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User Overview in Games
6.8Avg. User Score
User Score Distribution
positive
83(52%)
mixed
42(26%)
negative
35(22%)
Highest User Score
Lowest User Score

Games Scores

May 3, 2023
Redfall
4
User Scoreepeternally
May 3, 2023
Redfall isn't an awful game, it's just distinctly not good. Unfortunately bugs and extremely high CPU requirements to maintain 60fps make this an unpleasant overall experience. Not helped by the fact that key rebinding in the game is broken, a number of functions will not work correctly if rebound. It's a very lackluster game, with weightless combat, an empty world, and annoying enemies; but even it's best moments are brought down by ugly visuals, serious technical shortcomings, and enemies that are prone to popping in right on top of you.
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PC
Dec 10, 2022
Pokemon Violet
5
User Scoreepeternally
Dec 10, 2022
Rather lovely at its best moments, but hilariously buggy and shamelessly unfinished. This is one of those games that didn't need another 6 months of development, it needed another 12-18. The core gameplay loop is still fun - there's only so far you can screw up Pokemon, but none of us should have put up with this level of disrespect from Nintendo.
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Nintendo Switch
Oct 8, 2022
Pac-Man Museum+
9
User Scoreepeternally
Oct 8, 2022
Pac-Man Museum+ is the real deal if you're a hardcore fan. Even without Ms. Pac-Man or Pac-Man Jr (Pac-Man Plus is also inexplicably omitted) this is the closest we've come to a definitive package - and I appreciate that the previously obscure Pac 'n' Roll Remix has been given a wider audience. Championship Edition is also worth a play even if you own DX+ on Steam, they're very different games.
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PC
Sep 12, 2022
NieR: Automata
10
User Scoreepeternally
Sep 12, 2022
Genuinely one of the most important pieces of games-as-art ever made, it's just a shame that the actual gameplay gets tedious later on. Still a must play.
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PC
Apr 9, 2022
Dying Light 2 Stay Human
4
User Scoreepeternally
Apr 9, 2022
A bizarre step backwards for the Dying Light franchise. Parkour feels worse than the first, too many mechanics are cribbed verbatim from other games, there very little tension or horror, the previous game's terrible story somehow got even more terrible, and turning the entire experience into a grindy action RPG was simply misguided.
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PC
Nov 10, 2019
Metro Exodus
2
User Scoreepeternally
Nov 10, 2019
Most bad games fail due to a lack of resources - mechanics aren't polished, performance is bad, or there's a lot of game breaking issues. Metro Exodus suffers from none of that. Everything about it is competently put together but in terms of game design I would sincerely argue that Metro Exodus is the worst major AAA game ever released. There is no excuse for a save system that overwrites manual saves with automatic ones, for weapons that feel spongy and punchless in comparison to The Outer Worlds, for mechanics that are consistently and deliberately unfun in as many ways as could be conceived. Dark Souls is a well designed game that happens to be difficult. Metro eschews actual game design in favor of an obsession with masochism that makes System Shock 2 look player friendly. The only redeeming point here is dark nights with raytracing, as a video game you'd be hard pressed to come up with a more spectacular failure than Metro Exodus. Play Prey 2017 or The Evil Within 2 instead.
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PC
Sep 28, 2018
Forza Horizon 4
10
User Scoreepeternally
Sep 28, 2018
Forza Horizon is the Disney World of video games, and this is the best entry to date. Performance is good and I'm not getting any crashes like in Forza Horizon 3.
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PC
Dec 18, 2016
LEGO Dimensions
1
User Scoreepeternally
Dec 18, 2016
Hire a hero makes it feel like you're playing a free to play / pay to win title despite the starter pack being almost $100. It's infuriating and completely ruins the experience, which otherwise is pretty cool.
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PlayStation 4
Oct 10, 2016
Mafia III
6
User Scoreepeternally
Oct 10, 2016
One of this year's better open world games, but poorly optimized with a number of issues including flickering, visual glitches at the edges of the screen, and frequent unpredictable crashes. Game is a 7.5/10, port is a 4/10. Having to wait two whole days for 60fps was no big deal, but that's far the end of issues, unfortunately.
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PC
Mar 8, 2016
Tom Clancy's The Division
8
User Scoreepeternally
Mar 8, 2016
Marred by repetition and some bad voice acting that shouldn't have made the cut in a AAA product, but if you don't mind the combat being as much RPG as shooter (a headshot is not a lethal takedown, not even close), The Division has a lot to offer. The game is a well optimized technical marvel with beautiful environmental design and an engaging grind, albeit one that would likely be less satisfying without the stellar open world to back it up. It's not perfect, but The Division is well worth playing.
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PC
Nov 10, 2015
Fallout 4
2
User Scoreepeternally
Nov 10, 2015
A poor port of a barely there, phoned in effort from Bethesda that is blatantly unfinished, relying on the hype train to drive sales. In six months to a year, this could have been a great game, but as it stands it's small, bland, buggy, feels incomplete, has ridiculously major pacing issues, lacks adequate explanation for the base building mechanics, and is completely devoid of soul. I'm not a Fallout diehard, I loved Fallout 3 with all its flaws, but this is just too bad to overlook. The port is a mess too - performance issues, defaults to a controller if you have one plugged in, FOV can only be changed in ini files and still doesn't work perfectly, mouse acceleration can only be disabled in ini files, most graphical options (save for draw distance) can only be changed within the launcher. About the only thing I can say for it is that the graphics are not bad. Out of the box they're decent and with some SweetFX thrown on they become quite nice indeed. It's just a shame that the actual game is an unmitigated disaster. This is the poster child for rushed development ruining a game (bizarre since Bethesda at least claims it's been in the works for years, but regardless it obviously wasn't going to meet their release date without cutting more corners than I'd have thought was realistically possible).
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PC
Feb 4, 2015
Dying Light
7
User Scoreepeternally
Feb 4, 2015
Fun, flawed, and suffering from a story that is so bizarre and stilted that it is substantially worse than if the game didn't have one at all. It's a good game that could be a great one with a couple more patches, and even without is worth playing, even if it isn't worth the $60 asking price. At the end of the day, the sheer amount of fun that there is to be had here carries past the awful writing and neverending stream of fetch quests to make this still a good experience overall. It's just a shame that the time and effort wasn't put in to make it a great one, because with more QA and much better writing this could have been an early GOTY contender.
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PC
Jan 31, 2015
Freedom Planet
4
User Scoreepeternally
Jan 31, 2015
Solid if flawed platformer with great visuals (some of the best pixel art I've ever seen), fantastic voice acting, and a surprisingly interesting story brought down by some of the worst boss fights that I've ever had the displeasure of running into. Deus Ex: Human Revolution level of badly designed boss fights. With those omitted, this would be an solid 8, as it stands its a 4.5. One of the first things the developers did post launch was to nerf the difficulty of the bosses due to overwhelmingly negative feedback but even without that overbearing level of raw challenge they're just badly designed which makes them frustrating rather than fun and brings the entire game down. Get it on sale if your a die hard fan of Genesis era platformers or when it hits bundles if you aren't.
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PC
Jan 10, 2015
Tomb Raider
10
User Scoreepeternally
Jan 10, 2015
One of the most unequivocal tens I will ever give, Tomb Raider is a timeless masterpiece on the same level as Super Mario 64, Resident Evil 4, and Bioshock. It could benefit from fewer QTEs (and by fewer, I mean none, it's 2015 and you should know better) and a more cohesive stealth system, but those are minor quibbles with what is, over all, as close to perfection as a game could ever realistically achieve without being Deus Ex.
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PC
Jan 8, 2015
Borderlands: The Pre-Sequel
2
User Scoreepeternally
Jan 8, 2015
When I first started playing this, I thought it was a pretty decent reskin of Borderlands 2 and a few hours in I gave it a seven. The more I've gotten into it, though, the worse it seems. In addition to feeling like DLC rather than a full new game, almost everything that it does is done poorly. The story, most notably, is horrid, especially when contrasted against the great writing of Borderlands 2. Instead of cleverness, wit, and endearing characters, we get blandness, incoherence, and a neverending stream of Australian stereotypes. The only good thing here is Moxxi's role in the story, and that gets overshadowed by just how bad the rest of the story is. The oxygen mechanics get old quickly and ultimately act to the game's detriment, gameplay feels less satisfying, fast travel stations are painfully infrequent, the level design is bland, the story makes no sense, the pacing is all wrong, so many cheap pit deaths, needlessly large amounts of empty space between everything, a confusing to navigate hub area, moonstone (eridium) chests are annoying since if you don't have forty moonstones you miss out on a large portion of that area's loot, enemy designs are uninteresting, the whole world looks very same-y, the vehicles aren't fun to drive. Outside of the same reasonably solid gunplay, if Borderlands 2 did it well, Borderlands The Pre-Sequel does it poorly. It's not the worst game I've ever played, but it's a sequel that does everything wrong. Unless you're a series die hard or it's $5 with DLC, this is one to avoid. Even for cheap, it's not even really worth your time if you aren't a Borderlands devotee.
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PC
Oct 14, 2014
Daylight
2
User Scoreepeternally
Oct 14, 2014
Unspeakably bad. Repetitive, a total failure of gameplay, misuse of procedural generation, dull, tedious, not scary, horrible story, bad mechanics, nothing here works correctly. It has some nice graphics for the first half an hour until you realize that yes, you are just going to be seeing the same rooms over and over again at which point they become as tedious as everything else. There is not a price for which you should buy this game. At 99% off, this would still be a skip. It is a waste of the time and money of all parties involved.
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PC
Aug 17, 2014
Pac-Man World 2
2
User Scoreepeternally
Aug 17, 2014
Sloppy controls take what could have been a mediocre platformer into the territory of being broken. Not helped by the unwise decision to attempt a pseudo-3D platformer on the GBA (unsuccessfully, as usual). There's some nice art and music here, but it's not worth sitting through the bland levels and tortuously unresponsive jumping controls for.
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Game Boy Advance
Feb 12, 2014
Dungeon Keeper (2014)
0
User Scoreepeternally
Feb 12, 2014
Literally the worst thing in human history. This piece of unplayable freemium garbage exists solely to extort money from the player and has no redeeming merits whatsoever. You'd have more fun running in traffic than playing Dungeon Keeper, and the hospital bills would probably run you less than the real cost of this 'game'.
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iOS (iPhone/iPad)
Jul 15, 2013
LEGO Harry Potter: Years 1-4
5
User Scoreepeternally
Jul 15, 2013
Not a bad game, but disappointing that it's a port of the vastly graphically reduced DS version rather than a proper port of the console versions, which the PSP is completely capable of handling. It's not awful, just completely unimpressive. You'd be better off playing Years 5-7, which is the same game as on the consoles.
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PSP
Oct 12, 2011
Hard Reset
6
User Scoreepeternally
Oct 12, 2011
Hard Reset starts out with nice ideas, and then completely fails to live up to them. When I first heard about the game, I was expecting something similar to DOOM, complete with the cleverly designed levels that characterized the first and second entries in that series. Instead, this game is basically Serious Sam, right down to the 'run at you and explode' enemies. Only that doesn't work well with the relatively gritty aesthetic of Hard Reset compared to the haphazard and off the wall entertainment of the Serious Sam games. And even compared to the straightforward running and gunning of Serious Sam, I would say Hard Reset's levels are still underwhelming. Objectives are nothing more than excuses to guide you from point to point, killing the same enemies over and over again along the way, and secrets are almost always obvious. As I just mentioned, the enemy variety is sorely lacking and, other than having to dodge the ones that charge at you, none of them force you to change your play style. I think that the weapon upgrade system is great in concept, it makes the idea that your character is carrying around a bunch of weapons make a little bit more sense, and allows player choice rather than developer choice in terms of which weapons come next. Unfortunately, none of the weapons are overly worth playing with. I used the machine gun that you start out with almost exclusively for the entire game, occasionally throwing in mines as well. Hard Reset isn't a bad game, but it's not a wonderful one either, even taking into account the $30 price tag. It's full of unfulfilled promises and the ending comes out of nowhere and doesn't really resolve the game's minimal plot.
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PC
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