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Best Dragon Age so far, hands down. Pity about the naff writing. [Issue#257, p.51]
The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them.
Despite numerous shortcomings, the new BioWare project is undoubtedly worth your attention. One of the best RPGs of 2014.
6
Jake810
Quests: Game looks more like a ubisoft game, so many meaningless MMORPG quests. There are so many trash quests, its crazy, the whole journal is one big pile of crap. Whats the reason to make the game so long? Its so repetitive, I refuse to believe someone gets a dopamine rush after closing a rift for the 70th time. Glitches: Cant turn and look too long in 1 direction, because enemies will spawn 1 meter behind you. Ugly NPCs, enemies and NPCs sometimes have 10 fps. Closing the game takes like 1 min, I just alt F4 after saving. Our compannions like to be AFK during fights, enemies get inside walls, I got a few crashes too. Game: tactical view is trash, the combat is 10 times worse than DA1 or DA2. Story: game went towards PG13, no curse words or difficult choices. The story is meh, characters are annoying, previous characters dont make sense, Hawk wants to disband Grey Wardens for no reason, why he even hates them, so random… . Good example how Mass Effect had a story written before even third game came out, in this game looks like the writers had no idea what to do so the story is almost like Star Wars (big bad guy came back somehow). They butchered the whole Grey Wardens for no reason, they were the most important thing in the first 2 games and now they are some random hobos. 6/10, will not play again
6
deejayrana
Dragon Age: Inquisition es el momento en el que la saga se rinde al modelo AAA contemporáneo: mapas enormes, contenido inflado, misiones irrelevantes y una obsesión por parecer importante más que por serlo. Aquí el mundo deja de ser sistema para convertirse en parque temático. Además, el juego parece más preocupado por cumplir una agenda —no ideológica en sí, sino corporativa y de diseño— que por articular mecánicas con sentido. Todo está explicado, subrayado y domesticado. Las decisiones pierden peso, el combate se diluye y la exploración es checklist sin riesgo ni lectura espacial real.
10
Guisa
Some worlds don’t just invite you in, they convince you to stay. Dragon Age: Inquisition feels like the kind of RPG that slowly takes over your routine without you even noticing. What begins as curiosity quickly turns into dozens of hours spent exploring valleys, climbing ruins, listening to party banter and making decisions that genuinely feel like they carry weight. It is not just big for the sake of scale, it is expansive in a way that constantly rewards attention. The greatest strength of Inquisition lies in its world and its characters. Thedas feels alive, not simply because of its size, but because of how much personality is woven into every region. Political tensions, cultural conflicts and personal struggles exist side by side, giving context to quests that could have easily felt like filler in another game. Your companions are not just combat roles, they are perspectives, values and emotional anchors, and over time it becomes hard not to care deeply about their stories. From a systems perspective, the game finds a smart balance between accessibility and depth. Combat blends action and tactical thinking well enough to support multiple playstyles, and the progression systems encourage experimentation without becoming overwhelming. Leading the Inquisition, expanding your influence and shaping the fate of the world gives a satisfying sense of ownership over the journey. Few RPGs manage to make you feel this involved in both the personal and political layers of their narrative. Visually, the game still impresses with its sweeping landscapes, dramatic lighting and strong art direction. Exploration rarely feels pointless because there is almost always a story fragment, a hidden challenge or a meaningful reward waiting just beyond the next hill. Even after dozens of hours, the game continues to offer moments of discovery that feel genuinely surprising. Inquisition is not flawless, and its ambition occasionally shows through pacing issues or uneven structure, but those imperfections fade in the face of how absorbing the overall experience becomes. What remains is a rich, emotionally engaging, content packed RPG that respects the player’s time by giving them a world worth getting lost in. By the end, it is hard not to see Dragon Age: Inquisition as a return to form and a statement of confidence. It delivers scale, heart, choice and consequence in a way that few modern RPGs manage to achieve, and it leaves you not just satisfied, but eager to return to Thedas again.

Dragon Age: Inquisition

Released On: 
Nov 18, 2014
Metascore
Generally Favorable
85
User score
6.2
My Score
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Metascore
Generally Favorable
89% Positive
40 Reviews
11% Mixed
5 Reviews
0% Negative
0 Reviews
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  • Mixed Reviews
  • Negative Reviews
Jan 22, 2015
100
GameOver.gr
The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them.
Nov 11, 2014
95
Game Informer
The brilliant part of this concept is how it imbues every activity with purpose. The world of Inquisition is immense, and a freeform structure means everything you accomplish, no matter how small, feeds your larger aspirations.
User score
48% Positive
2650 Ratings
22% Mixed
1225 Ratings
30% Negative
1696 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Jan 14, 2026
10
Guisa
Some worlds don’t just invite you in, they convince you to stay. Dragon Age: Inquisition feels like the kind of RPG that slowly takes over your routine without you even noticing. What begins as curiosity quickly turns into dozens of hours spent exploring valleys, climbing ruins, listening to party banter and making decisions that genuinely feel like they carry weight. It is not just big for the sake of scale, it is expansive in a way that constantly rewards attention. The greatest strength of Inquisition lies in its world and its characters. Thedas feels alive, not simply because of its size, but because of how much personality is woven into every region. Political tensions, cultural conflicts and personal struggles exist side by side, giving context to quests that could have easily felt like filler in another game. Your companions are not just combat roles, they are perspectives, values and emotional anchors, and over time it becomes hard not to care deeply about their stories. From a systems perspective, the game finds a smart balance between accessibility and depth. Combat blends action and tactical thinking well enough to support multiple playstyles, and the progression systems encourage experimentation without becoming overwhelming. Leading the Inquisition, expanding your influence and shaping the fate of the world gives a satisfying sense of ownership over the journey. Few RPGs manage to make you feel this involved in both the personal and political layers of their narrative. Visually, the game still impresses with its sweeping landscapes, dramatic lighting and strong art direction. Exploration rarely feels pointless because there is almost always a story fragment, a hidden challenge or a meaningful reward waiting just beyond the next hill. Even after dozens of hours, the game continues to offer moments of discovery that feel genuinely surprising. Inquisition is not flawless, and its ambition occasionally shows through pacing issues or uneven structure, but those imperfections fade in the face of how absorbing the overall experience becomes. What remains is a rich, emotionally engaging, content packed RPG that respects the player’s time by giving them a world worth getting lost in. By the end, it is hard not to see Dragon Age: Inquisition as a return to form and a statement of confidence. It delivers scale, heart, choice and consequence in a way that few modern RPGs manage to achieve, and it leaves you not just satisfied, but eager to return to Thedas again.
Nov 24, 2025
10
kunartz
Dragon Age: Inquisition fue mi primer acercamiento a la saga; ni siquiera la conocía, simplemente reclamé el juego porque lo regaló Epic Games… y terminó sorprendiéndome muchísimo. A pesar de tener ya diez años, me atrapó desde el **** que más me encantó fue su enorme diversidad de personajes y lo inclusivo que es en todas sus dimensiones. Cada personaje está escrito con un nivel de detalle impresionante, con personalidades bien definidas y un diseño que, honestamente, es un 10/10. Los escenarios también destacan: amplios, vibrantes y llenos de vida, dan esa sensación de mundo vivo que pocos juegos logran **** banda sonora quizás no sea lo más memorable al principio, pero pasa rápidamente a segundo plano gracias a la fuerza de la historia y al peso emocional de las decisiones que uno toma. Es un mundo que te **** duda voy a extrañar a Leliana, Josephine y Cullen… mis green flags absolutas.
Dec 3, 2014
90
Games.cz
Excellent RPG beats both of its predecessors and offers the unspoiled entertainment for hundreds of hours. The sophisticated world of Dragon Age finally comes alive in all aspects and incredible character and story detail fully compensates a bit overused plot about saving the world.
Nov 11, 2014
88
IGN
Not only one of the most expansive RPGs I’ve ever played, but one of the few that successfully fills its gorgeous, massive world with meaningful things to do and see. A frustratingly vague plot and typical BioWare bugginess drag it down a bit, but both in combat and out, Inquisition marks a welcome return to the RPG depth that made Dragon Age: Origins and Star Wars: Knights of the Old Republic so magnetic.
Nov 11, 2014
85
Softpedia
The biggest criticism that can be leveled at the title is that it is a little too conservative in its approach to the role-playing and action genres and fails to introduce something entirely new...At the same time, the developers have managed to carefully polish the core tenets of Dragon Age and fans of the series will be happy to discover how easy it is to tailor Inquisition to their own play style.
Nov 18, 2014
80
Giant Bomb
It’s a welcome return to form for a franchise that felt adrift after Dragon Age 2, and is easily recommendable to RPG fans who have a spare few weeks to dedicate to a single game.
Nov 17, 2014
59
4P.de
More playground than living breathing world. BioWare opens a gigantic fantasy theme park. But unfortunately the only thing that is epic is the amount of content. Story, character behavior, quests and minigames are a mere shadow of the studio's former glory.
See All 45 Critic Reviews
May 24, 2025
10
Mvp5
excellent jeu en tout point graphiquement et techniquement impeccable gamplay plaisant ost et doublage de qualité bonne durée de vie et scénario intéressant
Mar 29, 2025
7
HaloBlues
Inquisition is a very strange creature where I could rant for virtually hours about all of the facets of this game I genuinely dislike with a passion, and yet when it comes to it, I still enjoyed it. There's so much to be annoyed by. 1) Typical empty open-world RPG that gives me awful Ubisoft vibes and where "our map is so big and expansive!" really just means you'll be walking for 20 minutes through empty hills. 2.) Filler quests upon filler quests. I do not want objectives like "Collect 20 deer hides" in my Dragon Age games, particularly not as almost every single side quest. 3.) Say what you will about DA2, but it had genuinely original, creative ideas, and Inquisition throws them all out of the window. No more inventive, subversive plot; we're back to the generic Chosen One fantasy storyline. No more complex and nuanced politics and grey morality; we're back to clear-cut good guys and bad guys. 4.) The companions are good, some of them I even got genuinely attached to, but unlike DA2 I can never quite forget they're just characters on rails. DA2's companions felt like complicated people, people with emotions and conflict, a real core friend group that sticks around through the plot because they care about each other and that's what you do for your friends. Inquisition's companions, by comparison, feel like co-workers who are just there to pull the plot along. The fact that you can just skip recruiting multiple companions, or tell them to leave at any time, and have the story not feel different at all is very telling. 5.) I don't care about Solas, and the game hinges on you caring about Solas. In fact, it hinges on you caring about Solas so much that the entire sequel looks to also be hinged on you caring about Solas. 6.) They sold you the real ending of the game as paid DLC. 7.) Your race/background/class changes absolutely nothing about the game except for what essentially boils down to flavour text. 8.) It's nigh impossible to roleplay in this game. You could be an evil bastard in Origins and DA2. In Inquisition, your dialogue options boil down to "Good Guy", "Good Guy who jokes around", and "Good Guy who's blunt". You have absolutely no room to play around with any other motivations or personalities. 9.) There's so much grinding. So much. Plenty of people have compared this to MMO gameplay, and I concur; you have to put off the story quests all the time to run around doing your "Collect 20 deer hides", "Close 50 rifts", "Kill 10 darkspawn" type beats to gather enough Power points to progress with the next actually interesting thing. If it wasn't for the fact that I can mod that out on replays, I likely wouldn't have been able to force myself to get through the game more than once. 10.) The war table. Not the quests themselves, mind; a lot of the quests on there should have been full-fledged cutscenes with dialogue vs. text on a screen, and were clearly just relegated there due to a lack of effort, but they weren't unenjoyable to do. However, why are there arbitrary time limits in my single-player RPG? Why do I have to wait 12 real-life hours to progress with this war table mission in my single-player RPG? 11.) The animations are... questionable. The Inquisitor's "sad" and "scared" expressions just look like they're **** on a lemon. 12.) Combat feels clunky and clumsy. It's not as tactical as Origins, not as fast-paced and sharp as DA2, just... you firing arrow after arrow at someone, or very slowly swinging around a giant sword until something dies. I find it interesting that Inquisition was generally beloved upon release vs. Mass Effect: Andromeda being widely panned, because honestly I'd put them near enough in the same category when it comes to how they feel to play and the general quality. AND YET. After all that, I still like Inquisition. A disappointing Dragon Age game is still a good game. I've replayed it several times and enjoyed it, the soundtrack is beautiful, it has some of my favourite characters in fiction (Cole, Dorian, Josephine, and though I'm not quite as invested in him I found Blackwall's story arc genuinely fascinating and refreshing), and I cared about where everyone ended up and what ending I got. Like I said, a strange creature. Seriously, though, Bioware, start putting some damn effort into your hair selections in character creation. It's not difficult to add long hair. It's not. Every other company is managing it.
Dec 29, 2024
7
KinimodYunmi
Es ist sehr schwierig dieses Spiel zu bewerten, ein gutes Dragon Age ist es nicht mehr unbedingt, aber es ist auch kein schlechtes Spiel, es hat nur eine der langweiligsten und unnötig gefülltesten Open Worlds und das Gameplay fühlt sich an wie Floki aus der Serie Vikings, der Impact ist einfach nicht so spürbar.Verlasst die Hinterlade & macht nur die Gebietsquest, lasst alles andere liegen, außer wenn es ein paar Meter neben einem ist, dann einfach mitmachen und so würde ich alle Quests auf den Maps machen. Man kommt auf die meisten später nochmal für eine größere Quest oder sie geht über den Kartentisch weiter. Dann allerdings an einer Stelle, welche die Map eher erweitert. Auf jeden Fall würde ich es so empfehlen zu spielen, sonst hält es einen nur auf und man ist irgendwann total **** kleinen Tipp, der mir auch gegeben wurde: Spielt eine Elfin, dann sieht alles etwas schöner aus und ja, es stimmt! Elfen wacklen am meisten mit ihrem Popo - das bereitet einem bei diesen langen Laufwegen schon viel Freude (:
Mar 1, 2025
4
PolyCore
It's an average game showing it's age badly. The movement and combat is very janky and lifted right out of an MMO - tab targeting, right click to move camera, left click for basic attack and numbers for spells, you can't move while casting spells. The start is very difficult forcing you to do side quests to level up. The power system is also very MMO like and completely unnecessary, you're forced to do more side quests to get power to unlock the next mission. There is another system called influence and at 15 hours in I still don't know its purpose. Item interaction is shocking also. You have to be almost on top of a thing to interact with it, this is worse shown up when trying to collect loot after a battle. You have to run and stand over each loot pile and click on it, it's very slow to loot also and there is no autoloot. The mini map is terrible, it just shows points of interest on a black background. Might as well have arrows on the edge of the screen. The main map is difficult to read, roads aren't clearly marked and you can often find yourself at a dead end. Towns and outposts are laid out in completely bizarre ways. Like in the main hub there's no direct path to the war room, you have to run around the town to get to it. Inventory management is atrocious and takes too many clicks, you have a separate screen for weapons, armor, trinkets and upgrades for each character. Any merchant screen is also terrible, you can't see any stats of any item without hovering over the item. So if you want to sell all items below a certain level you have to hover over each item individually to check it before clicking sell. The story is bang average also. You're the chosen one for reasons yet to be determined and it's your job to save the world. Maybe this was a ground breaking game in it's time but by modern standards it's more frustrating than anything else.
Jan 23, 2025
4
AudioRemedy
Neat world. It's a shame you have to torture yourself with the God-awful gameplay to experience it.
See All 1,631 User Reviews
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SummaryChoose and spearhead a group of characters into challenging battles against a variety of enemies – from earth-shattering High Dragons to demonic forces from the otherworld of the Fade. Go toe-to-toe in visceral, heroic combat as your followers fight by your side, or switch to tactical view to coordinate devastating offensives using the c... Read More
Rated Mfor Mature
  • Xbox One
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  • Xbox 360
  • PC
  • PlayStation 4
Nov 18, 2014
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