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s0gman

User Overview in Games
6Avg. User Score
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2(50%)
mixed
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negative
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Mar 24, 2019
Darksiders III
4
User Scores0gman
Mar 24, 2019
I was excited when Darksiders 3 was announced. I enjoyed the first 2 and i was hoping that the 3rd installment of the series would be at least as good or maybe even improve on the formula. What i got instead was disappointment. The combat system (the meat of the game) feels off. The only way i can describe it is that it feels like input lag. Fury just does not want to do what i tell her to do when i give the command. The dodge, which is the only defensive measure you have, is kinda a useless. There are a bunch of trash mobs who have attacks that have a bigger range than the dodge itself. For example, there are these skeletons armed with swords, if you dodge back they can through their swords at you and they get the hit. I googled the issues i was having with the dodge and it seems that this is how it was designed. One person said that when fighting one on one it's just much better to stand in front of them spamming attacks and when they prepare to hit time your dodge to get the counter attack. It works and makes the game less frustrating but it means that you will be fighting by pressing 2 buttons with minimal skill required, just learn to time the dodge (ofc it does not work when fighting a group). There are a lot of enemies who can just parry your attacks mid-combo and there is nothing you can do about it (you can try a charged attack to break defense but in the time it takes to charge they hit back). You can't lock enemies in place with the combo, they either parry or just simply strike back and damage you, making combos kinda pointless. Fighting a group is annoying as heck, the camera is to close to the character and you don't have enough visibility to be aware on what's going on behind you. There are off screen hit indicators but they are kinda useless, they only show the direction where the attack will come from but do not give any type of indication of what type of attack it is (is it someone with a sword or some archer in the back of the pack?) and they do not change colors when the attack is initiated. If you get cough between a mob and the wall you are screwed as they seem to be able to combo you to infinity (or until you die) and the game likes to put you in small corridors or rooms to fight in (the joy!). It also has this thing where it hides mobs behind corners or crates so they can just jump at you to get a few free hits without giving you the possibility to protect yourself unless you already know that they are there (they are like jump-scares). The story is bland and not interesting. It tries to elicit some emotion from the player but honestly i do not care for Fury and the issues she is facing. What i like about the game is the hollows system (4 powers/weapons you obtain along the way). Why i like it? Don't know, i just think that is probably the best mechanic in the game, it doesn't do much with it but there is something there. Overall this game is a disappointment and i would not recommend it to others.
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