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User Overview in Games
8.5Avg. User Score
User Score Distribution
positive
28(85%)
mixed
0(0%)
negative
5(15%)
Highest User Score
Lowest User Score

Games Scores

Mar 29, 2018
The Elder Scrolls V: Skyrim VR
10
User ScoreRandomLetters27
Mar 29, 2018
After 30-some years, THIS is the gaming dream come true. A fully realized virtual world, with you standing inside it in VR. Go anywhere, do anything. Use the Move controllers, this is the most fun you've ever had fighting in a videogame. You're not just playing a game anymore, you're in a whole new world.
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PlayStation 4
Mar 29, 2018
Moss
10
User ScoreRandomLetters27
Mar 29, 2018
What a marvelous adventure! Quill is a wonderful little heroine, and the relationship between you and her on this adventure together is what really sets this game apart in a way that just isn't quite possible on a traditional flat screen. Beautiful environments are absolutely captivating, and the animation is some of the best I've ever seen. You can tell the team put a lot of care into this project. This is the sort of game I'll remember for the rest of my life.
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PlayStation 4
Mar 29, 2018
Kingdom Come: Deliverance
2
User ScoreRandomLetters27
Mar 29, 2018
I guess Bethesda Studios games really AREN'T all that buggy, by comparison. Maybe after another 20 years of experience with the genre, this studio too can get their bugs down to a mere Bethesda RPG level, instead of just the complete mess that they have here. Beyond the constant gamebreaking bugs, some of the systems are so broken on a fundamental level that I doubt patches will be enough. Oh well. Neat concept, terribly executed.
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PlayStation 4
Mar 29, 2018
ARK Park
4
User ScoreRandomLetters27
Mar 29, 2018
Nope, try again. Good visuals but silly scope. They tried for a cash grab and failed. Nothing here actually worth playing. Plenty of VR games better worth your time than this one.
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PlayStation 4
Mar 29, 2018
Wipeout: Omega Collection
9
User ScoreRandomLetters27
Mar 29, 2018
Play it in VR. Oh my goodness. Fast and crisp and wild. What an incredibly groundbreaking time for gaming and with an old standby along for the ride. In VR, Wipeout has finally been able to achieve what it was always attempting to convey!
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PlayStation 4
Mar 29, 2018
Celeste
2
User ScoreRandomLetters27
Mar 29, 2018
After 30 years of this genre, I expected something a little more interesting. The difficulty controls are nice, but the gameplay is outdated and the content repetitive. A little more effort on the visuals would've been appreciated as well, in an age of truly impressive art styles in other games, but not here. I feel like I played better games than this decades ago.
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PlayStation 4
Jun 5, 2017
I Expect You To Die
9
User ScoreRandomLetters27
Jun 5, 2017
Fantastic experience with great hand-controller-interactivity. It's like Job Simulator with a more interesting theme. Lots of fun messing around with the environments and puzzles and seeing what everything does and how they interact. I wish it was $20 instead of $25, but then I think to myself "am I really knocking them over $5 in the grand scheme of things, considering how glad I am that I experienced this in my life?"
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PlayStation 4
Jun 5, 2017
Batman: Arkham VR
10
User ScoreRandomLetters27
Jun 5, 2017
Amazing game. Don't let anyone tell you it's too short to be worth $20. For the previous 30+ years of gaming, experiencing this in VR would have been the absolute best way you could possibly spend $20. The menu screen -alone- is my VR showcase for new people. This game looks incredible. Good character moments, good scale moments, good hand-interactive puzzles, good only-in-VR Riddler puzzles, fight scene that instantly defines what fighting games in VR will be - basically everything that VR does right, this game demonstrates right out of the gate. It's clearly a launch title in that way, showcasing a lot of neat variety while not intended to dive into great depth on any one piece. Sure it's short, and it still beats the pants off of nearly every gaming experience you've ever had, at a fraction of the price. Play it immediately, even if you're not a Batman fan in the slightest (I'm not, I can only imagine it would be even more incredible if you were!).
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PlayStation 4
Jun 5, 2017
Tethered
9
User ScoreRandomLetters27
Jun 5, 2017
I knew this game would be adorable. And then I played it, and it was even MORE adorable!!! A lovely little light-strategy/village-sim title with endearing little "peeps" who are only occasionally suicidally depressed. It's not overwhelmingly deep, but there's always plenty that needs tending to as your peeps defend themselves, make new discoveries need buildings built, or need resources refreshed. Play it in PSVR with Move controllers and it's amazing to spin around their little world or zoom in to stand alongside them. Looks great, and very enjoyable to play, I definitely recommend it!
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PlayStation 4
Jun 5, 2017
Farpoint
10
User ScoreRandomLetters27
Jun 5, 2017
Well that's it: flat "shooters" are no longer shooters, because you don't actually aim and shoot like you do in Farpoint with the Aim controller. From now on I'll be calling flat shooters "Crosshair Management Sims" instead. :) Farpoint is the kind of game I've wanted ever since the FPS genre was invented, and man does it deliver. Aim, shoot, one-hand shotgun to the side, duck, spin, aim down sights, hip fire, run one way while looking another while shooting in a **** gun-high-five your co-op buddy when the dust settles. This kind of gameplay has simply never been possible before on a gaming console. Ever. Ever. End of story. Oh wait, the story! My goodness, the story is way more amazing than I expected. Dark, touching, thought-provoking. A stunning example of what characters and narrative in VR can be. I am still vaguely haunted by one scene eye-to-eye with a life-sized character. Farpoint sets a new bar for PSVR and for shooters in general. All things are possible after this. Get it, get an Aim, and enjoy.
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PlayStation 4
Jun 5, 2017
Thumper
9
User ScoreRandomLetters27
Jun 5, 2017
Play this in VR and you might just discover a new religion. I don't even usually like rhythm games but I am captivated by the sense of speed and the sublimely terrifying world and sound design. I hop in frequently to get my fix and zone in on that brave silver scarab. The only thing I'm not clear about is if you beat the game, does that mean you have -joined- some strange religious cult, or -escaped- from one!?
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PlayStation 4
Jun 5, 2017
FATED: The Silent Oath
10
User ScoreRandomLetters27
Jun 5, 2017
I have played a lot of VR games. The one I think back on the most is this one. This is the game that convinced me that characters and storytelling in VR is going to be one of its greatest strengths. I absolutely adore the characters in this game. They are all interesting and compelling in their own ways even from the brief time I got to spend with them. I cannot rave enough about the experience of being with these adorable virtual people; I really felt responsible for them on our little journey together. This game is definitely short, no question there - that's why it's only $10! Amazing value for that $10 though: they pack in a surprising number of different segments and a variety of really neat moments. It's a great "try a bunch of different kinds of things in VR!" sort of game, all tied together by an intriguing narrative. Don't pass this game up just because it's short. The journey you take with these characters is absolutely worth it.
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PlayStation 4
Jun 5, 2017
Korix
9
User ScoreRandomLetters27
Jun 5, 2017
Best strategy game on PSVR at the moment. It gives me a mini Supreme Commander or Total Annihilation vibe by letting you extend out and build little firebases wherever you want, which I love. Beautiful chaos with artillery and lasers lighting up the map, makes the simple retro-future graphics work nicely. Personally I really enjoy the co-op versus A.I., with you and your teammate both struggling to overcome the A.I. swarms, helping bolster each other on different maps. The Developer held a community map design contest recently which was really cool as well. I love this game, felt like a strategic mastermind when I finally beat **** then realized that I had been playing on Easy. Still a lot of room for me to improve! :)
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PlayStation 4
Mar 17, 2016
Tom Clancy's The Division
10
User ScoreRandomLetters27
Mar 17, 2016
Atmosphere and gameplay are fantastic. Graphics and physics are excessively top notch....seriously, there are so many extra little touches and attention to detail that go above and beyond. Well done, Massive! So good to appropriately progress as you play, and not feel like the game is trying to hold you back or force a grind. Plenty of room to obsessively customize your build if you want in endgame though. Some say missions are repetitive, but they're crazy. Yes, the central gameplay mechanic is shooting, and that repeats - it's a shooter. But the tactical variety in the world and level design means no encounter ever feels the same. Vary your tactics, skills, weapons, verticality, etc and each fight is a blast. Solo or co-op are both viable and fun. Amazing game, world design is absolutely stunning, and plenty to discover and do as you explore this incredible game. Massive is clearly one of the best studios Ubisoft owns. Great job guys, lived up to the hype and then some.
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PlayStation 4
Mar 17, 2016
Hitman - Intro Pack
10
User ScoreRandomLetters27
Mar 17, 2016
Hitman games have no equal. If you like the concept, buy it without hesitation. Incredible density of possibilities, these are fantastic sandbox levels. The intent is to case the joint and become a master of each sandbox; replayability abounds. Even the two prologue missions before the main Paris area are as deep as some old school Hitman missions. For only $15 I got to play some Hitman, sweet! I'm ok with episodic here, after last Hitman I would have been nervous to pay full price, but glad to say Hitman is back and better than ever. Want to feel like a master assassin? There's no better way.
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PlayStation 4
Feb 27, 2016
Far Cry Primal
10
User ScoreRandomLetters27
Feb 27, 2016
Best caveman game ever created, end of story. Rest of story: Farcry has the best combat-exploration gameplay of any series. If you enjoy evocative, immersive setting and fantastic gameplay, there should really be no question. There is no better option in this setting and genre. And you can befriend a saber toothed tiger!
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PlayStation 4
Aug 30, 2015
AirMech Arena
9
User ScoreRandomLetters27
Aug 30, 2015
Wow, I did not expect to stay up until 2:30 a.m. playing this game when I first started playing. But there are very few console RTS/MOBA experiences available, and this is slick and strategic and fast paced in equal measure. If we were still in an age before MOBA, this would've just been called an RTS. The automatic creeps element is minor; most of the work is going to be done by units you build and give orders to. Great game, ton of fun, coop against AI is a great option if you want just a bit of human interaction or you can go all in for PVP, or just stay solo against AI. Progression curve is pretty good, freemium setup is acceptable and not too intrusive, and all week long I can't wait to get back in and keep playing. Good stuff, scratching that Total Annihilation / Supreme Commander itch on console. Obviously not as wide open as that, but always much more to do with your main commander unit, have to keep involved with your battleplan. Go play it!* *and it's FREE.
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PlayStation 4
Mar 19, 2015
Sid Meier's Starships
9
User ScoreRandomLetters27
Mar 19, 2015
Mobile game released for PC, just so we're clear. Streamlined, light-strategy experience focused on tactical starship battles, big on unit positioning and angle of attack. It's not meant to take two weeks to finish a game. Where it succeeds is distilling classic Civ features into their basic fundamentals for a Civ-light (very light!) feel. I'll tell you how I feel about this: personally, I'm a Total War game kind of guy, and ideally would spend days on careful worldwide strategy and minute positioning in battle. But now I'm also a parent with a full time job, and I don't have that kind of time. So to me, getting the same general strategy fix in a fraction of the time by shaving away some of the complexity is not a bad thing. I still wrestle with optimizing territory control, determining research tree path, ship loadout and overall playstyle strategy, preventing AI moves that could cost me the game, etc. It just happens a lot faster. For $15 that's kind of a selling point now. As long as this doesn't become the future of Civ games (and it's clearly NOT Civ-6, so I don't think we have to worry), there's a place for this as a light-strategy companion piece.
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PC
Feb 24, 2015
The Binding of Isaac: Rebirth
3
User ScoreRandomLetters27
Feb 24, 2015
I just cannot get into this style of game. I played better games than this 20+ years ago. Today, this game ought to come in a cereal box; there are mobile apps with more depth and better gameplay. I don't even know if 2D dodge and shoot should be called gameplay anymore. Sorry Isaac, lot of hype, zero game.
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PlayStation 4
Feb 17, 2015
Evolve: Hunters Quest
9
User ScoreRandomLetters27
Feb 17, 2015
This is actually a pretty solid game and companion app for Evolve. As a companion app, it gives you access to all your game replays so you can study your route around the map. Maps are labeled with various points of interest that really help you visualize and learn the maps better, which is extremely valuable in Evolve. As a match-3 puzzle game, Hunter's Quest has good graphics, good skill-triggering gameplay in the spirit of Evolve, where you much consider when and how to use your characters' skill to maximum effect. Progress you make in the app can help you earn special badges and minor unlock bonuses in the main game, so it's a good interlink that isn't terribly critical but does give you a good excuse to play Hunter's Quest while you're waiting to get your next Evolve fix.
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iOS (iPhone/iPad)
Feb 17, 2015
Terra Battle
10
User ScoreRandomLetters27
Feb 17, 2015
Fantastic game for a mobile game. Great strategy mechanic that relies heavily on unit placement and type, you can continue to push yourself to make better and better moves, balancing against the complexity you think you can pull off in each turn. Already as I've played I've been finding new ways to extend the value of each turn with more elaborate moves. True gaming test: I started dreaming in Terra Battle format almost immediately. Free-to-play aspect works surprisingly well, I haven't felt severely limited. Battles are engaging enough that you've already started restoring some stamina while fighting a single battle. Daily challenges help you develop your characters and provide upgrade items, experience, coins, etc. Character collection and progression keeps you going, great art. Very nice strategic game, highly recommended.
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iOS (iPhone/iPad)
Feb 11, 2015
Evolve
10
User ScoreRandomLetters27
Feb 11, 2015
You will never forget playing this game. This is an experience you should not miss. There is no other game that conveys the atmosphere, excitement, and overall gaming experience of Evolve. Don't miss out just because of the weird negative hype - that has nothing to do with the actual game. Pacing and the transitions from hunt to battle are phenomenal; I love the sense of tracking a giant monster through dark forests or snowy blizzards, intent on the chase but equally fearful that at any moment the beast will turn and ambush the Hunters. Urgency and suspense drive the early gameplay whether as the Hunters trying to track and cut off the monster before it can evolve and become even more dangerous, or as the Monster trying to race ahead, feed, double-back, hide, throw off pursuit knowing that a team of four is hunting you...until you are strong, and whirl, and descend on them like rage and storm. And then suddenly it is a wild, brutal, and deeply tactical battle for both sides, comboing abilities, intrinsic teamwork abilities, utilizing map and environment advantage (the maps are wonderful and vertical and full of different moments and opportunities), and then perhaps the chase is on again, as either side attempts to flee and disengage and lick their wounds before picking their time and place once more. The transitions from hunt to battle to chase to final stand, however they play out, are always dynamic and interesting and wild fun. Abilities differ enough between hunter characters to let you find the one that best fits your play style or team composition, while still all reinforcing the basic class role of that character on the team. Monsters fill the classic archetypes of melee, ranged, and stealth to let you pick your favorite brand of mayhem, and each is equally capable of fight or flight in unique ways. The strategic depth increases the more you play, as you begin to consider better ways to utilize the maps, combo abilities, isolate hunters, or cut off the monster's retreat. Win or lose, every round is fun and exciting. Either team could win at any time. There is offline solo play with competent bots, big points for that. There is also a full color instruction manual in the box; this is how you know it was made with true gamer love. DLC? Guess what? At launch, DLC literally does not exist. Lot of fuss about content that has yet to be made. You can preorder DLC if that's your thing, but stop worrying about whether or not you want DLC, you don't need it. Play the game. There are plenty of characters to choose from and plenty of game, and in the heat of battle and the thrill of the chase, all that matters is that you are either hunter or **** in the end, everyone is both, and that's what makes it fantastic. There is no other gaming experience like this. And you should absolutely experience it. Ignore the negatively; play the game because gaming is about new and fascinating games, not about whining about marketing. Evolve.
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PlayStation 4
Dec 14, 2014
Destiny: The Dark Below
2
User ScoreRandomLetters27
Dec 14, 2014
This is not an "expansion", it is a map pack at best, and not even a good one. I liked Destiny, and gave it a more positive review than most. This "expansion" on the other hand is absolute trash. There is nothing new or "expanded" other than exotics that you will never earn, reskinned guns and gear that are more powerful than the now-inferior legendaries that you spent time leveling up, some Crucible maps that may or may not be in the game type rotations you want to play, and a Raid that is still unplayable unless you can con 5 friends into buying this expansion (still no matchmaking for any daily/weekly/nightfall/raid content). There are no new enemy types, no new features, no new patrol areas, no new tilesets or planets or regions, still nothing at the Reef, still nothing at King's Watch, no new public event types, no new abilities or subclasses, no new Crucible modes, no new story ("go kill Hive" - out of the 3 new story missions, one is immediately deleted as soon as you play it the first time and cannot be replayed), no substance at all. I'm having trouble figuring out this was supposed to be an "expansion." Everything looks and feels exactly the same, mostly retreading old areas with old enemies. Because of the near total lack of new content areas to explore, the only way Bungie could create a level 30+ experience was to raise the difficulty of all their EXISTING content to require level 30. By raising the baseline difficulty of daily/weekly/nightfall/raid content, they force you to grind back up to exactly the same situation you were in before the Expansion, essentially negated any feeling of "expansion" even of your character, because you are going nowhere new seeing nothing new and feeling no more powerful or challenged than you did before. The only thing that changed by raising the baseline difficulty and level cap by the exact same relative degree is that all your guns got left behind and are now worth less than they were before. There are now expensive methods by which you can upgrade your previously maxed-out exotics, but your legendaries are now permanently underpowered. That pretty much sums up this expansion - nothing expanded, but your character sank backwards into a mire of useless grind just to get back up to where you thought you were before. This is not the expansion we hoped would redeem Destiny. It is inexcusably terrible, and confirmation that this franchise is collapsing under its own failures to provide content and bizarre insistence on hamstringing the players at every turn.
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PlayStation 4
Sep 25, 2014
Destiny
10
User ScoreRandomLetters27
Sep 25, 2014
This game is just plain fun. I am thoroughly addicted, and even with the constant stream of goals I'm trying to work on each and every night, I still find myself getting lost in the sheer fun of the gunplay mechanics and hoping for a hectic public event to appear on the horizon. The world is beautiful, lovingly designed, and I can't get enough. Even the simple act of moving through the world is a gameplay joy that few other games can match. These are the basic truths that the negative reviews are missing - did Destiny have even more potential? Sure. Is it still a better game than most? Absolutely. The negativity you hear stems from a few things which I will try to address: 1. The over-hyped expectations of individuals. This can't be helped, but it does help to remember what Destiny is and is not. It is a shooter with more to do than just competitive multiplayer. If that appeals to you at all, then you will love this game. If you wanted World of Warcraft in space, or No Man's Sky with guns, this is not that game. But it is one of the best darn shooters out there. 2. Very little storyline. Despite plenty of story missions, it is true that Destiny fails at trying to tell its story. I think this is simply because they thought too far ahead, and intended to piecemeal out the story a little at a time across all their future expansions. They probably should have shown us all the epic storyline they could come up with right off the bat, and worry about writing more later. But, that's not to say that their worldbuilding isn't fantastic - they have all the elements for a great world and a great story, they just tried to be mysterious about it for the entire game. This was a mistake, but I still enjoy their world and its factions, even if only by sensing their unexpressed potential. 3. The grind. After level 20, you have to start thinking about how you play the game and what you want to achieve for your character. This confuses some people and puts them off, but I think it is actually handled rather cleverly, and every night I have left the game feeling satisfied with my accomplishments. Leveling past 20 isn't simply a matter of finding your favorite farming location and killing the same stuff over and over; that won't work. You begin having to balance the different types of play modes, and inevitably find that your play session squeezed a surprising amount of variety out of the existing content (within your personal preference - you can get the same results whether you prefer PvE or PvP, which is a huge selling point for me). The PvE Strike playlist randomizes, for instance, ensuring that no one can pick the most exploitable one and replay it for endless grind; Bounties change daily and Daily/Weekly missions find ways to reuse Story missions with modified enemies and gameplay modifiers. Basically, this all means that while you will replay the same content throughout the endgame, Bungie has found every possible way to creatively mix up and reuse that content in new ways to keep you busy. (far better than most competitive shooters, where all you EVER play are the same maps over and over). So there is a grind, but it's the best-handled grind I've seen. Hopefully it will continue to improve even more (special events have already begun to demonstrate this). Destiny is fun. Destiny is well made. Destiny will keep you up late at night. If those are your expectations **** game, and you measure it against other games out there in the genre, you won't be disappointed.
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PlayStation 4
Apr 4, 2014
Gratuitous Space Battles
10
User ScoreRandomLetters27
Apr 4, 2014
This is exactly the strategy game I needed. Immersive but not frantic, consuming my thoughts when I'm not playing, it places me in the role of calculating fleet admiral, watching all my careful preparations shred my laughable foes, or crumble into ruin as all hope slips away due to some unforgivable flaw in my grand design. The concept here is that you design the ships that you take into battle, arrange them and issue high-level orders, and then turn your fleet loose against the enemy. The battle then unfolds with the ships maneuvering and firing for themselves, based on the weapons and systems you gave them, and the types of target priorities you assigned. The result is that battle highlights your choices and ship designs more than clicking around and micromanaging. There is plenty of micromanaging to do with ship design and pre-battle orders, and it is the unleashing of that careful planning that provides the main interest, triumph, and occasional wide-eyed disappointment as you realize that it's time to go back to the drawing board and add some new offensive or defensive module to your ship designs. Though it's far from a perfect comparison, I would liken the feel of this intensely strategic yet hands-off-in-the-thick-of-it battle system to the feel of one of the favorite games of my youth, Ogre Battle. Watching your hand-crafted fleet perform brilliantly brings pride and satisfaction in your personal armada. As you complete missions against AI fleets, you are challenged to replay those missions with smaller, more efficient fleets to earn Honor points, which can be used to unlock new modules for ship design, which will offer new types of weapons, defenses, engines, crew quarters, etc and allow you to design even better fleets to meet new challenges, and so on. This collecting/unlocking/customizing mechanic was a big draw for me. Different missions present different challenges and variables that will cause you to custom-design new ship types to adapt and take on specific roles. Survival missions offer a lengthier test of your best fleet composition, pitting you against endless waves of enemies in a quest for high scores before your inevitable demise. This endgame content really challenges your command of the game's systems and tactics. Graphics are detailed 2D with beautiful backdrops, great variety of ship designs among diverse alien species, and wonderful weapon effects that really place you in the thick of a vicious (gratuitous?) space battle. If you are the type of space admiral who wants to contemplate the merits of how best to clear a path for your armored beam-cruiser while fending off fast-moving enemy fighters long enough to move your long-range missile frigates into position without enemy countermeasures disrupting their guidance systems, and you want your success to be visibly conveyed in bright laser flashes and concussive explosions, then this is the game for you.
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iOS (iPhone/iPad)
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