
50
This is an abstract game, especially up front. The only tutorials to be found are vague pictures in the background that hint at what actions you can perform.
50
While the gameplay ties into various personality traits in some interesting ways, the puzzles are nowhere near challenging enough, allowing you to power through most of what this title has to offer in just a few hours. As a result, unless you have a penchant for unique indie titles, you won't need to take a test to work out that this probably isn't the game for you.
60
Hicks is clearly talented; Pillar has a lot of interesting concepts that, sadly, don't come together in satisfying way. I have no doubt that he'll make a great game someday. This isn't it.
5
Pillar, a psychological puzzler, was this week released for the PlayStaiton 4. Michael Hicks, the creator of the game, described the game as “a collection of minigames, where each game represents a different type of personality that we find in people. For example, there are introverts that lose energy from being around people, extroverts that expand energy from interacting with others, characters that make decisions with logic, characters that make decisions with feeling and so on. My goal is to express these traits entirely through gameplay mechanics.”And that’s exactly what the game is. When you first start up the game you’re greeted with a screen of a selection of personality qualities, such as Distant, focused and enduring,which you have to choose from, we found this quite different from other games we had played. When you click onto the different personalities you are given a different character. After choosing your character, you are thrown into the game. With no tutorials or written dialogues, its hard to find out exactly what you’re supposed to be doing or even where you’re supposed to go. A couple of hours and a few Youtube videos later, we kinda realised what we were meant to be doing, sort of. After figuring out what we were meant to be doing, one of the other characters in the game decided to chase us which made the screen go all distorted and we got put into a mini game. This game is one where you really need to think outside of the box and think of how your actions will effect something else. The visuals in this game are beautiful, a hand painted snowy town really set this game apart from the rest. The colours used in the game set an atmosphere which is helped greatly by the music, we found it quite relaxing. Considering this game was made by just a team of two people, this game is pretty impressive. Personally, this isn’t our type of game, however, we definitely think this game will appeal to a large audience and it has a lot going for it. There is a lot of interest for this game as its something we don’t see very often, the psychological aspect is one that a lot of people find interesting.
Pillar
Released On:
Feb 17, 2015
Metascore
Mixed or Average
59
User score
Mixed or Average
6.6
My Score
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All Platforms
Based on 7 Critic Reviews
59
tbd
tbd
Based on 1 Critic Review
tbd
tbd
Metascore
Mixed or Average
59
14% Positive
1 Review
1 Review
71% Mixed
5 Reviews
5 Reviews
14% Negative
1 Review
1 Review
Feb 25, 2015
90
It’s pretty, charming, original in its execution and its obvious from the get-go that it was designed with a love for video games and a passion to do something different with them.
Feb 26, 2015
70
There isn’t much to say about Pillar, it cannot be recommended to everyone, because it clearly isn’t for everyone. But if you like to use your own imagination whilst being tested, then you will get a good experience here.
Mar 3, 2015
60
Hicks is clearly talented; Pillar has a lot of interesting concepts that, sadly, don't come together in satisfying way. I have no doubt that he'll make a great game someday. This isn't it.
Mar 29, 2015
50
This is an abstract game, especially up front. The only tutorials to be found are vague pictures in the background that hint at what actions you can perform.
Mar 5, 2015
50
While the gameplay ties into various personality traits in some interesting ways, the puzzles are nowhere near challenging enough, allowing you to power through most of what this title has to offer in just a few hours. As a result, unless you have a penchant for unique indie titles, you won't need to take a test to work out that this probably isn't the game for you.
Mar 1, 2015
40
Rudimentary puzzle design overshadows every emotional undertone so greatly that boredom is more likely to ensue than introspection. Whether or not Pillar teaches us something about ourselves is irrelevant; the fact that we’re left wondering what could have been is the true tragedy.
User score
Mixed or Average
6.6
63% Positive
5 Ratings
5 Ratings
13% Mixed
1 Rating
1 Rating
25% Negative
2 Ratings
2 Ratings
Mar 8, 2015
5
Pillar, a psychological puzzler, was this week released for the PlayStaiton 4. Michael Hicks, the creator of the game, described the game as “a collection of minigames, where each game represents a different type of personality that we find in people. For example, there are introverts that lose energy from being around people, extroverts that expand energy from interacting with others, characters that make decisions with logic, characters that make decisions with feeling and so on. My goal is to express these traits entirely through gameplay mechanics.”And that’s exactly what the game is. When you first start up the game you’re greeted with a screen of a selection of personality qualities, such as Distant, focused and enduring,which you have to choose from, we found this quite different from other games we had played. When you click onto the different personalities you are given a different character. After choosing your character, you are thrown into the game. With no tutorials or written dialogues, its hard to find out exactly what you’re supposed to be doing or even where you’re supposed to go. A couple of hours and a few Youtube videos later, we kinda realised what we were meant to be doing, sort of. After figuring out what we were meant to be doing, one of the other characters in the game decided to chase us which made the screen go all distorted and we got put into a mini game. This game is one where you really need to think outside of the box and think of how your actions will effect something else. The visuals in this game are beautiful, a hand painted snowy town really set this game apart from the rest. The colours used in the game set an atmosphere which is helped greatly by the music, we found it quite relaxing. Considering this game was made by just a team of two people, this game is pretty impressive. Personally, this isn’t our type of game, however, we definitely think this game will appeal to a large audience and it has a lot going for it. There is a lot of interest for this game as its something we don’t see very often, the psychological aspect is one that a lot of people find interesting.
SummaryLost in an intimate snowy town, a group of individuals is searching for a mysterious artifact that’s said to bring great knowledge and understanding. Lead each character through their quest in this collection of mini-games, each with unique personalities and challenges.
Rated Tfor Teen




























