
SummaryConflict has erupted between the Empire and the Union. The Empire, once part of the Union itself, has forsaken peace and accumulated awesome power in a surprisingly short time. Caim, a Union warrior and former prince of a small kingdom destroyed by the Empire, has received word that his castle is under attack. To make matters worse, his sister, F... Read More
Rated Mfor Mature
Developer:Cavia Inc.
Drakengard
PlayStation 2
Released On:
Mar 2, 2004
Metascore
Mixed or Average
63
User score
Generally Favorable
7.6
My Score
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Where to Buy
All Platforms
Metascore
Mixed or Average
63
24% Positive
13 Reviews
13 Reviews
62% Mixed
34 Reviews
34 Reviews
15% Negative
8 Reviews
8 Reviews
83
One of the most important factors of gameplay is the layout of the controller. Square Enix has done an excellent job of making all of your tasks simpler by utilizing the DualShock 2 efficiently and naturally.
75
Got a spare 20 to 30 hours, and a hankering for mindless medieval bloodshed? Not been pressing the Square button enough? Go on -- give this an intense weekend rental.
User score
Generally Favorable
7.6
67% Positive
103 Ratings
103 Ratings
18% Mixed
28 Ratings
28 Ratings
14% Negative
22 Ratings
22 Ratings
Sep 17, 2026
10
The gameplay isn't the best on the ground, though I find the aerial gameplay enjoyable; the music is odd but has its charm, and the story is strange too—it’s a unique game that leaves you with a peculiar impression, a good one in my case. I love this game.
Mar 15, 2026
10
Beautiful game, beautiful music, amazing protagonist. The gameplay is a tad bit agonizing, but seeing past that the game is alike to watching a movie and having your mind changed or at least enhanced after.
70
Truly, I did not want to finish this game. I found it to be as endearing as The Phantom Menace (which does not even warrant an underline).
65
Though the storyline is unique and satisfying and the musical score is nothing short of brilliant, the overall gameplay elements that make up Drakengard are tedious and irksome, leaving you with a game that you may never actually finish.
59
Two genres thrown together that don’t really try to be better than the games that they’re based on, descending into a mundane exercise in repetition.
50
The main problem with the game is that it gets old really fast. [Apr 2004, p.64]
25
It takes many of the flaws from "Dynasty Warriors" (i.e. repetitiveness and pop-in), and makes them much worse.
Jan 21, 2025
10
gameplay 0/0 very awful
Story 10/10 very important to future games from the yokoverse
Armageddon 10/10 the best armageddon i have ever seen in my life, i was crying when i was completing the "E" branch
Jan 13, 2026
7
Drakengard es un título imposible de juzgar únicamente como videojuego sin traicionar lo que representa. A nivel puramente lúdico, es un juego fallido: repetitivo, torpe en su control, mecánicamente pobre y agotador incluso cuando no pretende serlo. El sistema de combate terrestre y aéreo no evoluciona lo suficiente como para justificar su duración, y la experiencia exige al jugador una tolerancia al tedio que, desde una lectura estrictamente interactiva, resulta difícil de defender. Sin embargo, reducir Drakengard a ese análisis sería ignorar su verdadero impacto. Estamos ante una obra con un peso simbólico y conceptual enorme dentro de la historia del medio. Su violencia no es espectacular ni catártica: es incómoda, reiterativa y vacía, y precisamente ahí reside su potencia. Drakengard utiliza el hastío, la repetición y la falta de recompensa como herramientas discursivas, obligando al jugador a implicarse no desde el placer, sino desde el malestar consciente. El mundo, los personajes y el tono nihilista funcionan como una crítica frontal a la épica heroica tradicional del JRPG. No es un buen juego en términos sistémicos, y ha sido ampliamente superado en cómo otros títulos —incluido Drakengard 3— articulan incomodidad y exigencia sin sacrificar tanto la jugabilidad. Pero Drakengard sigue siendo una pieza clave como objeto cultural: una obra que demuestra que el videojuego puede incomodar, alienar y cuestionar al jugador de forma activa. Su nota no premia su ejecución, sino su relevancia histórica y su brutal honestidad conceptual. Siembra las semillas de lo que será Nier Gestalt y Nier Replicant.
Jun 29, 2024
7
A title that showed promise, but was hampered from soaring primarily because of its static, somewhat limited combat and graphical issues. This is a pity considering the solid storyline, numerous weapons and multiple endings lend themselves to a large amount of replayability.
Jan 25, 2020
4
Good UI, cinematic cutscenes are great as well, but gameplay is ultimately boring, infinite amount of same looking enemies that had to be killed with 1 button
Mar 31, 2018
4
Had a really cool vibe to it. Graphics and gameplay were decent but always felt like something was missing...





























