
PSP Critic Reviews
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66
Metascore
Mixed or Average
positive
4(16%)
mixed
20(80%)
negative
1(4%)
Showing 25 Critic Reviews
90
The title may be a little too story heavy for some (the gameplay/story ratio is about 30/70), but otherwise the game is just what the PSP needed and hopefully a sign of what’s to come in terms of the system’s rpg future. For anyone looking for a great portable rpg, Monster Kingdom is where it’s at. [JPN Import]
85
A must buy for PSP owners hungry for an original RPG. Original design, no load times, Okada, and Atlus should be enough to make any RPG nut giddy with joy.
80
The game succeeds in terms of both story and combat quality, and even adds in some cool online functionality with battles and jewel trading. RPG enthusiasts will want to capture this game as soon as they can.
80
It would be easy to call Jewel Summoner a good PSP RPG simply because there have been so many blah ones over the past couple years, but it really does stand as a solid beginning for what is planned to be a fairly ambitious take on a new Okada universe.
74
Monster Kingdom does not stray too far from the Japanese RPG format, and that makes for a game that, while enjoyable, also has a familiar feel to it.
71
It has a steady amount of fun that lasts for the whole game. It's a good and well-presented distraction and for something that you hope to carry in your pocket for a little while it certainly serves that purpose.
70
I swear, for every 10 minutes of dungeons and monster-grabbing, I had to sit through 20 minutes of characters yammering at each other. Sure, I like the dialogue, but it was still too long to sit through. [Mar 2007, p.94]
70
We're particularly fond of the fantastic art direction. As if the eye candy wasn't enough, Monster Kingdom has a great soundtrack, devised by top-caliber composers.
70
A solid game, but nothing special. And while certainly one of the RPG’s for the PSP yet, it’s nevertheless wise to remember that MK: Jewel Summoner benefits most from being a big fish in a small pond.
67
What disappoints me so much is that in the end, the game could have been done so much better, just by applying some of the last five years' worth of gameplay innovations to the tried-and-true formula-- namely, obscure origins for its creature roster and maybe throwing a couple mini-games in.