
90
But rough edges aside, Artificial has buttoned up the game as well as can be expected given the amount of interactive objects they've peppered throughout the game. [May 2007, p.58]
40
The frantic overhead ghoul-slaying of "Gauntlet" worked thanks to simple controls and cunning level design. Monster Madness fumbles the first part of that formula by saddling you with a control scheme that's counterintuitive and overcomplicated. [June 2007, p.74]
60
That price tag is the modern-day equivalent of hari-kiri, minus the blood and honour. Which is a real shame because, given how much fun Monster Madness proves to be when four of you are carving up critters, it deserves so much better. An extra mark when the price drops. [Issue 19, p.84]
7
Monster Madness is kind of a spiritual successor to the classic game 'Zombies Ate My Neighbors.' You have these cartoony characters, who go around, and demolish zombies throughout town. But, despite the excellent source of inspiration, this game falls short. It's not necessarily a bad game, but there is something dissatisfying about it. 1. The controls are too complicated. This has the earmarks of a casual, easy to pick up game, yet it it is very difficult to control your character. A game like this should only use a single analog stick, and have at most three, maybe four buttons. 2. It feels like you're hitting air. When you attack zombies you don't really get that 'crunch' feeling, like something is registering. Improved sounds and animations for hits are sorely needed. 3. There is a lack of humor. I know that the game looks fun and cartoony, but the characters do not live up to expectations. There are no laugh out loud moments, and since this is a parody of the zombie genre, that should be there. Funniness would have added a lot to this game. Wise cracks, puns, jokes should've been a major component of the title. When you look at the cover of the video game it looks so silly, but once you get past the comics, there isn't much. 4. Single player mode needs two characters on screen to interact with each other. I know that this is meant to be played with friends, but I still believe, when you play on single player mode, you ought to be able to select more than one character. You should be able to select your character, plus someone else to accompany you; otherwise, there is a lack of chemistry. It feels like you're alone. That should not be the case when this game sells the characters as a parcel deal. 5. The heads up display is rather confusing. Why not just use a regular life meter? In conclusion: I hope that South Peak comes back to this game in the future, and fixes all these problems. It's a game that could really work if tweaked. It was a good effort that only needs a bit of polishing.
8
Definitely a different type of fun action game with dozens of intelligently designed monsters, zombies, creatures and some interesting weapons and good venues :)
Monster Madness
Released On:
Jun 12, 2007
Metascore
Mixed or Average
55
User score
Mixed or Average
6.7
My Score
Drag or tap to give a rating
Hover and click to give a rating
Metascore
Mixed or Average
7% Positive
2 Reviews
2 Reviews
69% Mixed
20 Reviews
20 Reviews
24% Negative
7 Reviews
7 Reviews
90
But rough edges aside, Artificial has buttoned up the game as well as can be expected given the amount of interactive objects they've peppered throughout the game. [May 2007, p.58]
67
Simple and effective hack-and-slasher that will entertain rather than amaze. [June 2007, p.84]
60
This would have been a great game for $39.99, but is very hard to recommend at $60. [July 2007, p.59]
55
Monster Madness could’ve been fun. It looks good enough to hold its own, and the general concept is pretty cool, but the execution just falls flat of the standards we should all hold for “next-gen” games.
50
While it was never going to be a contender for Game of the Year, Monster Madness has failed to deliver in nearly every sense. It could have been worse, but by the same token it could have been a whole lot better.
45
With three friends on a couch with you, this is a solid 7. Considering that friends and a couch don't come in the box, it's more of a 3. I'm going to compromise and call it a 4.5.
35
Monster Madness will make you tear your hair out in frustration before it bores you to death.
User score
Mixed or Average
50% Positive
3 Ratings
3 Ratings
33% Mixed
2 Ratings
2 Ratings
17% Negative
1 Rating
1 Rating
Nov 16, 2012
8
Definitely a different type of fun action game with dozens of intelligently designed monsters, zombies, creatures and some interesting weapons and good venues :)
Apr 23, 2015
7
Monster Madness is kind of a spiritual successor to the classic game 'Zombies Ate My Neighbors.' You have these cartoony characters, who go around, and demolish zombies throughout town. But, despite the excellent source of inspiration, this game falls short. It's not necessarily a bad game, but there is something dissatisfying about it. 1. The controls are too complicated. This has the earmarks of a casual, easy to pick up game, yet it it is very difficult to control your character. A game like this should only use a single analog stick, and have at most three, maybe four buttons. 2. It feels like you're hitting air. When you attack zombies you don't really get that 'crunch' feeling, like something is registering. Improved sounds and animations for hits are sorely needed. 3. There is a lack of humor. I know that the game looks fun and cartoony, but the characters do not live up to expectations. There are no laugh out loud moments, and since this is a parody of the zombie genre, that should be there. Funniness would have added a lot to this game. Wise cracks, puns, jokes should've been a major component of the title. When you look at the cover of the video game it looks so silly, but once you get past the comics, there isn't much. 4. Single player mode needs two characters on screen to interact with each other. I know that this is meant to be played with friends, but I still believe, when you play on single player mode, you ought to be able to select more than one character. You should be able to select your character, plus someone else to accompany you; otherwise, there is a lack of chemistry. It feels like you're alone. That should not be the case when this game sells the characters as a parcel deal. 5. The heads up display is rather confusing. Why not just use a regular life meter? In conclusion: I hope that South Peak comes back to this game in the future, and fixes all these problems. It's a game that could really work if tweaked. It was a good effort that only needs a bit of polishing.
SummaryOur story begins in a typical house on a Friday night, one seemingly like any other within the quiet, safe streets of Suburbia. Zack is at home on a "study date" with Carrie, though he is desperately trying to interest her in more than just his math skills. While Zack is preparing to proclaim his eternal devotion, his friend Andy busts i... Read More
Rated Tfor Teen
Platforms:
- PC
- Xbox 360
- PlayStation 3
Initial Release Date:Jun 12, 2007
Developer:
- Artificial Studios
- Immersion Software & Graphics
Publisher:





























