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Showing 214 User Reviews
Jul 19, 2026
1
It's pretty hard to **** up a game so quickly, but I was repelled before I even hit level 3.
- You can't do anything with 99% of the loot (including selling it) because travel takes forever, so there's a ton of inventory bloat
- There are sudden encounters that are unwinnable and must be temporarily avoided, but you have to already know that in order to avoid them, forcing you to save-scum or lose a lot of progress
- The camping UI makes no sense
- The voice acting is incredibly bad
- Party AI is subpar and trying advanced tactics is not feasible because of how easily enemies pass checks
- Effect readability is really bad - tons of negative effects happened to my characters and nowhere did it tell me how they happened nor was I even alerted when they did Just avoid this game. There's so much jank. I have heard a lot of bad things about the strategy systems that get introduced later in the game, but I don't even know what they are about because I couldn't even get that far.
Mar 8, 2026
0
Woke trash. Boss woman employer. Barbarian women. Fighter woman. Bard woman.
Is this some lesbian fantasy?
Dec 18, 2025
8
After the D&D ruleset changing into something more accessible, the Pathfinder ruleset gives a satisfying amount of "crunch" required to make an optimal character. It requires you to invest some time into learning the classes and races to understand what synergizes well, but it's definitely worth doing it if you like to have a more deep experience when making your character(s) than the newer D&D games out there. Overall the game feels very big but also very detailed, and the only major complaint is that the timed Kingdom Management and timed events can really give you some "feels bad moments".
Oct 2, 2025
4
Bad support, tons of bugs (ignored), PC version has technical problems (including -silent- crash on quit bug). The game can be decent or even good, but only if you're the kind of superficial player ignoring all its annoyances and issues.
Sep 16, 2025
10
Hands down one of the greatest rpgs ever made, it's hard to even know where to begin. The amount of choice you have - both in character creation and role playing your way through the game is off the charts and while there's some fake difficulty due to stat bloat and some late game enemies. having immunities that don't make sense, navigation being a PITA in some cases, etc, more often than not I would describe it as being compellingly challenging. Kingdom management adds a very cool geopolitical strategy element to the game and the way it integrates into both the story and gameplay is nothing short of phenomenal for a minigame. The characters are outstanding, companions, villains, and npcs alike. Though there will always be elements of subjectivity and acquired tastes and whatnot that go into this but for my part, I found the cast to all bring something to the table that made me feel right at home in this world and almost all of them had highly compelling backstores and connections to the setting's lore. Using your head is mandatory. You have time limits per act which, while very generous, still prevents you from doing the old "exhaust every OP ability I have, rest, repeat" playstyle that...well, a lot of other crpgs allow lol. The encounter rate is also quite high - those two factors combined make using your head a mandatory part of playing the game. You have to use your spells and abilities judiciously, and without a guide, you won't always know when is the best time to burn a spell slot or a specific item or something else that has limited uses or limited uses per rest period. You have to decide how much weight to carry and how that affects fatigue and the need to rest. Half of the challenge is using your own judgment as you try to decorate the land with your enemies entrails without getting your own head torn off. If all of this sounds like a bit much to handle, understand that the difficulty settings are highly modular. As are the combat settings. You have a LOT of control over the type of gaming experience you get to have here, far moreso than the vast majority of games. The obtuseness is something of a feature rather than a bug. The writers expect you to read the coversations and in game material such as books and letters and such for clues on how to find various secrets or understand the significance of certain events or figure out how to advance a substory, etc and so forth. The writing is verbose and the game is massive so this is a taller order here than it sounds. If you're a new parent or something like that you should probably just play something else (if you have time for video games at all), not gonna lie. The necessity of min-maxing, metagaming, and having to have a million buffs on at all times is overstated. Most of that talk from the fandom is based on grognards and uber nerds who play on unfair difficulty and solo runs and other such craziness. Again, difficulty settings along with various other gameplay settings are highly modular. Just understand that this game's normal is a level or two harder than most rpg's normal, and that goes for every default difficulty settings. The so called necessity of metagaming is due to the number of hidden checks based on the many, many choices you make and the consequences they may have. This only requires metagaming if you're going for the "perfect" roleplay and secret endings and such. For me, that would've just turned an epic rpg experience into a miserable one. I simply play the way I want to play and let the chips fall where they fall and I have a blast with this game. I could go on, but limited time and character count is going to prevent me from doing so.9.5/10. Will play again. Pathfinder: Kingmaker is one of the greatest rpgs of all time, bar none.
Jul 26, 2025
0
Encountered 3 different gamebreaking bugs in my 3 playthroughs of act 1 and wasn't able to progress further. Considering all other minor bugs that were present, I'm not trying for the 4th time.
Jun 27, 2025
10
Brilliant game Owlcat have shown themselves to be the next big thing in rpgs. It has everything I like in games including fun combat, great story, base management,fun characters...I never put it down once I started!
Jun 2, 2025
0
I bought the game may 21, 2025. I've already put over 80 hours into it. It has been 80 hours that felt like I'm working on this game instead of playing. Most of that time was spent trying to solve some bug or performance issue that is actually unsolvable. Like the constant stuttering. Simply walking in this game is buggy and painful. Constant crashes, saves that don't load, broken skills and abilities that do nothing and one unique bug: there's a few npc's that if talked to makes the game go back to the title screen. It happens every time you talk to them. I never saw anything like that. I almost bought that wrath of the righteous crap because their were both on sale. I'm glad that I didn't, but I wish I hadn't even heard of this game.
Feb 27, 2025
9
New view on the classic like Baldur's gate type of crpg with a nice innovation of smikingdom management and many characters quests world live around you..
Sep 18, 2024
9
Great RPG with old type complicated mechanics, Owlcat is greatest rpg creators in this times
Aug 28, 2024
7
J'aime ce genre de jeu, c'était franchement une bonne partie MAIS la gestion "château" pouah quel enfer ! ça nous coupe dans notre avancée car on doit faire attention au délai. J'ai failli perdre ma partie à cause de ça et pour éviter ceci = j'ai mis pour la gestion en mode FACILE ! Chose que je ne fais jamais de base. Donc attention cette partie gestion n'est pas à prendre à la légère ^^
Sinon expérience du jeu au top, ambiance très sympa, personnages charismatiques et attachants. Musique sympa !
Jun 2, 2024
3
The game is tedious and it has extremely crappy outcomes with no way to avoid on all game modes short of having a save made BEFORE you enter in a dungeon. For instance, because I didn't bother to do the tedious player quests that tend to be purified detritus, well my main cleric is now permanently blinded. But hey, for more tedium I can cast "echolocation" on him eating a spell slot and he can see temporariy and then have to recast echolocation again. All because I didn't do a developers pet character crap quest they blind the best cleric I have. Then we have the ridiculously tedious movement locking quests to progress. The quests are stupid, tedious and were put into the game to increase play time, it adds nothing to the game. The mini game managing your country isn't described well and if you stability hits Zero your country fails and they damn well don't tell you that. The guys who coded this game are jackasses and that's being nice. The game deserves a 50.
May 30, 2024
8
Im playing on Xbox. The combat is boring on turn-based neither in the 'quick' mode. But the game deserve to be played because of the story, the missions and the kingdom management.
May 28, 2024
10
More of an heir to BG2 than Baldur's Gate 3 this is old school isometric RPGing done superbly well. Patched to the hilt now, with brilliant music, mechanics and a great story paired with a rich atmosphere makes this a must play RPG. Tons of content also.
Aug 14, 2023
10
Not immune to bugs, Pathfinder: Kingmaker brings one of the best cRPG experiences I've ever participated in. With extremely interesting and charismatic companions, be ready to dive into this quite complex but captivating and surprising story.
Aug 23, 2023
8
Very good adaptation of Pathfinder pen&paper rules to a computer game, the game is really long and good constructed, plenty of options and with solid mechanics, but the history behind it is not so good and tends to became boring late game. The kingdom management is a good idea but poorly implemented.
Aug 19, 2023
5
It's not a bad game but it's really tiring. It can get very boring. And yet somehow you keep playing.
Aug 15, 2023
10
This game is amazing, it mixes Sim City, Age Of Empires 2 with Neverwinter Nights!! It's better than Baldur's Gate 3, and while I love Baldurs Gate 3 I have to admit that Pathfinder Kingmaker and Pathfinder Wrath of Righteous are infinitely better.
Aug 11, 2023
2
Supported them on Kickstarter. Hoped that they will deliver They didn't. Why 2? That's the amount of corrupted save files(ruined playthroughs) I got in 6 months. Absolutely terrible.
Jul 22, 2023
5
Such a hard game to rate. It's a large, generous CRPG and the premise is refreshing. It's fun to both explore and govern. There's charm too in the characters even though so many of them are either Chaotic Neutral or Evil nut jobs. Unfortunately the execution slowly falls apart as the scenario progresses. Kingdom management is obtuse and flawed. Some quests are broken. Issues are well known and remain unfixed. Meaningful choices are often made with little to no info on the outcomes. Too much playtime is spent picking up loot junk. I could go on. It's all the more disappointing because of the potential it shows. I feel like rating it higher and lower at the same time.
Jun 9, 2023
8
Absolutely fantastic RPG that feels like a true old-school epic. Quests are involved and complicated, there are many role playing opportunities both influential and not, and it escalates so well. You really feel like youre exploring and uncovering the secrets of an ancient land. Gameplay is awesome with many classes and builds. The only serious downside is that kingdom management, while fun at times, is incredibly punishing and requires a lot of micromanagement. There are ways around it, but they often mean missing out on content. Also the early game balance is totally out of whack.
Apr 29, 2023
7
A well-meaning tRPG hitting on nostalgia notes of Baldur's Gate and Planescape: Torment. However, the balancing of the end-game is ridiculous. Wolves should not have higher stats than my level 16 barbarian ffs. Main story was good, side-stories could be hit or miss. Enjoyed overall tho.
Apr 24, 2023
6
I have a strong love-hate relationship with this game. I enjoyed the characters, but the bugs made it barely playable. I was also not a fan of the difficulty spikes.
Mar 31, 2023
9
Great game for people seeking Baldur's Gate kind of experience, managing a group of characters through real time tactical battles in medieval fantasy world, except that you can also manage your kingdom as well: you appoint your advisors, you choose how to respond to each event, which lands to conquer, and so on. The story is pretty good too since you must expect some plot twist at some point. And the expansions are definitely worth the buy.
Mar 19, 2023
8
An extremely long RPG with a main story that truly puts you in the role of a king with cursed land. This games greatest success is really tailoring the story around you and your choices. It feels personal to your PC and by the end of the game you will really feel as though you've experienced an entire saga. This game isn't for everyone. The combat system and ruleset is very complex and not properly explained in many ways. You will need a walkthrough, you will need to read forum posts, and you will be a friend of the wiki. These are strict negatives however your time investment in learning will be well rewarded as this is one of the longest quality CRPGs out there. My biggest complaint would be some of the enemy designs towards the end of the game which push the games difficulty to being unbearable without very particular additions to your party.
Nov 30, 2022
6
Fightlar çok yavaş abi. 50 kez vuruyor 49u ıska. 60. saatten sonra bile yolda kamp kurmak da sıkıcı oluyor artık.
Jul 22, 2022
0
Great game. Character generation is a bit difficult for me but overall fun. The variety of choices is satisfying from a roleplaying perspective as well (I'm not a powergamer anyway).
Jul 9, 2022
10
This is one hell of a CRPG. I'm glad I played it after it was heavily patched though, as those opening months of release must have been brutal. This, along with Pathfinder: Wrath of the Righteous are some of the best CRPGs I've ever played. Like most CRPGs, there are a few bugs and issues but I'd say this is on par with CRPG classics like Baldur's Gate 2. Not to be missed if you're into this sort of thing but fair warning, as the learning curve can be a kick in the teeth for people that aren't used to D&D or Pathfinder. It's a hard game and you need to know what you're doing. You're going to be deep in the stats and you're going to get a LOT of hours out of this game, so set aside a LOT of time. Great stuff though. Can't recommend it enough.
Jun 18, 2022
6
No reason to play this game if you haven't played Pathfinder: Wrath of the Righteous - same game but better. Then you can come back to this one if you really want to. Pathfinder (D&D-like game) adaptation, all the Pen n Paper mechanics are implemented well, and overall it feels like a well made CRPG game. However Pathfinder rules are VERY tedious. Within first 20 hours I had to spend more time in various wikies than in the game itself to understand how this and that works. Inventory and ability panels fill up with tens and tens of icons, and every one of them does something. You REALLY have to sink your time into it to understand it all, and I have no desire to sacrifice my time for that. Overall, it's a good game, but there is a number of games doing it better.
May 16, 2022
10
After dozens of patches, finally a very good game. I like it better than the second one, WotR.
May 7, 2022
8
Don't know how this game is rated lower than divinity original sin 2 1. Its more complex 2. It has better story 3. It has better setting 4. It has more variety
Apr 23, 2022
8
Пиздатая днд, с годным сюжетом и геймплеем, но есть огромные минусы, это баги, даже за столько лет осталась вязка неприятных багов и супер душное управление крепостью начиная с середины игры, как и все подобные в ней поручения от спутников и прочих ублюдков. И на мой вкус слишком затянут мейн сюжет и не понятно нахуя вообще было добавлять приквел мейн сюжета в виде отдельного длс с возможностью выгрузкой от туда в мейн сценарий, кароче, как игра заебись, но претензий так же приличное количество.
Mar 20, 2022
2
Kingmaker faithfully adapts the pen and paper game to the video screen. This was seen by many as a huge plus - there is an in-depth tried and tested game system, rules, and adventure. But unfortunately what works with pen and paper doesn't work on a pc game. Yes, the rules are deep and you have hunderds of options for building you character - the only fun part of the game. But combat is a boring chore where you do the exact same moves every single fight and just mindlessly click away. Especially if you turn it to turn based mode, you'll see just how mindless and slow the game actually is. The story is alright, again you are presented with many different options on how you want to build your kingdom. But then you find out that the developers are highly biased towards "Chaotic Good" choices and disapprove of you choosing any other decrees. At one point my lawful character supported freedom of speech and this was counted as a chaotic action - what? Plot is linear and you aren't given much choice.
Feb 14, 2022
6
Pros: great idea to expand a typical RPG journey by building a kingdom :-) Companions have a short histories, but still well done. Easy and clear management of team, equipment, trade. A very stable game: I didn't experience even one crash. Mixed: nicely done companion progress, stats, fights but using overcomplicated DnD rules limites fun. Cons: difficulty of clashes constantly jumps between trivial and impossible, in the same part of map. On normal difficulty you are going through enemies with little to none trouble then WHAM! a very next hostile brings your whole team to ground in a few seconds, or it is untouchable and you can't do jack. It happens with random encounters too, not just statically located antagonists like turbo-cat, Rambo-zombie or that overclocked troll in dwarf keep. Lacks field of view: how far enemies can see. I spent about 100h hours playing this game, it has the potential to be very enjoyable, but due to hidden timers in many quests I abandoned this game - if they were as clear and consistent, as timers of curses, then everything would be fine. Making such a decision screwed up the game for people, who aren't fanatics. Update: with "Kingdom Resolution" mod the game feels more controllable, it restores some fun, so finally I completed playthrough :-)
Feb 13, 2022
1
FIrst half of the game not bad, Second half is bad. Ending is the worst piece of **** I've ever seen. **** story. Terrible level design, Horrible game balance. 10/10 regret for buy this miserable trash,
Jan 15, 2022
8
I am a fan of the genre and overall I loved this game. The "chaotic good" playthrough took me 140 h for about 95 % completion on normal. There are sadly some caviats: If you want a playtrhough with high completion rate you need to look up a lot of **** especially if you are not super well versed in the pen and paper mechanics. The game has a countdown of doom looming over your head all the time and you get the feeling you need to be super efficient with every decision and turn you take. The game is insanely hard and not always fair. There were quite a few situations i was hours deep in a dungeon and i had to reload because i simply coudlnt pass the skill checks / I didnt have the right counter or other stuff. On the other side: The romances, graphics, sound, VA, build variety, companions, world are really great! Sadly i feel like the game is too hard (in the trial and error unfun way) and I wont start a second playtrhough
Jan 7, 2022
3
Great underpinnings let down by horriffically poorly written code and text, bizarre design decisions and awful UI. This is the kind of game I should love, but I find myself barely tolerating. They all but force you to play a cast of insipid characters with painfully one dimensional personaities tied to the terrible D&D alignment system. You are all but forced to assign these poorly optimised slobs to help run your kingdom too. The difficulty is stupidly harsh for how bad the NPCs you are given are, meaning you more or less have to min max to play the game on anything harder than easy. Stupid given that it's run off a very complicated D&D 3.5e clone called Pathfinder which is never explained in the game and basically relies on you having system knowledge and spend time googling to find out what spells exist, etc to plan your build. The UI for the kingdom management is terrible, never showing relevant info, making you dig around to do anything and pointelessly locking you out from making changes on some tasks. The UI for combat is glitchy and painful to use, the turn based mode ocaaisionally just not letting you use a character's turn for no reason. The dice roll DCs often lie, with stuff like 17 AC needing a 16 to hit with a +10 or the floating text laughably floating up saying something like "20 vs 9" and that somehow failing a save, or the inverse. The randomiser has some backend fudging going on where you will commonly see your characters rolling 1s and critically missing and enemies commonly rolling 5/5 16+s to hit you. Text has poor grammar, misspellings, and wordy paragraphs of stodge to waste your time. You are frequently railroaded into decisions, or made to make decisions that make no sense because the developers don't even understand the alignment system they insisted on using. Skill DCs are set far too high, being commonly failable even with min maxed characters, leaving no room for rp. Much of the issues are met with the refrain "Just cheat to fix that" from the community, which is mind boggling. Overall, this is a terrible effort at a crpg, but is at least pretty, with some nice music and a reasonable adaptation of the Pathfinder system for a video game. It's just a shame it's so badly put together. I have no idea how it scores so highly, and can only surmise that the Paizo fanboys are out in force, making excuses for one of, if not the first video game adaptation of the popular tabletop system. Or maybe people that kickstarted it trying to delude themselves that it was worth the money?
Dec 27, 2021
5
I tried for approximately 20 hours, but this game is pain. It is badly optimized and and it contains a lot of bad mechanics. Traveling just damage dynamic of Baldurs Gate, PoE or DAO. Quests are so unintuitive, that it is almost impossible to play without spoilers. (eg. sometimes to trigger next quest in main storyline you are to wait ~20 days and game just does not say anything about it; or you cannot travel to location which you are suppose to go without speaking with specific character who does not relate to particular quest at all!). I like D&D, I like RPG and I hoped, but I failed. AI of Companions also is a fail. either you do ultra micromanagement or they deliver something ultra stupid. I understand that creators are not a big studio, but the game just badly done. I'd like to continue with story and Characters development, but I had to abandon :(.
Dec 12, 2021
6
The game's flaunted apparent complexity tries to hide it's lack of useful content. So many choices provided to the player that in the end feel void, boring and useless. The whole world is **** into small lands each with specific encounters and fetch quest deprived of any link with the main story and the overall territory the player is forced to explore. Characters are boring and fights are repetitive. The only real way to enjoy this stuff is to either go for a solo run in hard difficulty or lower everything to the easiest setting, also forcing automated choice in managing your government. Overall it's too stuffed with useless crap that lacks any interest and feels like placeholder just to give something to the players. Replayability is complete grabage, being too boring. Amazing detail in creating maps and the world, but nothing more. Played through the game and uninstalled it. It's just too much boring and its pretense at being complex falls flat by its own liomitations clearly apparent for anyone experiencing fights and the managment system. I hoped for a better game. Totally inferior to Solasta.
Nov 30, 2021
2
One of the very few RPG:s I actually stopped playing. It had nothing going for it. The voice acting is bad, the characters are not special, the story is meh and the combat is bad well. There is just nothing going for this game at all. Confusing leveling system which is more annoying than anything. When you play good RPG:s like Divinity Original Sin 2 and then come to this, it's just not worth your time.
Nov 30, 2021
10
Familiar with the game for a long time, watched and reviews, and walkthrough, which increased the desire to play, so thanks to the developers, I as a fan very satisfied.
Oct 14, 2021
1
Pathfinder MISSMAKER! Seriously, last 5 years there is not a single true PC based RPG exist. All they were trying to create some desktop RPG adaptation for PC platform. It's not working, stop lying yourself who gives high five for a broken PC game adaptation from desktop frp. I guess you are have no idea how a PC RPG should be. These paper and pen game designs aren't suitable for PC platforms at all. RTwP gameplay design is a garbage and it's corruption for TBS system as well. Too many times you are missing to hit. UI and controls are not friendly. Story also too cheap to create. Staaaggg Loorrrddd STAAAGG LOOORRRDDD Boooo. I don't want to compare POE II vs Pathfinder Kingmaker vs Divinity: Original Sin II but it seems Divinity: OS2 is the winner as a new genre PC RPG adaptation. Even OS2 have many handicaps. Oh boy, I'm missing old time TBS-RPGs. All new adaptation RPGs are not providing real RPG experience at all. You can deceive yourself for giving high points to those worthless games. Edit: Game is a total disaster. I'm at act5 and I can say WTF is this! Debuffs make you cancer in this game. I admit some dialogs are really funny and enjoyable but couldn't save the broken game.
Sep 6, 2021
7
Pathfinder: Kingmaker is the hardest game I've played this century. Granted, I sort of asked for it by playing on "Challenging" mode, but the combat isn't the hardest part. The difficulty is, in many ways, both its biggest strength and biggest weakness. Years in the future I'll remember how I got past the hardest fights in this game. In fact, I won't remember anything about the unremarkable story or the unremarkable characters. I'll only remember the PnP and how I actually managed to whoop the giant fireball that is the final boss. I both love and hate PnP rules. I understand why they made it like this. It makes a good succinct pitch to a board of directors because they don't play games and have short attention spans and they they will reject complexity. But you can hide complexity when you pitch it as "PnP rules", even though much of that complexity is outright gratuitous. There are half a dozen different ways to die in combat besides a zero hp. If dexterity on your mage is zero you die. If strength is zero, you die. If you turn to stone, you die. The default result for anything is you die, and reviving a dead player is so expensive you'll usually reload. Most of my reloads weren't because I actually lost but because things went sour in ways that were too annoying. There are dozen ways your enemies can break your 'will' score and make your team useless. You'll start fights charmed, confused, dazed, asleep, laughing uncontrollably, etc., I always reloaded and hurriedly cast one of dozens of completely different buffs before the fight. The same goes for if the enemy AI targets my mages instead of my tanks. (Quite a few fights come down to which of your people the AI decided to target.) I'm generally against streamlining in games, but does it really make sense that stoneskin protects against slashes but not arrows? At least the buff spells are guaranteed to work. Most offensive spells never work unless the enemy is already easy to defeat. P:K's fighting odds are stacked against the player who fights anything more than one level higher, while anything more than one level lower is very easy. Attacks on higher level enemies will nearly always miss, while lower levelled ones get hit with crits. If it's going to be like that then why have combat at all? Why not just auto-win any fight with lower level enemies and auto lose higher level fights? Too much of P:K's game play feels like I'm rolling dice and repeatedly reloading a save and re-rolling. No where is this more prevalent than the kingdom management. A hint to new players: your kingdom managers have to succeed. The dice are rolled once before the day of a project's completion. Keep reloading until they succeed. Playing P:K's kingdom management feels like playing Civilization on diety mode. Winning means reloading hundreds of times. To make things more annoying, there are situations where your entire kingdom is paralyzed for two weeks while you upgrade something or annex something. You often have to re-run that two week cycle in hope of rolling a better outcome. What happens when the outcome is poor? Your kingdom can die and the game ends. There are at least two separate stability scores that can fall to zero. I remember one particular time when I was crowned king and there was a long sequence of dialogue about how great I was doing. Then I ran the skip day feature and my kingdom flopped over like a wet corn flake. Stability equals zero. Game over. Nothing stressed me so much as that stability score. All sorts of things can reduce it and very few things bring it back up. Your kingdom is periodically invaded by hill giants or other stability-reducing enemies that would be a minor nuisance if you had to actually fight them. But you can't. Instead they have to be purged using kingdom management, and the stability penalty (usually) doesn't get restored after you've rolled the dice a dozen times and gotten rid of them. Thankfully, you can throw your citizens a feast and bring stability back. I spent most of my in game money on feasts. Speaking of feasts, if this game were a pizza it would be lined with ghost peppers. The hot spiciness would disguise the fact that the sausage is rancid and the dough has whitefly larvae the same way as the difficulty disguises the fact that the story is uninspired, the characters are a cliche mix of cutesy and arrogant, and the C&C is not all that deep. For example, there is one character whose entire persona turns out to have been completely false, but if you forgive him his betrayal he reverts to that deception as if it never happened and everyone else does too. That said, the game hides its depth well. I wasn't expecting some of the twists in the main conflict. The game is also pleasantly long. There are lots of environments and enemies crammed into it. Would I recommend P:K? Maybe. I'll definitely consider buying the sequel. But I'm not replaying the original.
Sep 2, 2021
10
An absolutely amazing game! cant recommend enuff, especially if u enjoyed Balders gate/DOS games
Aug 25, 2021
10
I absolutely love pathfinder king maker. Reminds me of old school DND. After 50 hours of game play it is a absolutely beautiful game.
Aug 11, 2021
10
One of the top games I've ever played Pros: - Finally feels like an adventures by traveling the map in semi-real time - Challenging fights - Memorable characters, there are only handful games you feel interested to learn the whole companion story - Long gameplay that doesn't make you bored Cons: - Quite high difficulty - Can be a bit overwhelming - "what I should do now"? - Soft timer over your head
Aug 10, 2021
9
The GOOD: The game has a good story, much better than PoE or DOS2, for examples. Rich character development. NPCs and side-quests were engaging. I enjoyed the turned-based combat and some of the encounters required some thought in order to survive. There was a decent amount of puzzles unlike most most modern RPGs. The BAD: Slow loading times, repetitive encounters, occasional bugs, especially when turn-based option was added shortly after I started the game. By time I finished the game, most of the bugs were fixed. Balance and pacing was off. I didn't enjoy the kingdom management; at one point my kingdom collapsed and I had to load an old save, make different choices, and redo some quests. OVERALL the game brought me a lot of joy, almost as much as BG2 when it came out.
Aug 5, 2021
7
First half of the game is really nice. I enjoyed the character creation, turn based combat, open world (kind of) and really nice quests. After maybe 20-30 hours I felt like I'm wasting my time using turn based combat because there is a lot of fights with low-level enemies and it takes ages to go through quests. And what seemed to be a big world with a lot of locations turned out to be a bunch of small places with single monsters and nothing really exciting. Anyway that's a really okay game if you like rpgs, maybe not the best but solid.