I heartily remember playing the demo of this game on my crt tv as a child and being overwhelmed by its tempting presentation, but I never got the whole game. Now nearly 2 decades later I made the mistake and fell for my nostalgic feelings. First of all, it indeed looks pretty good. The visual design is on point, especially the snowy levels are worth seeing, same for the sound design. Also the story starts promising and gripping, yet here lies the biggest problem that a videogame novel can have, because the story is obviously the most important and prominent component. As I try to avoid spoilers, I just say the following: It is a hodgepodge of scenes from every movie you already have seen arranged by a drugfilled wannabe director who disbanded the project to early, because chips and beer were out. Laying to waste such a promising start of a story should result in draconian punishments. The gameplay consists solely of the worst thing ever happening to videogames, quick time events. The game design is also bad in many ways what will result in replaying scenes in a try and die scheme. If you are fine with that, whacky qte orgies and a twisted story is what you are looking for you will find some solid entertainment, otherwise only take a quick look.
Surely an entertaining idea and it will give you a laugh, but the game is just plain bad. Very clumsy controls, simplistic leveldesign and no variety in gameplay. Even though it is a very short game you will be bored out after 3 or 4 levels because it is literally always the same. They even try to tell a simple story, and yes its kind of funny, but it does not make it any better. Could be a good mobile game for your 10 minutes wait at the bus stop, but please do not spend money and time here.
The game looks gorgeous, the music and ambient sounds fit great and the controls are very precise, yet this does not deserve its good reputation nor can be compared to the PS2 masterpieces like Ratchet and Clank or Jak and Dexter. Even the story is well told and the protagonists are as lovable as they can be, but I still had close to 0 fun with this game. The overwhelming problem is the very linear platforming and a required precision that is surely possible because of the good controls, but so damn annoying because of the forced camera movement. The x-axis is inverted and you can not look up or down. Especially the latter one leaves you always the feeling of missing out something and to look around free you have to switch to a first person view. I did this very frequently, because I always missed just one or two of these pesky bottles you must collect to learn new movements or upgrades (which are not even useful at half of the times). It halts the gameflow and leaves you frustrated from time to time if you have to do the whole level again, because of one of these bottles. If there where various aproaches to get to the end of a level there would be some value in replaying them, but they are so tideously simple and linear that replaying is just annoying. All in all the great movement is flawed by bad camera work and too simple platforming. The fighting is so undemanding. While there are a lot of enemy types they are all very easy to deal with and the first one who hits does win the fight. The biggest fails are the minigames and by far the worst thing is the racing. This is just crap, especially because you have to complete this garbage to progress. All in all this could be great, but the gamedesign absolutely failed. Not worth to play it if you already played the very similar but much better games of the PS2, R&C or J&D.
How in all hell can this game be enjoyable for anyone? This one here is the hottest contender for the worst controls of movement and camera on the PS2 (did not try the PC version), it is abysmally bad. The developers seem to have some sick fetish for switching between differently inverted cameras, utterly bad perspectives and unintuitve changes of the hole camera control. Even after a whole playthrough it feels like trash in literally all situations, no way of getting used to it. The fighting is just hit-walk backwards-repeat and the stealth system is laughable bad. People are comparing this atrocity with Splinter Cell, what was released a year earlier. Guys, may I have some of that pot you smoked? Manhunts stealth movement consists of walking towards an blinders wearing enemy, lock on and press kill. The AI is bad, even for the PS2. If you got spotted the enemies will run after you, so flee around two corners and because they all seem to suffer of attention deficit disorder they lose interest after like 5 seconds. The wacky camera controls kill the last bit of fun in this game of hide and seek. The primitve level design and movement that is limited to walk fast or walk slow is the final nail in the coffin. And this is the hole game, it is as repetitive as it can get. The only appeal of this whole game series was its vile story and vicious protagonists. It is kind of sad that this is such a bad game, because it presents itself in a very credible way. Even though the levels are bad in terms of gamedesign the visuals are adequate and fit the atmosphere really good. Same for the style of storytelling and the display of violence. Kind of funny how media and politics got enraged even though pseudosnuff was already very present in all kind of media years before Manhunt was released. I also must admit that the sound design is not just good, but outstanding on the PS2. The best is the music and how fluently it changes if an event triggers. The ambient sounds are also well made and especially spice up the kill events. To bad that the game ****. I say this is not worth to play it nowadays and was not two decades ago. Despite all that watching some segments of a longplay and giving the music a chance is worth it. Just no need to play this garbage for like 10 hours.
Rogue Trooper is one of the best third-person shooter of its console generation. Based on an 80s comic you play a genetically altered and cloned super soldier in an nightmarish raging war. The visual design of this dystopian sci-fi world is, despite of the average graphic quality, undeniably great and the sounds as well as the music fits perfectly. Very believable and immersive, a joy to strife over the batllefields. Sadly the storytelling comes to short, since the soldiers, are kind of pleasant and interesting contemporaries. More comprehensive and longer cutscenes to give some more insights would have been better. The game itself is a blast. The mapdesign isvery extensive, offering lots of possibilities. Be a sniper or stealthy close combat fighter? Lets go. Or maybe you like blazing guns and uncountable explosions? Just go for it. Anything in between is also no problem since the game gives you loads of weapons and gadgets to experiment with. All sorts of guns, mortars, grenades, mines, hacking, turrents, holograms,... Some might be not nescesary, but it is fun to use them all. Towards to end of the game you may find yourself blowing everything up, but you still can try various approaches inmost situations. The game lets you play how you want to at most times. The enemies AI is also above the PS2 average. The controls and the handling of the weapons (except for the grenades and switching between your equipement) is well made. I played the story two times in a row, because i wanted to try various situations differently and it was worth the time. The story mode would have been great as a multiplayer-pve. Some defend and conquer gamemodes, even for single player, are also available. One playthrough is just 6 hours long what is definitely worth it.
A game that fell behind already when it was released. Only managed to do about two thirds of the game, but this was already way to much, as it seems it is like 10 hours long. Great, some would say, seems like a lot content in here, but what is the quality you get? To start with the not so important things: It sounds god damn annoying. Always the same nerve wrecking and completely unfitting background music and small variety of good enough ambient sounds. The cutscenes, protagonists(that damn sneaky sunny boy straight outta Final Fantasy) and storytelling is the typical late 90s/early 2000s Capcom stuff, cringy and very japanese. Not the best initial situation for Shadow of Rome, but lets talk about the game itself. The better half is the fighting. Very straight forward, simple and quick to learn, but also very repetitive and fighting multiple enemies is more a fight against the lock on function and sometimes the camera. All in all good enough for hack and slay enthusiats, but everyone else will be bored out pretty quick. It does not help that the weapons are brittle as hell. You will have to look or ask the crowd for new one after a handful of hits. At least there is a variation of weapons that behave very differently. The whole fighting is based on this wear and tear of weapons. Kind of ok, but in 2005 God of War was released and showed how a hack and slay has to be on the PS2, this game is definitely not of the same quality.
The other half of the game, oh lord, the stealth levels. It is comically idiotic. Imagine yourself sneaking around and getting caught while strangling a guard putting on his clothes. To get out of this precarious situation you run around just one corner, jump into a giant vase and only have to wait a few seconds until the guards will go away and say they must have imagined this. After that you stick you head out of the vase while the same guards walk five meters away looking directly at you and the start the chase again. If you duck fast enough they will lose your trace again afterjust some seconds. In the next moment you climb out of the vase and walk past the guards in your freshly stolen clothes. Hilariously bad AI. The hole stealth movement consists of running, walking, crouched walking and pressing the action button. The game was released in the same year as Splinter Cell Chaos Theory and Capcom delivers this atrocity.
The leveldesign in general is just primitve. You play all scenarios in very limited space, either a small arena or claustrophobic tight corridors. If the graphic quality was stunningly good to justify those smal areas, connected via short loading screens, this might be ok, but it is barely the PS2 average. There is no reason to play this game but o see the massive difference of quality in games released in 2005 for PS2
Scarface is an astoundingly well presented open world shooter with one of the best soundtracks ever, not just on PS2. Back in the days I would say that the game is worth the full price, just because you get loads of great music, but in 2006 sadly (or luckily) getting your favorite music for a "low price" was already accessible for those who got internet connection. So whats left? Right, the story and overall presentation of the game. It just feels like the Movie and Mr. Montana has not changed since 1983. The dialogues, the protagonists, overall storywise this game does an overwhelmingly good job. The controls are also on point for a game of its kind and time, maybe not the car driving, but shooting up your enemies is a lot of fun and it works great. The downside is the hole concept of the open world. Roaming around in the streets of Miami ist just plain boring. There is nothing to explore and your enemy encounters are as repetitive as it can be. Sadly this is the same for the missions, but here it is even worse, since they feel very forced to do it a specific way. The worsed is the cop chase and the bribing system. Steal a car and immediatly after you got in they already know who to blame for. In 1983 (maybe its 1984...) cops seemed to have eyes everywhere and they are everywhere. You constantly have to engage with them in an utterly stupid quicktime event to get rid of them. The abolutely worsed thing is if a location-based mission collides with cop chases. You have to stay at one place, but also have to flee the cops or it is game over. Overwhelmingly bad gamedesign if you ask me. It is an ok GTA clone, even with better gunfights than in Vice City or San Andreas, but overall there is no need to give this game a try unless you love the Scarface Universe. I guess someone needs to sleep with the fishes in the bay of Miami for this wasted potential... Grinding through the main missions is about 4 hours of repetitive gameplay.
Such a unique presentation and setting for a sci-fi shooter, yet such a huge steaming pile of **** ****. In case your humor has not evolved since you turned 13 you will have a good laugh for like 4 hours it takes to finish the game. So it short enough for an evening and sadly exactly my level of humor, yet I could not enjoy it after about half an **** problem is that everything else about this game is bad and way behind its time of release. As a release title for the PS2 this might be exceptable for some, but 2005? Hell **** gameplay and missions are unbelievable repetitive and primitive, graphics are barely ok, yet the animations are partly not even existent and there is no real enemy AI at all. It feels like playing one of those Goat Simulator asset flips, yet this was meant to be a full priced game. I seriously can not believe that this game got a remake, since the shallow jokes are the only appeal this game has. At least they tried to give the game a bit variety with implementing a few weapons, special abilities and a flying saucer, yet what is this worth if playing with this stuff is no fun at all.
First of all: Do not play the console versions of this game, especially not on the PS2 what I did. The game is a lot better on PC since it runs much better and looks great for its time. Also on the PS2 the game looks very good, but its runs significantly worse. Combined with the sluggish controls and that stupid shaking while aiming through iron sights it is tideous frome time to time. The commanding of your teammates is also only rudimentary and mostly unnescesary since the AI is typically for the early 2000s pretty bad, but it helps to be more immersive. Even though the battles are mostly unexciting and the sounds are kind of bland. The atmosphere is still good, probably because of the good storytelling, interesting protagonists and visual design. All in all a good enough ego shooter, but as a game it is mediocre. The early COD, Battlefield and even Medal of Honor might be not so immersive, but are the better games. If you enjoy old world at war games, get it on pc and reserve yourself 4 hours of time.
I am very conflicted about Fatal Frame. In terms of atmosphere this game does a great job. It truly breathes the spirit of japanese horror like the ju-on movies or its competitor Silent Hill, despite the excessive use of jumpscares(which obviously do not work if they happen frequently). Nethertheless the visual design is great, music and ambience sounds are not outstanding, but still good. A great foundation for exploring. Somehow it is not really thrilling, but relaxing to play what is as contradictive as it sounds, especially for a horror adventure, but it works great for me. The downside of exploring the mansion comes with the clunky controls. From time to time you get stuck and have to adjust the protagonists position quite a lot. I usually love tank controls and this was already better made in Resident Evil 2 or Silent Hill. The controls of the camera, your weapon, are the rotten cherry on the cake here. Unprecise and unintuitive aiming at quickly disappearing ghosts is no fun at all. You have to use your film, the ammunition, not only for fights, but also to find your way through the mansion, open sealed doors and to advance the story. If you run out of film while fighting a stronger ghost it is game over because you can not run away of certain types of enemies. This means if you are low on film you have to refill it after every fight at a savepoint or you will be in a miserable situation. To be fair, it happened for me in the middle of the third chapter, but this is still damn annoying, since the fights get harder and more frequent to the end. Already the first Silent Hill proved that it does not need a scarcity of ammunition to make a thrilling game, its just plain annoying and eats up loads of time. Same for the overuse of backtracking. This came for me in a very crucial situation of the game, since Fatal Frame recylces its environment and game mechanics a lot. Already near the end of the second chapter, it got kind of boring for me. Been nearly everywhere in the mansion twice and zero variety in the puzzles or the fights I had only the story that kept me playing. The problem is that the game fails to present a good storyline. The narration through the short texts you have to find is enjoyable, but the voice acting and in general the presentation of the characters is just dull. There are 3 endings in the game, but I did not care at all about them after seeing one. If old horror adventures are your passion this game will be a joy, but otherwise it is only worth a quick try. It takes 6 to 7 hours.
I have to admit it right at the beginning. This is just another mediocre third person shooter of the PS2 era. Average controls, rudimentary animations, a world at war shooter, not to be taken seriously protagonists and so on. A time capsule from 2004 that should not be cared about by anybody. But lets talk about this atmosphere and solely about this because I truly believe it is outstanding (not the pc version because of the graphics). From the beginning on you will realisethat you are in the jungle and its hostile. You have to move slowly or will end up in various traps, crawl through the bushes and hide behind rocks to aproach the enemy, blindly charge into the rows of the vietcong while boars run across the grasses, bullets and limbs of your friends fly through the air until you do not even know how you succeeded and get evacuated to the basecamp to listen to some good old 70s rock music. Its absolutely crazy how immersive this game can be while being so mediocre in a whole. The graininess and simple colouring of the graphics are totally fitting, even the clumsy controls and weapon ballistics are well working in this setting. Basically turning **** into gold. It is only 3 hours long, so if you are looking for the harshest vietnam experience you should give it a try.
The prototype of Dead Space, not in a spaceship, but on a boat. First of all: The setting is truly unique. Exploring the wrecked trawler on violent seas and later the oil rig is an enthralling experience from the start to the end. The visual design is absolutely on point. From the gory violence, the harsh weather to the rusty decks and the ambient sound are well made, too. Just the music is unluckily not that fitting. Gameplay wise I think they focused to much on action. You are basically permantently fighting what leads to the negatives of the game. They really let you feel that they could not decide between tank controls and an over shoulder camera. Exploring is great, but the fights can be a huge pain. Personally I think they should have chosen classic tank controls and a mostly fixed camera to focus on the atmosphere of the game. Story and Protagonists are sadly cringeworthy luckily kind of accessory. As the game is only 4 hours long even with backtracking, reuse of hallways and a missing map it is good enough for one or two evenings. If you like horror adventures of the early 2000s this game might be interesting for you (but play on xbox or pc). Otherwise let it rot in its rightfully forgotten watery grave.
The real name is Spartan: Repetitive Warrior. 6 Hours of brainless button smashing madness mixed into bland and primitve mission and level design. If you are a die hard fan of hack and slay you can find some joy in this game. The story and its protagonists are as dull as it can be and the soundtrack feels completely unfitting for an ancient greece setting. The controls are good enough, yet the camera angle feels weird most of the time. Special attacks, different weapons and sometimes ranged combat (horrible bow shooting...) are the only variety you get. The positive part of the game is that the huge and chaotic battles work as they are intended and make a good atmosphere, but after half an hour of slashing the missing diversity in gameplay only offers boredom until the end of the game.
A hidden gem? Hell no, you all found a piece of polished slag. I have to admit, this game starts very promising. A die hard hero in an unforgivable setting blasting of heads and limbs of his enemies. Even the storytelling gets you hyped up for more, until you realise after not even an hour that this is just a cheap soldiers of fortune like clone. The biggest problem are the sketchy, unprecise controls, surely below average for a ps2 egoshooter. Now combine this mess with an immense overuse of screenshaking and a weird motion blur effect that triggers always when you get hit or something blows up, so like every 5 seconds. The underground facility level is the crux here. You spend about an hour in this building complex, which is blowing up, triggering these motion blur and screen shaking like nonstop. Add some flashy bloody screen for every hit you get and enemies with flamethrowers that blind you completely. The level and gamplay desgin is just dull. Find some keys here, open door there, blow up the generator, the typical bland stuff you have in every other game even before the ps2 era. The tideous item collection and crafting system does not help either. My highlight was a gamebreaking glitch in the last 10 minutes of the game when a door trigger did not work. restart from the checkpoint was not working either, so lets reload a savefile from an hour ago? Hell no. I watched the end on youtube but wish I hadn't. Two cringeworthy cutscenes and the short jounrey came to an end. By the way, the people in the prerendered low quality cutscenes look absolutely ugly. If you are a die hard ps2-fps enthusiasts you can have about 6 hours of fun. Grahics and sound is adequately for the console. For everyone else: Try it and enjoy your 30 minutes long ecstasy of splatter and gore but stop early enough to avoid a bad trip.
With Second Sight Free Radical created an outstanding and excellently well narrated story, presentend in their unique comiclike artstyle and characteristic music known from the Timesplitters series. The cutscenes are cinematic presented and even for the simple artstyle the facial expressions and gestures of the protagonists are much better than many games of its time. Also the maps, which seem to be bland at first, offer lovely details if you watch closely. Sadly this is only one side of the medal, the game itself is barely mediocre. They try to offer alot. Stealthy close combat or no combat situations, heavy shootings and psychic abilities, yet they are all poorly implemented. The enemies seem to be born with the poorest eyesight and a severe braindamage, while your invisibility and similar psychic abilities are very strong. The controls and especially the aiming system is just laughable sketchy for 2004, but at least its playable. Many times the game gives the illusion of offering various solutions, but its mostly linear. Stealth parts needs to be done stealthy or you get endless waves of enemies. Escort missions has to be done the expected way and shootouts cannot be outsmarted by sneaking around it.. As much as Iove what this game wants to be I also hated to play it. You will have to play like 6 hours to see the end.
This game looks absolutely great up to this day. For me it got an even better look than the remake of part 1. It is a joy to explore the train, mansions and laboratories. Playwise it is not the best RE around. The enemy placements, especially the bosses are just bad in many occurrences. The problem is like in all RE games the item managment and the backtracking that not just takes lots of time, but also results in the typical avoiding of enemies. You just run past many of them. I think this hurts the atmosphere quite a lot, since it is also easy to do. The aproach to renounce the boxes is a good idea in my opinion and could work very well with 2 playable characters, but they should have adjusted the inventory space too. Too many items that take two spots, unstackable small objects, keys that need as much space as grenade rounds and so on. It could have been a chance for a more realistic item management, but they descided to go the same way again. Halting gameflow, wacky boss encounters or solo missions are the result. And item managment and backtracking does not make the game more challenging, it just takes a lot more time. Also the enemies are kind of uninspired. Small monkeys, big roaches and frogs, but the zombies look great. In the end it is a nice exploration game with good atmosphere and some action but the typical Resdient Evil features you already saw loads of timef before. The story and its protagonists... its the expected RE stuff.
A tactical shooter with loads of options to solve your mission, yet it fails in nearly all aspects. You will already see why in the first mission. Every NPC in this game is literally ****. One enemy can be shot dead from close range out of the dark, while another one is standing right next to or even talking to him without noticing. Although they improve their eyesight and aim enormous with every mission, they keep making hilariously stupid decisions. On the other site there are your teammates, not on yours, but the other site. They surely do not want to get in your way, but unfortunately they are completely ****, too. From time to time they will run into your fire, block narrow paths like doorways, or simple get lost and fall back on huge distances. If an enemy aproaches them in close combat it gets comically hilarious. Even if they are allowed to fire at will it happens that they just try to stare down the enemy, change their weapon and get a rifle butt on the empty head, to die in an instant. Another thing is that they want you to take a stealthy, tactical aproach. Unfortunately sneaking is tideously slow, lighting and sound of the environment is just rudimentary and going cowboy, as your mates say, is always by far the easiest, fastest and most promissing way to succesfully end a mission. The controls are kind of sketchy and unprecise and the graphic and sound design is ok for 2002. Already been undecided about this game in the past, replaying it i have to admit that it fails. The 12 missions will take about 4 hours of your time, if you just shoot everyone, without trying the tactical features. Fun for shooting up some muppets, but the game fails at what it wants to be.
Such a joke. This game is everything whats wrong with the early Resident Evil multiplied by ten. An absolute cringefest of a story and idiotic characters, crazy amount of backtracking and reuse of horrible boring hallways that you would rather like to get permit A38 for a few times make this game annoying as hell. I will not even mention the bossfights and weird enemy placements. Its like a Frankenstein of all the bad stuff of RE 1,2 and Nemesis without the good things. The only positive aspect is that the tank controls are surprisingly good working.
Took me like 10 hours to the ending sequences, only finished it because of blind ambition.
After completing all Resident Evil games with tank controls, I can safely say that this is the one that should be enjoyable for everyone who likes adventure games even 20 years after its release. Just do not fall for the typical RE rumours. The inventory management adds no difficulty, the backtracking just eats up time. Use your ammo and kill the enemies you cannot avoid easily, there are plenty of clips around. The game still looks great, exploring the mansion and its surroundings is absolutely worth it. The only downside is probably the shallow 90's humour and the hackneyed protagonists
Hard to believe those favorable reviews you find about this game. First of all, this is not a survival horror game, not even a horror adventure. Just a combat focused action adventure settled in a lovecraft inspired world. The game looks quite nice and is well narrated, mostly in cutscenes, yet playing the game gets very quickly very boring. To decribe it in one word: repetitive. The levels are very linear, the combat is always the same and the game recycles its environments and mechanics heavily. You even have to do 3 complete playthroughs to get the real ending. So to see it you have to invest about 25 to 30 hours but you get only around 3 hours of unique gameplay. If you cannot resist to try the game yourself, do not fall for the good reviews and stop playing after it gets boring for the first time, probably the second time you visit the church. By the way, the highly praised sanity meter is just a second health bar, kind of like the panic meter in clock tower 3. Get ready to refill it over and over again with the same spell or same finishing move.
Not a bad game, but compared with its predescessors, especially part 1 and 2 this game is worse in every aspect, just bland. The plot and its protagonists are facile, the leveldesign is straight up boring and the god damn auto aim makes it not a fight against the hordes of enemies, but a fight against the game itself. The controls where absolutely outstanding in R&C 1 and 2, here it feels like a huge step backwards. It is still a nice game you can enjoy, but anything you get here you can have much better if you play the earlier Ratchet and Clank games, especially in terms of story telling and platforming.
Unfortunately this game suffers from very clumsy controls, a depency on a slow motion ability and a very annoying auto aim feature you can not get rid off. While the main mission are quite varied the side quest are generic and repetitive scattered in a huge but empty open world. It is sad to say that the game is kind of boring outside of its main storyline because the well presented characters and the plot create a very rough and believable western adventure that could have been so much more than it is. The game takes barely 10 hours of time, so for those who like open world games of the early 2000's who are looking for a mature wild west adventure it can be worth a play, but prepare yourself for barely mediocre gameplay.
I played it for the first time 25 years after its release and I am absolutely overwhelmed. Comparing this with other PS1 games seems like a stupid joke (MGS excluded) especially other horror adventures. The serious well narrated story, the exceptional gamedesign and atmosphere makes this game outstanding and timeless. In my opinion this and its successor are by far the best horror games you can find.
It is undeniably one of the best adventure games of all time, but in all aspects its predescessor is superior. The visuals and sounds are more terryfing than haunting, which makes it a more stressful experience, but not as thrilling as it was in Silent Hill 2. The story is also excellently presented and I love the characters as much as James, Maria, Eddie and Angela, but because of the esoteric aspects it loses some seriousness. The controls are good enough, but more clumsy. The scaling of the riddle difficulty is also not as good, but at least it is one of the very few game with well made puzzles. In the end I think it is still the second best Horror Adventure of its era.
A masterpiece. The visual design combined with the haunting sounds create an unmatched atmosphere, same goes for story and characters. Also it is one of the very rare games with well made puzzles. No other game regardless of genre comes close to this one. It is just outstanding.
Neverending winding dungeons, Hordes of enemies and more loot than you can carry! Unfortunately the dungeons are boring as hell, the enemies are so uninspired (bugs, spiders, skeletons,...) and your fighting skills are as basic as it gets for a fantasy hack and slay, same for the story. One playthrough is about 15 hours, but after the forest you already saw everything you need to see.
Controls and gameplay are geat and it looks and sounds even better. The only matter of taste is probably the very japanese story. The graphics are truly on point here and harmonise perfectly with the fixed camera and the sweet soundtrack. The artstyle is really a must see, do not miss it out. The fighting is simple, but feels really good, especially the time dilating ability. Good for some nostalgic PS2 moments as it is just about 6 hours long and challenging enough, but not too hard. Unfortunately it gets a bit bland towards the end and offers not more than the fighting.
Surely one of the worst strategy game to find. Horrible gamedesign, the dumbest ai and atrocious controls, it is a wreck. At least it sounds and looks kind of appropiate for the setting. It takes around 10 hours to complete the game. If you have a nostalgic moment to replay it, better stop after mission 3 to 5.