
70
Asdivine Hearts doesn't reinvent anything; far from it. But it takes the JRPG formula and balances the combat to perfection.
60
It does what it says on the tin and the game is competent enough to give it a go. There is nothing really outstanding about the game.
60
Asdivine Hearts is designed in a way to appeal to the nostalgia of 8 and 16-bit era RPG games and it does a competent job at that, with interesting characters, fun dialogues and long hours of gameplay for those dedicated enough. It doesn't stand out much further than that, though, as its plot feels rather uninspired and the whole visual atmosphere could have used some improvement.
8
Asdivine Hearts is a good JRPG that, despite being a bit generic, should provide fans of the genre plenty of enjoyment. Kemco is known for producing bad to mediocre JRPG's for mobile devices, but I'd say this is one of their better offerings. The story is about two orphans, Zack and Stella, who set off into the woods to release their pet wildcat. However, a conflict between the two Deities of the world, the Light Deity and the Shadow Deity, causes the Light Deity to get sent to the world of Asdivine. From here, the Light Deity gets trapped inside of the wildcats body. Together, they travel the world of Asdivine to try and make things right in the world. It's a pretty basic story, but there are some plot twists that make the story entertaining. Something that should be praised is the quality of the writing; it's surprisingly decent. Some of the lines had me smiling ear-to-ear, and there was a surprising amount of character development. The presentation is nice enough, with anime portraits to display the characters during text and pixel representations of the characters during the game. Personally, I found the music to be quite catchy, with some of the songs getting stuck in my head long after I finished the game (take this with a grain of salt, as many reviewers have said that the soundtrack to this game is generic). There is quite a bit of extra content too, with side quests, a battle guild, and multiple endings. Some have said the game will take you 20+ hours to complete, but it took me around 40 hours to just beat the game. There is definitely a lot to do if you get invested. The battle system, the meat of the gameplay, is very good. Incredibly good. Call the game generic if you want, but this game's battle system has been perfected to a tee. You have your standard attack, special skills, and magic attacks, but the system has this extra layer of polish and charm to make it so good. Now...I've said a lot of positive things about Asdivine Hearts, but I do have some complaints. For one, I found the dungeon design to be incredibly generic and forgettable (with a few exceptions). They do reward you with chests if you look carefully, but this doesn't make up for the bad design. The amount of music tracks is also very limited. Sure, they're catchy, but they can get repetitive. Also, I found the movement to be unresponsive sometimes. I'm assuming this is only a problem with the Wii U version, and not a problem with the mobile version, but it is still a problem nonetheless. Overall, Asdivine hearts is a good JRPG that fans of the genre should play. It's not a must-buy, but if you're looking for a good RPG, Asdivine Hearts definitely will not disappoint.
Asdivine Hearts
Wii U
Released On:
Apr 14, 2016
Metascore
Mixed or Average
57
User score
Mixed or Average
6.4
My Score
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Metascore
Mixed or Average
0% Positive
0 Reviews
0 Reviews
80% Mixed
4 Reviews
4 Reviews
20% Negative
1 Review
1 Review
Jun 22, 2016
70
Asdivine Hearts doesn't reinvent anything; far from it. But it takes the JRPG formula and balances the combat to perfection.
Apr 18, 2016
70
The visual style is a little generic but there’s no denying the quality of the character art and the level of detail within the world.
May 10, 2016
60
It does what it says on the tin and the game is competent enough to give it a go. There is nothing really outstanding about the game.
May 9, 2016
60
Asdivine Hearts is designed in a way to appeal to the nostalgia of 8 and 16-bit era RPG games and it does a competent job at that, with interesting characters, fun dialogues and long hours of gameplay for those dedicated enough. It doesn't stand out much further than that, though, as its plot feels rather uninspired and the whole visual atmosphere could have used some improvement.
Apr 27, 2016
20
Kemco produces JRPGs on a budget that are designed to give people a momentary throwback to the 16-bit era of the genre, and while I don't expect anything mind blowing when I do go into these games, I find things this soulless and unimaginative very, very trying indeed.
User score
Mixed or Average
43% Positive
3 Ratings
3 Ratings
43% Mixed
3 Ratings
3 Ratings
14% Negative
1 Rating
1 Rating
Mar 25, 2017
8
Asdivine Hearts is a good JRPG that, despite being a bit generic, should provide fans of the genre plenty of enjoyment. Kemco is known for producing bad to mediocre JRPG's for mobile devices, but I'd say this is one of their better offerings. The story is about two orphans, Zack and Stella, who set off into the woods to release their pet wildcat. However, a conflict between the two Deities of the world, the Light Deity and the Shadow Deity, causes the Light Deity to get sent to the world of Asdivine. From here, the Light Deity gets trapped inside of the wildcats body. Together, they travel the world of Asdivine to try and make things right in the world. It's a pretty basic story, but there are some plot twists that make the story entertaining. Something that should be praised is the quality of the writing; it's surprisingly decent. Some of the lines had me smiling ear-to-ear, and there was a surprising amount of character development. The presentation is nice enough, with anime portraits to display the characters during text and pixel representations of the characters during the game. Personally, I found the music to be quite catchy, with some of the songs getting stuck in my head long after I finished the game (take this with a grain of salt, as many reviewers have said that the soundtrack to this game is generic). There is quite a bit of extra content too, with side quests, a battle guild, and multiple endings. Some have said the game will take you 20+ hours to complete, but it took me around 40 hours to just beat the game. There is definitely a lot to do if you get invested. The battle system, the meat of the gameplay, is very good. Incredibly good. Call the game generic if you want, but this game's battle system has been perfected to a tee. You have your standard attack, special skills, and magic attacks, but the system has this extra layer of polish and charm to make it so good. Now...I've said a lot of positive things about Asdivine Hearts, but I do have some complaints. For one, I found the dungeon design to be incredibly generic and forgettable (with a few exceptions). They do reward you with chests if you look carefully, but this doesn't make up for the bad design. The amount of music tracks is also very limited. Sure, they're catchy, but they can get repetitive. Also, I found the movement to be unresponsive sometimes. I'm assuming this is only a problem with the Wii U version, and not a problem with the mobile version, but it is still a problem nonetheless. Overall, Asdivine hearts is a good JRPG that fans of the genre should play. It's not a must-buy, but if you're looking for a good RPG, Asdivine Hearts definitely will not disappoint.
SummaryTravel alongside four companions and a cat in a fantasy RPG featuring stunning animated turn-based battles. One year ago, the world of Asdivine was enveloped by a brilliant flash of light. Since that time, the influence of shadow has only continued to grow ever more powerful across the face of the land. Although the event itself was undo... Read More
Rated Tfor Teen





























