shto_delat
User Overview in Games
5.5Avg. User Score
User Score Distribution
positive
0(0%)
mixed
1(50%)
negative
1(50%)
Highest User Score
Lowest User Score
Games Scores
Dec 9, 2016
Tyranny4
Dec 9, 2016
Designed with the same engine as Pillars of Eternity, Tyranny has a somewhat better written story, but inherits same frustrating game mechanics as the previous title. A lack of overall polishing is also obvious.There are many dissapponting (near game-breaking) moments, which are worth mentioning: - Completely unbalanced combat. a)Mages and archers are really useless throughout the game, since they nearly always get rushed by enemy fighters. With 100 points in bows, I felt easier to use a two-handed weapoin in combat (starting with only 30 points in two-handed), and each time it was more effective than bows. The mage I was travelling with, Lantry, managed to learn some 'cool' sigils only he could learn, but he still didn't contribute to the combat as much as simple fighters; b) Some archons (e.g., Bleden Mark, Tunon) are easily killed in 'auto-pilot' mode. Some mobs easily blow your party out. Absolutely no logic. - Sometimes, the enemies or your party members will run in circles to catch each other. Sometimes, you can employ absolutely stupid strategies to win a battle, For instance, with only 2 characters (one with ranged weapon) you can defeat the archon of war by simply having one of them run in circles, while the other will fire arrows at the enemy. The AI is very poor. - Stupid, boring dialogues. NPCs keep repeating same things over and over again. And when you think you've heard them saying the 5th time about some petty issue, which you don't care about, they will mention it again. - The Favour/Wrath, Loyalty/Fear system. The concept is interesting, but you will soon find that following strategies to win favour or loyalty from NPC will prove useless, since sometimes there is no logic about how these stats are adjusted. - The second half of the game had a worse story than the first one. It's almost like someone felt tired and not in the mood to write somethin decent.
PC