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SummaryWhatever your goal, Nike+ Kinect Training promises to help you reach it with a workout program that evolves as you do. What will your moment be?
Rated E
Rated Efor Everyone

Developer:Nike, Inc.

Nike+ Kinect Training

Released On: 
Oct 30, 2012
Metascore
71
User score
Generally Favorable
8.1
My Score
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Metascore
71
33% Positive
4 Reviews
67% Mixed
8 Reviews
0% Negative
0 Reviews
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  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Nov 27, 2012
80
GamingXP
Despite some smaller glitches Nike+ Kinect Training is one of the best latest Kinect titles. And even if a solid basic stamina is needed the extensive amount of exercises and the decent presentation.
Nov 14, 2012
77
COGconnected
With a wide range of exercises, leaderboard challenges, and something for every fitness goal, I highly recommend this game to anyone looking for a challenging and rewarding workout in the comfort of their own home.
User score
Generally Favorable
8.1
81% Positive
17 Ratings
5% Mixed
1 Rating
14% Negative
3 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Sep 7, 2026
10
ali35
Nike+ Kinect Training Review Rating: 10/10 It is easy to look at Nike+ Kinect Training in 2026 and dismiss it as an outdated Xbox 360 fitness title. However, doing so would overlook just how ambitious this game was for its time. Released in 2012, Nike+ Kinect Training attempted to turn the Kinect into something much more than a collection of motion-controlled mini-games. It aimed to create a genuine personal training experience—and, surprisingly, it still succeeds. Coming from 2026, I was genuinely surprised by how well the core experience holds up. Even without relying on modern online services, the game remains a remarkably effective fitness application. Its offline experience is arguably one of its strongest qualities today: you can simply start the game, follow the trainer, and work out without needing the infrastructure of a modern live-service fitness platform. A Fitness Game That Barely Feels Like a Game The biggest compliment I can give Nike+ Kinect Training is that it often doesn't feel like a video game at all. The workouts are demanding, structured, and designed around actual fitness goals rather than simply making the player move around for entertainment. The game evaluates different aspects of your physical performance and uses the results to build a training program around you. That philosophy was already impressive in 2012. Even today, the idea **** adapting its training sessions to the player feels more sophisticated than what you would expect from an Xbox 360 title. The virtual trainer also helps sell the illusion. Instead of simply selecting an exercise from a menu and following an animation, you receive instructions, encouragement, and corrections throughout the workout. It genuinely resembles having a personal trainer standing in front of you. Kinect Tracking Was Surprisingly Ambitious The Kinect sensor was far from perfect, and Nike+ Kinect Training cannot completely escape those limitations. There are moments when the system fails to recognize a movement correctly or struggles with certain exercises, particularly when the player is on the floor. However, judging the tracking by modern standards would be unfair. For a 2012 motion-tracking system, the ability to recognize body position, evaluate exercises, and react when your form is incorrect is genuinely impressive. The game can detect when you are not performing certain movements properly and can prompt you to correct yourself. That does not mean the tracking is flawless. It isn't. But relative to its release period, it is one of the most impressive applications of Kinect technology I have experienced. The Workouts Are Actually Difficult This is not one of those fitness games where you can casually wave your arms for twenty minutes and call it a workout. The exercises can become genuinely challenging, and the program is designed to push the player. The variety of cardio, strength, balance, and athletic drills helps prevent the experience from becoming completely repetitive. This was also reflected in contemporary reviews, which frequently praised the variety and demanding nature of the workouts while noting that the program could be quite intense for inexperienced users. And that is precisely what makes the game convincing: it takes the fitness part seriously. Where It Shows Its Age Of course, calling it a 10/10 does not mean it is technically flawless. The user interface can feel dated, Kinect occasionally misreads movements, and the game requires a reasonably large amount of physical space. Some of the presentation and tracking limitations are much more noticeable when compared with modern fitness technology. The original reviews also pointed out problems such as occasional tracking issues, interface limitations, and the fact that the experience is closer to a training program than a conventional game. But these weaknesses are relatively minor when considered within the context of the game's release year. Final Verdict Nike+ Kinect Training is a fascinating example of technology arriving before its time. In 2012, it was already attempting to do something that many modern fitness applications continue to pursue: combine motion tracking, personalized training, real-time feedback, progression, and the feeling of having a personal trainer at home. Coming from 2026 makes the experience even more interesting. Yes, modern technology can track movement more accurately, provide better interfaces, and offer more sophisticated fitness platforms. But that does not diminish what Nike+ Kinect Training accomplished with the hardware available to it. It is not a perfect game. It has dated visuals, occasional tracking problems, and some frustrating limitations. But as a fitness experience, especially when judged against the technology of its era, it remains remarkably impressive. For me, the combination of challenging workouts, surprisingly capable motion tracking, personalized training, trainer feedback, and the fa
Nov 14, 2012
10
AdverseCamber
First off, you need a LOT of room for this - as you'll need to jump around a lot and do press-ups and all of that to get "Athlete Fit" (the game says this quite a bit.) The impressive thing is how responsive it is - I did the Fitness Challenge and so did my wife, but we both got different things to do, and the trainer said he'd seen enough of one drill for me, but not for her - so it really is watching and deciding what you need - and what it needs to work out how good you are, what your balance is like etc. The assessment at the start is a bit of an intense introduction to the program, it came very close to utterly destroying me, but it gives me confidence that it really knows what's going on. It really was hardcore, and for a non-exerciser like me, a bit off-putting - but it makes total sense. If it doesn't push me to my limits then how will it know what I can do? Off the back of that we got a personalised program - my wife and I chose the same goal, but we both got different drills - so this thing is really adaptive - and for something that almost killed me, surprisingly fun. The menus are clean and simple, the feedback is generally good and the corrections when I get things a bit wrong are usually spot on - like telling me I'm leading with the wrong leg. Of course this is Kinect, so not everything is 100% rock solid - but that's what you expect in a Kinect game. As with most games you spend a lot of time with, the VO can get a little repetitive, but not so it's annoying. The first session is packed with tutorials for each drill, but if you've done it once you don't get it again, so the sessions start to flow better with time. You do get new drills each session (well, I have so far) so every so often you'll get taught the new moves and it feels varied and it's a nice change of pace when the tuts kick in. One last point - this is about as far from a game as you can get. It's not fluff like Wii Fit, or Your Shape. From what I've seen so far, it's a serious exercise program and I've got no doubt that if I can take it seriously and stick with it (fingers crossed, I'm such a slacker) then I'll see some decent results.
Feb 25, 2013
70
The Digital Fix
It’s just potentially too hardcore for the curious, despite the multitude of pick-and-mix routines and athletics tests masquerading as minigames.
Jan 27, 2013
70
Official Xbox Magazine UK
Going through the motions. [Jan 2013, p.86]
Jan 19, 2013
70
X-ONE Magazine UK
For the price of one personal training session, it's pretty good value. [Issue#93, p.83]
Nov 12, 2012
70
Hardcore Gamer
Nike+ Kinect Training is not a fun game, but then again, it was never meant to be about entertainment. It's a game that will push you to your limit and make you break down if you don't know what you're getting yourself into. It feels more realistic in routines and schedules than something like Your Shape, but lacks in presentation with an unresponsive user interface and poor objective and calorie counters.
Nov 8, 2012
60
Eurogamer Italy
Another fitness-training title for Xbox 360 that won't give you the right reasons to use (again) your Kinect device.
See All 12 Critic Reviews
Nov 14, 2012
10
Kale
This is so much more than I was expecting. It starts you off with a completely exhausting, but wonderful fitness test that yields a surprisingly detailed evaluation of what you're good at and what needs the most work. From there it's nothing but encouragement, with a recommended workout schedule and exercises. Those workouts definitely wear you out, but there's an excellent mix of fun activities that keep it from being a slog. As someone who grew up going hiking and playing baseball but now mostly sits around programming and playing games, this is the first thing I've found in a long time that makes me feel like I'm really going to get back into shape.
Jun 13, 2013
9
sjefern
Well I have lost 10 kilos in 3 months now. I have used nothing other then Nike+ Kinect Training. So nobody can say that this game does not work as intended. The kinect sometimes does not register my "moves" as it should. I am standing there jumping ****, but I get no fuel on my fuelbar. This does not happen often, but when it does it is very annoying. This keeps it from getting a 10 from me.
Nov 13, 2012
9
JA02109
Nice addition to anybody's fitness tools, or as a way to get going on a fitness routine from your living room, love the personal touch with the test at the start, and a total workout, not so much ****, I was never this wasted on wii for sure. Could be too intense for some but I really enjoyed the on screen trainer personality correcting me on some moves and pushing me along. There are some neat exercises too, like avoiding walls of ice or glass. You can't cheat it much, seems to see everything, which could be a turnoff for some but I felt the Kinect was really watching my moves. Haven't tried the online features yet, not really my thing but overall really liking this so far.
Nov 1, 2012
9
schni
I've been exercising solely using Wii Fit, followed by EA Sports Active on the Wii, followed by EA Sports Active on Xbox 360, and have been loving it. Each new product came with new improvements, and each of them had some annoying characteristics as well. I'm super excited about Nike+ Kinect Training, it's really well done, and it is a huge improvement over EA Sports Active. The assessment of how fit I am seems very accurate, as the first full (2nd day) training was very well designed for me. I spent less time exercising than with EA Sports Active (in part because here I don't have to wait for the trainer to finally get ready), started sweating way earlier, felt hot after the exercise longer, and was much more tired (in a good way) for the rest of the day. There were a few times where I got stuck a bit, due to user error, when I was sideways when I was supposed to be facing the screen, and vice versa. Where the program usually is really good at correcting me, it failed to call this out, and it took a while before I realized that the trainer was facing a different way. And there was one exercise on the floor (straight leg hip lifts), that worked fine the first time, but the sensor just didn't count my reps the 2nd time and I had to skip the exercise. My room is barely big enough for Kinect, so if you have a bit more space, you probably won't run into this. Other than those issues, I am deeply impressed with this program. Very good detection, very good exercises, the comments from the trainer seem right on, and what I really loved is when I thought weight training was over, it asked me if I want to go for another round, and I did! Nice and flexible! It also looks to be flexible in terms of how often and on what days you want to exercise. Very happy with this investment.
Jun 10, 2013
8
thavitorelli
I always liked fitness video games. I used to play both Wii Fit and Wii Fit Plus, but since I got my Xbox360, Nice+ Kinect Training became my new way to work out. Of course you should look for professional trainers if you need to, but I am proud to say I have lost 4kg (going on 5kg) just by playing this game and, of course, eating properly. The Wii Fit game is for people that what to have more fun than really work out. And I have to say that Nike+ Kinect Training offers a very hard training. Is not just about playing. The sad thing is that you'll need a lot of room for this game (I, for example, have to move my furniture everyday). And also, kinect sometimes fails at searching for my body while I exercise. But the game have so many great points that is hard not to like it and not to be motivated by it. There game gives you a special training based on your skills and limits. And each week the game will demand more and more from you until you become healthy and in shape. And you can compare your results with people of the same gender and age as you and compete with users all over the world. So, if you want to get yourself some serious workout, Nike+ Kinect Training is the best way to go
See All 21 User Reviews
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  • Xbox 360
Oct 30, 2012
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