
70
I swear, for every 10 minutes of dungeons and monster-grabbing, I had to sit through 20 minutes of characters yammering at each other. Sure, I like the dialogue, but it was still too long to sit through. [Mar 2007, p.94]
67
What disappoints me so much is that in the end, the game could have been done so much better, just by applying some of the last five years' worth of gameplay innovations to the tried-and-true formula-- namely, obscure origins for its creature roster and maybe throwing a couple mini-games in.
65
Ultimately, it's a passable RPG for your PSP, thanks to its collection mentality and good dialogue. But the lack of an overworld and short game length that's due to the dialogue-to-game ratio keeps it from being anything special.
5
I struggled in trying to like this. It just made me want to play Digimon instead, because Digimon had better monster art. But Monster Kingdom had better human artwork, with amazing ost, and voice work. However the nail in the coffin for me, was the combat gameplay wasn't innovative or engaging. If you are a fan of Kouji Okada though, that it will probably be a 7 out of 10. For me though, it sits at 5.5 stars out of 10.
9
This game is like a friendly version of old school shin megami tensei (cozy okada was a main dev in this one, he was one of the most influential devs of the smt games), to be honest, it's more smt than persona (persona is not actually smt in japan, its a different series), basically it's a mix of SMT, Pokemon and some other rpgs, great visuals, good art, AMAZING music, this is the best part about the whole game, if you played any mainline smt game you know the type of music I'm talking about, simply amazing.
Monster Kingdom: Jewel Summoner
PSP
Released On:
Feb 19, 2007
Metascore
Mixed or Average
66
User score
Mixed or Average
6.4
My Score
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All Platforms
Metascore
Mixed or Average
16% Positive
4 Reviews
4 Reviews
80% Mixed
20 Reviews
20 Reviews
4% Negative
1 Review
1 Review
90
The title may be a little too story heavy for some (the gameplay/story ratio is about 30/70), but otherwise the game is just what the PSP needed and hopefully a sign of what’s to come in terms of the system’s rpg future. For anyone looking for a great portable rpg, Monster Kingdom is where it’s at. [JPN Import]
74
Monster Kingdom does not stray too far from the Japanese RPG format, and that makes for a game that, while enjoyable, also has a familiar feel to it.
70
I swear, for every 10 minutes of dungeons and monster-grabbing, I had to sit through 20 minutes of characters yammering at each other. Sure, I like the dialogue, but it was still too long to sit through. [Mar 2007, p.94]
65
Ultimately, it's a passable RPG for your PSP, thanks to its collection mentality and good dialogue. But the lack of an overworld and short game length that's due to the dialogue-to-game ratio keeps it from being anything special.
60
Players looking for another MegaTen may still be disappointed, of course – if you want more of those out-there visuals and dark fantasy themes, then go ahead and stick with Atlus’ own home-grown games. If a more grown-up Pokemon sounds like a good time, though, Jewel Summoner’s a great choice.
57
The game falls incredibly short. While the story is engaging and is driven by the dialogue, there is just too much dialogue and not enough gameplay.
40
I'm not exaggerating when I say that Jewel Summoner is at least half dialogue, if not three-quarters - a fatal mistake when the quality of such is so unappealing.
User score
Mixed or Average
60% Positive
3 Ratings
3 Ratings
20% Mixed
1 Rating
1 Rating
20% Negative
1 Rating
1 Rating
May 20, 2013
9
This game is like a friendly version of old school shin megami tensei (cozy okada was a main dev in this one, he was one of the most influential devs of the smt games), to be honest, it's more smt than persona (persona is not actually smt in japan, its a different series), basically it's a mix of SMT, Pokemon and some other rpgs, great visuals, good art, AMAZING music, this is the best part about the whole game, if you played any mainline smt game you know the type of music I'm talking about, simply amazing.
Nov 28, 2024
5
I struggled in trying to like this. It just made me want to play Digimon instead, because Digimon had better monster art. But Monster Kingdom had better human artwork, with amazing ost, and voice work. However the nail in the coffin for me, was the combat gameplay wasn't innovative or engaging. If you are a fan of Kouji Okada though, that it will probably be a 7 out of 10. For me though, it sits at 5.5 stars out of 10.
SummaryThere was a time when mankind and monsters coexisted in peace, but The Great Disaster put an end to that era. The world changed radically, with all the planet’s monsters disappearing in an instant, leaving behind only jewels that radiated tremendous energy. This energy source became known as jewel power and enabled the survivors to reviv... Read More
Rated Tfor Teen





























