I honestly tried to play this. I tried to enjoy it. But I just i just can't handle this **** I can't handle this controls. Buttons don't do anything. No matter what i pressed everytime completely random **** happens. I'm not ready to spend my time to this circus. Well circus is a wrong word. Circus is an entertaiment, i like circus, After 2 hours in this game i did't find entertaiment. I can not believe that in 2005 i wanted to buy this game, Dear lord i so glad that i did'nt such a mistake. And instead of spending 50$ and nervs back in the days i spent 1$ today and threw this game out of my window today.
LGTB+RGB cheap soulless like game. Sometimes creepy af. And the most creepy thing there is a character's face animation. Dear lord this game not about humans it's about artifical creatures that pretending to be a humans. Shooting pepega. I shoot blue, i shoot red, i shoot ice. What a clowns. Devs put skips everywhere. 0 cutscenes we just dont move anywhere, we teleport to the place directly. There is nothing to say about the game, it's completely empty.
Okey it was fun for couple of levels but after we start running circles. Bosses from previous levels became a mobs on next levels. You beatin them in same amoung on same arenas again and again and again. Walking straight line from one arena to another. Combat system is a 2 buttons pepega. All what you need to do is a beat small enemies by pressing a single button, and after press ult to kill big ones. So exiting. Also I'd like to point out big boss fightes. They are horrible cause everything blowing, shinning, electric arcs and bosses just lost in this mess. Everything else in the game - boring walkin-looting gold sessions.
Great checkpoints system. Yeah i want to watch this video again before you let me skip it. Great job. Great gunplay. Playing against blind mobs so interesting. Millions of collectables. Yeah collecting **** - this is why i playing games. Woody cheap syfy series script. It's same as the Lost series situation. First episode is nice but after it's turns into miserable experience. I can't even finish the game. It's crashed three times during finale battle. So what ever.
Idk what a point to release the redux of not much popular ps2 title. I guess couse in 2017 were many rumors about Rogue Trooper movie. But anyway i played original game in 06-07 and complitely don't remember anything. So Redux version was a kind brand new game for me. But dear lord it's unplayable. Just a plastic game with mechanics from ps2 era. Everything feels really slow: reloading, healing, changing weapon. All of those actions takes a half of enternity. Enemies blind, slow, deaf. Well troopers.
I think this is one of the best games what i played this year so far. And this is garabage. At first i was very suprised that that game made by chinese developers. At first glance it is a good quality game. But only on first glance. After beating tha game i clearly see that not a even single aspect of the game works properly. 1 There no move set list. Yeah, madness that you have to run to checkpoint to watch a move set. 2 After certain cutscences the game teleports you to the next location. And most of the times you don't want to leave previous one due unexplored spaces. 3 During everysingle battle with big enemies character stacks in enemy model. You can't move but still take damage. 4 Consumables. There no consumables. You can't heal if it's costs half of eternity. 5 Parry. Sometimes it works, sometimes doesn't, sometimes fk you. 6 Last location is compleatly untested. And in this point i realised that dev MUST pay me to play their **** Idk how you guys make games in your china but in rest of the world we useally have a special group of employes, lets call them a "Test team". If you don't know what is it, check wiki. 7 Feels like that last location made by different team. Platforming sections is preaty unique and boss battle if **** **** Why tf the game selects fist as default weapon in beginning of the fights? I don't want to use faking fist. Just let me use my selected weapon. What to say about good parts of the game? Well nothing. Nothing mention. Everything in this game that is not annoying is just a generic platform game components. But yes, the other games that i played this year were garabage in comparecing with F.I.S.T.
Garabage. As colorblind i can't see a **** This **** doesn't recognise my ds4 and dualsense, but recognise xbox controller pepega. But obv that you can't play games like this with such a parody on game controller.
I played this game in 2022 so i didn't met any of bugs that make game unplayable. So i be able to beat it. Am i happy with it? No. Will i play it again? No. Locations. There are 3 acts in the game. Like in magority of others diablo 2 clones. Yes locations in different acts are different. But not exactly different. All locations are just big rooms drawn in different style. Nothing unique there. Also there are some amount of dungeons. And dungeons are exactly the same in each act. And the same means that locations copypasted. Enemies. There are poor varity of enemies. For sure every separate act has it's own unique enemy type based on region. Forest has goblos. Swamps has maggots. Mountains has constructs and vertues. But the most commot enemy type in the game is goblin. Yes for the whole game you will kill the same goblins as you killed on level 1. Wow. Characters. I played only mage. So i can talk only about this class. And i can't say nothing special. There are small amount of class skills. Is it bad? I don't know. Games should be different and not every person like PoE/Wolcen like skills leveling systems. So i ok with Tochlight 3 system. Only one bad thing here. Spell damage depends only on weapon damage. So if you want your spells beat harder take a bigger sword. Now you are happy mage with a sword. Great design. Problems. Fort is a number one problem in the game. In action rpg game i difenetly don't want to return to my base every 20 minutes to craft, build or do any other activity. I want to play the game. Items and item's drops. There is something wrong with legendary items drop rate. Legendary items everywhere. But no varity of legandary items. I found only 3 different sets, but found them multiple times, and every new item just renew stats of previous one. Geometry. I played mage and my primary damage spell was a beam of light(can't remember an original title), and i found that on certain angles between me and enemy my spell doesn't make any damage and on other angles it melt enemies. There are a lot of small issues and graphics issues but who cares. Sad and dead game.
For 10 hours a played **** vacuum cleaner. There are no actually gameplay, you just run and smash a single button. The Gunk not requared any reaction, any brain activity. There no platforming sections, no battle sections. You just press a single button for a whole game. Graphics looks absolutly plastic. Every location looks like a previous one. Ugly characters. A noticable thing here is a script. Dear Lord what the fk characters talking about. All the dialoges are chip santabarbara mashed with who-say-more-fk-work contest. So summary you as lgtb+rgb vacuum cleaner fights against bad male. Exept there is no fight. Pressing one button is not a fight.
The worst game is the series(so far). Spent 4 hours and im done with it. I just can't handle this **** At first for first 2 hours of the game thare are only about 20 minutes of actually gameplay. Year sure i paid full price for (non)interactive movie. Great. On river section i found a B O A T. Fking boat. Just hate this thing. I can't imagine humanbeing who decided add a boat with such a terrable controls. You barely can control it. Combine this with extreamly slow moving speed and you found yourself in situation when srimps spawns endlessly, you spent all of your ammo on them and just can't run from them cause fking B O A T. Nowdays every fking game turns into a hobo simulator and half of your gameplay is collecting shrooms what you difenetly better not eat. I like the graphics, but honestly game looks exactly the same as Metro Last Light as i remember it. I played this for couple hours more. And unistall the game. This is not a full price game.
Pretty short and easy game. Controls on PC a little bit woody, but honestly there aren't anything what you want to shoot fast or precisely. What about the plot? Nah, waht a plot can be in WH:40k KEKW. Gameplay is a litterally make a lot smol pew-pews and make a big pew-pew in rage mode after. Graphics look fine even in 2022. It's a best WH:40k game what i played so far, and i guest it's a best WH40:k game at all. But there are nothing memorable.
I don't know why people were so hyped about this mediocre game. There are more minuses than pluses. Plot is a Mario-like story. "Oh no Jesse, Dylan in other casle. Jesse go next department". And when it was finnished with "Jesse where fk are you? Dynal has already came home." i just fking laugh. With very beggining i thought that game about modern Mary Sue, but i hope that devs not so idiotic to put such a character in AAA product. Well after i finished the game waht can i say. Well only one thing - i hope Control's script writter never ever write a single page of text in his life. Gunplay is os woody and monotonus that i can't call this game a shoter. First every time what i need to switch gun in fight i want to turn off game instead. Can't say that i switch guns very ofter, but anyway that fact that i need to go to put game on pause, go to inventory and switch guns freaked me out. Again i switch not often that couse there are not many situations when you want to use something besides default weapon form(Grip). Every thing else just much more weaker. Music? Nah who cares. But once i died in labyrinth couse did't hear flying bomb guys couse annoying song. So i rather remove all music away from the game. Leveling system has a standart for casual rpg-like games problems. You actually don't need all those levels and skill points. I finished with 40 free points. And i feel that not much changed if i didn't put a single point in HP. Same problem with crafting material and mods. There are too many of them, and you don't need them. Natural weapon leveling is way to strong so you just don't need all those high-level mods. And with this knowlege i want to touch game's "regular-grind activity". I don't know whay expeditions and events even exists, you get the same mods and crafting materials as a reward for events. So you don't need to spend time on it. Same with hidden places. You probably don't want to find them for loot and skill points but only for chance to find another file. Enemies AI is just a pepega. Smartest enemies are guys who rush in you in suicide attack and shot you with rocket launcher in very close range that kill themself and take half of your HP bar. Well lets stop to be so negative. Lets talk about good things in the game. First i like the main idea about bureau. So they took a SoyCP and lifted it from creepypasta level to human readdable level. I like media in Control. Dr Darling presentations and Threshold kids so good that it feels like it take a half of game's buget. What else? I like hovering(flying) mechanic. Very smooth moving. In conclusion i'd way taht game has a countless flaws. It's not good as a shooter/action game. It's mediocr as a storytelling/adventure game. It's maybe ok as a RTX promotion game(never turning on rtx anyway lol). It's not a level of old Remedy. But sadly the other games in last years not much better. I really wanted to give the game 5/10 but i started Foundation DLC and instantly remember one thing. Red. Red color. In every freaking battle my screen dims in red. And i can't see a fck. I can't see what hits me, i can't see where to move. If game doesn't give me to play it - game is garabage.
I really don't know what a audience of those singleplayer loot shoters. Simply can not understand what a point to run same locations to trying to find some more virtual numbers on loot. Graphics is dicent but cmon locations' geometry is terrible. Just symetric boxes with corridors on both sides. If you finish a first mission you can say that you get whole game content. After this you wont find anything new. Also i'm not familiar with necromenda lore, so all dialoges and plot sudenly became poinles for me. Just don;t know what characters talking about. Boring. Not fun.
Well. Let's say it easy. If this game was realised 10 years ago, i give it 6/10. But unfortunately it was realised in 2021. Yeah i know taht it's a cheap indie game but doesn't matter. After 7 hours of playing i'm not very keen to return. Pointless dialoges. Wood combat system. No bestiary. Something wrong with character faces, it's change color every game's day. No prize for battle enemies besides leveling weapons. Looting. Looting. Looting. Endless looting. Character's animation. I swear god i don't understand how it;s possible to be born as a human, meeting other humans almost every day of your life. And after this create such a walking/running animation. Characters literally move like my cat when he tried to walk next day after anesthesia. So i can't even call this game bad. It's just faceless.
What? WTF is this? Is it even a game? Are you sure that it's not a demo version? It's so short unbeleavable. There are just a couple hours of game play in main compain. And after only some kind of simcity and raid:shadows legends(no ads). Okey. If we talking about compain only. Well you can compare it with D3 and PoE and all of them on same ResidentSleeper level. But you can not compare Wolcen with good action rpgs, couse if you start you find Wolcen in tresh bin. There are no punishment, no challenge, nothing what can push you to change your build. Just a unharm journey into unicorn lands. Also standart set of untested action rpg bugs: Invisible chests. Clickable companions what prevent your moves. Freezes on RTX 3070. Will i recoment it? No.
Говно говна. Говно говна. Говно говна. Говно говна. Говно говна. Говно говна. Говно говна. 75 символов. I played 3 hours in total. And this is definitely a worse parody on vidia game what i ever played. Yeah yeah i know that the game was realised in period of time when every one thied to copy souls. And publish DS clones even if it totatly garabage. And Immortal Unchained is a winner of this trash show contest. I really hope that devs will never create a single game anymore.
This game is all way worse than FFXIII. Especialy a story. If in previous game we have a solid lineiar storyline, but there we have **** something. This don't encourage you to play to know how it's ends. Gameplay is pretty same as FFXIII, but with a little twist. If you remember that original Half-Life mod what you buy monsters, upgrade them and after they fight for you. So twist here is: you tame monster, grind for n hours to collect all needed components to upgrade it, and after you get a commpation that can be stronger that your main character. That is 50% of game play. You grind. So interesting. Other things just a same as in FFXIII. Nothing new. Yeah there are time trevels, but who cares how you were delivered into next location. I can't say that the game is unplayable bad, but can't say anything good about it. If you want to beat every FF game - play it and forget, if not don't play.
Can't say that it's a my favorite part of franchise, but i like it. I know that every fan blame this game couse linear storyline, but it's excactly what i want, take a controller and enjoy a story. First the most "linear" part of the game is my favorite, so many good CGI, no need to farm anything, you get a new weappoon every couple of hours. Great! but after what you enter a semi-open area story get a kind of break couse tons of sidequests activity. Hunting strong monsters, farm components for ultimate weapoons etc. Yeah it's a common RPG components but honestly it's takes too much time. After i finished all these things and was ready to move next by the rails of plot i realise that i forget what we do. I forget a whole story. So i finish the game without any clue that is going on. Sadge. Also i don't like Fabula Nova Crystallis design, every enemy looks like a freaking peacock. What i like: -Music -CGI -Semi-dynamic fighting system But cmon people playing FFXXII just becouse Ligthing.
I can't say that the game is complitly bad, but can't say that is even good in some way either. Just keep in mind that Mars: War Logs released year after MassEffect 3. It's unfair to compare AAA product and Mars: War Logs but both games in same genre so. The game is really short even with all side quests 15hrs enought to beat it. And it feels not only short but incomplete. After finishing the game i still don't get what this game about. Plot is a slice of life without telling a story. I don't know what character i played, what his motivation, what conflict of the game. Looks like devs just cut off couple of chapters. Combat system is kinda woody. You just rool around enemies and hit, roll and hit. If they have wounded you jsut roll on safe distance and you gun. Every thing looks kinda unbalanced, gun is strong, magic is weak, but i guess it is a Spiders curse. Nothing noticible in Mars: War Logs. In 2021 it is just a faceless, dirt rpg from xbox 360 era.
When The Talos Principle was only released it was so hyped. And i expected so much from the game. But now when i finnaly played the game, it not even close to expectations. The puzzles is okey. Except the 'Recording' thing. It is **** if game force you to spend your time to standing for minutes or running circles. But puzzles not a main thing in puzzle game, no one even care about it. In post-Portal era you just can not to make a game with such a dull plot. Really game is empty. There are not characters, no story nothing that can make you enjoy the game. Again couple of texts - not a story. Every review in freakin internet said that The Talos Principle is "soooo clever and philosophical. It's make you think!!!!". Know what? It's dogwater. Don't believe to such review from people who spend their lives playing vidia games, and know nothing more. Whole plot can be fitted in one sentence, but devs stretched it into 100 pages of text. After world B i didn't touch a single terminal because i tired to read those schizophrenic garabage. All 'dialoges' in the game are traps that force you to choose between two-three wrong answers what you not even agreed and after blame you that you choose wrong. As i said the game not worth you time. But almost every puzzle game what i played has same problems. Devs tries to make a serious game but in the end they got a dull and boring that just pretends to be serious.
I can not say that the game is bad, neither i can not say taht game is good. I've spent 15 hours in this game. Complete a lot of side quests, beat 2 main bosses, and after i realise that i do the same things what i did 10 hours ago. Beat the same mobs, "explore" the same copypasted areas. I think that there are only 3-5 hours content and after it starts to repeat itself. There is actually no story. You know those type of games that called "entertain yourself". But there is not worth reward to explore the world, all loot you find that a junk. But again game is playable, but nothing more. Things what i like in this game: - Open world with different area types. - Graphics. - Sound. What i don't like: - Wooden 2 buttons combat. - Copypasted mobs. - Annoying aura. - Annoying dialoges. - Annoying teller commentaries (but yeah after first boss game noticed that you can reduce commentaries activity). For a price of AAA not worth.
Great game. Surroudings and ambient are real beautiful, so sometimes i just running around in photo mode. Nice writting and characters. Good design work. But gameplay not so great. i'm not counting bugs, it understandable for small indie team. There a lot of thing in gameplay. 1 Map. It's aful usually i have no idea where is PoI what i looking for. Map doesn't help. 2 Game is really short. There are only a few main quests. 3 Half of main quests are defending a endless waves of enemies with timer. Really boring beating same enemies in same decorations. 4 Unsatble difficulty curve. When i reach level 10 i hit found myself in locations with enemies of 14-18 levels and they hit hard. 5 Almost every abilitiy and agumentation is useless or dangerous for the player. Most usefull thing are Hydraulic Slam and healing field. 6 Burst rifles with homing bullets are too overpowered. Once you find one of those rafles and you will never use anything else. With these rifles 1/3 of abilities become useless. You don't need to put any points in Aiming or Balance. 7 No fast trevel. Yes there are such a thing like a taxi or subway, but it's not a fast travel. Existing system ligicaly correct, i think, but unhandy and stupid in terms of the game. For example if you need to travel from one level to another, you have to use taxi to elevator location. After run to elevator to needed level, use it. Then call taxi to needed location again. It takes a lot of time and load screens. I can compare this game with Remember Me. Both stunning games. But gameplay itself so bad that i only asking self Why devs made action games but not adventures instead.
It's nice little story with pointless plot. But unfortunately controls are full fking garabage. Even a lowest mouse sense made for humans with demigod's reaction. Again i will never adjust any mouse settings in WIndows for just a game. Ok lets try controller. And everytring was fine before i get a bow. Since them game become a hell. Even a highes camera sense a slow as fk. But i dropped the game after i stuck on the tree without any possibility to going back, and with shooting session ahead. Doesn't worse to spend time on it.
It is not how you make remasters. Dropped the game after first chapter, literally unplayable. Why? You can evev walk a straight line. I tried both mouse+keyboard and DS4 controller and in both cases i can not controll the character. I can not aim, can not walk. When i tried to run everything turns into epeleptic show. The big question how it's possible to make 10 years old game worse. And yeah, original game was great.
I'm very sorry that i called previous game garabage. Now i when i tried Dreamfall Chapters i very sorry. THIS game is garabage, Dreamfall: The longest journey isn't. You can not make a quest where pazzles are fking random mess.
The game is garabage. They put word 'journey' into the title and that is no fking journey. Just think how many different places have you visited into first game and try to play this game without loughing. Mission impossible. Gameplay is a pepega. "I see the locked door what shoud i do? Oh yes i use my phone to open it. I see the console what should i do? Oh yes i use my phone to hack it." And i just describe you 50% of all iteractions in this game. Other 50% it's a running. Yes running. You know from A to B, from B to C, from C to A, from A to A etc. Story itself halleriously empty, there is no Balance or story about Worlds. Girl just want to find her ex couse still love him. Religon men is bad, technology men is bad, only teenagers who drop their lives and spend dad's money is good beep- boop. Can not believe tha possible to make game as bad.
The game is unbelievable boring. Well honestly every BL game and every loot shooter is boring, but pre-sequel is definitly worst one. Slow motion, low gravity, oxigen leaking, pointless characters what screaming "Hey gamer loot at me, i'm big talking sht". Devs just put every annoying thing in this game and said "It's funny game!". Hell no.
Imagine hack'n'slash game where you have to return to the camp after every 10 minutes of gameplay. Imagine looting rpg game with only 4 different skins for every item. Imagine rpg game with only ONE single map for each act, and you have to run those maps for 10 times in a row. Imagine the game where you farm gold for some reason, but there are no merchants, there are nothing to buy. The game terrible, it's literally antipattern for game dev.
Well the game is playable. But nothing more. Poor choice of game mechanics. I can shot fire, i can shot ice, i can shot poison, wow so cool. Dull storytalling. Reading dialoges while you trying to clicked mobs to death so handy. "Incredible funny" ester eggs on every level. I found lambda symbol in the sewers so good. Imagine action rpg game that force you to teleport back to the base every 2 minutes. And for what? To send your pet to the hunt, and check it's loot. This feature number one stupid thing in the game. So you have to check loot that your pet has brung from the hunt while you farming the same loot during normal playtrough. What a clowns.
All about this game beyond of stupidity. You even can not to finish this game like you want. There is no save option, the game works with single autosave so you can not check all possibilities, dialog options, try to fight with high level foes. Miss some clues, haven't looked into right window, selected wrong dialog option - npc dies/you lost exp/you lost story. The game just don't give a fk. Went to the wrong neighborhood with high level mobs, died, mobs respawned, and you found yourself without any ammo, blood and other stuff in the middle of nowhere, without any possibility to return bc high level mobs kill you again. And only way to broke this circle - start game from the beginning. The game has extreamly poor souls like combat. So you strike enemy once and after should to avoid his attacks for 10 minutes, then repead. But honestly you can not avoid attacks. Your character can not block or avoid. Stamina bar exactly enough to hit once ****'s all you can not do any actions for 5 seconds. Well in the year 2021 the masquerade bloodlines still best vapires game.
Imagine crowling around some inks what someone has spilled everywhere for a whole game. I hide, i loot, i make a loop through half of the map to not meet an enemy what can oneshoot me, couse i can not protect myself. What a game kekw. I mean if you have a endless time and don't know what to do with it, haven't a social life or other things what people usually do, so go on you can spend your time. Reather the game doesn't worth to play. But yeah good graphics and optimisation.
It's the best Unity game what i can remember. And it's still ****. The game is fine for 1-2 hours, and after you be happy to drop it. Story is fine for indie game for children. Good robots, bad robot whatever. Gameplay is good, but only for 10 minutes of actual gameplay. Everything in this game just a copy of first 10 minutes. Combat so lame, if you die you don't lose enything, just respawn, you don't need even trying to do something, push one button. Platforming section kind a whatever, just don't like this. If you miss one button during jumping consequence you have to run back half of the map to try again. So the game about girl who looking for balls in the sands. 3 easter out of 10
I was so impressed with the game when i played it in 2005. Good story, great gameplay. I always compered Advent Rising with Titan AE in my memory. But when i tried to replay AR couple month ago i was disappointed. 1 No dualshock support. 2 Controls not so good as i remember it, when you catch foes with special power you barely can control it. Car draving sections terrible. Move a car with a mouse not a best solution. Btw first scene in the game, when you have to drive spacecraft to dock, took me half of hour to beat it. Game has a target lock feature, you know you hold button and aim in selected target. But problem here that character doesn't shoot in target you need to move some seconds berore he start to shoot in selected derection. 3 All the character power pretty useless except moments when game says you to use them. 4 There are a lot of places with endless enemy respawn and game doesn't tell you what to do and if you can spend pretty much time before you realise that you should just move forward. Guys just don't play games what you loved in childhood.
I played 2 hours, made 3 chapters, and it was boring. Game not funny, you need no brain activity or reaction to solve puzzles. You just walk, do switches, press buttons, listening boring as fk monologues. Btw people still playing Portal 2.
Game pretty big, so many details, locations, fore sure that copy-pasted but anyway there are a lot of way to explore. But gameplay interesting in first couple hours only, when you get first weapon, kill first zombie, find first survivor. After thing still same, generic rpg route. Boring craft system, you can choose fire, electric or poison element and add it to weapon. And after spend time and a lot of money to repair this. Thing what i really have is a map. This is joke how bad is it. You don't have a map for all game areas. Markers randomly disapears. Map shows mad direction to quest marker. But yeah in early 2010x game was interesting. You played it with freands, and it was so good. L4D, Payday etc were so popular back in the days. But in single player when you have a time to notice flaws the game are looking terrible.
Game just boring and short. Very short. There are only 5 quests and you can beat it under 6 hours, and there is nothing left to do. Every sidequests location is copy of previous one. Yes, gunplay is nice, and pretty various, but honestly i used only two guns and never used special abilities on hard difficulty. Ofc you can use abolities but it's kind of pointless. Besides of main quest it just a driving to point on map, shot, loot, repeat. But why someone wants to spend time on this boring routine? Game give no prize for exploring and looting, yes you get crafting materials, ability points etc, but you don't need non of these things to beat the game. If Rage 2 was a linear shooter it be fine. But if we talking about open world, exploring game, for if so Rage 2 boring, pointless and doesn't worth time spending.
Generic UT4 game with worse graphics that Portal 2. I played 5 hours and now can not remember nothing special in gameplay. There are already houndreds of Portal clones without any mention gameplay features. What i really noticed in the game - dialoges. So freaking bad. Literally every dialoge in the game is a **** contest. And yes, they have a computer interface with male voice and call it 'sis' or 'princess'. What a jokers.
I think that i always will compare that type of games with Mass Effect Trilogy as a best experience what you can get from this genre. GreedFall has a strong story, nothing extraordinary but interesting, without white spots or pointless bad guys. I love sidequests, there aren't nonsense looting quests from ME, every sidequest is a part of big story. I can not say that the game containse any noteable characters, but they all unique, have own story and fight style. The weak spots are fighting and difficulty levels. I started the game on 'normal', but after 10 level i found that game pretty easy, and increased difficulty to max. But can't say that there are big changes. Yes, enemies became tougher but nothing was changed in battles. And waht is wrong with battles? Fighting in this game easy, stupid, linear, 2-button-combat. No matter what class you chose, anyway you become to overpowered pretty fast. For sure this is general problem of rpg genre, gameplay intersting when your character is weak, and short of resourses. You glad to use stelth, blocking, kaiting enemies etc. But whan you have pockets full of potions, ammo and stuff, you starts to ignore everything. First game of ganre of ME, DA, or GreedFall what fix this problem will become big.