50
From a game design standpoint, Extreme Challenge isn't bad, it just feels lazy; it's a collection of shallow minigames of variable quality that grow progressively more repetitive with time. Namco Bandai takes players on a monotonous minigame excursion that has some bright points but is simply attempting to to cash-in on the casual Wii demographic.
70
Active Life: Extreme Challenge is a nice addition to the series, albeit a predictable one. The control problems accentuate the biggest qualms I had with the game, and some of the mini-games just lack that certain appeal.
50
With the limited options in gameplay and meager incentives to encourage repeat visits to this virtual playground, it's hard to recommend this title for most gamers, but the general audience isn't the target here, a fact made obvious by the box art.
Active Life: Extreme Challenge
Wii
Released On:
Aug 11, 2009
Metascore
Mixed or Average
56
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Available after 4 ratings
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70
The 10-year old, the most experienced gamer of the bunch, really hemmed and hawed about the score. “I think it should be a 7 because it’s fun but it’s also kind of really hard sometimes.”
70
When taken as a whole, Active Life: Extreme Challenge is a decent enough game, especially for young fans of extreme sports.
58
Once you get the game completely set up and ready to play, you expect something just as fun as Dance Dance Revolution, but no more than 10 minutes in, you realize you have been most definitely let down.
54
Certainly not dreadful, and better than the first Family Trainer, but if feels like a budget release with a full-price tag. [Nov 2009, p.69]
50
The under-responsive game mat and uninteresting mini-games really took away anything that was remotely good about the game. It is essentially an average game that some kids might have fun with, but that is all it is.
50
Despite having tons of potential and a few very bright ideas, it’s impossible to fully recommend this game. Go with the infinitely superior EA Sports Active for a real workout – or perhaps Wii Fit if you’d like to play with the kiddies.
50
From a game design standpoint, Extreme Challenge isn't bad, it just feels lazy; it's a collection of shallow minigames of variable quality that grow progressively more repetitive with time. Namco Bandai takes players on a monotonous minigame excursion that has some bright points but is simply attempting to to cash-in on the casual Wii demographic.
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Summary(Also known as "FamilyTrainer: Extreme Challenge") Following up on its predecessor, Active Life: Extreme Challenge reintroduces the Active Life mat, a durable eight button peripheral that lets players control the on-screen action with their hands and feet when used in conjunction with a Wii Remote. Now with even more intense pick-up and... Read More
Rated Efor Everyone




























