beernvideogames
User Overview in Games
8.7Avg. User Score
User Score Distribution
positive
3(100%)
mixed
0(0%)
negative
0(0%)
Highest User Score
Lowest User Score
Games Scores
Jun 5, 2026
Yoshi and the Mysterious Book10
Jun 5, 2026
Stupid fun videogames. Better than Mario Wonder, and more abstract. Beautiful colors, and lovely art. Puzzle based charm wins over star chasing.
Nintendo Switch 2
Mar 19, 2026
Deadzone: Rogue8
Mar 19, 2026
This game is really good. I'd score it a 9, but I've had a few crashes, and there's a lot of confusion about crossplay for Switch 2. I can't persuade friends to buy on their playform inless we can play.There seems to be a session ID you can create and share, but I don't think it works across platforms. For a co-op game this should be made clear by the devs.This game also dearly needs local play, and gameshare would be upper tier support from the **** gunplay is great. I did have to adjust the deadzone down, and aim acceleration was way too fast by default. Invert Y axis settings effect mouse settings and controller settings, so I have to go in and change every time the mood strikes to play with the mouse.There are a LOT of rooms to get to the boss. It's perfect for co-op, but a but long for single player runs. It plays great alone **** upgrades are fun, but mostly boil down to stacking the same element. You can branch out a bit and there are some alternate styles to play, but there's not a lot of nuance here. On the flip side it's easy to get the build you want after 30 rooms of **** difficulty levels are tuned very well. Adventure is a good casual mode, while Normal will probably take you several runs to kill a boss. The harder difficulties seem tuned for co-op play.I've listed a lot of complaints, but really this is a solid 8, and scratches rogue FPS really well. Lots of fun.
Nintendo Switch 2
Mar 18, 2026
Deadzone: Rogue8
Mar 18, 2026
This game is really good. I'd score it a 9, but I've had a few crashes, and there's a lot of confusion about crossplay for Switch 2. I can't persuade friends to buy on their playform inless we can play. There seems to be a session ID you can create and share, but I don't think it works across platforms. For a co-op game this should be made clear by the devs. This game also dearly needs local play, and gameshare would be upper tier support from the designers. The gunplay is great. I did have to adjust the deadzone down, and aim acceleration was way too fast by default. Invert Y axis settings effect mouse settings and controller settings, so I have to go in and change every time the mood strikes to play with the mouse. There are a LOT of rooms to get to the boss. It's perfect for co-op, but a but long for single player runs. It plays great alone otherwise. The upgrades are fun, but mostly boil down to stacking the same element. You can branch out a bit and there are some alternate styles to play, but there's not a lot of nuance here. On the flip side it's easy to get the build you want after 30 rooms of upgrades. The difficulty levels are tuned very well. Adventure is a good casual mode, while Normal will probably take you several runs to kill a boss. The harder difficulties seem tuned for co-op play. I've listed a lot of complaints, but really this is a solid 8, and scratches rogue FPS really well. Lots of fun.
PC