phenomenal only down side is the game is really slow to me otherwise this game would be an absolute 10 that's not fact its just my opinion if you haven't played this and you enjoy zombie games this is a must play
Nov 11, 2023
10
ZETey
If I were to make a film about Resident Evil, I would start with this part! And it would turn out better than what was filmed today
Nov 1, 2023
9
samcharlot123
The game that started it all. A legendary game that paved the way for almost every game today. Even silly action games now have puzzles and horror elements because of Resident Evil. I read a review on here from someone named "Cchh" who gave the game a "0" for superficial reasons. He complained about the graphics and character designs "looking like it was designed in the early 90s." Uh, the game was designed in the early to mid 90s, you id!ot! Smdh
Oct 28, 2023
10
juniortiger
I recommend pick up one for Halloween and this game awesome story and lot action and graphic amazing and good day
Oct 17, 2023
10
DarkwingSchmuck
Capcom's classic coined the phrase "survival horror," and still holds up today as one of the best examples of the genre. Resident Evil features pitch perfect pacing and a fantastic blend of puzzles and tense gameplay, even despite its low budget voice acting and dated visuals, not to mention incredible replay value with multiple characters and endings.
Jul 25, 2023
0
Cchh
Where do I even begin with this abysmal excuse for a game? Resident Evil for PlayStation is an utter disappointment, and I'm convinced it was designed to torment players rather than entertain them. Capcom should be ashamed of themselves for releasing this steaming pile of digital horror. First and foremost, the graphics are an insult to the PlayStation's capabilities. I've seen better visuals on a Game Boy! The character models look like they were created in the early '90s, and the environments are so bland and pixelated that I wondered if I had mistakenly booted up a retro game. And don't even get me started on the controls! It's as if the developers purposefully wanted to make the simplest tasks, like walking or turning around, a Herculean challenge. I spent more time fumbling with the awkward controls than actually playing the game. Is this some sadistic attempt to add artificial difficulty? If so, they succeeded, but not in a way that makes the game enjoyable. Furthermore, the so-called "storyline" is a convoluted mess. It's as if the writers took random horror clichés and tossed them into a blender without any regard for coherence or logic. The plot twists are predictable, and the dialogue is so cringe-worthy that it had me rolling my eyes more than cowering in fear. But wait, there's more! The audio design is another travesty. The voice acting is laughably bad, and the sound effects are so jarring and poorly timed that they end up killing any semblance of suspense or tension. Oh, and let's not forget about the infuriating save system. Limited save slots and the absence of an autosave feature turned the game into a frustrating exercise in repetition. It's 2023, for crying out loud! How can a modern game lack such a basic feature that has been standard for years? To add insult to injury, the game is riddled with bugs and glitches. From clipping issues to game-breaking freezes, it's clear that little to no quality assurance was done before releasing this disaster. In conclusion, Resident Evil for PlayStation is an absolute travesty. It's a shameful cash-grab that preys on fans' nostalgia without delivering anything remotely worthwhile. Save your money, spare your sanity, and stay far away from this nightmarish disaster ****.
Jun 23, 2023
9
Yojimbo2015
Ground breaking adventure that inspired the entire "survival horror" genre. Hugely atmospheric and unique at the time, although the camera angles can sometimes be awkward (ie having to shoot at enemies you can't actually see) and the suspect dialogue and voice acting is occasionally unintentionally hilarious. But it's still a hugely enjoyable blast from the past.
May 9, 2023
10
RunFish12B8
The game is divine!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Apr 8, 2023
8
Spider29
Resident Evil marked a generation and introduced survival horror to video games, which influenced other major franchises to come in the future.
Apr 6, 2023
8
controleye
最初期のバイオハザード。伝説はここから始まりました。不安定な動作のポリゴンが更に恐怖度を増しています。弾が切れて、体力が少ないときのサバイバル感がたまりません。
Apr 2, 2023
9
Alex_Pilgrim008
The original Resident Evil for the PS1 is a true classic. Capcom's innovative zombie game is a cheesy, but intense ride from beginning to end. It inspired countless of other similar horror games. While it's very much a creation of the late 90's, the game still holds up well. I would rate it with a 9.2 out of 10.
Mar 2, 2023
10
DavieSl
This game is legendary. Great music, atmosphere, gameplay, storyline. The acting is hilarious. It can be difficult and how this is not a metacritic must play i'll never know
Feb 7, 2023
9
MoonSlayer
Un referente del survival/horror, unos de los juegos que sentaron cabeza para ese genero de los videojuegos.
Dec 1, 2022
8
PuNkYu_FYB7
The truth is that it's a good game and the only thing I see as bad is the slightly high difficulty peak, which may be the only one and seem unfair, but apart from that it's a good survival horror game with very iconic moments that. It's worth playing.
Nov 15, 2022
10
AhoyNut
I like this for the pure greatness of the juggernaut title. I like the director's cut for that silly soundtrack.
Oct 19, 2022
9
Davil15
I've wanted to play this game for a long time, and now I've got my hands on it. A classic Japanese horror game. The puzzles are extremely interesting and not too difficult at the same time, which is a plus for me, because in the same LEGO games it can be very difficult to figure things out. Most of all I want to appreciate the soundtrack, it's a masterpiece. The fixed camera view did not bother me at all. 9/10, minus a point only because of the difficulty of compatibility with modern OS
May 25, 2022
10
Jackie_Jackson
10/10 симулятор лутинга бабкиной хаты в поисках дедовской чекушки игра года
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