60
Crossing Souls is brimming with cultural references to the 80s but does little more than that. [04/2018, p.75]
70
Fans of genre classics from Spielberg and Zemeckis should play Crossing Souls for that elusive magical feeling of a Hollywood fairytale, for its great 80s style soundtrack, for genuinely funny moments, and even for its thrilling, albeit naive drama… But be warned: this nostalgia trip will be bumpy as hell.
60
Crossing Souls has great style and art direction, and while the plot can be quite cheesy, it’s in a good way. It’s just a shame that poor controls dampen what should be a more enjoyable retro-inspired experience than it is.
10
great great great great great great great great great great great great great
10
I really liked this game. Played after watching the series very strange things and the game is imbued with the same spirit of the 80s
5
There’s some good bits to Crossing Souls but it spent too much time finding ways to annoy me for me to enjoy them. I’ll start with the good. The soundtrack is fantastic. That and the whole 80’s style to it brings back nostalgia and makes for a great experience. The characters and story were fairly well done. I enjoyed the humour and the dialogue as well as much of the story although it could have used some more back story at points. I was also pleasantly surprised that the story could go a bit darker at times which many games would have avoided. The combat itself was fairly well done in that I liked how varied the friends were. Each brought their own set of strengths and skills making finding which ones to use in certain situations fun. The combat wasn’t so fun when it got into some of the boss fights. For instance I found the fight with Major Oh Russ with you on the back of a hover bike to be very annoying and was the point in which I quit the game. It isn’t just the combat itself that was annoying but the terrible save system that the game used. When I died in that battle if I quit the game to cool off I had to go back to before it starts and review the cut scene and dialogue every...single...time. This was the same for an earlier fight where the fight itself was very easy but there is a scene after it with you on a bike escaping pursuers using quick time events. My issue with it was that if I died during the bike chase and quit the game I had to go back to before the bike chase and redo the whole initial fight and then redo the bike chase. The game could of structured it’s auto save system far better or just given me the option to manual save. The puzzles were decent overall although some of those could range from easy to annoying. On time for instance you had to properly arrange a set of stones to open a door. There is a cheat cheat saying how to do so if you take charge **** friend and set them up where the cheat cheat is. This was all set up nicely in that it was intuitive what the game wanted you to do. The issue was that you had to guess which area the cheat cheat was in and that meant a lot of backtracking if you got it wrong and this was compounded by the fact I felt the jumping mechanics were a bit off at times. I played Crossing Souls on Linux. It never crashed on me and I didn’t notice any spelling errors. There was one small glitch where on the opening splash screens where it recommends a controller a bunch of the text was cut off. Other than that I noticed no other bugs. You couldn’t remap your keys which was annoying and felt lazy. There was a 60 FPS lock and no graphics options to adjust. Alt-Tab didn’t work. You could save at predetermined save points as well as the game had auto save points although as mentioned some were terribly spaced out. There were three save slots to sue but it gave you no indication when saving of which was last used. I used the Logitech F310 game pad and it worked without any issues. Performance was overall great although certain cut scenes felt a bit laggy even though the frame rate was near 60. Game Engine: Unity Graphics API: OpenGL Disk Space Used: 3.4 GB Game Version Played: 1.2.4 GPU Usage: 1-42 % VRAM Usage: 522-1668 MB CPU Usage: 1-7 % RAM Usage: 1.9-2.6 GB Frame Rate: 52-60 FPS Overall Crossing Souls annoyed me more than it entertained me. I hated it’s faults more than I liked it’s positives and ended up quitting in chapter 7 after 6 hours and 9 minutes. I paid $3.39 CAD for it and still can’t recommend it. My System: AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.2.5 | Samsung 970 Evo Plus 500GB | Manjaro 21.2 | Mate 1.26.0 | Kernel 5.15.7-1-MANJARO
Crossing Souls
Released On:
Feb 13, 2018
Metascore
Mixed or Average
70
User score
Mixed or Average
7.1
My Score
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All Platforms
Metascore
Mixed or Average
38% Positive
10 Reviews
10 Reviews
62% Mixed
16 Reviews
16 Reviews
0% Negative
0 Reviews
0 Reviews
Feb 13, 2018
95
Crossing Souls may still be a game I revisit when I need to be comforted by the sheer joy of its characters, world, references, and music. Fourattic clearly loves the era as much as many of us do, and it shows. For all its references, the callbacks to different pop culture events never feel forced. Crossing Souls is a helluva fun ride, and a game I’d strongly recommend to anyone with a love of He-Man, coin-op arcades, and bitchin’ synth tunes.
Feb 15, 2018
80
Crossing Souls is a good adventure game inspired in the best films and video games of 80'. It's funny, clever and beautiful, but is missing more puzzles, a better combat system and more original story.
User score
Mixed or Average
51% Positive
28 Ratings
28 Ratings
33% Mixed
18 Ratings
18 Ratings
16% Negative
9 Ratings
9 Ratings
Mar 1, 2018
75
Crossing Souls is a love letter to the '80s. It's an excellent, albeit clunky, nostalgia rollercoaster.
Feb 26, 2018
70
Crossing Souls is a fun nostalgic walk through the 80s, but it lacks its own personality.
Feb 13, 2018
65
If you like the 80s culture, you will find an interactive tribute to it here. As a game, though, it works, although it doesn't do anything outstanding.
Mar 22, 2018
60
Crossing Souls has great style and art direction, and while the plot can be quite cheesy, it’s in a good way. It’s just a shame that poor controls dampen what should be a more enjoyable retro-inspired experience than it is.
Feb 13, 2018
50
Heavy-handed nostalgia, the kind that force-feeds ubiquitous pop-culture references, is overbearing and unnecessary, and Crossing Souls proves that.
Nov 29, 2018
7
Look good, sound good. But the gameplay is average at best, some of the boss fights are fun but that's about it
Feb 14, 2018
7
Crossing Souls Back to the 80s Crossing Souls is a 9 hour long beat em up adventure platforming game where you play as 5 kids at the start of their summer vacation in California during the late 80s… The game starts out as you playing as chris, going out to gather your friend to meat up with your little brother kevin at the tree house, he has something to show you.. Turns out this thing is a dead body, but you find an object on this body that matt figures out can allow them to ghosts… Only problem is… of course the military is after this.. Which takes you on a crazy adventure of saving your town and stopping the military from getting this into their hands… This game actually has a very heavy narrative focus.. The writing and story telling is great.. The actual gameplay itself though at times can be a bit lacking.. You can control all 5 characters, all with their own uses in the world.. However I feel like theyre all pretty under used.. As the focus is on combat rather than traversing levels until later in the game.. only problem is.. these sections don’t really utilize the different abilitites these characters have.. you have chris for climbing, matt for long jumps using his jetpack, charlei for flinging yourself across the map which only happens like 4 times the entire game.. big joe more moving objects and kevin.. kevin cant really do anything for now.. but will later be able to go through walls and portals… and again,, these different abilities from chaarcters are highly underused… inbetween these moments is a lot of stamina based combat.. you have to manage your stamina to not become vulnerable in combat.. enemies do drop health but they do crazy damage… the combat is definitel a challenge.. And there are pick ups around the world for health and stunning enemies, and later bombs… The progression of this story is actually surprisingly immersive, every chapter feels fresh and mixes the gameplay up, Sometimes it just straight up beat em up… other times its puzzles, or solving a mystery… There are also a couple mini games thrown in there to mix up the gameplay as well… Though these mini games aren’t really fun.. theyre just there.. The game doesn’t ever really start to slow down until the final 2 chapters where the game just starts to feel like its over staying its welcome and youre smacked with the 2 least interesting levels in the entire game. My biggest complaints with this game however is the difficulty spike at the end… the final section feels near impossible compared to the rest of the game… and the platforming overall here is just not fun, made worse by the fact that checkpoints are all over the place.. Every character has health attached to them.. and there are no refill stations and characters don’t faint.. if one dies they all die and its back to a checkpoint or the last savepoint… Most of the time this is fine… But randomly dying deeper into a level can put you futher back than dying somewhere in the middle.. causing you to have to redo all of this games unfun clunky and stiff feeling platforming, that by the way also runs on stamina if youre using the jetpack… Disappearing platforms make this stop and go extra frustrating.. and the 3d platforming style on a 2d plane doesn’t help.. especially when youre platforming as keving for example.. its nearly impossible to tell if youre over a platform or not… But these issues feel small compared to what this game does rogjt Crossing souls is still a really good game with a great story Its addictive, its fresh, its challenging, and will have the 80s and 90s kids feeling a bit nostalgic I give Crossing Souls a 7/10
Feb 14, 2018
4
o jogo em si, é legal, mas, vive a base de esteriótipos, como: o negro alto, forte, e desbocado com mãe autoritária, o nerd oprimido que usa óculos , a caipira com pais ignorantes, e por ai vai. Pensei que o jogo seria realmente uma viagem aos anos 80's mas, foi feito de forma brusca, o conceito foi todo explorando esteriótipos para gerar uma certa ''falsa nostalgia'' o jogo tem mecânicas legais e história interessante mas erra grave no conceito e perde seu potencial.
SummaryIt’s 1986 in California. A group of friends discover a mysterious pink stone that allows to travel between two realms. This gang will live the summer of their lives in an adventure that will get them involved in a government conspiracy. Control five kids with specials skills while fighting and solving puzzles.
Rated Tfor Teen
Platforms:
- PlayStation 4
- PlayStation Vita
- PC
- Nintendo Switch
Initial Release Date:Feb 13, 2018
Developer:
- Fourattic
Publisher:





























