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Heroes of Might and Magic IV: Winds of War
Enough to warrant an expansion I suppose, but nothing has really changed from the previous expansion or the original.
A lot of the same, but nothing remotely new, which, with this title, is not such a bad thing.
The core game is still excellent, but offering a handful of new campaigns and maps without even attempting stir up the gameplay feels like a gyp.
5
Genek13
For a campaign it's a ok DLC, but very average. Major flaw is that they add only a few new units without new castles... What ?

Heroes of Might and Magic IV: Winds of War

Released On: 
Feb 26, 2003
Metascore
58
User score
Mixed or Average
7.1
My Score
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Metascore
9% Positive
1 Review
55% Mixed
6 Reviews
36% Negative
4 Reviews
  • All Reviews
  • Positive Reviews
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  • Negative Reviews
75
GameZone
Enough to warrant an expansion I suppose, but nothing has really changed from the previous expansion or the original.
70
ActionTrip
A lot of the same, but nothing remotely new, which, with this title, is not such a bad thing.
69
IGN
Tragically short of some fundamental or at least far-reaching updates, this title will only be of any real interest to the hardest of hardcore Heroes fans.
60
netjak
Offers enough value to justify its purchase. However, it does not improve the original game, and only fixes some balancing issues that were introduced by the first expansion.
42
Game Revolution
With both this expansion and its predecessor, Heroes IV expansions only give you more of the same... and charge you $30 for the pleasure. Does that make this a bad game? No, it doesn't, but it is a bad expansion.
40
GameSpy
There's nothing sadder than watching something that used to be great take that long, painful slide into irrelevance and oblivion.
30
Computer Gaming World
The degeneration continues. [Aug 2003, p.90]
See All 11 Critic Reviews
User score
Mixed or Average
44% Positive
18 Ratings
54% Mixed
22 Ratings
2% Negative
1 Rating
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  • Positive Reviews
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Nov 18, 2019
5
Genek13
For a campaign it's a ok DLC, but very average. Major flaw is that they add only a few new units without new castles... What ?
See 1 User Review
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SummaryIn Heroes of Might and Magic IV: Winds of War, players are transported to the land of Channon, a large and populous kingdom occupying most of Axeoth's northern continent. The shining capital city has become the target of no less than five invading armies who covet its lands and riches. Players assume the roles of five conquerors, each st... Read More
Rated Efor Everyone
  • PC
Feb 26, 2003
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